Commit Graph

54 Commits

Author SHA1 Message Date
Emil Ernerfeldt 08fb447fb5
Increase MSRV to 1.67 (#3234)
* Bump MSRV to 1.67

* clippy fixes

* cargo clippy: inline format args

* Add `clippy::uninlined_format_args` to cranky lints

* Fix clippy on wasm

* More clippy fixes
2023-08-11 13:54:02 +02:00
Emil Ernerfeldt d568d9f5d0
Lint vertical spacing in the code (#3224)
* Lint vertical spacing in the code

* Add some vertical spacing for readability
2023-08-10 15:26:54 +02:00
Stephen M. Coakley 486cff8ac3
Fix panic with persistence without window (#3167)
A window may not always be available and may have already been closed by the time an eframe app is closing. An example of this is Android, where the main activity window may have been stopped or discarded because the app is no longer in the foreground, and then the user decides to close your app without resuming it using the multitasking view.

In this case, skip the window persistence step if it does not exist anymore by the time we are saving the persistence data. Currently eframe will panic with `winit window doesn't exist` instead.
2023-08-09 12:42:43 +02:00
Matt Fellenz 65eecde244
Use cfg attribute (#3113) 2023-07-26 19:07:05 +02:00
icedrocket 2a2529bb9c
eframe: sleep a bit only when minimized (#3139) 2023-07-10 10:56:24 +02:00
bilabila 9774d4af2c
eframe: fix android app quit on resume with glow backend (#3080) 2023-06-15 09:05:11 +02:00
τ 073f49682d
Expose Raw Window and Display Handles (#3073)
* Expose raw window and display handles in eframe

* Ensure that no one implements `Clone` in the future

* Cleanup

---------

Co-authored-by: Matti Virkkunen <mvirkkunen@gmail.com>
2023-06-11 22:18:28 +02:00
pan93412 860dac69da
eframe: Only run_return twice on Windows (#3053)
The approach of #1889 may remove observers in a view
twice, which produces the Obj-C Exception:

    Cannot remove an observer <...> for the key path
    "nextResponder" from <WinitView ...> because
    it is not registered as an observer.

The above message can only be seen when attaching the
application to debugger. Users normally see:

    [1]    *** trace trap  cargo run

This commit fixes it by only running `event_loop.run_return()`
twice on Windows. Besides:

* We have set `ControlFlow::Exit` on `Event::LoopDestroyed`,
  `EventResult::Exit` and on error; therefore, it is safe
  to not calling `set_exit()`.
* This commit also fix the persistence function in macOS.
  It can't store the content in Memory due to this exception.

Fixed: #2768 (eframe: "App quit unexpectedly" on macOS)

Signed-off-by: pan93412 <pan93412@gmail.com>
2023-06-05 14:57:21 +02:00
Emil Ernerfeldt 03bb89153b
eframe: Use `NativeOptions::AppId` for the persistance location (#3014)
* eframe: Use NativeOptions::AppId for the persistance location

* Fix doclinks

* Fix typo in docs

Closes https://github.com/emilk/egui/issues/3003
2023-05-23 08:38:14 +02:00
Andreas Reich f76eefb98d
[wgpu] Expose wgpu::Adapter via RenderState (#2954)
* [wgpu] Expose adapter, better errors, better docs, more code sharing, use stencil bits

* doc fix

* remove unnecessary unsafe

* handle missing framebuffer format

* better handling of renderstate creation in winit.rs

* remove unnecessary use directive
2023-04-25 17:42:13 +02:00
Emil Ernerfeldt 7f2de426d2
eframe: Set app icon on Mac and Windows (#2940)
* eframe: Set app icon on Mac and Windows

Also: correctly set window title on Mac when launching from
another process, e.g. python.

Co-authored-by: Wumpf <andreas@rerun.io>

* lint fixes

* Fix web build

* fix typo

* Try fix windows build

---------

Co-authored-by: Wumpf <andreas@rerun.io>
2023-04-20 15:47:04 +02:00
Emil Ernerfeldt 834e2e9f50
Fix: `request_repaint_after` works even when called from background thread (#2939)
* Refactor repaint logic

* request_repaint_after also fires the request_repaint callback

* Bug fixes

* Add test to egui_demo_app

* build_demo_web: build debug unless --release is specified

* Fix the web backend too

* Run special clippy for wasm, forbidding some types/methods

* Remove wasm_bindgen_check.sh

* Fix typos

* Revert "Remove wasm_bindgen_check.sh"

This reverts commit 92dde253446a6930f34f2fcf67f76bc11669ec3b.

