Commit Graph

1134 Commits

Author SHA1 Message Date
Skyler Lehmkuhl ddd6e0cdbc Stop tracking TODO.md; remove completed plan docs
TODO.md is personal working notes — untrack it (kept locally) and gitignore it.
Delete GPU_VIDEO_DECODE_PLAN.md and STREAMING_TO_DISK_PLAN.md (the latter already
removed); both plans are complete.
2026-07-12 09:19:59 -04:00
Skyler Lehmkuhl a3706dd2c4 Bump version to 1.0.9-alpha 2026-07-12 09:09:17 -04:00
Skyler Lehmkuhl ba4395602d Make recording an undoable action; fixes MIDI recording not marking doc modified
Recording (audio and MIDI) mutated the document directly in the AudioEvent
handlers, outside the action system — so it was never undoable, and dirty-
tracking leaned on an ad-hoc `media_modified` flag that the MIDI stop handler
forgot to set (hence: recording a MIDI clip didn't trigger the save-on-close
prompt).

Recording is temporal (the clip streams into the document live over the take),
so it can't be applied by one synchronous execute(). Instead, commit the
finished take as an *already-applied* action:

- ActionExecutor::push_applied(action) — registers an action whose effect is
  already present (clears redo, bumps the epoch so the doc reads as modified,
  pushes to the undo stack) WITHOUT re-running execute()/execute_backend().
  Undo then removes the content via rollback/rollback_backend; redo re-adds it.
- AddClipInstanceAction::already_applied(...) — constructs the action pre-seeded
  into its post-execute state (executed + the existing backend clip id) so the
  first undo can remove the live-recorded clip from both doc and backend, and
  redo re-adds it through the normal path.
- Both recording stop handlers now finalize, then push_applied this action.
  Keeping the clip in the document (not a transient) matters for streaming-to-
  disk and keeps the doc the single source of truth.

Recordings now bump the epoch like every other edit, so the media_modified
flag is dropped for recordings (kept only as a defensive fallback if the action
can't be built). Whole workspace compiles; 299 core tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 19:23:46 -04:00
Skyler Lehmkuhl 8ed2320dca Type AudioClip duration by clip kind; fix MIDI clips growing too fast
The MIDI-clip-end-grows-too-fast bug was a units confusion: AudioClip.duration
is documented "seconds" but MIDI clips store their length in BEATS (they share
the AudioClip struct with sampled clips). The timeline's effective_clip_duration
read it as raw seconds, so at 120 BPM a MIDI clip rendered ~2x too long. The old
backend-snapshot display had hidden this by forcing timeline_duration in beats.

Root fix — make the domain explicit and unforgeable:
- `duration` is now a private field. Reading it in the wrong unit is impossible
  because access goes through typed accessors: AudioClip::content_duration() ->
  ClipDuration (a Seconds|Beats enum tagged by clip_type) and
  set_content_duration(). serde still serializes the private field, so the .beam
  format is unchanged (bare number).
- ClipDuration::to_seconds(tempo_map) for display/sizing; ::native() for code
  that already works in the clip's native domain (trim math shares it).
- get_clip_duration + the timeline-endpoint calc go through to_seconds, so MIDI
  is converted correctly; effective_clip_duration delegates to get_clip_duration.
- Recording mirrors (audio/MIDI progress + finalize) write via set_content_duration
  (debug-asserts the value's domain matches the clip type).

Every former raw read/write of the field (core actions, timeline, piano roll,
infopanel, asset library, recording handlers) now goes through the accessors.
Whole workspace compiles; 299 core tests pass.
2026-07-11 19:23:37 -04:00
Skyler Lehmkuhl c747126759 Timeline: display audio/MIDI clips from the doc, not a backend snapshot
The timeline was the only place that reconstructed audio-layer clip instances
from a backend snapshot (build_audio_clip_cache) instead of reading the
document like every other layer type. But the document is the actual source of
truth: clip actions mutate *Layer::clip_instances, it's what persists to .beam,
and it drives the backend on load. The snapshot is downstream of it.

That dual source caused the second-recording preview bug: a recording clip
lives only in the document (its backend clip has a temporary pool index of 0,
so the snapshot can't represent it). layer_clips() only fell back to the doc
when the snapshot cache was *empty*, so the first recording previewed but the
second — once the layer already had a finalized clip — was dropped and showed
as zero-length until finalized.

Fix: make layer_clips() read <layer>.clip_instances for audio too, and delete
build_audio_clip_cache + the audio_cache plumbing threaded through ~7 methods
and ~25 call sites. Recording clips grow via the existing RecordingProgress /
MidiRecordingProgress mirror to the doc; finalized clips come from the actions;
both states now live in one place.

Root fix this exposed: get_clip_duration() wrapped every audio clip's duration
as Seconds, but MIDI clips store their duration in BEATS (they share AudioClip
with sampled clips). The snapshot had masked this by always forcing a MIDI
clip's timeline_duration; reading from the doc requires the value to be right,
so get_clip_duration now converts a MIDI clip's beats duration to seconds.

Net -120 lines. Whole workspace compiles; 299 core tests pass. The piano roll
still uses the snapshot for its own MIDI editor (separate pane, out of scope).
2026-07-11 17:07:55 -04:00
Skyler Lehmkuhl 64bf9bb431 Type the rest of the audio-controller boundary (no more bare-f64 wrapping)
Push Beats/Seconds through the remaining controller methods that took a bare
f64 and let the audio thread wrap it in a newtype, so the caller's domain is
now compiler-checked (the seam that hid the recording bug):

- seek -> Seconds
- set_trim_start/set_trim_end -> Seconds / Option<Seconds> (metatrack, always seconds)
- add_midi_note, add_loaded_midi_clip, update_midi_clip_notes -> Beats
- add_automation_point, remove_automation_point, automation_add_keyframe,
  automation_remove_keyframe -> Beats

Command enums stay raw f64 transport; only the public signatures + call sites
change. No behavior change — every caller already passed the right domain, this
just makes it enforced.

