Add back `Context::set_visuals()` (#5100)

My opinion is, it would be better to keep `Context::set_visuals()` so
that you don't get confused.

* Related #4744
This commit is contained in:
rustbasic 2024-09-26 18:37:57 +09:00 committed by GitHub
parent 25abb74465
commit dae1979dd3
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 13 additions and 0 deletions

View File

@ -1869,6 +1869,19 @@ impl Context {
self.style_mut_of(theme, |style| style.visuals = visuals);
}
/// The [`crate::Visuals`] used by all subsequent windows, panels etc.
///
/// You can also use [`Ui::visuals_mut`] to change the visuals of a single [`Ui`].
///
/// Example:
/// ```
/// # let mut ctx = egui::Context::default();
/// ctx.set_visuals(egui::Visuals { panel_fill: egui::Color32::RED, ..Default::default() });
/// ```
pub fn set_visuals(&self, visuals: crate::Visuals) {
self.style_mut_of(self.theme(), |style| style.visuals = visuals);
}
/// The number of physical pixels for each logical point.
///
/// This is calculated as [`Self::zoom_factor`] * [`Self::native_pixels_per_point`]