Add back `Context::set_visuals()` (#5100)
My opinion is, it would be better to keep `Context::set_visuals()` so that you don't get confused. * Related #4744
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@ -1869,6 +1869,19 @@ impl Context {
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self.style_mut_of(theme, |style| style.visuals = visuals);
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}
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/// The [`crate::Visuals`] used by all subsequent windows, panels etc.
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///
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/// You can also use [`Ui::visuals_mut`] to change the visuals of a single [`Ui`].
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///
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/// Example:
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/// ```
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/// # let mut ctx = egui::Context::default();
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/// ctx.set_visuals(egui::Visuals { panel_fill: egui::Color32::RED, ..Default::default() });
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/// ```
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pub fn set_visuals(&self, visuals: crate::Visuals) {
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self.style_mut_of(self.theme(), |style| style.visuals = visuals);
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}
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/// The number of physical pixels for each logical point.
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///
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/// This is calculated as [`Self::zoom_factor`] * [`Self::native_pixels_per_point`]
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