Two deliberate exceptions, documented in place:
- trim_clip stays f64: the TrimClip handler interprets it as Seconds for a
  sampled-audio clip but Beats for a MIDI clip, so no single newtype fits;
  callers pass the clip's own trim value, which matches its content domain.
- The piano-roll MIDI note model stays f64 internally (a beats-only subsystem
  with no seconds anywhere); it's converted to Beats at the update_midi_clip_notes
  boundary in UpdateMidiNotesAction, same as trim_start f64 -> Seconds at add_audio_clip.
2026-07-11 14:33:22 -04:00
Skyler Lehmkuhl b5766672ee Fix recording start position: pass beats, not seconds, to the backend
The reported bug (a second recording lands early and overlaps the first)
survived the timeline type refactor: start_recording/create_midi_clip/
start_midi_recording took f64 and wrapped Beats(x) internally, so the type
boundary stopped at the method and the timeline handed them *shared.playback_time
(seconds). At 120 BPM a 5s playhead (=10 beats) was recorded at beat 5 = 2.5s.

Type all three backend methods to take Beats so the caller must convert; the
timeline now converts the seconds playhead once (start_beats) and passes it to
every recording command and the placeholder clip. TUI debug caller updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 14:10:44 -04:00
Skyler Lehmkuhl 0050c18623 Timeline types stage 2: fix editor seconds↔beats at every clip boundary
Thread Beats/Seconds through the editor now that lightningbeam-core is typed.
The timeline UI is seconds-domain (pixels_per_second, viewport_start_time,
playback_time, drag_offset), while ClipInstance.timeline_start/duration/
loop_before are beats — the compiler flagged every place the two were mixed.

Fixes the reported bugs and the whole class behind them:
- Recording placement (audio + MIDI + webcam): the new clip's timeline_start
  was written from playback_time (seconds) into a beats field, so a second
  recording landed at the wrong time. Now converted via the tempo map.
- Drag/move: introduce snapped_move_offset -> Beats (snap in the seconds/pixel
  domain, express the anchor's movement in beats) and moved_start(); the group
  clamp, live preview, and commit all use one uniform beats offset instead of
  adding a seconds delta to a beats position.
- Trim/loop drag preview + commit: overlap limits come from the timeline
  (beats) but trims are content seconds — converted at the boundary.
- Drop (asset drag, stage + timeline), paste, duplicate, split-at-playhead:
  all convert the seconds drop/playhead position to beats before placing.
- Stage playback gates + clip-local time remap: compared seconds playback_time
  against beats timeline_start; now both in seconds.
- Piano roll / infopanel / effect export: clip_dur is Seconds; effect and
  waveform data converted at use.

Core API refinement (motivated by the above): find_max_trim_extend_left/right
now return Seconds (the content-seconds gap) instead of raw Beats, since every
trim caller wants seconds; loop-extend callers convert to beats. Added a
beats_to_x() timeline helper.

Whole workspace compiles; 299 core tests pass.
2026-07-11 14:10:38 -04:00
Skyler Lehmkuhl 053a77cfa1 Timeline types stage 1: make lightningbeam-core Beats/Seconds-typed
Type ClipInstance.timeline_start/timeline_duration/loop_before as Beats and
thread Beats/Seconds through core so the compiler catches the seconds-vs-beats
mismatches behind the audio-clip placement/drag/trim bugs.

Fixes latent mixups surfaced by the types:
- add/remove/split clip instance: the audio "effective duration" fallback was
  the content-seconds span treated as beats (clips stopped early off 60 BPM);
  now converted via the tempo map at the clip's start.
- trim validation: extend-left/right clamped a content-seconds delta against a
  timeline-beats gap (and moved trim_start + timeline_start by the same raw
  amount, assuming 1:1). Now the gap is converted to content seconds and the
  timeline moves by the beats-equivalent.
- split content-split point mixed beats into a seconds trim value.
- set_keyframe: visibility-start fallback returned beats where seconds expected.
- hit_test: timeline_time (s) compared against beats without conversion.

Typed backend boundaries that were passing beats/seconds as bare f64:
add_audio_clip (start/dur Beats, offset Seconds), move_clip/extend_clip (Beats),
set_offset (Seconds). Command enum transport stays f64.

Serialization is unchanged (Beats/Seconds are #[serde(transparent)]).
lightningbeam-core builds; 299 core tests pass. The editor call sites
(recording/drop/paste/drag placement) are updated in stage 2.
2026-07-10 09:36:07 -04:00
Skyler Lehmkuhl b6f43d2e72 Bump version to 1.0.8-alpha 2026-07-09 18:26:37 -04:00
Skyler Lehmkuhl 8fbb6d65c0 Prompt to save on quit too; unify with the switch prompt
Closing the window with unsaved changes was a silent data-loss path — and worse,
a clean exit deletes the recovery file, removing the safety net too.

Fold quitting into the same unsaved-changes flow as file switches: one
PendingAction enum (NewFile / Open / Quit), one modal, one do_action, one
after_save handler. render_unsaved_prompt now also intercepts the window-close
request (CancelClose + queue a Quit prompt); Save & Quit saves then closes,
Discard & Quit closes now, Cancel keeps the window open. confirmed_close lets the
final programmatic close through instead of re-intercepting it.

