* Silence a few clippy warnings
* Use named threads
* Remove some deprecated functions
* Document Context and Ui fully
* Use `parking_lot::Mutex` in `eframe`
* Expand clippy.toml files
* build fix
* Get a reference to `IntegrationInfo`
* Add doc comment
* Change `info` to return a reference
* Clone integration info
* Remove `&`
* Clone integration info in another place
* Fix the app only taking up half the screen size on iPad
* Fix request_repaint not working on iOS
* Always use run_and_exit on iOS since run_and_return is not supported by winit on iOS right now.
* Fix typo
* Fix eframe glow on ios
* Handle more cases
We had a bunch of `cfg!(windows)` and `cfg!(macos)` which should
have been `cfg!(target_os = "windows")`.
I wonder what the effects of this PR will be fore Windows 😬
A window may not always be available and may have already been closed by the time an eframe app is closing. An example of this is Android, where the main activity window may have been stopped or discarded because the app is no longer in the foreground, and then the user decides to close your app without resuming it using the multitasking view.
In this case, skip the window persistence step if it does not exist anymore by the time we are saving the persistence data. Currently eframe will panic with `winit window doesn't exist` instead.
* Expose raw window and display handles in eframe
* Ensure that no one implements `Clone` in the future
* Cleanup
---------
Co-authored-by: Matti Virkkunen <mvirkkunen@gmail.com>
The approach of #1889 may remove observers in a view
twice, which produces the Obj-C Exception:
Cannot remove an observer <...> for the key path
"nextResponder" from <WinitView ...> because
it is not registered as an observer.
The above message can only be seen when attaching the
application to debugger. Users normally see:
[1] *** trace trap cargo run
This commit fixes it by only running `event_loop.run_return()`
twice on Windows. Besides:
* We have set `ControlFlow::Exit` on `Event::LoopDestroyed`,
`EventResult::Exit` and on error; therefore, it is safe
to not calling `set_exit()`.
* This commit also fix the persistence function in macOS.
It can't store the content in Memory due to this exception.
Fixed: #2768 (eframe: "App quit unexpectedly" on macOS)
Signed-off-by: pan93412 <pan93412@gmail.com>
* Add an optional app_id field to eframe's NativeOptions (#1600).
This is used in the window builder to set the application ID, which is e.g. important for a proper configuration in `.desktop` files under Wayland.
When no application ID is explicitly set, it defaults to the title of the window.
* Only enable NativeOptions::app_id under Linux.
The wayland feature is not sufficent as constraint and it won't compile e.g. under Windows.
While Wayland could also be used on other Unix-Systems like FreeBSD, this would probably need some specific testing. Winit uses the following definition as "wayland_platform" and on which the required packages are available:
> wayland_platform: { all(feature = "wayland", free_unix, not(wasm), not(redox)) },
* Do not use title as default application ID under Wayland.
The title might be used to also communicate state (opened file, ...) to the user and this might have unforeseen consequences for the application ID. It seems to be better to use the old behavior of not setting an application ID in this case. Also add an example on how to set the application ID in the documentation.
* Avoid as_deref(), which was a left-over of a previous version
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Add Pointer::is_decidedly_dragging and could_any_button_be_click
This allows users to distinguish between click and drags
while they are not yet done.
* Fix warning in eframe
* fix typo
* eframe: Set app icon on Mac and Windows
Also: correctly set window title on Mac when launching from
another process, e.g. python.
Co-authored-by: Wumpf <andreas@rerun.io>
* lint fixes
* Fix web build
* fix typo
* Try fix windows build
---------
Co-authored-by: Wumpf <andreas@rerun.io>
* Refactor repaint logic
* request_repaint_after also fires the request_repaint callback
* Bug fixes
* Add test to egui_demo_app
* build_demo_web: build debug unless --release is specified
* Fix the web backend too
* Run special clippy for wasm, forbidding some types/methods
* Remove wasm_bindgen_check.sh
* Fix typos
* Revert "Remove wasm_bindgen_check.sh"
This reverts commit 92dde253446a6930f34f2fcf67f76bc11669ec3b.
* Only run cranky/clippy once
* add method for requesting attention to the main window
* use another enum member for user attention type instead of nested `Option`s
(also, document the enum members now that they don't mirror `winit`)
* update the docstring
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* add an example app for testing window attention requests
* Apply suggestions from code review
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* remove `chrono` dependency and improve the attention example's readability
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Remove dark-light dependency
Since https://github.com/emilk/egui/pull/2750 we now get what we need
straight from `winit`.
