Commit Graph

20 Commits

Author SHA1 Message Date
n4n5 0a81372cfd
Add theme selection for code editor (#7375)
Change the theme selection of the code editor

Before
- was showing the window theme selector

After
- is showing the code editor theme selector


<img width="327" height="262" alt="image"
src="https://github.com/user-attachments/assets/50776218-26cc-4f11-9b91-6f902c022394"
/>


* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-08-24 16:41:10 +02:00
Emil Ernerfeldt b2995dcb83
Use Rust edition 2024 (#7280) 2025-06-30 14:01:57 +02:00
Matt Keeter f11a3510ba
Support custom syntect settings in syntax highlighter (#7084)
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* Closes <https://github.com/emilk/egui/issues/3964>
* [X] I have followed the instructions in the PR template

This PR adds support for syntax highlighting with custom
`syntect::parsing::SyntaxSet` and `syntect::highlighting::ThemeSet`. It
adds a new `egui_extras::highlight_with` function (enabled with `feature
= "syntect"`), which takes a new public`struct SyntectSettings`
containing the syntax and theme sets.

```rust
let mut builder = SyntaxSetBuilder::new();
builder.add_from_folder("syntax", true).unwrap();
let ps = builder.build();
let ts = syntect::highlighting::ThemeSet::load_defaults();
let syntax =
    egui_extras::syntax_highlighting::SyntectSettings { ps, ts };

// ...elsewhere
egui_extras::syntax_highlighting::highlight_with(
    ui.ctx(),
    ui.style(),
    &theme,
    buf,
    "rhai",
    &syntax,
);
```

There's a little bit of architectural complexity, but it all emerges
naturally from the problem's constraints.

Previously, the `Highlighter` both contained the `syntect` settings
_and_ implemented `egui::cache::ComputerMut` to highlight a string; the
settings would never change. After this change, the `syntect` settings
have become part of the cache key, so we should redo highlighting if
they change. The `Highlighter` becomes an empty `struct` which just
serves to implement `ComputerMut`.

`SyntaxSet` and `ThemeSet` are not hasheable themselves, so can't be
used as cache keys direction. Instead, we can use the *address* of the
`&SyntectSettings` as the key. This requires an object with a custom
`Hash` implementation, so I added a new `HighlightSettings(&'a
SyntectSettings)`, implementing `Hash` using `std::ptr::hash` on the
reference. I think using the address is reasonable – it would be _weird_
for a user to be constantly moving around their `SyntectSettings`, and
there's a warning in the docstring to this effect.

To work _without_ custom settings, `SyntectSettings::default` preserves
the same behavior as before, using `SyntaxSet::load_defaults_newlines`
and `ThemeSet::load_defaults`. If the user doesn't provide custom
settings, then we instantiate a singleton `SyntectSettings` in `data`
and use it; this will only be constructed once.

Finally, in cases where the `syntect` feature is disabled,
`SyntectSettings` are replaced with a unit `()`. This adds a _tiny_
amount of overhead – one singleton `Arc<()>` allocation and a lookup in
`data` per `highlight` – but I think that's better than dramatically
different implementations. If this is an issue, I can refactor to make
it zero-cost when the feature is disabled.
2025-06-24 15:09:29 +02:00
Lucas Meurer 6eb7bb6e08
Add `AtomLayout`, abstracing layouting within widgets (#5830)
Today each widget does its own custom layout, which has some drawbacks:
- not very flexible
- you can add an `Image` to `Button` but it will always be shown on the
left side
  - you can't add a `Image` to a e.g. a `SelectableLabel`
- a lot of duplicated code

This PR introduces `Atoms` and `AtomLayout` which abstracts over "widget
content" and layout within widgets, so it'd be possible to add images /
text / custom rendering (for e.g. the checkbox) to any widget.

A simple custom button implementation is now as easy as this:
```rs
pub struct ALButton<'a> {
    al: AtomicLayout<'a>,
}

impl<'a> ALButton<'a> {
    pub fn new(content: impl IntoAtomics) -> Self {
        Self { al: content.into_atomics() }
    }
}

impl<'a> Widget for ALButton<'a> {
    fn ui(mut self, ui: &mut Ui) -> Response {
        let response = ui.ctx().read_response(ui.next_auto_id());

        let visuals = response.map_or(&ui.style().visuals.widgets.inactive, |response| {
            ui.style().interact(&response)
        });

        self.al.frame = self
            .al
            .frame
            .inner_margin(ui.style().spacing.button_padding)
            .fill(visuals.bg_fill)
            .stroke(visuals.bg_stroke)
            .corner_radius(visuals.corner_radius);

        self.al.show(ui)
    }
}

```

The initial implementation only does very basic layout, just enough to
be able to implement most current egui widgets, so:
- only horizontal layout
- everything is centered
- a single item may grow/shrink based on the available space
- everything can be contained in a Frame


There is a trait `IntoAtoms` that conveniently allows you to construct
`Atoms` from a tuple
```
   ui.button((Image::new("image.png"), "Click me!"))
```
to get a button with image and text.


