Commit Graph

930 Commits

Author SHA1 Message Date
n2 449192e5fb
Text wrap correctly on Chinese chraracter (#104)
* Text wrap correctly on Chinese chrarcter

* Text wrap correctly on Chinese chraracter, checked by a stand-alone function
2021-01-12 10:15:51 +01:00
Emil Ernerfeldt b6ba98a40f Adjust spacing between window buttons and the border 2021-01-12 00:01:57 +01:00
Emil Ernerfeldt 5e7ad40c8d [demo] Center the "(source code)" hyperlinks 2021-01-11 23:50:50 +01:00
Emil Ernerfeldt f3b011a8cd Add widget gallery image to README.md 2021-01-11 21:09:48 +01:00
Emil Ernerfeldt 1c5cdd8575 [demo] Add separator, hyperlink and SelectableLabel to widget gallery 2021-01-11 21:07:17 +01:00
Emil Ernerfeldt 0b10fa5c29
Grid layout and widget gallery (#106)
* Wrap Layout and Region into a new struct Placer

* [egui] Add a simple grid layout

* Refactor CollapsingHeader code (simplify header painting)

* Fix: allow putting a CollapsingHeader inside of a grid layout

* [demo] Add a widget gallery

Closes https://github.com/emilk/egui/issues/88

* Add optional striped grid background
2021-01-11 20:58:36 +01:00
Emil Ernerfeldt d344c9d9a3 Image and ImageButton will no longer stretch to fill a justified layout 2021-01-11 18:14:34 +01:00
Emil Ernerfeldt 4933bb3c30 [egui_glium] Fix a bug where key releases weren't sent to Egui
Fixes https://github.com/emilk/egui/issues/102
2021-01-11 18:09:09 +01:00
walterpie b08870dcee
Make `egui_glium::painter::Painter::paint_job` pub (#100)
* Make `egui_glium::painter::Painter::paint_job` pub

The background is: I'm working on an engine where I would like to draw the gui and the game to the same `glium::Frame`. Haven't found any other obvious, trivial solution. I could of course write my own integration, but I just think this makes sense to be public.

