1.5 KiB
1.5 KiB
Changelog for egui_glow
All notable changes to the egui_glow integration will be noted in this file.
Unreleased
EguiGlow::runno longer returns the shapes to paint, but stores them internally until you callEguiGlow::paint(#1110).- Added
set_texture_filtermethod toPainter(#1041). - Fix failure to run in Chrome (#1092).
EguiGlow::newnow takes&winit::Windowbecause there are no reason to use&glutin::WindowedContext(#1151).EguiGlow::paintnow takes&winit::Windowbecause there are no reason to use&glutin::WindowedContext(#1151).
0.16.0 - 2021-12-29
- Made winit/glutin an optional dependency (#868).
- Simplified
EguiGlowinterface (#871). - Removed
EguiGlow::is_quit_event(#881). - Updated
glutinto 0.28 (#930). - Changed the
Painterinterface slightly (#999).
0.15.0 - 2021-10-24
egui_glow has been newly created, with feature parity to egui_glium.
As glow is a set of lower-level bindings to OpenGL, this crate is potentially less stable than egui_glium,
but hopefully this will one day replace egui_glium as the default backend for eframe.