* fix warning
* Docstring formatting
* fix typo in check.sh
* Replace tracing crate with log
It's just so much simpler to use
* Add `bacon wasm` job
* eframe: add a WebLogger for piping log events to the web console
`EventResult::Exit` is hit before `Event::LoopDestroyed` is, and due to
possibly some order of operations or drops the window is never destroyed
on Linux. Adding a call to `winit_app.save_and_destroy();` where
`EventResult::Exit` is checked solves this.
Closes#2892
Signed-off-by: Luke D. Jones <luke@ljones.dev>
* Add ability to read the native window's focus state
* Add `eframe::Frame::focus()` for requesting the native window's focus
* rename the output field `active` → `focused` for consistency
* React to ThemeChanged event from winit
* React to theme change using media query change event in WASM
* Share conversion from bool -> Theme
* Suppress too_many_arguments warning
* Document limitations of automatically following the dark vs light mode preference
* Simplify expression
* Conditionally compile code to prevent unused item warnings
* Remove needless borrow
* Remove another needless borrow
* Make associated functions to standalone
* Request repaint after theme has changed
* Only install event listener when `follow_system_theme` is enabled
* Remove dark-light feature gate
* Detect system theme using winit
* Update documentation
* Fix typos
* fix warning about unused argument
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* use glutin-winit for glow context creation
* added some tracing for easier debugging of glutin problems
* fmt
* add more debug logs
* more tracing
* fallback egl instead of prefer egl
* update pure glow example to use glutin_winit
* add more logging. ignore vsync option if not supported
* cranky lint
* add some logging for easier debugging
* drop window after glutin surface
* small changes based on pr review
* build fix
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Support for transparent backbuffer in wgpu winit binding
Choose best fitting composite alpha mode on the fly.
* Compilation fix
* Add line to eframe CHANGELOG
* Attempt to mollify CI: try different way to install apt packages
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Attempt to fix monitor clamping on Windows so window positions can be restored between sessions.
* Missed a change.
* Renamed variables, reorganized some lines of code, and added some more comments.
* Cargo fmt run
* Updated CHANGELOG.md to briefly describe my change
* Updated CHANGELOG.md to briefly describe my change
* Applied suggested fixes from emilk
Discovered an issue where putting the monitor off a non-primary monitor to the left causes the position to be off the monitor x and y range, clamping to the primary instead of the non-primary.
* Fix for matching negative restored window positions. Should clamp if any part of the window had been visible on a remaining monitor.
* Apparently compiler attributes on statements have been marked unstable.
Rather than just wrap in blocks, I kind of prefer the more explicit if cfg! call for line 114.
CHANGELOG.md - correct a missing paren I noticed
* I was being silly, I don't need to clone inner_size_points on line 112
* Cargo fmt run
* Update crates/egui-winit/CHANGELOG.md
emilk suggested changelog formatting
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Update window_settings.rs
Satisfy CI Error
* clippy
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Update to winit 0.28
Mac trackpads pinch gestures will now generate `egui::Event::Zoom`
* Update accesskit_winit
* Try to get Android CI green
* Fix wayland compilation
* Add comment about android-activity
* Update changelogs
* Fix call to register_xlib_error_hook
* eframe::run_native: return errors instead of crashing
* Detect and handle glutin errors
* egui_demo_app: silence wgpu log spam
* Add trace logs for why eframe is shutting down
* Fix: only save App state once on Mac
* Handle Winit failure
* Log where we load app state from
* Don't panic on zero-sized window
* Clamp loaded window size to not be too tiny to see
* Simplify code: more shared code in window_builder
* Improve code readability
* Fix wasm32 build
* fix android
* Update changelog
* working. but x11 blurry
* fixed x11 blurry. was just accidentally using multisampling even when user didnt request it
* allow dbg macro temporarily
* add windows WGL fallback support when EGL fails
* fmt
* glutin features explicitly added
* extract glutin context creation into a fn
* fix warnings
* squash before rebase
* Update AccessKit, introducing support for editable spinners on Windows and an important fix for navigation order on macOS
* Restore support for increment and decrement actions in DragValue
* Avoid VoiceOver race condition bug
* fix clippy lint
* Tell AccessKit that the default action for a text edit (equivalent to a click) is to set the focus. This matters to some platform adapters.
