egui/crates/egui
rustbasic 555ea9f7aa
Refactor: use `if let` instead of `for` on `Option`s (#4934)
This is recommended by `rust-analyzer`

It might be a good idea to fix this to appease `rust-analyzer`.
2024-08-26 15:31:26 +02:00
..
assets Improved texture loading (#3315) 2023-09-12 10:39:17 +02:00
examples Fix broken GitHub source links due to #1940 2022-08-20 15:18:02 +02:00
src Refactor: use `if let` instead of `for` on `Option`s (#4934) 2024-08-26 15:31:26 +02:00
tests Upgrade winit to 0.30.2 (#4849) 2024-07-31 09:43:16 +02:00
Cargo.toml Upgrade winit to 0.30.2 (#4849) 2024-07-31 09:43:16 +02:00
README.md Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.