Replaces the near-duplicate close-prompt/switch-prompt code with a single path.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 18:17:37 -04:00
Skyler Lehmkuhl 6aece26a8b Prompt to save unsaved changes before switching files
New File / Open / Open Recent previously discarded unsaved work with no warning
(three // TODO: Prompt to save markers). They now route through request_switch,
which shows a Save / Don't Save / Cancel modal when the document is modified:
  • Save  — saves first (Save As for untitled/recovered docs), then switches once
    the background save completes (switch_after_save).
  • Don't Save — switches and discards.
  • Cancel — stays put.

"Modified" is tracked without hooking every edit site: current epoch vs a
saved_epoch baseline (rebased on manual save / new / load), plus a media_modified
flag for imports/recordings that don't bump the action epoch. Recovered documents
count as modified until given a real home, so switching away from unrecovered work
also prompts.
2026-07-09 18:17:27 -04:00
Skyler Lehmkuhl ef2b0822bd Autosave: keep recovery files out of Recent Files
Recovering a file loaded it through the normal load path, which added it to
Recent Files — so an internal recovered-*.beam in the app data dir showed up in
the Recent list (and could even be auto-reopened as "last session").

Skip add_recent_file for recovery paths on load, and clean any that older builds
already leaked into Recent at startup (before the auto-reopen check reads it).
2026-07-09 18:05:46 -04:00
Skyler Lehmkuhl 5f09222f3f Autosave: configurable interval + startup logging for testing
- LB_AUTOSAVE_SECS overrides the 45s autosave interval (e.g. =5) so the recovery
  flow can be exercised without a long wait.
- Log the session's recovery file path at startup so it's easy to find.
2026-07-09 17:43:27 -04:00
Skyler Lehmkuhl b0e965b1c2 Crash recovery: restore prompt for leftover recovery files
Second half of autosave/recovery — the read/restore side.

At startup, scan the recovery dir for session-*.beam files. Since a clean exit
deletes this session's file (on_exit), any leftover means a previous session
crashed or was killed with unsaved work. Offer the newest via a modal:
  • Recover — rename it out of the session-* namespace (to recovered-*) and open
    it as the current file. It's renamed, not deleted, because recovered raster
    keyframes page in from it on demand; renaming also stops it being re-offered.
  • Discard — delete it.
  • Later — keep it for next launch, stop prompting this session.

Because a recovered file lives in the app data dir, Save behaves as Save As for
it (both the menu action and the Save-As default directory skip recovery paths),
so the work lands where the user wants rather than back in the data dir.

recovered-* files older than a week are garbage-collected at startup.
2026-07-09 17:29:30 -04:00
Skyler Lehmkuhl 6596acb3db Crash recovery: background autosave to a per-session recovery file
First half of the autosave/recovery feature — the write side.

Every ~45s while the document is dirty, write the full current state into a
per-session recovery .beam in the app data dir (directories::ProjectDirs data
dir + /recovery/session-<uuid>.beam). Fully background: reuses the existing file
worker, so the pool serialization / encode / DB write all happen off the UI
thread. The only UI-thread cost is one document clone — and build_save_command
now stamps the UI layout onto the *snapshot clone* rather than the live document
(the old prepare_document_for_save mutated live state via Arc::make_mut, which
could deep-clone the whole document mid-frame). Removed that dead helper.

Dirtiness is tracked centrally via ActionExecutor::epoch() (now also bumped on
undo/redo, not just execute) plus a pending_event flag set by non-action changes
(imports, finished recordings). The baseline is rebased on new/load/manual-save
so a freshly-loaded or just-saved project stays quiet. Idle-after-edit still gets
one snapshot via a single request_repaint_after wakeup; completion is polled
lazily (no forced repaints during the write).

on_exit deletes the session's recovery file, so a leftover file on next launch
means an unclean shutdown — the hook the recovery prompt (next commit) keys on.
2026-07-09 17:20:54 -04:00
Skyler Lehmkuhl d6b86a14b1 Save: skip re-encoding unchanged raster keyframes
save_beam re-encoded every resident raster keyframe to PNG (+ proxy) on every
save, even untouched frames — the dominant per-save cost for painting/animation
projects (the code noted this as deferred "Phase 3").

The infrastructure to do it incrementally already exists: kf.dirty means "current
pixels not yet in the container" (set on any edit, cleared on a successful save,
per main.rs), and it's preserved in the document clone the save worker receives.
Gate the encode on it: a clean keyframe already stored keeps its full + proxy rows
untouched; only dirty (or not-yet-stored) frames are re-encoded. Media blobs were
already incremental; this closes the raster gap.

No new data-loss risk: the mid-save-edit race (edit between the document clone and
save completion) is pre-existing and identical to the old full-write path.
2026-07-09 13:58:34 -04:00
Skyler Lehmkuhl a2839f80b1 Clean up build warnings 2026-07-09 13:24:32 -04:00
Skyler Lehmkuhl 6e6feaddf5 Fix FLAC export end-to-end (real backend path) + smart tag defaults
The prior audio-tags commit put real FLAC + metadata into export/audio_exporter.rs
— which turned out to be dead code (declared, never called; whole file was
EngineController::start_export_audio → daw-backend's export_audio, which still
routed FLAC to the erroring hound stub — hence "not implemented in daw-backend".

Move the work to where export actually happens:
- daw-backend/src/audio/export.rs: real ffmpeg FLAC (16-bit S16 / 24-bit S32,
  skipping the trailing empty flush packet the FLAC muxer rejects); apply_metadata
  on MP3/AAC/FLAC output; RIFF LIST/INFO chunk appended to WAV. New metadata field
  on the backend ExportSettings, threaded from the UI in run_audio_export. Tests
  assert real fLaC magic + round-tripped tags, and a valid WAV INFO chunk.
- Delete the dead export/audio_exporter.rs (removes the duplicate FLAC impl).

