Commit Graph

162 Commits

Author SHA1 Message Date
Emil Ernerfeldt a1a0d4a12a Tweak two demos 2024-06-26 21:18:28 +02:00
YgorSouza b1dc059ef3
Allow setting a layer as a sublayer of another (#4690)
When the layers are reordered at the end of the frame, the sublayers are
placed directly above their respective parents. This allows having Areas
inside Windows, e.g., for the pan-zoom container.

* Closes <https://github.com/emilk/egui/issues/4128>

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-23 12:43:46 +02:00
Emil Ernerfeldt 44f49713eb
Add an input event history tracker to the egui demo lib (#4693)
This is great for testing how e.g. keyboard events are seen by egui:


![image](https://github.com/emilk/egui/assets/1148717/b2187060-6533-439c-9f43-fc49b8213c28)


* Relevant: https://github.com/emilk/egui/issues/3653
2024-06-23 11:34:38 +02:00
Emil Ernerfeldt fb4c6cc619
Put all `egui_demo_lib` tests into their own files in their own folder (#4691) 2024-06-23 10:53:04 +02:00
Aaron Manning f844873c08
Fix dead link to mycomarkup in easy_mark sample (#4643)
This is a very minor fix, but I noticed the link in the default text was
dead, so I found a link to the same project which works.
2024-06-18 22:36:56 +02:00
Nathan Adams 87021d3fbd
`egui_extras`: Make `serde` an optional feature (#4641)
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All the other crates in egui have serde as an optional dependency -
which is great! But sadly egui_extras unconditionally includes it, which
adds a bunch of code to stuff that may not care for it. This PR gates
serde support behind a new `serde` feature.

This is a breaking change; if that's undesirable then we can add it as a
default feature instead, though that wouldn't match any of the other
crates.
2024-06-18 22:27:48 +02:00
YgorSouza ee3b04ea17
Fix typos (#4640) 2024-06-18 22:10:59 +02:00
Antoine Beyeler 2545939c15
Add `Color32::lerp_to_gamma` (#4627)
Add `lerp_to_gamma` utility function to `Color32`

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-06 15:41:10 +02:00
Emil Ernerfeldt 29b12e1760
Easing functions (#4630)
This adds most of the "standard" easing functions from
https://easings.net/ to `emath::easing`, and adds helpers in `egui` for
using them.

In particular there is now `ctx.animate_bool_with_easing` and
`ctx.animate_bool_responsive`, that uses a cubic easing function.

All animations in egui now uses cubic ease-out, for a more responsive
feeling (fast at the start, slower towards the end).
2024-06-06 13:09:52 +02:00
Emil Ernerfeldt bb8400853f
Add tags to `UiStack` (#4617)
You can now set custom tags on the `UiStack`. This allows you to write
code that is situationally aware at runtime. For instance, you could
decide wether or not a label should truncate its text depending on what
part of your ui it is in, without having to pass that info down via the
callstack.
2024-06-05 18:46:50 +02:00
Emil Ernerfeldt d72de1eab3
Deprecate `ui.set_enabled` and `set_visbile` (#4614)
These were confusing, because `set_enabled(true)` and
`set_visible(true)` did nothing.

Instead use one of:
* `ui.add_enabled`, `ui.add_enabled_ui` or `ui.disable()`
* `ui.add_visible`, `ui.add_visible_ui` or `ui.set_invisible()`

* Closes https://github.com/emilk/egui/issues/4327
2024-06-05 13:20:54 +02:00
Antoine Beyeler a28792194d
Introduce `UiStack` (#4588)
* Closes #4534

This PR:
- Introduces `Ui::stack()`, which returns the `UiStack` structure
providing information on the current `Ui` hierarchy.
- **BREAKING**: `Ui::new()` now takes a `UiStackInfo` argument, which is
used to populate some of this `Ui`'s `UiStack`'s fields.
- **BREAKING**: `Ui::child_ui()` and `Ui::child_ui_with_id_source()` now
take an `Option<UiStackInfo>` argument, which is used to populate some
of the children `Ui`'s `UiStack`'s fields.
- New `Area::kind()` builder function, to set the `UiStackKind` value of
the `Area`'s `Ui`.
- Adds a (minimalistic) demo to egui demo (in the "Misc Demos" window).
- Adds a more thorough `test_ui_stack` test/playground demo.

