egui/crates/eframe
Jay Oster ea89c2935e
Android support for eframe (#5318)
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Android support is "almost there". This PR pushes it just a bit further
by allowing `eframe` to be used on Android. It works by smuggling the
`AndroidApp` required by `winit` through `NativeOptions`.

The example isn't great because it doesn't leave space on the display
for Android's top status bar or the lower navigation bar. I don't know
what to do about that, yet. This is as far as I've managed to get it
working.

Another problem is that the development environment setup is completely
awful for Android unless you happen to already be a full-time Android
developer with everything configured on your build host. As a Rustacean,
this makes me very sad.

I've had some luck moving all of that mess to a container, adapted from
https://github.com/SergioRibera/docker-rust-android. It takes care of
all of the build dependencies, Android SDK, and the `cargo-apk` patches
for bugs that I hit while getting the example to work on my device. (I
also had to install an adb driver on my host and downloaded the Android
platform-tools to get access to `adb`. An alternative is exposing the
USB device to Docker. On Windows hosts, that means [installing
`usbipd`](https://learn.microsoft.com/en-us/windows/wsl/connect-usb). A
second alternative is using an `mtp` client to upload the APK as a file
with USB file transfer enabled, then manually install it through the
device's file manager.)

I'm not including the docker stuff in this PR, but here are the files
and instructions for future reference (and it will probably simplify
manual testing and CI, FWIW!)

<details><summary><code>Dockerfile</code></summary>

```dockerfile
FROM rust:1.76.0-slim

# Variable arguments
ARG JAVA_VERSION=17
ARG NDK_VERSION=25.1.8937393
ARG BUILDTOOLS_VERSION=30.0.0
ARG PLATFORM_VERSION=android-30
ARG CLITOOLS_VERSION=8512546_latest

# Install Android requirements
RUN apt-get update -yqq && \
    apt-get install -y --no-install-recommends \
    libcurl4-openssl-dev libssl-dev pkg-config build-essential git python3 wget zip unzip openjdk-${JAVA_VERSION}-jdk && \
    apt-get clean && \
    rm -rf /var/lib/apt/lists/*

# Install android targets
RUN rustup target add armv7-linux-androideabi aarch64-linux-android

# Install cargo-apk
RUN git clone -b fix/bin-targets-workspace-members https://github.com/parasyte/cargo-apk.git /tmp/cargo-apk && \
    cargo install --path /tmp/cargo-apk/cargo-apk

# Generate Environment Variables
ENV JAVA_VERSION=${JAVA_VERSION}
ENV ANDROID_HOME=/opt/Android
ENV NDK_HOME=/opt/Android/ndk/${NDK_VERSION}
ENV ANDROID_NDK_ROOT=${NDK_HOME}
ENV PATH=$PATH:${ANDROID_HOME}:${ANDROID_NDK_ROOT}:${ANDROID_HOME}/build-tools/${BUILDTOOLS_VERSION}:${ANDROID_HOME}/cmdline-tools/bin

# Install command line tools
RUN mkdir -p ${ANDROID_HOME}/cmdline-tools && \
    wget -qc "https://dl.google.com/android/repository/commandlinetools-linux-${CLITOOLS_VERSION}.zip" -P /tmp && \
    unzip -d ${ANDROID_HOME} /tmp/commandlinetools-linux-${CLITOOLS_VERSION}.zip && \
    rm -fr /tmp/commandlinetools-linux-${CLITOOLS_VERSION}.zip
# Install sdk requirements
RUN echo y | sdkmanager --sdk_root=${ANDROID_HOME} --install \
    "build-tools;${BUILDTOOLS_VERSION}" "ndk;${NDK_VERSION}" "platforms;${PLATFORM_VERSION}"

# Create APK keystore for debug profile
# Adapted from caa806283d/ndk-build/src/ndk.rs (L393-L423)
RUN keytool -genkey -v -keystore ${HOME}/.android/debug.keystore -storepass android -alias androiddebugkey \
    -keypass android -dname 'CN=Android Debug,O=Android,C=US' -keyalg RSA -keysize 2048 -validity 10000

# Cleanup
RUN rm -rf /tmp/*

WORKDIR /src

ENTRYPOINT [ "cargo", "apk", "build" ]
```
</details>