Smart tag defaults (filled only when empty, never clobbering edits):
- Year → current civil year, computed from the system clock with i64 math (no
  date crate; correct past 2038/2106 — tests cover post-i32/u32 timestamps).
- Artist → last-used value, else the OS username ($USER/%USERNAME%).
- Album → last-used value.
Last-used Artist/Album persist in AppConfig and prefill next export.
2026-07-09 13:09:54 -04:00
Skyler Lehmkuhl 15bdf80ec1 Audio export: real FLAC + tag metadata for all formats
- FLAC is now real FLAC via ffmpeg, not WAV bytes in a .flac file. 16-bit uses
  S16, 24-bit uses S32 (ffmpeg's flac encoder emits bits_per_raw_sample=24).
  The flush emits a trailing empty packet that the FLAC muxer rejects as
  "invalid data" — it's skipped.

- Tag metadata (title/artist/album/genre/year/track/comment) written into every
  format via each container's native tags: ID3v2 (MP3), MP4 atoms (M4A), Vorbis
  comments (FLAC) set through ffmpeg's output metadata; RIFF LIST/INFO appended
  to the hound-written WAV (with a fixed-up RIFF size). New AudioMetadata type
  on AudioExportSettings; dialog gains a Tags section and defaults Title to the
  project name.

Tests: FLAC is a real fLaC container with round-tripped tags; WAV keeps a valid
RIFF with a working INFO chunk.
2026-07-09 12:52:37 -04:00
Skyler Lehmkuhl 6b8a1f1386 SVG export: emit text layers as real glyph outlines
SVG export silently dropped Text layers (they fell through the layer_to_svg
catch-all) while the dialog implied only raster/video/effect were excluded, so
title/caption text vanished from a "lossless" export with a success message.

Emit text as actual glyph-outline <path>s: lay the text out with the same
parley path the renderer uses, then extract each positioned glyph's outline
with skrifa (an OutlinePen that maps points into document space — Y flip,
synthetic-italic skew, variable-font normalized coords). Result is
font-independent and needs no <text>/@font-face. Vello rasterizes glyphs on the
GPU and doesn't expose the path, but the skrifa outline API it uses is directly
callable and parley's glyph IDs are real font GIDs, so the outlines match.

Synthetic bold is not applied (rare). Adds a skrifa dep pinned to parley's 0.43.
2026-07-09 07:10:59 -04:00
Skyler Lehmkuhl 53ffb7d528 Export honesty: real lossy WebP, working ProRes, VP8+audio container
Three cases where an export produced something that didn't match what the UI
offered:

- WebP quality slider was a no-op: image 0.25's WebP encoder is lossless-only,
  so the slider did nothing and files were needlessly large. Encode lossy WebP
  via ffmpeg's libwebp instead (already linked); the quality knob is now real
  and alpha is preserved as YUVA420P. Test asserts a lossy VP8 chunk + that
  quality changes file size.

- ProRes 422 always failed to open: the SDR path fed prores_ks 8-bit YUV420P,
  but it requires 10-bit 4:2:2. Add a CpuYuv422P10Converter (RGBA→YUV422P10LE,
  BT.709) and route ProRes through the existing async pipeline in CPU mode;
  setup_video_encoder now emits YUV422P10LE + prores_ks HQ profile and
  encode_frame handles 4:2:2 chroma. Test guards that the encoder opens.

- VP8+audio failed at mux: the parallel path wrote the temp video to a
  hardcoded .mp4, which VP8 can't live in. Derive the temp container from the
  codec (VP8/VP9 → .webm).
2026-07-09 06:58:04 -04:00
Skyler Lehmkuhl c373af461e Add animated GIF export
New export format alongside audio/image/video/SVG. GIF is multi-frame like
video but palette-quantized with no audio, so it reuses the per-frame RGBA
render/readback path (render_frame_to_gpu_rgba) and streams frames to a
background encoder.

- core: GifExportSettings (resolution, framerate, loop, transparency, fit,
  time range) with centisecond-quantized frame delay + tests.
- gif_exporter: encoder pipeline. Per-frame NeuQuant quantization is the
  dominant cost and is per-frame independent, so it's fanned out across a
  worker pool (cores-1, capped 8); a writer thread reorders and LZW-encodes
  sequentially. Uses the `gif` crate directly (already resolved via `image`).
- orchestrator: start_gif_export + render_next_gif_frame (one frame per egui
  update), wired into is_exporting/has_pending_progress/cancel.
- dialog: GIF tab + settings; main.rs: handle ExportResult::Gif and pump frames.
- Cargo: opt-level=3 for gif/color_quant/weezl in the dev profile so debug
  builds aren't crippled by unoptimized NeuQuant loops.

Together these cut a 10s GIF export from ~1:43 to ~3s.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 06:02:47 -04:00
Skyler Lehmkuhl 6e361aa30c Reset audio backend on new file / project load
The backend's Command::Reset (full teardown: rebuilds Project, audio/buffer
pools, ID counters) was never invoked from the UI. New File and project loads
only cleared app-side maps, so the previous file's tracks and loaded
instruments stayed resident in the backend and kept getting mixed on every
audio callback.

Add a reset_audio_backend() helper (controller.reset() + clear app-side track
maps and backend-derived caches) and call it in the three teardown paths:
NewFile, create_new_project_with_focus, and apply_loaded_project. Also drops a
duplicate layer_to_track_map.clear() in the NewFile handler.

Race-free: the audio thread drains all command_tx commands before any query_tx
queries each callback, so Reset (a command) runs before the track/pool rebuild
(queries), even though they travel on separate channels.
2026-07-09 06:01:34 -04:00
Skyler Lehmkuhl bb6b6fa9e3 Mobile: address code-review findings
Fixes from a review of the mobile-UI branch.

