376 lines
14 KiB
Rust
376 lines
14 KiB
Rust
use std::time::Instant;
|
|
|
|
use winit::{
|
|
application::ApplicationHandler,
|
|
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
|
|
window::WindowId,
|
|
};
|
|
|
|
use ahash::HashMap;
|
|
|
|
use super::winit_integration::{UserEvent, WinitApp};
|
|
use crate::{
|
|
epi,
|
|
native::{event_loop_context, winit_integration::EventResult},
|
|
Result,
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
fn create_event_loop(native_options: &mut epi::NativeOptions) -> Result<EventLoop<UserEvent>> {
|
|
#[cfg(target_os = "android")]
|
|
use winit::platform::android::EventLoopBuilderExtAndroid as _;
|
|
|
|
crate::profile_function!();
|
|
let mut builder = winit::event_loop::EventLoop::with_user_event();
|
|
|
|
#[cfg(target_os = "android")]
|
|
let mut builder =
|
|
builder.with_android_app(native_options.android_app.take().ok_or_else(|| {
|
|
crate::Error::AppCreation(Box::from(
|
|
"`NativeOptions` is missing required `android_app`",
|
|
))
|
|
})?);
|
|
|
|
if let Some(hook) = std::mem::take(&mut native_options.event_loop_builder) {
|
|
hook(&mut builder);
|
|
}
|
|
|
|
crate::profile_scope!("EventLoopBuilder::build");
|
|
Ok(builder.build()?)
|
|
}
|
|
|
|
/// Access a thread-local event loop.
|
|
///
|
|
/// We reuse the event-loop so we can support closing and opening an eframe window
|
|
/// multiple times. This is just a limitation of winit.
|
|
#[cfg(not(target_os = "ios"))]
|
|
fn with_event_loop<R>(
|
|
mut native_options: epi::NativeOptions,
|
|
f: impl FnOnce(&mut EventLoop<UserEvent>, epi::NativeOptions) -> R,
|
|
) -> Result<R> {
|
|
thread_local!(static EVENT_LOOP: std::cell::RefCell<Option<EventLoop<UserEvent>>> = const { std::cell::RefCell::new(None) });
|
|
|
|
EVENT_LOOP.with(|event_loop| {
|
|
// Since we want to reference NativeOptions when creating the EventLoop we can't
|
|
// do that as part of the lazy thread local storage initialization and so we instead
|
|
// create the event loop lazily here
|
|
let mut event_loop_lock = event_loop.borrow_mut();
|
|
let event_loop = if let Some(event_loop) = &mut *event_loop_lock {
|
|
event_loop
|
|
} else {
|
|
event_loop_lock.insert(create_event_loop(&mut native_options)?)
|
|
};
|
|
Ok(f(event_loop, native_options))
|
|
})
|
|
}
|
|
|
|
/// Wraps a [`WinitApp`] to implement [`ApplicationHandler`]. This handles redrawing, exit states, and
|
|
/// some events, but otherwise forwards events to the [`WinitApp`].
|
|
struct WinitAppWrapper<T: WinitApp> {
|
|
windows_next_repaint_times: HashMap<WindowId, Instant>,
|
|
winit_app: T,
|
|
return_result: Result<(), crate::Error>,
|
|
run_and_return: bool,
|
|
}
|
|
|
|
impl<T: WinitApp> WinitAppWrapper<T> {
|
|
fn new(winit_app: T, run_and_return: bool) -> Self {
|
|
Self {
|
|
windows_next_repaint_times: HashMap::default(),
|
|
winit_app,
|
|
return_result: Ok(()),
|
|
run_and_return,
|
|
}
|
|
}
|
|
|
|
fn handle_event_result(
|
|
&mut self,
|
|
event_loop: &ActiveEventLoop,
|
|
event_result: Result<EventResult>,
|
|
) {
|
|
let mut exit = false;
|
|
|
|
log::trace!("event_result: {event_result:?}");
|
|
|
|
let combined_result = event_result.and_then(|event_result| {
|
|
match event_result {
|
|
EventResult::Wait => {
|
|
event_loop.set_control_flow(ControlFlow::Wait);
|
|
Ok(event_result)
|
|
}
|
|
EventResult::RepaintNow(window_id) => {
|
|
log::trace!("RepaintNow of {window_id:?}",);
|
|
|
|
if cfg!(target_os = "windows") {
|
|
// Fix flickering on Windows, see https://github.com/emilk/egui/pull/2280
|
|
self.winit_app.run_ui_and_paint(event_loop, window_id)
