Commit Graph

9 Commits

Author SHA1 Message Date
Emil Ernerfeldt 24913ceeba
Fix up some examples (#3614) 2023-11-23 12:58:44 +01:00
Emil Ernerfeldt a2b15b23ad
macOS `ViewportBuilder` tweaks (#3613) 2023-11-23 10:43:30 +01:00
Emil Ernerfeldt 63e48dc855
Introduce global `zoom_factor` (#3608)
* Closes https://github.com/emilk/egui/issues/3602

You can now zoom any egui app by pressing Cmd+Plus, Cmd+Minus or Cmd+0,
just like in a browser. This will change the current `zoom_factor`
(default 1.0) which is persisted in the egui memory, and is the same for
all viewports.
You can turn off the keyboard shortcuts with `ctx.options_mut(|o|
o.zoom_with_keyboard = false);`

`zoom_factor` can also be explicitly read/written with
`ctx.zoom_factor()` and `ctx.set_zoom_factor()`.

This redefines `pixels_per_point` as `zoom_factor *
native_pixels_per_point`, where `native_pixels_per_point` is whatever is
the native scale factor for the monitor that the current viewport is in.

This adds some complexity to the interaction with winit, since we need
to know the current `zoom_factor` in a lot of places, because all egui
IO is done in ui points. I'm pretty sure this PR fixes a bunch of subtle
bugs though that used to be in this code.

`egui::gui_zoom::zoom_with_keyboard_shortcuts` is now gone, and is no
longer needed, as this is now the default behavior.

`Context::set_pixels_per_point` is still there, but it is recommended
you use `Context::set_zoom_factor` instead.
2023-11-22 20:34:51 +01:00
Emil Ernerfeldt ea53246c60
Refactor viewport ids in eframe (#3607)
Simplifies some things
2023-11-22 13:50:43 +01:00
Emil Ernerfeldt bfadb90d42
Update MSRV to Rust 1.72 (#3595)
Required to update to puffin 0.18
2023-11-21 17:26:35 +01:00
Emil Ernerfeldt 7abf8afd16
Change `Arc<glow::Context>` to `Rc<glow::Context>` (#3598)
This is required for Rust 1.72 (for unknown reasons; see
https://github.com/emilk/egui/pull/3595), but also for updating to glow
0.13, where the `glow::Context` is not longer `Sync+Send`
2023-11-21 17:13:46 +01:00
Emil Ernerfeldt 44ff29b012
Fix closing of viewports (#3591)
This ensures the closed viewport gets a close-event, and that it and the
parent viewport gets repainting, allowing the event to be registered.
2023-11-20 17:43:40 +01:00
Emil Ernerfeldt 30ee478caf
Fix egui-wgpu performance regression (#3580)
Introduced in the recent multi-viewports work, we accidentally recreated
the wgpu surfaces every frame. This is now fixed.

I found this while improving the profiling of `eframe`
2023-11-19 21:14:13 +01:00
Emil Ernerfeldt 960b01b67a
Refactor: move code around in `eframe` (#3575)
`run.rs` was getting way too long and complex.
2023-11-19 12:12:43 +01:00