- Guard the inspector size clamps so min<=max (f32::clamp panics otherwise) and set a
  window min_inner_size; prevents a crash / degenerate layout at small sizes. Same
  small-size guards for the piano-roll landscape toggle bar and the intent grid.
- Landscape 2->1 edge reveal: snap to fullscreen at frac>=0.5 (the preview's phase
  boundary) instead of COLLAPSE_HI, so releasing mid-drag no longer jumps backward.
  Both edges.
- Gate the double-tap-drag marquee to mobile so it can't hijack a desktop Brush/Draw
  drag.
- Timeline mobile long-press: request a repaint while counting down so it fires even
  when the finger is held perfectly still.
- Landscape folded top bar: lay the filename+search+overflow cluster out within a
  reserved center span (gutters for the pane's own label/buttons) and elide the
  filename, so it can't overlap or overflow the header.
- Node editor connect/disconnect: assert + document the top-level-graph assumption.
- Palette search field focuses only when unfocused (no per-frame focus stomp); reset
  the inspector tap-anchor on orientation change; remove stale main.rs.backup.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 01:55:40 -04:00
Skyler Lehmkuhl 9646eef487 Mobile: hide the desktop menu bar
Gate the top menu bar on !mobile_active(). Its commands are all reachable from the
mobile shell (⌕ command palette, ⋯ overflow, and the stage/timeline context menus),
so the desktop menu bar is redundant on mobile and just wastes a strip of vertical
space. Desktop unchanged.
2026-07-03 01:08:56 -04:00
Skyler Lehmkuhl 6f67ddb709 Mobile P7: landscape / orientation support
Make the phone shell orientation-aware (portrait vs landscape). Orientation is
aspect-based (rotation = a resize the shell re-lays-out each frame); LB_MOBILE_UI=2
opens a landscape dev window. `SharedPaneState.is_portrait` is published to panes.

- Stack caps at 2 panes in landscape (max_panes through the R1–R6 drag ops), with a
  per-frame clamp so rotating while 3 are open drops to 2.
- Edge drags are a continuous full-height reveal instead of stalling at the capped
  trigger: 1-pane → split → next-pane-fullscreen, and (landscape 2-pane) a two-phase
  slide-then-collapse to 1 pane. Both top and bottom edges, mirrored. Release snaps to
  stay / split / fullscreen. Dividers resize and collapse-to-1 at the extremes.
- Inspector becomes a right-side vertical column in landscape (inspector_width_frac,
  left-edge horizontal resize); portrait keeps the bottom sheet.
- Piano roll: vertical "Synthesia" view in portrait; landscape shows a Keys/Notes
  segmented toggle over the conventional horizontal roll / full keyboard.
- Start screen reflows to 2 rows × 3 with the recent list beside it in landscape.
- Landscape headers are shorter (52→34px) and the top bar folds into the middle of the
  top pane header (no separate band), reclaiming vertical space.

All gated to mobile; desktop unchanged (is_portrait defaults true).
2026-07-03 01:07:58 -04:00
Skyler Lehmkuhl 2cbc35f181 Mobile context-menu coverage + z-order
Hook up menu-bar actions that lacked a mobile affordance, and implement z-order.

- Stage/object long-press menu (stage.rs): add Paste (on clip, geometry, and
  empty stage) and Send to Back / Bring to Front on the selection.
- Timeline long-press menu (timeline.rs): the timeline had no mobile context
  menu — add one via manual long-press detection. Clip actions (Split,
  Duplicate, Cut, Copy, Paste, Delete) on a clip; animation actions (New/Blank
  keyframe, Add keyframe at playhead, Duplicate keyframe, Delete frame, Add
  motion/shape tween) on an empty lane. Gate the desktop right-click menu to
  !is_mobile so mobile shows only the long-press menu.
- Implement Send to Back / Bring to Front (were // TODO no-ops): new undoable
  ReorderClipInstancesAction in lightningbeam-core reorders the selected
  instances within their layer's clip_instances Vec (stacking order; last =
  on top; geometry stays flattened underneath). Wired via handle_menu_action.
2026-07-02 10:07:53 -04:00
Skyler Lehmkuhl 4f66ddb515 P6b: mobile node editor — Focus & Patch views
Replace the desktop node-graph canvas with touch-native views on mobile
(wireframe Plate 07), gated on is_mobile in NodeGraphPane::render_content; the
desktop draw_graph_editor path is untouched. New submodule
panes/node_graph/mobile.rs.

Focus view:
- The focused module's parameters as touch controls (slider / dropdown / field
  by the desktop widget rule, with a visible slider rail); editing mutates the
  graph ValueType so the existing check_parameter_changes dispatches
  SetParameterAction.
- A full-width minimap strip (tap the nearest node to focus it), travel chips
  naming connected endpoints (tap to jump), and an Add-node picker that creates
  the frontend node + AddNodeAction and focuses it.
- Bespoke nodes (Sampler/Script/Sequencer/AmpSim/Oscilloscope) render their
  existing desktop bottom_ui; sampler/script-sample loads are wired (other
  custom interactions are a case-by-case follow-up).

Patch view:
- Per-section egui::Grid so input/output port arrows align in a column. Each
  port's Lucide direction arrow (from-line/to-line, tinted by DataType) is
  clickable to arm a cable; a compatibility-filtered picker completes it
  (ConnectAction). Cable chips (remote-node · remote-port) tap to disconnect
  (DisconnectAction). Parallel cables allowed.

Also: add ARROW_RIGHT_FROM_LINE / ARROW_RIGHT_TO_LINE to mobile/icons.rs
(codepoints extracted from lucide.ttf via ttx).
2026-07-02 09:26:11 -04:00
Skyler Lehmkuhl b14972f657 P6a: mobile music surface (keyboard-primary instrument pane)
The mobile Piano Roll becomes a unified, keyboard-primary instrument surface
(wireframe Plate 04/08): a playable keyboard as the base, revealing a
Synthesia-style falling-notes roll above it when the pane is tall enough.

