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* Closes <https://github.com/emilk/egui/issues/4776>
* [x] I have followed the instructions in the PR template
I've been meaning to look into this for a while but finally bit the
bullet this week. Contrary to what I initially thought, the problem of
blurry lines is unrelated to feathering because it also happens with
feathering disabled.
The root cause is that lines tend to land on pixel boundaries, and
because of that, frequently used strokes (e.g. 1pt), end up partially
covering pixels. This is especially noticeable on 1ppp displays.
There were a couple of things to fix, namely: individual lines like
separators and indents but also shape strokes (e.g. Frame).
Lines were easy, I just made sure we round them to the nearest pixel
_center_, instead of the nearest pixel boundary.
Strokes were a little more complicated. To illustrate why, here’s an
example: if we're rendering a 5x5 rect (black fill, red stroke), we
would expect to see something like this:

The fill and the stroke to cover entire pixels. Instead, egui was
painting the stroke partially inside and partially outside, centered
around the shape’s path (blue line):

Both methods are valid for different use-cases but the first one is what
we’d typically want for UIs to feel crisp and pixel perfect. It's also
how CSS borders work (related to #4019 and #3284).
Luckily, we can use the normal computed for each `PathPoint` to adjust
the location of the stroke to be outside, inside, or in the middle.
These also are the 3 types of strokes available in tools like Photoshop.
This PR introduces an enum `StrokeKind` which determines if a
`PathStroke` should be tessellated outside, inside, or _on_ the path
itself. Where "outside" is defined by the directions normals point to.
Tessellator will now use `StrokeKind::Outside` for closed shapes like
rect, ellipse, etc. And `StrokeKind::Middle` for the rest since there's
no meaningful "outside" concept for open paths. This PR doesn't expose
`StrokeKind` to user-land, but we can implement that later so that users
can render shapes and decide where to place the stroke.
### Strokes test
(blue lines represent the size of the rect being rendered)
`Stroke::Middle` (current behavior, 1px and 3px are blurry)

`Stroke::Outside` (proposed default behavior for closed paths)

`Stroke::Inside` (for completeness but unused at the moment)

### Demo App
The best way to review this PR is to run the demo on a 1ppp display,
especially to test hover effects. Everything should look crisper. Also
run it in a higher dpi screen to test that nothing broke 🙏.
Before:

After (notice the sharper lines):