TODO:
- [x] benchmarks
- [x] add example to demo

Future work:
- Add `UiStackKind` and related support for more container (e.g.
`CollapsingHeader`, etc.)
- Add a tag/property system that would allow adding arbitrary data to a
stack node. This data could then be queried by nested `Ui`s. Probably
needed for #3284.
- Add support to track columnar layouts.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-04 10:12:23 +02:00
Emil Ernerfeldt c0a9800d05
Support interactive widgets in tooltips (#4596)
* Closes https://github.com/emilk/egui/issues/1010

### In short
You can now put interactive widgets, like buttons and hyperlinks, in an
tooltip using `on_hover_ui`. If you do, the tooltip will stay open as
long as the user hovers it.

There is a new demo for this in the egui demo app (egui.rs):


![interactive-tooltips](https://github.com/emilk/egui/assets/1148717/97335ba6-fa3e-40dd-9da0-1276a051dbf2)

### Design
Tooltips can now contain interactive widgets, such as buttons and links.
If they do, they will stay open when the user moves their pointer over
them.

Widgets that do not contain interactive widgets disappear as soon as you
no longer hover the underlying widget, just like before. This is so that
they won't annoy the user.

To ensure not all tooltips with text in them are considered interactive,
`selectable_labels` is `false` for tooltips contents by default. If you
want selectable text in tooltips, either change the `selectable_labels`
setting, or use `Label::selectable`.

```rs
ui.label("Hover me").on_hover_ui(|ui| {
    ui.style_mut().interaction.selectable_labels = true;
    ui.label("This text can be selected.");

    ui.add(egui::Label::new("This too.").selectable(true));
});
```

### Changes
* Layers in `Order::Tooltip` can now be interacted with
2024-06-03 11:37:06 +02:00
Emil Ernerfeldt 84d204246f
Fade in windows, tooltips, popups, etc (#4587)
All `Area`s now have a quick fade-in animation. You can turn it off with
`Area::fade_in` or `Window::fade_in` .

The `Window` fade-out animation is now nicer: it fades all elements of
the window, not just the frame.
It can be controlled with `Window::fade_out`.
2024-05-30 16:22:12 +02:00
Emil Ernerfeldt 5eee463851 Replace some `...` with `…` 2024-05-29 11:48:50 +02:00
Emil Ernerfeldt ffbc63e147
`ComboBox`: fix justified layout of popup if wider than parent button (#4570)
* Closes https://github.com/emilk/egui/issues/4452

The `ComboBox` popup has a justified layout to make selection of items
easier.

Thanks to [the new sizing pass
logic](https://github.com/emilk/egui/issues/4535) we don't have to know
the final width in advance:


![image](https://github.com/emilk/egui/assets/1148717/53b0dda7-14c9-43be-a073-ad49865e69a6)
2024-05-29 11:47:10 +02:00
Emil Ernerfeldt a768d74411
Add `Ui::is_sizing_pass` for better size estimation of `Area`s, and menus in particular (#4557)
* Part of https://github.com/emilk/egui/issues/4535
* Closes https://github.com/emilk/egui/issues/3974

This adds a special `sizing_pass` mode to `Ui`, in which we have no
centered or justified layouts, and everything is hidden. This is used by
`Area` to use the first frame to measure the size of its contents so
that it can then set the perfectly correct size the subsequent frames.

For menus, where buttons are justified (span the full width), this
finally the problem of auto-sizing. Before you would have to pick a
width manually, and all buttons would expand to that width. If it was
too wide, it looked weird. If it was too narrow, text would wrap. Now
all menus are exactly the width they need to be. By default menus will
wrap at `Spacing::menu_width`.

