In `0.22.0`, `eframe::start_web` has been replaced with `eframe::WebRunner`, which also installs a nice panic hook (no need for `console_error_panic_hook`).
A window may not always be available and may have already been closed by the time an eframe app is closing. An example of this is Android, where the main activity window may have been stopped or discarded because the app is no longer in the foreground, and then the user decides to close your app without resuming it using the multitasking view.
In this case, skip the window persistence step if it does not exist anymore by the time we are saving the persistence data. Currently eframe will panic with `winit window doesn't exist` instead.
* Triage for GL backend
* And cargo-fmt
* Changelog update with PR and issue
* Update crates/eframe/src/epi/mod.rs
Co-authored-by: Andreas Reich <r_andreas2@web.de>
* Update crates/egui-wgpu/src/winit.rs
Co-authored-by: Andreas Reich <r_andreas2@web.de>
* Add "supports_screenshot" to surface state
* Cranky fix
* fmt
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
* Expose raw window and display handles in eframe
* Ensure that no one implements `Clone` in the future
* Cleanup
---------
Co-authored-by: Matti Virkkunen <mvirkkunen@gmail.com>
The approach of #1889 may remove observers in a view
twice, which produces the Obj-C Exception:
Cannot remove an observer <...> for the key path
"nextResponder" from <WinitView ...> because
it is not registered as an observer.
The above message can only be seen when attaching the
application to debugger. Users normally see:
[1] *** trace trap cargo run
This commit fixes it by only running `event_loop.run_return()`
twice on Windows. Besides:
* We have set `ControlFlow::Exit` on `Event::LoopDestroyed`,
`EventResult::Exit` and on error; therefore, it is safe
to not calling `set_exit()`.
* This commit also fix the persistence function in macOS.
It can't store the content in Memory due to this exception.
Fixed: #2768 (eframe: "App quit unexpectedly" on macOS)
Signed-off-by: pan93412 <pan93412@gmail.com>
* Add an optional app_id field to eframe's NativeOptions (#1600).
This is used in the window builder to set the application ID, which is e.g. important for a proper configuration in `.desktop` files under Wayland.
When no application ID is explicitly set, it defaults to the title of the window.
* Only enable NativeOptions::app_id under Linux.
The wayland feature is not sufficent as constraint and it won't compile e.g. under Windows.
While Wayland could also be used on other Unix-Systems like FreeBSD, this would probably need some specific testing. Winit uses the following definition as "wayland_platform" and on which the required packages are available:
> wayland_platform: { all(feature = "wayland", free_unix, not(wasm), not(redox)) },
* Do not use title as default application ID under Wayland.
The title might be used to also communicate state (opened file, ...) to the user and this might have unforeseen consequences for the application ID. It seems to be better to use the old behavior of not setting an application ID in this case. Also add an example on how to set the application ID in the documentation.
* Avoid as_deref(), which was a left-over of a previous version
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Detect panics during initialization and show them to the user
* PanicHandler now also logs the panics
* Add example of how to call into your app from JS
* Refactor: break out AppRunner and AppRunnerRef to own files
* Hide AppRunner
* Simplify user code
* AppRunnerRef -> WebRunner
* Better docs
* Don't paint until first animation frame
* Update multiple_apps.html
* Update web demo
* Cleanup and fixes
* left-align panic message in html
* Add Pointer::is_decidedly_dragging and could_any_button_be_click
This allows users to distinguish between click and drags
while they are not yet done.
* Fix warning in eframe
* fix typo
* Log warning instead of error when failing to decode RON in storage
* New web demo
* Clean up some warn/error logging
* Avoid deadlock that could happen on crash
* Log errors using console.warn, because console.error can cause crashes
* Use patched version of wasm-bindgen-cli, allowing >2GB memory
* New web demo
* Make wgpu webgl/gles opt-in (but still work out of the box via feature flag), workaround canvas creation issue
* missing allow unsafe code annotations
* add breaking change not to eframe release notes
* Add --webgpu flag to build_demo_web.sh
* Improve CHANGELOG docs
* Clean up, and prepare for having to wasm:s
* put canvas without workaround under `if false`
* fix spelling
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Refactor: remove extra store of events
* Remove unnecessary extra function
* Refactor: simplify event registering
* Store panic summary
* egui_demo_app: move web-part to own module
* index.html: await
* Properly unsubscribe from events on panic
* Better error handling
* Demo app html: hide the wasm canvas and show an error message on panic
* egui_demo_app: add panic button to test panic response on web
* fix typo
* Use a constructor to create WebHandle
* Refactor: less use of locks in the interfaces
* More consistent naming
* eframe: Set app icon on Mac and Windows
Also: correctly set window title on Mac when launching from
another process, e.g. python.