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I removed (I hope so) all wildcard imports I found.
For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s
* [x] I have followed the instructions in the PR template
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* Closes <https://github.com/emilk/egui/issues/3482>
* [x] I have followed the instructions in the PR template
Regarding the statement in #3482,
https://docs.rs/egui/latest/egui/layers/struct.GraphicLayers.html#method.drain
accepts a HashMap, but not sure if that is enough to keep the re-export.
This allows license checking tools to omit the OFL and UFL licenses when
`default_fonts` are turned off.
There was some discussion of versioning on the original issue; I have
chosen to label this version as `0.28.1` to match the other crates.
Happy to adjust the version as needed.
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* Closes <https://github.com/emilk/egui/issues/2321>
* [X] I have followed the instructions in the PR template
---------
Co-authored-by: Alex Pinkus <pinkus@amazon.com>
Previously, many labels had non-integer widths. This lead to rounding
errors.
This was most notable for the new `Area` sizing code:
We would run the initial sizing pass, to measure the size of e.g. a
tooltip.
Say the tooltip contains text that was 100.123 ui points wide. With a
16pt border, that becomes 116.123, which is stored in the `Area` state
as the width. The next frame, we use that stored size as the wrapping
width. With perfect precision, we would then tell the label to wrap to
100.123 pts, which the text would _just_ fit in. However, due to
rounding errors we might end up asking it to wrap to 100.12**2** pts,
meaning the last word would now wrap and end up on the next line.
By rounding label sizes to perfect integers, we avoid such rounding
errors, and most ui elements will now end up on perfect integer point
coordinates (and `f32` can precisely express and do arithmetic on all
integers < 2^24).
Visually this has very little impact. Some labels move by a pixel here
and there, mostly for the better.
* Closes#4473
This PR introduce `Style::wrap_mode`, which adds support for text
truncation in addition to text wrapping. This PR also update some width
calculation of the ComboBox.
#### Core
- Add `egui::TextWrapMode` (pure enum with `Extend`, `Wrap`, `Truncate`)
- Add `Style::wrap_mode: Option<tTextWrapMode>`
- **DEPRECATED**: `Style::wrap`, use `Style::wrap_mode` instead.
- Add `Ui::wrap_mode()` to return the wrap mode to use in the current
ui. If specified in `Style`, return it. Otherwise, return
`TextWrapMode::Wrap` for vertical layout and wrapping horizontal layout,
and `TextWrapMode::Extend` otherwise.
- **DEPRECATED**: `Ui::wrap_text()`, use `Ui::wrap_mode` instead.
#### Widget
- Update the width calculation of the `ComboBox` button (_not_ its popup
menu).
- Now, `ComboBox::width()` (defaulting to `Spacing::combo_width`) is
always considered a minimum width and will extend the `Ui`, regardless
of the selected text width and wrap mode.
- Introduce `ComboBox::wrap_mode`, which overrides `Ui::wrap_mode` for
the selected text layout.
- Note: since `ComboBox` uses `ui.horizontal` internally, the default
wrap mode is always `TextWrapMode::Extend`, regardless of the caller's
`Ui`'s layout.
- The `ComboBox` button no longer extend to `ui.available_width()` with
wrapping is enabled.
- **BREAKING**: `ComboBox::wrap()` no longer has a `bool` argument and
is now a short-hand for `ComboBox::wrap_mode(TextWrapMode::Wrap)`.
- Added `ComboBox::truncate()` as short-hand for
`ComboBox::wrap_mode(TextWrapMode::Truncate)`.
- Update `Label`
- Add `Label::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Label::wrap()` no longer has a `bool` argument and is
now a short-hand for `Label::wrap_mode(TextWrapMode::Wrap)`.
- **BREAKING**: `Label::truncate()` no longer has a `bool` argument and
is now a short-hand for `Label::wrap_mode(TextWrapMode::Truncate)`.
- Update `Button`
- Add `Button::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Button::wrap()` no longer has a `bool` argument and is
now a short-hand for `Button::wrap_mode(TextWrapMode::Wrap)`.
- Added `Button::truncate()` as short-hand for
`Button::wrap_mode(TextWrapMode::Truncate)`.
#### Low-level
- **BREAKING**: `WidgetText::into_galley()` now takes an
`Option<TextWrapMode>` instead of a `Option<bool>` argument.
- **BREAKING**: `WidgetText::into_galley_impl(()` now takes a
`TextWrapping` argument instead of `wrap: bool` and `availalbe_width:
f32` arguments.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
I wanted to implement a font picker that loads all system fonts but ran
into panics due to missing glyphs. Falling back to an empty glyph when
none of the fallback glyphs are available avoids the panic.
`parking_lot`'s `RwLock` allows this, so probably `epaint`'s `RwLock`
should too.
Although I'm not sure how much it's intended for users, rather than just
internal use by `egui`.
Removes `egui_assert` etc and replaces it with normal `debug_assert`
calls.
Previously you could opt-in to more runtime checks using feature flags.
Now these extra runtime checks are always enabled for debug builds.
You are most likely to encounter them if you use negative sizes or NaNs
or other similar bugs.
These usually indicate bugs in user space.
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remove repetitive words
Signed-off-by: hardlydearly <799511800@qq.com>
Motivation: I want to replace `cargo-cranky` with workspace lints, first
available in Rust 1.74.
However, `cargo doc` would hange on `wgpu` and `wgpu-core` on 1.74 and
1.75… so now we're on 1.76.
I think this is fine - when 1.78 is released next week we're still two
versions behind the bleeding edge.
…and the branch name is just wrong 🤦
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I had to make a couple types not Copy because closures, but it should'nt
be a massive deal.
I tried my best to make the API change as non breaking as possible.
Anywhere a PathStroke is used, you can just use a normal Stroke instead.
As mentioned above, the bezier paths couldn't be copy anymore, but IMO
that's a minor caveat.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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While breaking a paragraph, it was possible to lose line break
candidates that could've been used on the next line, causing egui to
unnecessarily overrun `wrap.max_width`.
This PR fixes it so that we don't forget about those candidates.
Before:
Note that the window can't resize to the requested width because the
text is not wrapping.
https://github.com/emilk/egui/assets/1410520/6430a334-2995-4b40-bc34-8f01923f9f95
After:
https://github.com/emilk/egui/assets/1410520/225fa4cd-cbbb-4a7e-9580-7f1814c05ee7
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This is mostly a refactor, but has some performance benefits:
* We (re)use the same tessellator as for everything else, leading to
less allocations
* We cull shapes before rendering them
Adding `RectShape::blur_width` means it can also be used for other
effects, such as glow.
* Closes https://github.com/emilk/egui/issues/4238
The comment in the code explains it well, but the short of it is this:
we can't handle a shadow blur width larger than the shadow rectangle, so
we need to clamp the blur. This means smaller things will cast shadows
with a smaller blur width, but that's better than having visual
glitches.
When scaling an `egui::Shape` of variant `Rect` using the new
`transform` function, corner rounding isn't taken into account.
The fix is to multiply the rounding by the scaling factor.
* Closes <https://github.com/emilk/egui/issues/4152>
The `Shape::translate` method has been replaced with `Shape::transform`,
which introduces breaking changes that could negatively impact existing
users.
This patch adds a `Shape::translate` wrapper to prevent these breaking
changes.
I often write constants at the top of my widget files, as a "config". I
kept writing stuff like that :
```rust
const DEFAULT_INNER_MARGIN: Margin = Margin { left: 17., right: 17., top: 7., bottom: 7. };
```
So I prefixed constructors for `Margin`, `Rounding` and `Shadow` const.
No code was changed.
I also added a `Shadow::new()` for similar reasons.
Add an alternative method for creating a [`ColorImage`] that accepts
`Iterator` as the argument. It can be useful when `&[u8]` is not
available but the iterator is.
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---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
⚠️ Removes `Context::translate_layer`, replacing it with a sticky
`set_transform_layer`
Adds the capability to scale layers.
Allows interaction with scaled and transformed widgets inside
transformed layers.
I've also added a demo of how to have zooming and panning in a window
(see the video below).
This probably closes#1811. Having a panning and zooming container would
just be creating a new
`Area` with a new id, and applying zooming and panning with
`ctx.transform_layer`.
I've run the github workflow scripts in my repository, so hopefully the
formatting and `cargo cranky` is satisfied.
I'm not sure if all call sites where transforms would be relevant have
been handled. This might also be missing are transforming clipping
rects, but I'm not sure where / how to accomplish that. In the demo, the
clipping rect is transformed to match, which seems to work.
https://github.com/emilk/egui/assets/70821802/77e7e743-cdfe-402f-86e3-7744b3ee7b0f
---------
Co-authored-by: tweoss <fchua@puffer5.stanford.edu>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Exposes support in both glow and wgpu for texture wrap modes
This would be breaking for manual creations of TextureOptions but would
work with the current TextureOptions::NEAREST and LINEAR without change,
keeping those clamp to edge
I wasn't sure how best to expose the options to the user and added
consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT
NEAREST_MIRRORED_REPEAT
This does not include wrap mode clamp to border as it worked fine with
glow but with wgpu it panics due to Features
Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on
the device, and I thought it was probably best not to try to enable that
feature, but happy to include that functionality also if that is okay to
be toggled