This PR reimplements three egui widgets based on the new AtomLayout:
 - Button
   - matches the old button pixel-by-pixel
- Button with image is now [properly
aligned](https://github.com/emilk/egui/pull/5830/files#diff-962ce2c68ab50724b01c6b64c683c4067edd9b79fcdcb39a6071021e33ebe772)
in justified layouts
   - selected button style now matches SelecatbleLabel look
- For some reason the DragValue text seems shifted by a pixel almost
everywhere, but I think it's more centered now, yay?
 - Checkbox
- basically pixel-perfect but apparently the check mesh is very slightly
different so I had to update the snapshot
   - somehow needs a bit more space in some snapshot tests?
 - RadioButton
   - pixel-perfect
   - somehow needs a bit more space in some snapshot tests?

I plan on updating TextEdit based on AtomLayout in a separate PR (so
you could use it to add a icon within the textedit frame).
2025-06-13 09:39:52 +02:00
Emil Ernerfeldt f9245954eb
Enable more clippy lints (#6853)
* Follows https://github.com/emilk/egui/pull/6848
2025-04-24 17:32:50 +02:00
Emil Ernerfeldt e3acd71090
Make text background rects pixel-sharp (#5864)
Small visual teak: make sure the background text color is pixel-aligned.
2025-03-30 16:21:00 +02:00
Nicolas 58b2ac88c0
Add assert messages and print bad argument values in asserts (#5216)
Enabled the `missing_assert_message` lint

* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Lucas Meurer <lucasmeurer96@gmail.com>
2025-03-25 09:20:29 +01:00
Ted de Munnik 3af907919b
Use `profiling` crate to support more profiler backends (#5150)
Hey! I am not sure if this is something that's been considered before
and decided against (I couldn't find any PR's or issues).

This change removes the internal profiling macros in library crates and
the `puffin` feature and replaces it with similar functions in the
[profiling](https://github.com/aclysma/profiling) crate. This crate
provides a layer of abstraction over various profiler instrumentation
crates and allows library users to pick their favorite (supported)
profiler.

An additional benefit for puffin users is that dependencies of egui are
included in the instrumentation output too (mainly wgpu which uses the
profiling crate), so more details might be available when profiling.

A breaking change is that instead of using the `puffin` feature on egui,
users that want to profile the crate with puffin instead have to enable
the `profile-with-puffin` feature on the profiling crate. Similarly they
could instead choose to use `profile-with-tracy` etc.

I tried to add a 'tracy' feature to egui_demo_app in order to showcase ,
however the /scripts/check.sh currently breaks on mutually exclusive
features (which this introduces), so I decided against including it for
the initial PR. I'm happy to iterate more on this if there is interest
in taking this PR though.

Screenshot showing the additional info for wgpu now available when using
puffin

![image](https://github.com/user-attachments/assets/49fc0e7e-8f88-40cb-a69e-74ca2e3f90f3)
2024-12-16 09:15:54 +01:00
Emil Ernerfeldt eac7ba01fa
Move `egui::util::cache` to `egui::cache`; add `FramePublisher` (#5426)
This moves `egui::util::cache` to `egui::cache` (the old path is
deprecated, but still works).

It also adds the `FramePublisher` helper, which can be used to publish a
value which will be retained for this frame and the next:

``` rs
pub type MyPublisher = egui::cache::FramePublisher<MyKey, MyValue>;

// Publish:
ctx.memory_mut(|mem| {
    mem.caches.cache::<MyPublisher>().set(key, value);
});

// Retrieve:
let value: Option<MyValue> = ctx.memory_mut(|mem| {
    mem.caches
        .cache::<MyPublisher>()
        .get(key)
        .clone()
})
```
2024-12-03 14:28:12 +01:00
Tau Gärtli b5627c7d40
Make Light & Dark Visuals Customizable When Following The System Theme (#4744)
* Closes <https://github.com/emilk/egui/issues/4490>
* [x] I have followed the instructions in the PR template

---

Unfortunately, this PR contains a bunch of breaking changes because
`Context` no longer has one style, but two. I could try to add some of
the methods back if that's desired.

The most subtle change is probably that `style_mut` mutates both the
dark and the light style (which from the usage in egui itself felt like
the right choice but might be surprising to users).

I decided to deviate a bit from the data structure suggested in the
linked issue.
Instead of this:
```rust
pub theme: Theme, // Dark or Light
pub follow_system_theme: bool, // Change [`Self::theme`] based on `RawInput::system_theme`?
```

I decided to add a `ThemePreference` enum and track the current system
theme separately.
This has a couple of benefits:
* The user's theme choice is not magically overwritten on the next
frame.
* A widget for changing the theme preference only needs to know the
`ThemePreference` and not two values.
* Persisting the `theme_preference` is fine (as opposed to persisting
the `theme` field which may actually be the system theme).