* Only run cranky/clippy once
2023-04-20 10:56:52 +02:00
Emil Ernerfeldt d486c76a9f
Remove dark-light dependency (#2929)
* Remove dark-light dependency

Since https://github.com/emilk/egui/pull/2750 we now get what we need
straight from `winit`.

* fix warning

* Docstring formatting

* fix typo in check.sh
2023-04-18 21:52:48 +02:00
Emil Ernerfeldt 9c9a54ce36
Replace `tracing` with `log` (#2928)
* Replace tracing crate with log

It's just so much simpler to use

* Add `bacon wasm` job

* eframe: add a WebLogger for piping log events to the web console
2023-04-18 21:11:26 +02:00
Jozef Číž 33aa4d698f
Fix typos (#2866)
* Fix typos in comments

* Fix typos in demo texts

* Fix typos in code names

* Fix typos in cargos

* Fix typos in changelogs
2023-04-18 15:52:45 +02:00
Luke Jones 7c12bb692b
eframe: add call to save_and_destroy in Exit event of run_return (#2895)
`EventResult::Exit` is hit before `Event::LoopDestroyed` is, and due to
possibly some order of operations or drops the window is never destroyed
on Linux. Adding a call to `winit_app.save_and_destroy();` where
`EventResult::Exit` is checked solves this.

Closes #2892

Signed-off-by: Luke D. Jones <luke@ljones.dev>
2023-04-18 15:08:17 +02:00
Ruben 977749b0e0
eframe: Automatically change theme when system dark/light mode changes (#2750)
* React to ThemeChanged event from winit

* React to theme change using media query change event in WASM

* Share conversion from bool -> Theme

* Suppress too_many_arguments warning

* Document limitations of automatically following the dark vs light mode preference

* Simplify expression

* Conditionally compile code to prevent unused item warnings

* Remove needless borrow

* Remove another needless borrow

* Make associated functions to standalone

* Request repaint after theme has changed

* Only install event listener when `follow_system_theme` is enabled

* Remove dark-light feature gate

* Detect system theme using winit

* Update documentation

* Fix typos

* fix warning about unused argument

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-03-29 16:39:30 +02:00
amfaber 870264b005
eframe: capture a screenshot using `Frame::request_screenshot`
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-03-29 16:34:22 +02:00
Emil Ernerfeldt 530e9f667c format: add some blank lines where it was needed 2023-02-10 18:03:46 +01:00
Emil Ernerfeldt 0fc25c2680 Fix: make sure always_on_top is respected on glow again 2023-02-08 18:12:52 +01:00
Red Artist be9b5a3641
polish glutin upgrade with glutin-winit crate (#2526)
* use glutin-winit for glow context creation

* added some tracing for easier debugging of glutin problems

* fmt

* add more debug logs

* more tracing

* fallback egl instead of prefer egl

* update pure glow example to use glutin_winit

* add more logging. ignore vsync option if not supported

* cranky lint

* add some logging for easier debugging

* drop window after glutin surface

* small changes based on pr review

* build fix

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-02-08 14:28:42 +01:00
Andreas Reich b52cd2052f
Support for transparent backbuffer in wgpu winit binding (#2684)
* Support for transparent backbuffer in wgpu winit binding
Choose best fitting composite alpha mode on the fly.

* Compilation fix

* Add line to eframe CHANGELOG

* Attempt to mollify CI: try different way to install apt packages

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-02-06 14:16:17 +01:00
Emil Ernerfeldt 8344e88f8a
Update to to winit 0.28 (#2654)
* Update to winit 0.28

Mac trackpads pinch gestures will now generate `egui::Event::Zoom`

* Update accesskit_winit

* Try to get Android CI green

* Fix wayland compilation

* Add comment about android-activity

* Update changelogs

* Fix call to register_xlib_error_hook
2023-02-04 12:43:43 +01:00
Emil Ernerfeldt cc20dcb9d0
eframe: Improve window centering (#2651)
* Create the winit::Window in one unified place