Co-authored-by: Wumpf <andreas@rerun.io>
* lint fixes
* Fix web build
* fix typo
* Try fix windows build
---------
Co-authored-by: Wumpf <andreas@rerun.io>
* Refactor repaint logic
* request_repaint_after also fires the request_repaint callback
* Bug fixes
* Add test to egui_demo_app
* build_demo_web: build debug unless --release is specified
* Fix the web backend too
* Run special clippy for wasm, forbidding some types/methods
* Remove wasm_bindgen_check.sh
* Fix typos
* Revert "Remove wasm_bindgen_check.sh"
This reverts commit 92dde253446a6930f34f2fcf67f76bc11669ec3b.
* Only run cranky/clippy once
* add method for requesting attention to the main window
* use another enum member for user attention type instead of nested `Option`s
(also, document the enum members now that they don't mirror `winit`)
* update the docstring
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* add an example app for testing window attention requests
* Apply suggestions from code review
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* remove `chrono` dependency and improve the attention example's readability
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
It is very easy for keys to become stuck when we alt-tab,
or a save-dialog opens by Ctrl+S, etc.
Therefore we new clear all the modifiers and down keys to avoid that.
* Remove dark-light dependency
Since https://github.com/emilk/egui/pull/2750 we now get what we need
straight from `winit`.
* fix warning
* Docstring formatting
* fix typo in check.sh
* Replace tracing crate with log
It's just so much simpler to use
* Add `bacon wasm` job
* eframe: add a WebLogger for piping log events to the web console
* Add raw mouse wheel event
The event is sent as it comes from the backend, so it will follow
different conventions depending on the target, and it is up to the user
code to deal with that. The goal is to allow advanced users to implement
alternative UI controls, e.g., using Ctrl to scroll the plot
horizontally instead of zooming, or use Shift to scroll faster instead
of changing direction.
* Change Pixel to Point for consistency
Apply suggestions from code review by emilk
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Inline mouse wheel raw event closure
It was meant only to be able to use the same variable names without
shadowing the rest of the code, but a simple block accomplishes the same
thing.
* Use wildcard on wheel event match
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Flip mouse wheel delta sign on web to match native
* Use wheel event data to generate scroll event
To avoid doing the same match and sign conversion twice.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Instead of depending on android-activity directly, this exposes the
android-native-activity and android-game-activity features from Winit.
This ensures that applications can choose what android-backend they use
while also relying on Winit to decide what version of android-activity to
use - without increasing the risk of a version conflict by having a direct
dependency.
_(NB: Egui doesn't currently use the android-activity API itself)_
Since android-activity provides the `android_main()` entry point for
Android applications it's not possible to link in multiple version of
the android-activity crate and so it's particularly important to
avoid unnecessary direct dependencies that could cause a version
conflict in the future.
To help avoid the need for applications to directly depend on
android-activity the Winit crate re-exports the android-activity API
and exposes features to configure the backend so that application crates
can instead rely on Winit to pull in a compatible version of
android-activity. (This way version bumps for android-activity only
need to be synchronized with the Winit crate).
CI now enables the `android-native-activity` feature for testing.
Fixes: #2829Fixes: #2720Closes: #2834
`EventResult::Exit` is hit before `Event::LoopDestroyed` is, and due to
possibly some order of operations or drops the window is never destroyed
on Linux. Adding a call to `winit_app.save_and_destroy();` where
`EventResult::Exit` is checked solves this.