This affects all situations when you have something that should be as
small as possible, but still span the full width/height of the parent.
For instance: the `egui::Separator` widget now checks the
`ui.is_sizing_pass` flag before deciding on a size. In the sizing pass a
horizontal separator is always 0 wide, and only in subsequent passes
will it span the full width.
2024-05-29 10:27:04 +02:00
Antoine Beyeler bcd91f27a1
Add support for text truncation to `egui::Style` (#4556)
* Closes #4473

This PR introduce `Style::wrap_mode`, which adds support for text
truncation in addition to text wrapping. This PR also update some width
calculation of the ComboBox.

#### Core

- Add `egui::TextWrapMode` (pure enum with `Extend`, `Wrap`, `Truncate`)
- Add `Style::wrap_mode: Option<tTextWrapMode>`
- **DEPRECATED**: `Style::wrap`, use `Style::wrap_mode` instead.
- Add `Ui::wrap_mode()` to return the wrap mode to use in the current
ui. If specified in `Style`, return it. Otherwise, return
`TextWrapMode::Wrap` for vertical layout and wrapping horizontal layout,
and `TextWrapMode::Extend` otherwise.
- **DEPRECATED**: `Ui::wrap_text()`, use `Ui::wrap_mode` instead.

#### Widget

- Update the width calculation of the `ComboBox` button (_not_ its popup
menu).
- Now, `ComboBox::width()` (defaulting to `Spacing::combo_width`) is
always considered a minimum width and will extend the `Ui`, regardless
of the selected text width and wrap mode.
- Introduce `ComboBox::wrap_mode`, which overrides `Ui::wrap_mode` for
the selected text layout.
- Note: since `ComboBox` uses `ui.horizontal` internally, the default
wrap mode is always `TextWrapMode::Extend`, regardless of the caller's
`Ui`'s layout.
- The `ComboBox` button no longer extend to `ui.available_width()` with
wrapping is enabled.
- **BREAKING**: `ComboBox::wrap()` no longer has a `bool` argument and
is now a short-hand for `ComboBox::wrap_mode(TextWrapMode::Wrap)`.
- Added `ComboBox::truncate()` as short-hand for
`ComboBox::wrap_mode(TextWrapMode::Truncate)`.
- Update `Label`
  - Add `Label::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Label::wrap()` no longer has a `bool` argument and is
now a short-hand for `Label::wrap_mode(TextWrapMode::Wrap)`.
- **BREAKING**: `Label::truncate()` no longer has a `bool` argument and
is now a short-hand for `Label::wrap_mode(TextWrapMode::Truncate)`.
- Update `Button`
  - Add `Button::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Button::wrap()` no longer has a `bool` argument and is
now a short-hand for `Button::wrap_mode(TextWrapMode::Wrap)`.
- Added `Button::truncate()` as short-hand for
`Button::wrap_mode(TextWrapMode::Truncate)`.

#### Low-level

- **BREAKING**: `WidgetText::into_galley()` now takes an
`Option<TextWrapMode>` instead of a `Option<bool>` argument.
- **BREAKING**: `WidgetText::into_galley_impl(()` now takes a
`TextWrapping` argument instead of `wrap: bool` and `availalbe_width:
f32` arguments.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-28 13:10:41 +02:00
lucasmerlin 4b59c6d414
Fix `Ui::scroll_with_delta` only scrolling if the `ScrollArea` is focused (#4303)
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This introduces the boolean field force_current_scroll_area to
InputState which will be set when scroll_with_delta is called, causing
the ScrollArea to skip the check whether it is focused and always
consume the smooth scroll delta.

* Closes #2783 
* Related to #4295

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-28 09:21:35 +02:00
Emil Ernerfeldt 34672bc1bb
Add improved pixel alignment test with alternating white/black lines (#4537)
This is a good test, because you will have obvious darkening/lightening
when this fails, and/or Moiré patterns.