- Shared keyboard geometry (panes/keyboard_layout.rs): width-driven, pan-aware
  pitch->x, so the roll's note columns stay aligned with the Virtual Piano keys.
  Shared keyboard_octave + keyboard_pan_x in SharedPaneState.
- Piano Roll vertical mode (is_mobile): notes as columns falling toward an amber
  now-line by the keys, tempo-map converted (beats->seconds) so onsets cross the
  line exactly when they sound. Vertical drag scrubs the timeline; horizontal
  drag smoothly scrolls the keys (snaps to nearest key on release). Long-press
  creates a note (drag to size) or resizes an existing one; pan suppresses it.
  The keyboard is embedded (reuses Virtual Piano render + MIDI); the standalone
  VirtualPiano stack slot is removed. show_roll is driven by the snapped pane
  size-class so the keyboard<->roll reveal lands on a stack snap point.
- Virtual Piano: renders via the shared layout on mobile, colors playback_notes
  like pressed keys, gates note-on/glissando to presses that start on the keys
  (never gating release), and hides QWERTY hints on mobile.
- Transport formats by document.timeline_mode (Measures->bar.beat.tick,
  Frames->MM:SS:FF, Seconds->MM:SS.mmm) — per project type, like desktop.
- In-pane instrument header (name + Presets + REC). Recording is driven from the
  app each frame (not the Timeline pane's render) so REC works regardless of
  visible panes, and stopping playback stops recording.
- Compose/Record intent opens Timeline + instrument pane; mobile central panel is
  full-bleed (no inner margin) so panes sit flush.
- phone-ui-sketches.html: inst-bar moved to the top of the music surface.
2026-07-02 07:50:37 -04:00
Skyler Lehmkuhl 77eb2c2d33 Fix oscillator/synth phase wraparound drift
Replace conditional-subtraction phase wrapping with a single stable wrap:
- OscillatorNode: `(phase + freq_mod/sr).rem_euclid(1.0)` — also wraps correctly
  when FM drives freq_mod negative (the old `if >= 1.0` wouldn't).
- SynthVoice: `(phase + frequency/sr).fract()`.
Repeated `if phase >= 1.0 { phase -= 1.0 }` accumulates f32 rounding error over
long-held notes, drifting the timbre.
2026-07-02 01:15:45 -04:00
Skyler Lehmkuhl 4f58edf436 P5 follow-ups: double-tap priority, inspector dismiss, breadcrumb path
- Mobile double-tap is now a single tool-independent priority chain: object →
  enter (movie clip or group); empty inside a clip → exit one level; empty at
  root → zoom-to-fit. Desktop keeps its own select-tool double-click (gated).
- Inspector "tap outside to dismiss" now only HIDES the sheet (with a dismissed
  flag reset on selection change) instead of clearing the selection — the earlier
  clear clobbered the selection before menu/omnibutton actions ran, breaking
  Group/Convert/Cut/Copy. Delete also clears focus so it dismisses the inspector.
- Breadcrumb shows the full editing path (Scene 1 › … › current) via a new
  SharedPaneState.editing_clip_path / EditingContext::clip_path(); each ancestor
  crumb jumps to that level (pending_exit_to_depth → EditingContext::exit_to_depth).
- Remove the "Vello Stage" debug overlay; move the breadcrumb up to the top-left.
2026-07-02 01:14:38 -04:00
Skyler Lehmkuhl 01b20165cc P5 mobile gestures + long-press context menus
Gestures (Stage + Timeline):
- Pinch-zoom via zoom_delta() (touch pinch + Ctrl+wheel), unified with the raw-wheel
  path so Ctrl+wheel zooms exactly once; plain wheel zoom + trackpad pan preserved.
- Double-tap empty → zoom-to-fit (Stage: artboard via zoom_to_fit; Timeline: new
  fit_to_project over the full duration).
- Double-tap-drag on empty → transient marquee regardless of the active tool.

Long-press context menu: a shared SharedPaneState.mobile_context_menu that panes
populate with (label, MenuAction) items on secondary_clicked(); the mobile shell
renders one persistent popup (styled like the timeline menu) and dispatches via
pending_menu_actions. Stage offers Cut/Copy/Duplicate/Delete for clip instances and
Cut/Copy/Convert-to-movie-clip/Delete for geometry.

Fixes surfaced along the way:
- Geometry delete now frees selected fills (free_fill) and GCs isolated vertices
  (new VectorGraph::gc_isolated_vertices) — no more orphaned fills / phantom snap
  points; applies to the Delete key too.
- clipboard_delete_selection clears focus so deleting dismisses the mobile inspector.
- Mobile inspector: appears on pointer release (not press) so drags aren't
  interrupted; reflows only when the tapped point is actually behind the sheet; taps
  outside the sheet dismiss it; rounded-corner border no longer detaches.
2026-07-02 00:11:49 -04:00
Skyler Lehmkuhl 4b2802076b Touch-friendly egui widgets on mobile; egui-based inspector header
Add mobile::apply_touch_style(ctx) — applied every frame when mobile is active —
enlarging egui's global spacing/sizing (interact_size, button padding, slider
width/rail, combo width/height, icon sizes, scrollbar, body/button text) so the
standard widgets in panes and dialogs are finger-sized. Desktop is untouched.