Closes#2892
Signed-off-by: Luke D. Jones <luke@ljones.dev>
* Add ability to read the native window's focus state
* Add `eframe::Frame::focus()` for requesting the native window's focus
* rename the output field `active` → `focused` for consistency
* React to ThemeChanged event from winit
* React to theme change using media query change event in WASM
* Share conversion from bool -> Theme
* Suppress too_many_arguments warning
* Document limitations of automatically following the dark vs light mode preference
* Simplify expression
* Conditionally compile code to prevent unused item warnings
* Remove needless borrow
* Remove another needless borrow
* Make associated functions to standalone
* Request repaint after theme has changed
* Only install event listener when `follow_system_theme` is enabled
* Remove dark-light feature gate
* Detect system theme using winit
* Update documentation
* Fix typos
* fix warning about unused argument
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Check that we can compile eframe with --no-default-features
* Allow compiling eframe with `--no-default-features`
This is useful for libraries that depend on `eframe::Frame`
but don't care what renderer eframe is using.
* use glutin-winit for glow context creation
* added some tracing for easier debugging of glutin problems
* fmt
* add more debug logs
* more tracing
* fallback egl instead of prefer egl
* update pure glow example to use glutin_winit
* add more logging. ignore vsync option if not supported
* cranky lint
* add some logging for easier debugging
* drop window after glutin surface
* small changes based on pr review
* build fix
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Support for transparent backbuffer in wgpu winit binding
Choose best fitting composite alpha mode on the fly.
* Compilation fix
* Add line to eframe CHANGELOG
* Attempt to mollify CI: try different way to install apt packages
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Attempt to fix monitor clamping on Windows so window positions can be restored between sessions.
* Missed a change.
* Renamed variables, reorganized some lines of code, and added some more comments.
* Cargo fmt run
* Updated CHANGELOG.md to briefly describe my change
* Updated CHANGELOG.md to briefly describe my change
* Applied suggested fixes from emilk
Discovered an issue where putting the monitor off a non-primary monitor to the left causes the position to be off the monitor x and y range, clamping to the primary instead of the non-primary.
* Fix for matching negative restored window positions. Should clamp if any part of the window had been visible on a remaining monitor.
* Apparently compiler attributes on statements have been marked unstable.
Rather than just wrap in blocks, I kind of prefer the more explicit if cfg! call for line 114.
CHANGELOG.md - correct a missing paren I noticed
* I was being silly, I don't need to clone inner_size_points on line 112
* Cargo fmt run
* Update crates/egui-winit/CHANGELOG.md
emilk suggested changelog formatting
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Update window_settings.rs
Satisfy CI Error
* clippy
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Update to winit 0.28
Mac trackpads pinch gestures will now generate `egui::Event::Zoom`
* Update accesskit_winit
* Try to get Android CI green
* Fix wayland compilation
* Add comment about android-activity
* Update changelogs
* Fix call to register_xlib_error_hook
* Remove native screen reader support
Use the "accesskit" feature flag to `eframe` instead.
[AccessKit](https://github.com/AccessKit/accesskit) is the future.
`tts` was a mess to compile on many platforms, so I no longer want
the native `tts` dependency.
* Update tts to 0.25
* Update changelogs
* Turn on all feature flags for package.metadata.docs.rs
* remove tts from deny.toml skip-tree
* Update web build scripts
* Update deny.toml
* Deprecate egui_glium - looking for new maintainer
egui_glium was the first backend of egui, and it served us well for
a long time, but we have long since moved on to glow and wgpu.
Not egui_glium is holding back an update to latest winit.
Since development on glium has long since been discontinued I will
therefore deprecate egui_glium with this PR.
The code is still there in the repository for a while longer,
but is no longer compiled.
If there is any interest in maintaining egui_glium, then fork it and
make a PR to remove the last egui_glium from this repository.
I will give you publish rights on crates.io.
* update glutin 0.30.2 -> 0.30.3
* cargo update -p backtrace
Updating crates.io index
Updating addr2line v0.17.0 -> v0.19.0
Updating backtrace v0.3.66 -> v0.3.67
Updating gimli v0.26.2 -> v0.27.1
Removing miniz_oxide v0.5.4
Updating object v0.29.0 -> v0.30.3
* cargo deny: allow duplicates of windows-sys, wayland-sys, and nix
* cargo-deny whitelist tiny-skia
* Clear color values are not explicitely sent to the rendering backend as-is.
