Commit Graph

17 Commits

Author SHA1 Message Date
Emil Ernerfeldt 10788ccc92
More newlines for improved readability (#1880)
* Add blank lines above all `fn`, `impl`, `struct`, etc
* Even newlines between docstringed struct and enum fields
* Improve some documentation
2022-08-02 17:26:33 +02:00
Emil Ernerfeldt 898f4804b7 Enable and fix a bunch more lints 2022-07-11 23:08:48 +02:00
Zicklag 1a9a0d7ec8
Add the Ability to Specify Egui Texture Filters (#1636)
Only works for egui_glow
2022-05-22 16:56:51 +02:00
Emil Ernerfeldt f3e305a646 Replace `TODO:` with `TODO(emilk):` and update code guidelines 2022-05-21 16:53:25 +02:00
Emil Ernerfeldt 7b18fab7a4
Optimize tessellation of filled circles (#1616)
When painting a scatter plot we sometimes want to paint hundreds of thousands of points (filled circles) on screen every frame.

In this PR the font texture atlas is pre-populated with some filled circled of various radii. These are then used when painting (small) filled circled, which means A LOT less triangles and vertices are generated for them.

In a new benchmark we can see a 10x speedup in circle tessellation, but the the real benefit comes in the painting of these circles: since we generate a lot less vertices, the backend painter has less to do.

In a real-life scenario with a lot of things being painted (including around 100k points) I saw tessellation go from 35ms -> 7ms and painting go from 45ms -> 1ms. This means the total frame time went from 80ms to 8ms, or a 10x speedup.
2022-05-10 19:31:19 +02:00
Emil Ernerfeldt 8272b08742
Improve text contrast in bright mode (#1412)
* Rename AlphaImage to FontImage to discourage any other use for it
* Encode FontImage as f32 and postpone the alpha correction
* Interpret alpha coverage in a new, making dark text darker, improving contrast in bright mode
2022-03-23 16:49:49 +01:00
Emil Ernerfeldt c6ac1827f6
Use tracing crate for logging (#1192)
* egui_web: use tracing crate
* egui_glow: use tracing crate
* Log at the debug level
* egui_demo_app: enable tracing to log to stdout
* Use tracing in egui-winit
* Add opt-in tracing support to egui
2022-02-01 12:27:39 +01:00
Emil Ernerfeldt fa43d16c41
Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
2022-01-24 14:32:36 +01:00
Emil Ernerfeldt 462f181db3
Partial font texture update (#1149) 2022-01-22 11:23:12 +01:00
Emil Ernerfeldt 66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
Emil Ernerfeldt 342737e2f0 Improve a couple of docstrings 2022-01-08 11:15:15 +01:00
Emil Ernerfeldt 190c85a40f Rename `Texture` to `FontImage` 2021-12-28 21:19:24 +01:00
Emil Ernerfeldt 91bdf9ba6e
egui_web: make text thicker and less pixelated (#640)
Closes https://github.com/emilk/egui/issues/516
2021-08-21 21:18:00 +02:00
Emil Ernerfeldt d7f9e2246c Add a bunch on inline annotations 2021-04-01 23:07:15 +02:00
Emil Ernerfeldt 8c4bb0d1d9 refactor: no need to pass Fonts structure to tessellator
This makes the tesselator take only data as argument,
which is a lot nicer.
2021-03-30 21:41:39 +02:00
Emil Ernerfeldt 36d9f8a7c7 Add sanity check on pixels_per_point range 2021-03-17 08:44:00 +01:00
Emil Ernerfeldt 26d576f510 Break out mod paint into new crate epaint 2021-01-10 15:42:46 +01:00