Rework the mobile inspector header into a single row using real egui widgets:
title (left, truncating) + Timeline/Nodes jump buttons + ✕ close, laid out with
egui layouts so they inherit the touch sizing and theme visuals instead of being
hand-painted.
2026-07-01 07:28:13 -04:00
Skyler Lehmkuhl 943ff7c15f Unify colors via theme CSS variables; theme egui visuals
Add Theme::var(name, ctx) (CSS custom-property getter) and Theme::apply_to_egui(ctx)
which maps the palette onto egui's global Visuals so standard widgets share the
theme colors. Add a mobile::palette::Palette built from the theme each frame and
replace the duplicated per-file C_* color constants across all mobile modules
(omni, topbar, stack, inspector, transport, intent, shell) with it. Add --scrim
and --accent-* category vars to styles.css. Apply the theme visuals every frame in
update(). Mobile and the main UI now share one CSS-variable-driven palette that
responds to light/dark/user themes.
2026-07-01 07:08:00 -04:00
Skyler Lehmkuhl f13a127c9d Fit modal dialogs to the phone screen on mobile
Add mobile::dialog_width(ctx, desired) — a min()-clamp that's a no-op on wide
desktop screens. Clamp the Export and Export Progress modals and the Sample
Import window to it. Render Preferences as an egui::Modal (dim backdrop, centered,
no title bar) with a screen-fit scroll height when mobile_active(); desktop keeps
its window. Extracted the preferences body into render_body() shared by both paths.
2026-07-01 06:28:04 -04:00
Skyler Lehmkuhl a0ac4f2d35 Add mobile top bar: filename + command palette (⌕) + overflow (⋯)
Reserve a slim top bar in the mobile shell showing the project filename (or
"Lightningbeam" when unsaved) on the left, and ⌕/⋯ on the right. ⋯ opens a
curated overflow sheet (Save/Save As/Open/New/Import/Export/Undo/Redo/
Preferences); ⌕ opens a command palette that searches the whole menu tree
(flattened from MenuItemDef::menu_structure()). Both dispatch MenuActions.
Completes the P4 omnibutton + global menu.
2026-07-01 06:09:26 -04:00
Skyler Lehmkuhl b8419778a5 Add omnibutton FAB (P4); fix Stage playback freeze when timeline hidden
Omnibutton (mobile/omni.rs): a context FAB whose radial holds the active layer's
drawing tools laid out in a staggered inner/outer arc, plus a "+New" petal
(create Vector/Audio/MIDI/Raster/Video layer, Group, Import, and Split/Duplicate
when a clip is selected — dispatched as MenuActions) and a "more" petal that
opens a full-tools grid when the layer has extra tools. Contextual: the tool ring
only appears when the Stage is in the visible window; off-Stage the FAB is a
"+New" create button. Tools/creates use Lucide icons. Pane-internal adds
(nodes/notes/instruments) deferred to P6.

Playback fix: document.current_time (read by the renderer for animation eval and
video-frame decode) was only synced from the audio playback position inside
TimelinePane::render_content. In the mobile shell, panes render on demand, so with
the timeline off-screen current_time went stale and the Stage froze during
playback. Move the sync into the per-frame block in update() so it runs regardless
of which panes are visible.
2026-07-01 05:42:53 -04:00
Skyler Lehmkuhl 08b6aa0139 Compress mobile layer headers to a swatch; conditional inspector reflow
- Add `is_mobile` to SharedPaneState (set in build_frame). On mobile the timeline
  layer-header column collapses to a minimal type-colored swatch (1:2 w:h, ~30px),
  brighter/outlined when active/selected; tapping it selects the layer (handled by
  the existing header-column input path, which now uses the narrower width).
  Desktop headers unchanged.
- Inspector reflow: the sheet overlaps the stack by default, but when the selected
  pane would be covered by the sheet, the stack reflows (renders above the sheet)
  so it stays visible. Restore on dismiss is automatic since reflow only changes
  the render rect; manual divider moves while the sheet is up persist. Adds
  stack::pane_bottom_in and inspector::target_slot.
2026-07-01 01:14:37 -04:00
Skyler Lehmkuhl 87263489c0 Add mobile selection inspector sheet (P3); editable layer properties
- New mobile/inspector.rs: when something is selected/focused, a bottom sheet
  overlays the lower stack (no reflow) above the transport, showing the object's
  properties by reusing InfopanelPane full-bleed. Header shows a title + ✕ to
  deselect; jump-to chips (Timeline, Nodes) reframe the stack to that surface
  with the selection kept. Grab handle resizes the sheet.
- Make the Infopanel Layer section editable (benefits desktop too): Name (text,
  commit on Enter/blur), Opacity and Volume sliders (live preview, single-undo
  on release), and Mute/Solo/Lock toggles. Backs the plan to reduce mobile layer
  headers to a minimal swatch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 22:16:14 -04:00
Skyler Lehmkuhl f2cb516e8a Add mobile new-file intent picker (P2)
When LB_MOBILE_UI is set, the desktop start screen is replaced by a phone
intent picker: a 2x3 grid of icon cards (Draw / Animate / Compose / Record /
Edit video / Blank) taking the top ~2/3, and a scrollable Recent-projects list
in the bottom ~1/3.