Previously, converting from Color32 to Rgba caused an srgb->linear conversion. This conversion is incorrect if the backbuffer doesn't perform automatic conversion from linear->srgb (lack of this conversion is generally what egui assumes!).
* fill in pr numbers in changelog
* Epi comment fix
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Color32 comment fix
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* move changelog line
* rename fix
* use backticks in doc
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Revert "fix all clippy lints and remove them from allow list in cranky (#2419)"
This reverts commit 930ef2db38.
* Explain the cranky lints better
* Add Color32::gamma_multiply
* Remove unused pub use
* Remove non-existing crate category
* Improve color test with more lines
* Improve the look of thin lines, making them look weaker
Before they looked were too strong for the thickness.
* Use asserts for shader compilations
* Update changelogs
* eframe::run_native: return errors instead of crashing
* Detect and handle glutin errors
* egui_demo_app: silence wgpu log spam
* Add trace logs for why eframe is shutting down
* Fix: only save App state once on Mac
* Handle Winit failure
* Log where we load app state from
* Don't panic on zero-sized window
* Clamp loaded window size to not be too tiny to see
* Simplify code: more shared code in window_builder
* Improve code readability
* Fix wasm32 build
* fix android
* Update changelog
* Fix docs.rs build issues for eframe, egui-winit, egui_glium, egui_glow
I hope we can get rid of the `tts` crate very soon,
now that AcessKit has landed. It is only used for web atm.
Should probably be removed from all native libraries.
* Update changelogs
* working. but x11 blurry
* fixed x11 blurry. was just accidentally using multisampling even when user didnt request it
* allow dbg macro temporarily
* add windows WGL fallback support when EGL fails
* fmt
* glutin features explicitly added
* extract glutin context creation into a fn
* fix warnings
* squash before rebase
* Update AccessKit, introducing support for editable spinners on Windows and an important fix for navigation order on macOS
* Restore support for increment and decrement actions in DragValue
* Avoid VoiceOver race condition bug
* fix clippy lint
* Tell AccessKit that the default action for a text edit (equivalent to a click) is to set the focus. This matters to some platform adapters.
* Refactor InputState functions for AccessKit actions
* Support the AccessKit SetValue for DragValue; this is the only way for a Windows AT to programmatically adjust the value
* Same for Slider
* Properly associate the slider label with both the slider and the drag value
* Lazily activate egui's AccessKit support
* fix clippy lint
* Update AccessKit
* More documentation, particularly around lazy activation
* Tweak one of the doc comments
* See if I can get AccessKit exempted from the 'missing backticks' lint
* Make PlatformOutput::accesskit_update an Option
* Refactor lazy activation
* Refactor node mutation (again)
* Eliminate the need for an explicit is_accesskit_active method, at least for now
* Fix doc comment
* More refactoring of tree construction; don't depend on Arc::get_mut
* Override a clippy lint; I seem to have no other choice
* Final planned refactor: a more flexible approach to hierarchy
* Last AccessKit update for this PR; includes an important macOS DPI fix
* Move and document the optional accesskit dependency
* Fix comment typo
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* reformat
* More elegant code for conditionally creating a node
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Set step to 1.0 for all integer sliders
* Add doc example for Response::labelled_by
* Clarify a TODO comment I left for myself
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Add depth stencil initialization to `Painter`
* Move depth stencil initialization into `resize_and_generate_depth_texture_view`, and call it in `set_window` and `on_window_resized`
* Allow for depth texture in WASM builds
* change `map` to `if let` statement
* use reference for render state
* Clean up descriptors and move texture generation to on resize events
* remove unused field from WebOptions
* Don't show window until after initialization
Shortens #1802, but does not completely solve it
* format code
* Present first frame immediately before showing window
This resolves the white flash almost completely, but is a hack. Window
visibility should be derived from the AppOutput, and the first frame
should not be painted before the event loop has processed initial
events.
Working on a better implementation.
* Integrate window showing with AppOutput
This allows an app to keep the window hidden (never shown) by calling
Frame.set_visible(false) on the first update. This includes a slightly
less nasty hack than the last commit did.
