1.7 KiB
1.7 KiB
Changelog for egui_glium
All notable changes to the egui_glium integration will be noted in this file.
The format is based on Keep a Changelog.
Unreleased
0.10.0 - 2021-02-28
- Add shaders for GLSL 1.2, GLSL ES 1.0 and 3.0
- now
eguiworks well on old hardware which supports OpenGL 2.1 only like Raspberry Pi 1 and Zero.
- now
0.9.0 - 2021-02-07
- Nothing new
0.8.0 - 2021-01-17
Fixed 🐛
- Fix a bug where key releases weren't sent to egui
- Fix
set_window_sizefor non-nativepixels_per_point.
0.7.0 - 2021-01-04
Changed
httppersistenceandtimeare now optional (and opt-in) features.
0.6.0 - 2020-12-26
Added
egui_gliumwill auto-save your app state every 30 seconds.egui_gliumcan now set windows as fixed size (e.g. the user can't resize the window). Seeegui::App::is_resizable().
Changed
egui_gliumwill now save you app state to a better directory.egui_glium::run: the parameterappnow has signatureBox<dyn App>(you need to addBox::new(app)to your code).- Window title is now passed via the
traitfunctionegui::App::name().
Fixed 🐛
- Serialize window size in logical points instead of physical pixels.
- Window position is now restored on restart.
0.5.0 - 2020-12-13
Changed
- FileStorage::from_path now takes
Into<Path>instead ofString
0.4.0 - 2020-11-28
Started changelog. Features:
- Input
- Painting
- Clipboard handling
- Open URL:s
- Simple JSON-backed storage