The `small_toggle_button` currently only toggles between dark and light
(so you can never get back to following the system). I think it's easy
to improve on this in a follow-up PR :)
I made the function `pub(crate)` for now because it should eventually be
a method on `ThemePreference`, not `Theme`.

To showcase the new capabilities I added a new example that uses
different "accent" colors in dark and light mode:

<img
src="https://github.com/user-attachments/assets/0bf728c6-2720-47b0-a908-18bd250d15a6"
width="250" alt="A screenshot of egui's widget gallery demo in dark mode
using a purple accent color instead of the default blue accent">

<img
src="https://github.com/user-attachments/assets/e816b380-3e59-4f11-b841-8c20285988d6"
width="250" alt="A screenshot of egui's widget gallery demo in light
mode using a green accent color instead of the default blue accent">

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-09-11 17:52:53 +02:00
lampsitter f4697bc007
Use Style's font size in egui_extras::syntax_highlighting (#5090)
<!--
Please read the "Making a PR" section of
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to test and add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
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* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
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* Closes https://github.com/emilk/egui/issues/3549
* [X] I have followed the instructions in the PR template

The syntax highlighting font size was always hardcoded to 12 or 10
depending on what case it was hitting (so not consistent). This is
particularly noticeable when you increase the font size to something
larger for the rest of the ui.

With this the default monospace font size is used by default.

Since the issue is closely related to #3549 I decided to implement the
ability to use override_font_id too.

## Visualized

Default monospace is set to 15 in all the pictures

Before/After without syntect:

![normal](https://github.com/user-attachments/assets/0d058720-47ff-49e7-af77-30d48f5e138c)


Before/after _with_ syntect:

![syntect](https://github.com/user-attachments/assets/e5c380fe-ced1-40ee-b4b1-c26cec18a840)

Font override after without/with syntect (monospace = 20):

![override](https://github.com/user-attachments/assets/efd1b759-3f97-4673-864a-5a18afc64099)

### Breaking changes

- `CodeTheme::dark` and `CodeTheme::light` takes in the font size
- `CodeTheme::from_memory` takes in `Style`
- `highlight` function takes in `Style`
2024-09-10 11:38:26 +02:00
Emil Ernerfeldt 58bc67e02f
Fix compilation of `egui_extras` without `serde` feature (#5014)
* Closes https://github.com/emilk/egui/issues/4771
2024-08-27 11:38:33 +02:00
Nathan Adams 87021d3fbd
`egui_extras`: Make `serde` an optional feature (#4641)
<!--
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
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* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
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All the other crates in egui have serde as an optional dependency -
which is great! But sadly egui_extras unconditionally includes it, which
adds a bunch of code to stuff that may not care for it. This PR gates
serde support behind a new `serde` feature.

This is a breaking change; if that's undesirable then we can add it as a
default feature instead, though that wouldn't match any of the other
crates.
2024-06-18 22:27:48 +02:00
Emil Ernerfeldt 9fb83d3541 Use a selectable label for syntax-highlighted text in egui_extras 2024-01-22 14:47:58 +01:00
Emil Ernerfeldt 401de05630
Use `Self` everywhere (#3787)
This turns on the clippy lint
[`clippy::use_self`](https://rust-lang.github.io/rust-clippy/v0.0.212/index.html#use_self)
and fixes it everywhere.
2024-01-08 17:41:21 +01:00
Emil Ernerfeldt 9951fe0d36
Fix some clippy 1.75 lints (#3754) 2023-12-30 11:23:21 +01:00
Emil Ernerfeldt 6ba356d3d8
Replace `Id::null()` with `Id::NULL` (#3544)
Shorter and more idiomatic
2023-11-11 21:40:02 +01:00
Emil Ernerfeldt e8986b1e59
egui_extras: syntax-highlighting of .toml (#3388) 2023-09-25 17:48:22 +02:00
Emil Ernerfeldt e367c20779
`egui_extras`: always depend on `log` crate (#3336)
* egui_extras: always depend on `log` crate

* syntax_highlighting fix: "serde" is always on

* Add "serde" flag to egui when using egui_extras
2023-09-14 11:20:34 +02:00
Emil Ernerfeldt 5e785ae00a
Add syntax highlighing feature to `egui_extras` (#3333)
* Add syntax highlighing feature to egui_extras

Enable "syntect" feature for great syntax highlighting of any language.

If not a simple fallback is used that works fine for C++, Rust, Python

* Check --no-default-features of egui_extras on CI

* spelling

* Fix building egui_extras without additional features
2023-09-13 20:39:40 +02:00