---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Part of https://github.com/emilk/egui/issues/1485
This adds a `rayon` feature to `epaint` and `egui` to parallelize
tessellation of large shapes, such as high-resolution plot lines.
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This PR simply allows you to override the opacity of a Galley when you
draw it on screen. Last year I opened #3548 and some changes were
requested to the PR, but unfortunately school got really busy and I
wasn't able to apply them. This PR supersedes #3548 and applys the
changes requested in that PR
Closes#3548
* Closes https://github.com/emilk/egui/issues/3816

Turn off with `style.interaction.multi_widget_text_select`.
There is an API for this in `LabelSelectionState`, but it's pretty
bare-bones.
This became really hairy implementation-wise, but it works decently
well.
# Limitations
* Drag-select to scroll doesn't work
* A selection disappears if you scroll past one of its end-points
* Only the text of labels and links are selectable
## TODO
* [x] An option to turn it off
* [x] An API for querying about the selected text, and to deselect it.
* [x] Scrolling past selection behaves weird
* [x] Shift-click to select a range
* Closes https://github.com/emilk/egui/issues/3804
Add ability to select the text in labels with mouse-drag, double-click,
and keyboard (once clicked).
Hit Cmd+C to copy the text. If everything of a label with elided text is
selected, the copy command will copy the full non-elided text. IME and
accesskit _should_ work, but is untested.
You can control wether or not text in labels is selected globally in
`style.interaction.selectable_labels` or on a per-label basis in
`Label::selectable`. The default is ON.
This also cleans up the `TextEdit` code somewhat, fixing a couple
smaller bugs along the way.
This does _not_ implement selecting text across multiple widgets. Text
selection is only supported within a single `Label`, `TextEdit`, `Link`
or `Hyperlink`.

## TODO
* [x] Test
Apparently the font implementation uses a distance check to decide if
the font(or whatever) need recalculations, after dpi changed:
8d4de866d4/crates/epaint/src/text/fonts.rs (L381-L382)
This leads to warnings when the pixel_per_point diff is very low and
spams the log. (<- this happens for me if i resize my window on kwin,
e.g. maximize it)
(I don't want to debate if the float difference generally makes sense,
so if you want to rework that instead just close this pr)
The ignored characters are used in some custom fonts.
for example: the \u{F0FF} is used as `cleaning_services` in
MaterialIcons-Regular.ttf
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Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>