Also fixes an accidental cross-contamination of pull requests.
* fmt
* add comments
* add comments
* add comments
* add comments
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* eframe: Repaint immediately on RepaintAsap, fixes#903
This completely eliminates the white flickering seen on Windows when
rapidly resizing a window on the glow backend. The reason that happens
is because DWM only waits for the resize event to be delivered before
displaying the window at its new size. You must repaint synchronously
inside that iteration of the event loop or else you get flickering.
* Differentiate between RepaintAsap and RepaintNext
RepaintNext looks like it is indeed needed in at least one case instead
of RepaintAsap.
* Use RepaintNext in more situations
Starting to understand why this was the behavior. It looks like only a
few special cases should be given RepaintAsap, such as the window being
resized. All other cases should be RepaintNext, as it can wait.
Using RepaintAsap in all situations will cause things like lag when
changing a slider by keyboard with a high key repeat rate.
* Add explanatory comments
I am a total hypocrite for forgetting to add these.
* Rename RepaintAsap to RepaintNow
There is no notion of "possibility" here like there is when waiting for
RedrawEventsCleared. RepaintNow causes an immediate repaint no matter
what.
* Fix RepaintNow comment
"Delays" is ambiguous.
* Using tracing-subscriber in hello_world example
* Add Key::Plus/Minus/Equals
* Warn if failing to guess OS from User-Agent
* Remove jitter when using Context::set_pixels_per_point
* Demo app: zoom in/out using ⌘+ and ⌘-
* Demo app: make backend panel GUI scale slider better
* Optimize debug builds a bit
* typo
* Update changelog
* Add helper module `egui::gui_zoom` for zooming an app
* Better names, and update changelog
* Combine Plus and Equals keys
* Last fix
* Fix docs
* Use total_cmp for clamping DragValue
* Added test for clamping
* Increase MSRV in all crates
* Increased rust version for github actions and lib.rs
* Inversed ranges are now working properply with clamp_to_range
* Added more tests
* introduce new wgpu configuration option to allow configuring wgpu renderer
* use new options with wgpu web painter
* use on_surface_error callback
* changelog update
* cleanup
* changelog and comment fixes
* eframe web: Add WebInfo::user_agent
* Deprecate `Modifier::ALT_SHIFT`
* Add code for formatting Modifiers and Key
* Add type KeyboardShortcut
* Code cleanup
* Add Context::os/set_os to query/set what OS egui believes it is on
* Add Fonts::has_glyph(s)
* Add helper function for formatting keyboard shortcuts
* Faster code
* Add way to set a shortcut text on menu buttons
* Cleanup
* format_keyboard_shortcut -> format_shortcut
* Add TODO about supporting more keyboard sumbols
* Modifiers::plus
* Use the new keyboard shortcuts in emark editor demo
* Explain why ALT+SHIFT is a bad modifier combo
* Fix doctest
* wgpu renderer now always requires a RenderPass being passed in
This also implies that it no longer owns the depth buffer! (why would it anyways!)
* wgpu-renderer now passes a command encoder to prepare
* add changelog entries
* fixup changelogs, fix variable name
* basic working wgpu @ webgl on websys
* fix glow compile error
* introduced WebPainter trait, provide wgpu renderstate
* WebPainterWgpu destroy implemented
* make custom3d demo work on wgpu backend
* changelog entry for wgpu support eframe wasm
* remove temporary logging hack
* stop using pollster for web
we're actually not allowed to block - this only worked because wgpu on webgl doesn't actually cause anything blocking. However, when trying webgpu this became an issue
* revert cargo update
* compile error if neither glow nor wgpu features are enabled
* code cleanup
* Error handling
* Update changelog with link
* Make sure --all-features work
* Select best framebuffer format from the available ones
* update to wasm-bindgen 0.2.83
* Fix typo
* Clean up Cargo.toml
* Log about using the wgpu painter
* fixup wgpu labels
* fix custom3d_wgpu_shader ub padding
* remove duplicated uniforms struct in wgsl shader for custom3d
* Update docs: add async/await to the web 'start' function
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>