egui/tests/test_inline_glow_paint/src/main.rs

45 lines
1.3 KiB
Rust

#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#![allow(rustdoc::missing_crate_level_docs)] // it's an example
#![allow(clippy::undocumented_unsafe_blocks)]
// Test that we can paint to the screen using glow directly.
use eframe::egui;
use eframe::glow;
fn main() -> Result<(), Box<dyn std::error::Error>> {
env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
let options = eframe::NativeOptions {
renderer: eframe::Renderer::Glow,
..Default::default()
};
eframe::run_native(
"My test app",
options,
Box::new(|_cc| Box::<MyTestApp>::default()),
)?;
Ok(())
}
#[derive(Default)]
struct MyTestApp {}
impl eframe::App for MyTestApp {
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
use glow::HasContext as _;
let gl = frame.gl().unwrap();
#[allow(unsafe_code)]
unsafe {
gl.disable(glow::SCISSOR_TEST);
gl.viewport(0, 0, 100, 100);
gl.clear_color(1.0, 0.0, 1.0, 1.0); // purple
gl.clear(glow::COLOR_BUFFER_BIT);
}
egui::Window::new("Floating Window").show(ctx, |ui| {
ui.label("The background should be purple.");
});
}
}