* Fix wrong unit of initial_window_pos

* Improve centering
2023-01-30 15:52:30 +01:00
Red Artist ce62b61e15
wgpu upgraded to 0.15. demo working on linux (#2629) 2023-01-27 09:19:47 +01:00
Emil Ernerfeldt 37fd141dd1 Rename eframe::EframeError to eframe::Error 2022-12-14 17:29:54 +01:00
Emil Ernerfeldt 51081d69fc
Maybe fix WSLg (#2439) 2022-12-13 16:06:19 +01:00
Emil Ernerfeldt 4a72abc8ec
Clamp eframe window size to at most the size of the largest monitor (#2445)
This can hopefully fix some reported bugs where
2022-12-13 09:09:36 +01:00
Emil Ernerfeldt 6c4fc50fdf
Make `egui_wgpu::winit::Painter::set_window` async (#2434)
* Make `egui_wgpu::winit::Painter::set_window` async

* Fix changelog link
2022-12-12 15:37:55 +01:00
Emil Ernerfeldt cb77458f70
eframe error handling (#2433)
* eframe::run_native: return errors instead of crashing

* Detect and handle glutin errors

* egui_demo_app: silence wgpu log spam

* Add trace logs for why eframe is shutting down

* Fix: only save App state once on Mac

* Handle Winit failure

* Log where we load app state from

* Don't panic on zero-sized window

* Clamp loaded window size to not be too tiny to see

* Simplify code: more shared code in window_builder

* Improve code readability

* Fix wasm32 build

* fix android

* Update changelog
2022-12-12 15:16:32 +01:00
Ryan Hileman c8dd5d1b2d
egui-wgpu: don't panic if we can't find a device (#2427) (#2428) 2022-12-12 10:36:48 +01:00
Red Artist 9145893066
fix wrong variable name (#2400)
* fix wrong variable name

* fmt
2022-12-06 13:50:58 +01:00
Red Artist 8eb687cf04
Glutin Upgrade (#2187)
* working. but x11 blurry

* fixed x11 blurry. was just accidentally using multisampling even when user didnt request it

* allow dbg macro temporarily

* add windows WGL fallback support when EGL fails

* fmt

* glutin features explicitly added

* extract glutin context creation into a fn

* fix warnings
2022-12-05 11:34:28 +01:00
Matt Campbell e1f348e4b2
Implement accessibility APIs via AccessKit (#2294)
* squash before rebase

* Update AccessKit, introducing support for editable spinners on Windows and an important fix for navigation order on macOS

* Restore support for increment and decrement actions in DragValue

* Avoid VoiceOver race condition bug

* fix clippy lint

* Tell AccessKit that the default action for a text edit (equivalent to a click) is to set the focus. This matters to some platform adapters.

* Refactor InputState functions for AccessKit actions

* Support the AccessKit SetValue for DragValue; this is the only way for a Windows AT to programmatically adjust the value

* Same for Slider

* Properly associate the slider label with both the slider and the drag value

* Lazily activate egui's AccessKit support

* fix clippy lint

* Update AccessKit

* More documentation, particularly around lazy activation

* Tweak one of the doc comments

* See if I can get AccessKit exempted from the 'missing backticks' lint

* Make PlatformOutput::accesskit_update an Option

* Refactor lazy activation

* Refactor node mutation (again)

* Eliminate the need for an explicit is_accesskit_active method, at least for now

* Fix doc comment

* More refactoring of tree construction; don't depend on Arc::get_mut

* Override a clippy lint; I seem to have no other choice

* Final planned refactor: a more flexible approach to hierarchy

* Last AccessKit update for this PR; includes an important macOS DPI fix

* Move and document the optional accesskit dependency

* Fix comment typo

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* reformat

* More elegant code for conditionally creating a node

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* Set step to 1.0 for all integer sliders

* Add doc example for Response::labelled_by

* Clarify a TODO comment I left for myself

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-12-04 19:17:12 +01:00
Emil Ernerfeldt 48666e1d7a
Automatically generate screenshots for all examples (#2379) 2022-12-04 17:27:40 +01:00
Emil Ernerfeldt 9268f43896
eframe: make RequestRepaintEvent into an enum UserEvent (#2311)
Preparation for https://github.com/emilk/egui/pull/2294
to make that a smaller diff.
2022-11-16 12:17:41 +01:00
LoganDark f0f41d60e1
eframe: Don't show window until after initialization (#2279)
* Don't show window until after initialization

Shortens #1802, but does not completely solve it

* format code

* Present first frame immediately before showing window

This resolves the white flash almost completely, but is a hack. Window
visibility should be derived from the AppOutput, and the first frame
should not be painted before the event loop has processed initial
events.