|
|
} else {
|
|
// Fix for https://github.com/emilk/egui/issues/2425
|
|
self.windows_next_repaint_times
|
|
.insert(window_id, Instant::now());
|
|
Ok(event_result)
|
|
}
|
|
}
|
|
EventResult::RepaintNext(window_id) => {
|
|
log::trace!("RepaintNext of {window_id:?}",);
|
|
self.windows_next_repaint_times
|
|
.insert(window_id, Instant::now());
|
|
Ok(event_result)
|
|
}
|
|
EventResult::RepaintAt(window_id, repaint_time) => {
|
|
self.windows_next_repaint_times.insert(
|
|
window_id,
|
|
self.windows_next_repaint_times
|
|
.get(&window_id)
|
|
.map_or(repaint_time, |last| (*last).min(repaint_time)),
|
|
);
|
|
Ok(event_result)
|
|
}
|
|
EventResult::Exit => {
|
|
exit = true;
|
|
Ok(event_result)
|
|
}
|
|
}
|
|
});
|
|
|
|
if let Err(err) = combined_result {
|
|
log::error!("Exiting because of error: {err}");
|
|
exit = true;
|
|
self.return_result = Err(err);
|
|
};
|
|
|
|
if exit {
|
|
if self.run_and_return {
|
|
log::debug!("Asking to exit event loop…");
|
|
event_loop.exit();
|
|
} else {
|
|
log::debug!("Quitting - saving app state…");
|
|
self.winit_app.save_and_destroy();
|
|
|
|
log::debug!("Exiting with return code 0");
|
|
|
|
#[allow(clippy::exit)]
|
|
std::process::exit(0);
|
|
}
|
|
}
|
|
|
|
self.check_redraw_requests(event_loop);
|
|
}
|
|
|
|
fn check_redraw_requests(&mut self, event_loop: &ActiveEventLoop) {
|
|
let now = Instant::now();
|
|
|
|
self.windows_next_repaint_times
|
|
.retain(|window_id, repaint_time| {
|
|
if now < *repaint_time {
|
|
return true; // not yet ready
|
|
};
|
|
|
|
event_loop.set_control_flow(ControlFlow::Poll);
|
|
|
|
if let Some(window) = self.winit_app.window(*window_id) {
|
|
log::trace!("request_redraw for {window_id:?}");
|
|
window.request_redraw();
|
|
} else {
|
|
log::trace!("No window found for {window_id:?}");
|
|
}
|
|
false
|
|
});
|
|
|
|
let next_repaint_time = self.windows_next_repaint_times.values().min().copied();
|
|
if let Some(next_repaint_time) = next_repaint_time {
|
|
event_loop.set_control_flow(ControlFlow::WaitUntil(next_repaint_time));
|
|
};
|
|
}
|
|
}
|
|
|
|
impl<T: WinitApp> ApplicationHandler<UserEvent> for WinitAppWrapper<T> {
|
|
fn suspended(&mut self, event_loop: &ActiveEventLoop) {
|
|
crate::profile_function!("Event::Suspended");
|
|
|
|
event_loop_context::with_event_loop_context(event_loop, move || {
|
|
let event_result = self.winit_app.suspended(event_loop);
|
|
self.handle_event_result(event_loop, event_result);
|
|
});
|
|
}
|
|
|
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
|
crate::profile_function!("Event::Resumed");
|
|
|
|
// Nb: Make sure this guard is dropped after this function returns.
|
|
event_loop_context::with_event_loop_context(event_loop, move || {
|
|
let event_result = self.winit_app.resumed(event_loop);
|
|
self.handle_event_result(event_loop, event_result);
|
|
});
|
|
}
|
|
|
|
fn exiting(&mut self, event_loop: &ActiveEventLoop) {
|
|
// On Mac, Cmd-Q we get here and then `run_app_on_demand` doesn't return (despite its name),
|
|
// so we need to save state now:
|
|
log::debug!("Received Event::LoopExiting - saving app state…");
|
|
event_loop_context::with_event_loop_context(event_loop, move || {
|
|
self.winit_app.save_and_destroy();
|
|
});
|
|
}
|
|
|
|
fn device_event(
|
|
&mut self,
|
|
event_loop: &ActiveEventLoop,
|
|
device_id: winit::event::DeviceId,
|
|
event: winit::event::DeviceEvent,
|
|
) {
|
|
crate::profile_function!(egui_winit::short_device_event_description(&event));
|
|
|
|
// Nb: Make sure this guard is dropped after this function returns.