* Refactor InputState functions for AccessKit actions
* Support the AccessKit SetValue for DragValue; this is the only way for a Windows AT to programmatically adjust the value
* Same for Slider
* Properly associate the slider label with both the slider and the drag value
* Lazily activate egui's AccessKit support
* fix clippy lint
* Update AccessKit
* More documentation, particularly around lazy activation
* Tweak one of the doc comments
* See if I can get AccessKit exempted from the 'missing backticks' lint
* Make PlatformOutput::accesskit_update an Option
* Refactor lazy activation
* Refactor node mutation (again)
* Eliminate the need for an explicit is_accesskit_active method, at least for now
* Fix doc comment
* More refactoring of tree construction; don't depend on Arc::get_mut
* Override a clippy lint; I seem to have no other choice
* Final planned refactor: a more flexible approach to hierarchy
* Last AccessKit update for this PR; includes an important macOS DPI fix
* Move and document the optional accesskit dependency
* Fix comment typo
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* reformat
* More elegant code for conditionally creating a node
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Set step to 1.0 for all integer sliders
* Add doc example for Response::labelled_by
* Clarify a TODO comment I left for myself
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Don't show window until after initialization
Shortens #1802, but does not completely solve it
* format code
* Present first frame immediately before showing window
This resolves the white flash almost completely, but is a hack. Window
visibility should be derived from the AppOutput, and the first frame
should not be painted before the event loop has processed initial
events.
Working on a better implementation.
* Integrate window showing with AppOutput
This allows an app to keep the window hidden (never shown) by calling
Frame.set_visible(false) on the first update. This includes a slightly
less nasty hack than the last commit did.
Also fixes an accidental cross-contamination of pull requests.
* fmt
* add comments
* add comments
* add comments
* add comments
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* eframe: Repaint immediately on RepaintAsap, fixes#903
This completely eliminates the white flickering seen on Windows when
rapidly resizing a window on the glow backend. The reason that happens
is because DWM only waits for the resize event to be delivered before
displaying the window at its new size. You must repaint synchronously
inside that iteration of the event loop or else you get flickering.
* Differentiate between RepaintAsap and RepaintNext
RepaintNext looks like it is indeed needed in at least one case instead
of RepaintAsap.
* Use RepaintNext in more situations
Starting to understand why this was the behavior. It looks like only a
few special cases should be given RepaintAsap, such as the window being
resized. All other cases should be RepaintNext, as it can wait.
Using RepaintAsap in all situations will cause things like lag when
changing a slider by keyboard with a high key repeat rate.
* Add explanatory comments
I am a total hypocrite for forgetting to add these.
* Rename RepaintAsap to RepaintNow
There is no notion of "possibility" here like there is when waiting for
RedrawEventsCleared. RepaintNow causes an immediate repaint no matter
what.
* Fix RepaintNow comment
"Delays" is ambiguous.
* introduce new wgpu configuration option to allow configuring wgpu renderer
* use new options with wgpu web painter
* use on_surface_error callback
* changelog update
* cleanup
* changelog and comment fixes
* Bug fix: reset repaint countdown when we pass it
* eframe: debug-print what winit event caused a repaint
* egui-winit: don't repaint when only moving window
* fix docstring
* eframe: allow hooking into EventLoop building
This enables native applications to add an `event_loop_builder` callback
to the `NativeOptions` struct that lets them modify the Winit
`EventLoopBuilder` before the final `EventLoop` is built and run.
This makes it practical for applications to change platform
specific config options that Egui doesn't need to be directly aware of.
For example the `android-activity` glue crate that supports writing
Android applications in Rust requires that the Winit event loop be
passed a reference to the `AndroidApp` that is given to the
`android_main` entrypoint for the application.
Since the `AndroidApp` itself is abstracted by Winit then there's no
real need for Egui/EFrame to have a dependency on the `android-activity`
crate just for the sake of associating this state with the event loop.
Addresses: #1951
* eframe: defer graphics state initialization until app Resumed
Conceptually the Winit `Resumed` event signifies that the application is
ready to run and render and since
https://github.com/rust-windowing/winit/pull/2331 all platforms now
consistently emit a Resumed event that can be used to initialize
graphics state for an application.
On Android in particular it's important to wait until the application
has Resumed before initializing graphics state since it won't have an
associated SurfaceView while paused.
Without this change then Android applications are likely to just show
a black screen.
This updates the Wgpu+Winit and Glow+Winit integration for eframe but
it's worth noting that the Glow integration is still not able to fully
support suspend and resume on Android due to limitations with Glutin's
API that mean we can't destroy and create a Window without also
destroying the GL context, and therefore (practically) the entire
application.
There is a plan (and progress on) to improve the Glutin API here:
https://github.com/rust-windowing/glutin/pull/1435 and with that change
it should be an incremental change to enable Android suspend/resume
support with Glow later.
In the mean time the Glow changes keep the implementation consistent
with the wgpu integration and it should now at least be possible to
start an Android application - even though it won't be able to suspend
correctly.
Fixes#1951
Since https://github.com/emilk/egui/pull/1919 we can continue
the application after closing the native window. It therefore makes
more sense to call `frame.close()` to close the native window,
instead of `frame.quit()`.