* Make two other necessary functions public
2021-01-11 09:35:47 +01:00
Emil Ernerfeldt d0c3bd0d8f [demo] Persist which demo windows are open 2021-01-10 21:00:17 +01:00
Emil Ernerfeldt 26d576f510 Break out mod paint into new crate epaint 2021-01-10 15:42:46 +01:00
Emil Ernerfeldt c0041d032a Restructure mod paint 2021-01-10 14:49:11 +01:00
Emil Ernerfeldt fb2317c993 Rename `PaintCmd` to `Shape` 2021-01-10 11:43:01 +01:00
Emil Ernerfeldt a0b0f36d29 Move egui/math into new crate emath 2021-01-10 11:37:47 +01:00
Emil Ernerfeldt aee1474b6e Move align.rs into mod math 2021-01-10 10:54:34 +01:00
Emil Ernerfeldt 72ed94fcb3 Add helper struct Align2 2021-01-10 10:51:16 +01:00
Emil Ernerfeldt 1b3a5e5b50 Add debug option to paint rectangles around text primitives 2021-01-10 10:43:49 +01:00
Emil Ernerfeldt d895285482 [demo] Window options window: add checkbox to toggle close button 2021-01-10 10:43:49 +01:00
Emil Ernerfeldt e079ac5b46 Center window titles 2021-01-10 10:43:47 +01:00
Emil Ernerfeldt 430fcd9e91 [egui_demo_app] Enable "persistence" as a default feature 2021-01-10 10:43:34 +01:00
Emil Ernerfeldt 987c7ddf98 Make size and alignment of emoji-icon-font match the rest of the fonts
This is done via a hack (for now).
2021-01-10 10:43:27 +01:00
Emil Ernerfeldt a30eef11bc Remove extra entries in texture atlas for monospace characters 2021-01-10 10:13:16 +01:00
Emil Ernerfeldt c969b8d9eb Make Region and some Layout members private 2021-01-10 10:05:30 +01:00
Emil Ernerfeldt fe491c3b75 [egui_glium] Explicitly use bilinear texture sampling
This is the reference renderer, so it is good to be explicit.
2021-01-09 10:27:32 +01:00
Emil Ernerfeldt e105719d34 [demo] Add test of pixel perfect rendering to color test 2021-01-07 19:25:39 +01:00
Emil Ernerfeldt e413e5e3e9 Fix precision issue in panel space allocation debug sanity check
Closes https://github.com/emilk/egui/issues/99
2021-01-07 18:31:19 +01:00
Emil Ernerfeldt 5ef9f35d1e [epi] Simplify TextureAllocator interface 2021-01-07 16:29:58 +01:00
Emil Ernerfeldt e8e53e9500 Optimize Color32::from_rgba_unmultiplied 2021-01-07 16:28:22 +01:00
Emil Ernerfeldt 752c321a61 Fix bug in ui.ui_contains_mouse 2021-01-07 16:27:45 +01:00
Emil Ernerfeldt 96b70b6971 Fix license copy-paste mistake 2021-01-07 16:25:21 +01:00
Emil Ernerfeldt b4871e2aef Add ui.allocate_at_least and ui.allocate_exact_size 2021-01-06 11:03:29 +01:00
Emil Ernerfeldt f68c30e0c7 Build demo app with all features enabled 2021-01-04 16:31:20 +01:00
Emil Ernerfeldt 6552d59ac9 Fix example.html redirect 2021-01-04 16:31:04 +01:00
Emil Ernerfeldt 61f8062d21 [eframe] Add missing version numbers to dependencies 2021-01-04 15:58:07 +01:00
Emil Ernerfeldt d0d22ea09b Release 0.7.0 2021-01-04 15:52:29 +01:00
Emil Ernerfeldt 1bcf35d774 Update ureq to 2.0 2021-01-04 15:52:29 +01:00
Emil Ernerfeldt 5a15e573ea cargo update 2021-01-04 15:52:29 +01:00
Emil Ernerfeldt 69d31a5e47 [eframe] Make persistence, http and time optional features
Saves on compile times.
2021-01-04 10:25:13 +01:00
Pascal Ernst 00269f96c0
Make `style` module public (#92)
Allow access to types such as `Visual` to configure the Ui style.
2021-01-04 10:24:49 +01:00
Emil Ernerfeldt 10a23d18e1 Support additive colors in color picker 2021-01-03 18:16:12 +01:00
Emil Ernerfeldt 5c8df6925d TextEdit widgets are now slightly larger to accommodate their frames
Fixes https://github.com/emilk/egui/issues/89
2021-01-03 16:22:10 +01:00
Emil Ernerfeldt c6a5af19e6 Add all alpha-numeric keys to egui::Key
Closes https://github.com/emilk/egui/issues/91
2021-01-03 11:25:13 +01:00
Emil Ernerfeldt cbe0de83ee Add a window options demo 2021-01-03 00:12:54 +01:00
Emil Ernerfeldt 25b8a8ebfd Add window.id(…) and area.id(…) for overriding the default Id 2021-01-03 00:12:15 +01:00
Emil Ernerfeldt 31930e25e3 [refactor] Split out widgets into different files 2021-01-02 23:34:51 +01:00
Emil Ernerfeldt d2d9bf4bdd Move struct Options into Memory so Style persists 2021-01-02 23:28:44 +01:00
Emil Ernerfeldt a905c884e8 Add widget egui::reset_button 2021-01-02 23:28:10 +01:00
Emil Ernerfeldt fffa5e7795 [egui] Derive Serialize/Deserialize for a bunch of things 2021-01-02 20:32:05 +01:00
Emil Ernerfeldt 83b75b117e refactor: move used_ids and tooltip_rect from Memory to FrameState 2021-01-02 20:26:26 +01:00
Emil Ernerfeldt 029a85c1fc Move Color32 constants from `mod color` to `struct Color32` 2021-01-02 17:18:41 +01:00