|
|
event_loop_context::with_event_loop_context(event_loop, move || {
|
|
let event_result = self.winit_app.device_event(event_loop, device_id, event);
|
|
self.handle_event_result(event_loop, event_result);
|
|
});
|
|
}
|
|
|
|
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
|
|
crate::profile_function!(match &event {
|
|
UserEvent::RequestRepaint { .. } => "UserEvent::RequestRepaint",
|
|
#[cfg(feature = "accesskit")]
|
|
UserEvent::AccessKitActionRequest(_) => "UserEvent::AccessKitActionRequest",
|
|
});
|
|
|
|
event_loop_context::with_event_loop_context(event_loop, move || {
|
|
let event_result = match event {
|
|
UserEvent::RequestRepaint {
|
|
when,
|
|
cumulative_pass_nr,
|
|
viewport_id,
|
|
} => {
|
|
let current_pass_nr = self
|
|
.winit_app
|
|
.egui_ctx()
|
|
.map_or(0, |ctx| ctx.cumulative_pass_nr_for(viewport_id));
|
|
if current_pass_nr == cumulative_pass_nr
|
|
|| current_pass_nr == cumulative_pass_nr + 1
|
|
{
|
|
log::trace!("UserEvent::RequestRepaint scheduling repaint at {when:?}");
|
|
if let Some(window_id) =
|
|
self.winit_app.window_id_from_viewport_id(viewport_id)
|
|
{
|
|
Ok(EventResult::RepaintAt(window_id, when))
|
|
} else {
|
|
Ok(EventResult::Wait)
|
|
}
|
|
} else {
|
|
log::trace!("Got outdated UserEvent::RequestRepaint");
|
|
Ok(EventResult::Wait) // old request - we've already repainted
|
|
}
|
|
}
|
|
#[cfg(feature = "accesskit")]
|
|
UserEvent::AccessKitActionRequest(request) => {
|
|
self.winit_app.on_accesskit_event(request)
|
|
}
|
|
};
|
|
self.handle_event_result(event_loop, event_result);
|
|
});
|
|
}
|
|
|
|
fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: winit::event::StartCause) {
|
|
if let winit::event::StartCause::ResumeTimeReached { .. } = cause {
|
|
log::trace!("Woke up to check next_repaint_time");
|
|
}
|
|
|
|
self.check_redraw_requests(event_loop);
|
|
}
|
|
|
|
fn window_event(
|
|
&mut self,
|
|
event_loop: &ActiveEventLoop,
|
|
window_id: WindowId,
|
|
event: winit::event::WindowEvent,
|
|
) {
|
|
crate::profile_function!(egui_winit::short_window_event_description(&event));
|
|
|
|
// Nb: Make sure this guard is dropped after this function returns.
|
|
event_loop_context::with_event_loop_context(event_loop, move || {
|
|
let event_result = match event {
|
|
winit::event::WindowEvent::RedrawRequested => {
|
|
self.winit_app.run_ui_and_paint(event_loop, window_id)
|
|
}
|
|
_ => self.winit_app.window_event(event_loop, window_id, event),
|
|
};
|
|
|
|
self.handle_event_result(event_loop, event_result);
|
|
});
|
|
}
|
|
}
|
|
|
|
#[cfg(not(target_os = "ios"))]
|
|
fn run_and_return(event_loop: &mut EventLoop<UserEvent>, winit_app: impl WinitApp) -> Result {
|
|
use winit::platform::run_on_demand::EventLoopExtRunOnDemand;
|
|
|
|
log::trace!("Entering the winit event loop (run_app_on_demand)…");
|
|
|
|
let mut app = WinitAppWrapper::new(winit_app, true);
|
|
event_loop.run_app_on_demand(&mut app)?;
|
|
log::debug!("eframe window closed");
|
|
app.return_result
|
|
}
|
|
|
|
fn run_and_exit(event_loop: EventLoop<UserEvent>, winit_app: impl WinitApp) -> Result {
|
|
log::trace!("Entering the winit event loop (run_app)…");
|
|
|
|
// When to repaint what window
|
|
let mut app = WinitAppWrapper::new(winit_app, false);
|
|
event_loop.run_app(&mut app)?;
|
|
|
|
log::debug!("winit event loop unexpectedly returned");
|
|
Ok(())
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#[cfg(feature = "glow")]
|
|
pub fn run_glow(
|
|
app_name: &str,
|
|
mut native_options: epi::NativeOptions,
|
|
app_creator: epi::AppCreator<'_>,
|
|
) -> Result {
|
|
#![allow(clippy::needless_return_with_question_mark)] // False positive
|
|
|
|
use super::glow_integration::GlowWinitApp;
|
|
|
|
#[cfg(not(target_os = "ios"))]
|
|
if native_options.run_and_return {
|
|
return with_event_loop(native_options, |event_loop, native_options| {
|
|
let glow_eframe = GlowWinitApp::new(event_loop, app_name, native_options, app_creator);
|
|
run_and_return(event_loop, glow_eframe)
|
|
})?;
|
|
}
|
|
|
|
let event_loop = create_event_loop(&mut native_options)?;
|
|
let glow_eframe = GlowWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
|
run_and_exit(event_loop, glow_eframe)
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#[cfg(feature = "wgpu")]
|
|
pub fn run_wgpu(
|
|
app_name: &str,
|
|
mut native_options: epi::NativeOptions,
|
|
app_creator: epi::AppCreator<'_>,
|
|
) -> Result {
|
|
#![allow(clippy::needless_return_with_question_mark)] // False positive
|
|
|
|
use super::wgpu_integration::WgpuWinitApp;
|
|
|
|
#[cfg(not(target_os = "ios"))]
|
|
if native_options.run_and_return {
|
|
return with_event_loop(native_options, |event_loop, native_options| {
|
|
let wgpu_eframe = WgpuWinitApp::new(event_loop, app_name, native_options, app_creator);
|
|
run_and_return(event_loop, wgpu_eframe)
|
|
})?;
|
|
}
|
|
|
|
let event_loop = create_event_loop(&mut native_options)?;
|
|
let wgpu_eframe = WgpuWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
|
run_and_exit(event_loop, wgpu_eframe)
|
|
}
|