<img width="490" alt="image"
src="https://github.com/emilk/egui/assets/1148717/bee74b9f-2529-4544-9102-2ee273eade2d">
2024-05-24 15:55:36 +02:00
Emil Ernerfeldt c8578c9a6b
Fix: still track mouse when dragging outside web canvas (#4522)
* Closes https://github.com/emilk/egui/issues/3157

If the mouse leaves the canvas when dragging a slider, the slider will
still move.

---

To support this, I had to revert https://github.com/emilk/egui/pull/4419
Despite that, I fail to reproduce the two issues it claimed to solve:

* https://github.com/emilk/egui/issues/4406 may have been solved in
another way by this PR
* https://github.com/emilk/egui/issues/4418 I cannot reproduce on Mac.
If it is still a problem, I think it should be solved by triggering a
`PointerEvent::Released` when focus is lost (i.e. on alt-tab), and not
on `PointerGone`
2024-05-22 11:48:34 +02:00
Oscar Gustafsson c1eb3f884d
Move dependencies to workspace (#4495)
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Inspired by:

44d65f41ac/Cargo.toml (L65)

I took the liberty of removing that comment since I *think* that I got
all "relevant" ones (showing up more than once, sort of).
2024-05-14 11:02:49 +02:00
Emil Ernerfeldt c3f386aa30
Remove work-around for `unsafe` in puffin macro (#4484)
…since it is no longer in the puffin macro
2024-05-11 20:17:19 +02:00
rustbasic 3b3ce22adc
Make sure plot size is positive (#4429)
* Closes #4425 

Fix: in Plot, Minimum values for screen protection.
2024-05-11 16:49:27 +02:00
rustbasic 66d2b3ffe4
Treat `Event::PointerGone` as `PointerEvent::Released` (#4419)
* Closes #4406
* Closes #4418 

If `Event::PointerGone` occurs, it is treated as
`PointerEvent::Released`.
2024-05-11 13:17:58 +02:00
Emil Ernerfeldt ded8dbd45b
Fix some clippy warning from Rust 1.78.0 (#4444) 2024-05-02 17:04:25 +02:00
Patrick José Pereira af39bd22ab
crates: egui_demo_lib: Fix table height (#4422)
* Closes #4404

Signed-off-by: Patrick José Pereira <patrickelectric@gmail.com>
2024-04-29 11:16:55 +02:00
Emil Ernerfeldt 2f508d6a61
Replace cargo-cranky with workspace lints (#4413)
Replace `cargo-cranky` (which has served us well) with workspace lints
2024-04-25 17:24:50 +02:00
Joe Sorensen 2ce82cce21
Added ability to define colors at UV coordinates along a path (#4353)
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I had to make a couple types not Copy because closures, but it should'nt
be a massive deal.

I tried my best to make the API change as non breaking as possible.
Anywhere a PathStroke is used, you can just use a normal Stroke instead.
As mentioned above, the bezier paths couldn't be copy anymore, but IMO
that's a minor caveat.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 18:35:09 +02:00
Emil Ernerfeldt 48ecf01e11
Rename "Color test" to "Rendering test", and restructure it slightly (#4298)
Put the pixel-alignment test first, and hide the color test under a
collapsing header.

<img width="743" alt="Screenshot 2024-04-01 at 13 01 43"
src="https://github.com/emilk/egui/assets/1148717/8e7108ab-63c8-470f-9c21-83181287969b">
2024-04-01 13:08:52 +02:00
Emil Ernerfeldt 549b243228
Rename `fn scroll2` to `fn scroll` (#4282) 2024-03-30 18:00:43 +01:00
Emil Ernerfeldt 1354c3e19a
Make the code example demo narrow enough to fit on mobile (#4281)
I think it is a good example, and so I want to open it by default, but
for that it needs to work on mobile.