Each intent reuses EditorApp::create_new_project_with_focus and then sets the
initial stack window (e.g. Draw -> fullscreen Stage, Compose -> Timeline +
Piano Roll + Keys). Recent rows load the project and enter the editor. Cards are
icon-only (Lucide glyph + label) for legibility on a phone. Adds the intent
icons to the Lucide set.
2026-06-30 22:16:09 -04:00
Skyler Lehmkuhl b25e639a1c Linked-divider preset snapping + animated transitions for the stack
Rework 3-pane divider behavior and animate every layout change:

- All transitions now ease over ~100ms via a LayoutAnim between two full stack
  configs (resize, slide, collapse, fullscreen) instead of jumping; edge
  transitions continue from the drag's progress.
- 3-pane dividers are linked along a single path parameter through the three
  presets ([.5,.25,.25] / even / [.25,.25,.5]) so both dividers move together
  and reach their snaps simultaneously. Over-grow past the extreme preset is
  anchored to the path endpoint so the non-dragged divider stays continuous.
- Growing a pane past ~66% collapses the window to 2 panes (dropping the
  opposite-end pane); the surviving divider snaps to the nearest 2-pane preset
  (1/4, 1/2, 3/4) based on the drop position. Dragging to the slide extreme
  still slides the window.
- 2-pane snaps to 1/4, 1/2, 3/4.
2026-06-30 02:07:31 -04:00
Skyler Lehmkuhl 01fe14f197 Ease divider snap into place over ~100ms
After releasing a divider, the boundary now eases (cubic ease-out, ~100ms) from
where the finger lifted to the snapped fraction instead of jumping. Starting a
new drag cancels an in-flight ease; membership changes still apply instantly.
2026-06-30 01:39:53 -04:00
Skyler Lehmkuhl 3b39e80e40 Add intermediate divider snapping (uneven pane sizes)
Dragging a divider now resizes its two adjacent panes live and, on release,
snaps the boundary to the nearest of 1/4, 1/3, 1/2, 2/3, 3/4 — so one pane can
be made dominant within a 2- or 3-pane window. Dragging far enough to squeeze a
pane past the collapse threshold still triggers the membership transition
(slide/shrink per R1-R6), after which sizing resets to even.

MobileState gains a `weights: [f32;3]` (normalized on use); config_rects is
weight-aware; edge drags keep animating toward the even-split target.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 01:18:13 -04:00
Skyler Lehmkuhl 0e3c437d50 Round the top corners of stack pane headers
Each header now has rounded top corners (square at the bottom where it meets
the pane content) so it reads as a tab atop the pane.
2026-06-30 01:02:36 -04:00
Skyler Lehmkuhl 76e7963f03 Add Lucide icon font for the mobile UI
Bundle Lucide (ISC license) at assets/fonts/lucide.ttf and register it as the
egui font family "lucide" via mobile/icons.rs::install (called in EditorApp::new).
Icons are drawn as text with icons::font(size) + PUA codepoint constants.

Switch the stack headers (grip, maximize/minimize, node⇄instrument), the footer
chevron, and the transport play/pause to Lucide glyphs instead of relying on
egui's limited built-in emoji-icon-font.
2026-06-30 01:02:03 -04:00
Skyler Lehmkuhl 597697d0a6 Taller stack headers, fullscreen toggle, icon-font glyphs
- Double header height (52px) so the drag targets are easy to grab; footer
  stays compact (28px).
- Add a fullscreen button on the right of each header that collapses the
  window to that single pane; dragging the sole pane's header down or the
  footer up splits it with the adjacent pane (count can now be 1). The button
  toggles back to a 2-pane split.
- Use egui's bundled emoji-icon-font glyphs (⛶ fullscreen / ▣ restore) instead
  of hand-drawn primitives.
- Cap the drag-to-commit distance (TRIGGER_MAX) so transitions don't require
  dragging half the screen.
2026-06-30 00:33:47 -04:00
Skyler Lehmkuhl 0c59ed8b4b Fix stack overflow at list ends; full-height drag headers
- Fix panic "attempt to subtract with overflow" when sliding to the end:
  the R-ops used then_some(), which eagerly evaluates top-1 even when the
  guard is false. Switch to lazy .then(|| ...).
- Replace the thin divider/edge grab bars with full-width header bars: each
  band has a labeled header (top of band) that is its drag handle, plus a
  reserved bottom footer for the BottomEdge "pull up for more" handle. Band 0's
  header = TopEdge, band i's header = the divider above it, footer = BottomEdge.
  The Node/Instrument ⇄ toggle lives in that band's header.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 00:13:08 -04:00
Skyler Lehmkuhl 79f063d00c Replace mobile tabbed shell with vertical sliding-window stack
Per design feedback, drop the top-tabs + single-ribbon model. The mobile UI
is now one vertical stack of all panes in a fixed order (Outliner, Asset
Library, Stage, Timeline, Piano Roll, Virtual Piano, Node/Instrument, Script
editor) with a window of 2-3 consecutive panes visible at a time.

Dragging the dividers between panes and the top/bottom screen edges grows,
shrinks, or slides the window via a small state machine (R1-R6 in stack.rs),
with continuous interpolation during the drag and snap-on-release. The
Node/Instrument band toggles between the node editor and the preset browser.
The transport stays pinned as the bottom floor.

Each visible band reuses PaneInstance::render_content full-bleed (surface.rs).
Removes topbar.rs and ribbon.rs; rewrites mod.rs state (window_top,
window_count, show_instruments, drag); adds stack.rs.
2026-06-30 00:12:57 -04:00
Skyler Lehmkuhl 5ee2df5db7 Add mobile UI shell scaffold behind LB_MOBILE_UI
New src/mobile/ module renders a phone-style shell: top surface tabs
(Stage/Time/Nodes/Mixer/Tree), a single full-bleed hero pane reusing the
existing PaneInstance renderers, a resizable timeline ribbon (peek/half/full
snap tiers riding above the floor), and a fixed transport bar wired to the
audio controller (play/pause, timecode, project scrub).

Gated entirely on the LB_MOBILE_UI env var: when set, main() opens a
phone-aspect window and update() routes the central panel through
render_mobile_shell instead of render_layout_node, sharing the same
build_frame context and post-render drain. Desktop is unchanged when unset.

Tabs mirror the pane list; per the wireframe the Toolbar and Infopanel do
not become tabs (they become the omnibutton and inspector in later phases),
and the Nodes surface is a placeholder pending the focus/patch rework.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 22:40:54 -04:00