<details><summary><code>.dockerignore</code></summary>

```ignore
# Ignore everything, only the Dockerfile is needed to build the container
*
```
</details>

```sh
docker build -t rust-android:latest .
docker run --rm -it -v "$PWD:/src" rust-android:latest -p hello_android
adb install target/debug/apk/hello_android.apk
```

* Part of #2066
* [x] I have followed the instructions in the PR template
2024-12-12 19:24:26 +01:00
..
data Exclude icon.png from lfs (#5336) 2024-11-01 13:21:05 +01:00
src Android support for eframe (#5318) 2024-12-12 19:24:26 +01:00
CHANGELOG.md Release 0.29.1 - Bug fixes 2024-10-01 10:08:21 +02:00
Cargo.toml forward x11 and wayland features to glutin (#5391) 2024-11-26 15:22:44 +01:00
README.md Remove the need for setting `web_sys_unstable_apis` (#5000) 2024-08-26 16:31:38 +02:00

README.md

eframe: the egui framework

Latest version Documentation MIT Apache

eframe is the official framework library for writing apps using egui. The app can be compiled both to run natively (for Linux, Mac, Windows, and Android) or as a web app (using Wasm).

To get started, see the examples. To learn how to set up eframe for web and native, go to https://github.com/emilk/eframe_template/ and follow the instructions there!

There is also a tutorial video at https://www.youtube.com/watch?v=NtUkr_z7l84.

For how to use egui, see the egui docs.


eframe uses egui_glow for rendering, and on native it uses egui-winit.

To use on Linux, first run:

sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libxkbcommon-dev libssl-dev

You need to either use edition = "2021", or set resolver = "2" in the [workspace] section of your to-level Cargo.toml. See this link for more info.

You can opt-in to the using egui_wgpu for rendering by enabling the wgpu feature and setting NativeOptions::renderer to Renderer::Wgpu.

Alternatives

eframe is not the only way to write an app using egui! You can also try egui-miniquad, bevy_egui, egui_sdl2_gl, and others.

You can also use egui_glow and winit to build your own app as demonstrated in https://github.com/emilk/egui/blob/master/crates/egui_glow/examples/pure_glow.rs.

Limitations when running egui on the web

eframe uses WebGL (via glow) and Wasm, and almost nothing else from the web tech stack. This has some benefits, but also produces some challenges and serious downsides.

  • Rendering: Getting pixel-perfect rendering right on the web is very difficult.
  • Search: you cannot search an egui web page like you would a normal web page.
  • Bringing up an on-screen keyboard on mobile: there is no JS function to do this, so eframe fakes it by adding some invisible DOM elements. It doesn't always work.
  • Mobile text editing is not as good as for a normal web app.
  • No integration with browser settings for colors and fonts.
  • Accessibility: There is an experimental screen reader for eframe, but it has to be enabled explicitly. There is no JS function to ask "Does the user want a screen reader?" (and there should probably not be such a function, due to user tracking/integrity concerns). egui supports AccessKit, but as of early 2024, AccessKit lacks a Web backend.

In many ways, eframe is trying to make the browser do something it wasn't designed to do (though there are many things browser vendors could do to improve how well libraries like egui work).

The suggested use for eframe are for web apps where performance and responsiveness are more important than accessibility and mobile text editing.

Companion crates

Not all rust crates work when compiled to Wasm, but here are some useful crates have been designed to work well both natively and as Wasm:

Name

The frame in eframe stands both for the frame in which your egui app resides and also for "framework" (eframe is a framework, egui is a library).