Hopefully this doesn't make it too cryptic

<img width="415" alt="image"
src="https://github.com/emilk/egui/assets/1148717/83d881fa-675e-4659-bd21-14abcb79fe46">
2024-03-30 17:51:44 +01:00
Emil Ernerfeldt 73dbfd689b Don't wrap the text in the `Frame` demo 2024-03-29 15:58:37 +01:00
Emil Ernerfeldt 3dba73e63e
Improve the UI for changing the egui theme (#4257)
I added a new demo - a `Frame` editor:

![frame-editor](https://github.com/emilk/egui/assets/1148717/d0bec169-c211-45a3-9f53-5059fb8fc224)

This whole menu is now just a a bit nicer to use:
<img width="406" alt="Screenshot 2024-03-28 at 09 49 16"
src="https://github.com/emilk/egui/assets/1148717/32d12067-7cf0-4312-aa12-42909a5ed5ac">
2024-03-28 10:09:28 +01:00
Emil Ernerfeldt f8d7d0ebaa
Enforce writing username in TODO comments (#4235) 2024-03-26 11:48:24 +01:00
Emil Ernerfeldt d449cb1d48
On touch screens, press-and-hold equals a secondary click (#4195)
* Closes https://github.com/emilk/egui/issues/3444
* Closes https://github.com/emilk/egui/issues/865

On a touch screen, if you press down on a widget and hold for 0.6
seconds (`MAX_CLICK_DURATION`), it will now trigger a secondary click,
i.e. `Response::secondary_clicked` will be `true`. This means you can
now open context menus on touch screens.
2024-03-20 11:49:17 +01:00
Emil Ernerfeldt cd1ed73388
Change the definition of `clicked_by` (#4192)
This is a refactor on the way to add support for opening context menus
on touch screens via press-and-hold.

This PR changes what `InputState::button_clicked` does (it was ver badly
named before), and also changes `Response::clicked_by` to no longer be
true if clicking with keyboard (i.e. a widget has keyboard focus and the
user presses Space or Enter).
2024-03-19 18:16:04 +01:00
Emil Ernerfeldt 00a399b2f7
A `Window` can now be resizable in only one direction (#4155)
For instance: `Window::new(…).resizable([true, false])` is a window that
is only resizable in the horizontal direction.

This PR also removes a hack added in
https://github.com/emilk/egui/pull/3039 which is no longer needed since
https://github.com/emilk/egui/pull/4026
2024-03-11 09:29:48 +01:00
Emil Ernerfeldt 18eeb01f57
Quickly animate scroll when calling `ui.scroll_to_cursor` etc (#4119)
Uses ease-in-ease-out interpolation, with a time between 0.1s and 0.3s,
depending on the distance needed to scroll.


![smooth-scroll-to-target](https://github.com/emilk/egui/assets/1148717/c5c8556d-476b-4597-842b-aa0e5927fbb9)
2024-03-04 20:00:13 +01:00
Emil Ernerfeldt e29022efc4
`Area::new` now takes an `Id` by argument (#4115)
This makes it more explicit that you are responsible for assigning a
globally unique `Id`.
2024-02-29 15:34:16 +01:00
Mike Tsao cdb7d153dc
`ui.dnd_drop_zone()` now returns `InnerResponse`. (#4079)
* Closes <https://github.com/emilk/egui/issues/4059>

```bash
$ ./scripts/check.sh 
[...]
+ echo 'All checks passed.'
```
2024-02-21 16:20:14 +01:00
Emil Ernerfeldt ca8c8792c2
New widget interaction logic (#4026)
* Closes https://github.com/emilk/egui/issues/3936
* Closes https://github.com/emilk/egui/issues/3923
* Closes https://github.com/emilk/egui/pull/4058

The interaction code is now done at the start of the frame, using stored
`WidgetRect`s from the previous frame.

The intention is that the new interaction code should be more accurate,
making it easier to hit widgets, and better respecting the rules of
overlapping widgets.

There is a new `style::Interaction::interact_radius` controlling how far
away from a widget the cursor can be and still hit it. This helps big
fat fingers hit small widgets on touch screens.

This PR adds a new `Context::read_response` which lets you read the
`Response` of a `Widget` _before_ you create the widget. This can be
used for styling, or for reading the result of an interaction early (to
prevent frame-delay) for a widget you add late (so it is on top of other
widgets).