Working on a better implementation.

* Integrate window showing with AppOutput

This allows an app to keep the window hidden (never shown) by calling
Frame.set_visible(false) on the first update. This includes a slightly
less nasty hack than the last commit did.

Also fixes an accidental cross-contamination of pull requests.

* fmt

* add comments

* add comments

* add comments

* add comments

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-11-13 20:30:52 +01:00
LoganDark 5bac853d9c
eframe: Repaint immediately on RepaintAsap, fixes #903 (#2280)
* eframe: Repaint immediately on RepaintAsap, fixes #903

This completely eliminates the white flickering seen on Windows when
rapidly resizing a window on the glow backend. The reason that happens
is because DWM only waits for the resize event to be delivered before
displaying the window at its new size. You must repaint synchronously
inside that iteration of the event loop or else you get flickering.

* Differentiate between RepaintAsap and RepaintNext

RepaintNext looks like it is indeed needed in at least one case instead
of RepaintAsap.

* Use RepaintNext in more situations

Starting to understand why this was the behavior. It looks like only a
few special cases should be given RepaintAsap, such as the window being
resized. All other cases should be RepaintNext, as it can wait.

Using RepaintAsap in all situations will cause things like lag when
changing a slider by keyboard with a high key repeat rate.

* Add explanatory comments

I am a total hypocrite for forgetting to add these.

* Rename RepaintAsap to RepaintNow

There is no notion of "possibility" here like there is when waiting for
RedrawEventsCleared. RepaintNow causes an immediate repaint no matter
what.

* Fix RepaintNow comment

"Delays" is ambiguous.
2022-11-13 20:30:39 +01:00
Andreas Reich 4c82519fb8
configurable wgpu backend (#2207)
* introduce new wgpu configuration option to allow configuring wgpu renderer

* use new options with wgpu web painter

* use on_surface_error callback

* changelog update

* cleanup

* changelog and comment fixes
2022-10-31 17:57:32 +01:00
Emil Ernerfeldt eba3927ace
Remove .with_srgb(false) when constructing window (#2110) 2022-10-08 11:43:48 +02:00
Michael Galos 9901ad4bb0
eframe: Mouse passthrough option (#2080) 2022-10-02 08:45:37 +02:00
Emil Ernerfeldt 4ac1e28eae
Improve text redering and do all color operation in gamma space (#2071) 2022-09-24 17:53:11 +02:00
Adia Robbie bc6a823103
eframe: Add `center` to `NativeOptions` and `monitor_size` to `WindowInfo` (#2035)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-09-17 11:20:40 +02:00
Sheldon Nico 0605bcfca7
Add IME support for native (#2046) 2022-09-15 17:21:43 +02:00
Emil Ernerfeldt e0c7533ede eframe native: Make sure we only shut down once
I don't trust winit to actually exit on ControlFlow::Exit

Perhaps this will solve https://github.com/emilk/egui/issues/2027
2022-09-08 10:50:35 +02:00
Emil Ernerfeldt 1fe08bf7e4 eframe: reduce repaint log level from debug to trace 2022-09-07 16:27:53 +02:00
Emil Ernerfeldt 5500895845
eframe: make sure we save app state on Cmd-Q (#2013)
Cmd-Q emits a `winit::event::Event::LoopDestroyed` and then the app closes, without `run_return` returning (despite its name).
2022-09-06 16:07:58 +02:00
Romet Tagobert 64aac30f36
Add depth buffer support for egui-wgpu's render pass (#2002)
* add a depth texture for wgpu callbacks

* egui-wgpu: use depth from native_options

* add wgpu caveat to depth_buffer docstring
2022-09-06 14:37:07 +02:00
Adia Robbie b43a8626cf
Add custom shader_version on glow renderer (#1993)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-09-06 10:08:16 +02:00
Emil Ernerfeldt ac4d75e9b4
egui-winit: don't repaint when just moving window (#1980)
* Bug fix: reset repaint countdown when we pass it

* eframe: debug-print what winit event caused a repaint

* egui-winit: don't repaint when only moving window

* fix docstring
2022-08-29 11:20:19 +02:00