# ⚠️ BREAKING CHANGES
`Memory::dragged_id`, `Memory::set_dragged_id` etc have been moved to
`Context`.
The semantics for `Context::dragged_id` is slightly different: a widget
is not considered dragged until egui it is sure this is not a
click-in-progress. For a widget that is only sensitive to drags, that is
right away, but for widgets sensitive to both clicks and drags it is not
until the mouse has moved a certain distance.

# TODO
* [x] Fix panel resizing
* [x] Fix scroll hover weirdness
* [x] Fix Resize widget
* [x] Fix drag-and-drop
* [x] Test all of egui_demo_app
* [x] Change `is_dragging` API
* [x] Consistent naming of start/stop or begin/end drag
* [x] Test `egui_tiles`
* [x] Test Rerun
* [x] Document
* [x] Document breaking changes in PR description
* [x] Test one final time

# Saving for a later PR
* [ ] Fix https://github.com/emilk/egui/issues/4047
* [ ] Specify what the response order for e.g. `ui.horizontal` is

I think both these can be fixed if each `Ui` registers themselves as a
`WidgetRect`, with the possibility to interact with it later, as if the
interaction was under all widgets on top of it.
2024-02-17 15:48:23 +01:00
Francis Chua 069d7a634d
Add layer transforms, interaction in layer (#3906)
⚠️ Removes `Context::translate_layer`, replacing it with a sticky
`set_transform_layer`

Adds the capability to scale layers.
Allows interaction with scaled and transformed widgets inside
transformed layers.

I've also added a demo of how to have zooming and panning in a window
(see the video below).

This probably closes #1811. Having a panning and zooming container would
just be creating a new
`Area` with a new id, and applying zooming and panning with
`ctx.transform_layer`.

I've run the github workflow scripts in my repository, so hopefully the
formatting and `cargo cranky` is satisfied.

I'm not sure if all call sites where transforms would be relevant have
been handled. This might also be missing are transforming clipping
rects, but I'm not sure where / how to accomplish that. In the demo, the
clipping rect is transformed to match, which seems to work.


https://github.com/emilk/egui/assets/70821802/77e7e743-cdfe-402f-86e3-7744b3ee7b0f

---------

Co-authored-by: tweoss <fchua@puffer5.stanford.edu>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-17 11:02:56 +01:00
YgorSouza 2feb1440be
Add `Ui::set_opacity` (#3965)
Closes <https://github.com/emilk/egui/issues/3473>.
2024-02-16 10:39:30 +01:00
YgorSouza 34e8af87d4
Plot widget - allow disabling scroll for x and y separately (#4051)
To be consistent with the zoom and drag options that were added earlier.
2024-02-16 09:23:08 +01:00
Emil Ernerfeldt 0bf3056bd7
Fix: `Response.interact_pointer_pos` is `Some` on click and drag released (#4014)
* Closes https://github.com/emilk/egui/issues/3999

In 0.26.0 is was accidentally set to `None` on the frame we got a click
or drag release
2024-02-10 11:21:57 +01:00
Emil Ernerfeldt 5bf44f8850
Fix `Response::interact` and `Ui:interact_with_hovered` (#4013)
These broke in 0.26

* #3989
* #4006
2024-02-10 10:48:00 +01:00
njust 310d85a7fa
egui demo: Fix space reserved for source code link (#3983)
Clip the cell of the source code link to prevent the strip from growing
infinitely if the reserved size for the link is not sufficient.


![image](https://github.com/emilk/egui/assets/2380253/0cf214fc-addc-4212-90fc-d68834c1cfe7)

Closes <https://github.com/emilk/egui/issues/3980>.
2024-02-10 09:17:12 +01:00
YgorSouza 1bc70b20b1
Make `on_disabled_hover_ui` respect `tooltip_delay` (#4012)
* Closes <https://github.com/emilk/egui/issues/3997>
2024-02-10 09:07:21 +01:00
Emil Ernerfeldt d02491425c
Put all egui crates as workspace crates (#3976)
Second attempty
2024-02-05 12:59:49 +01:00