This PR short-circuits `Response::interact()` when the `Response` has
already been sufficiently "sensed" already. In some circumstance, this
can avoid unnecessarily registering another widget rect that may mask
some other widget.
One such instance is Rerun's `ListItem`. Calling `context_menu()` on its
response would call `interact` and, in turn, mask its sub-widget
(collapsing triangle, show/hide buttons, etc.).
After merging PR #4036, build errors occurred in eframe-related
applications:
```log
error[E0432]: unresolved import `winapi::um::winuser`
--> crates\eframe\src\native\app_icon.rs:83:9
|
83 | use winapi::um::winuser;
| ^^^^^^^^^^^^^^^^^^^ no `winuser` in `um`
|
note: found an item that was configured out
--> C:\Users\Varphone\.cargo\registry\src\index.crates.io-6f17d22bba15001f\winapi-0.3.9\src\um\mod.rs:290:37
|
290 | #[cfg(feature = "winuser")] pub mod winuser;
| ^^^^^^^
= note: the item is gated behind the `winuser` feature
For more information about this error, try `rustc --explain E0432`.
error: could not compile `eframe` (lib) due to previous error
warning: build failed, waiting for other jobs to finish...
```
Despite their being an actual `egui::Margin` struct, Textedit has a
`margin()` builder function that supports only `Vec2` types and thereby
only symmetric margins. This PR changes the function to accept
`egui::Margin` type instead making it more congruent with overall egui
logic as well as supporting asymmetric margins.
P.S: I tried to run all checks but I had to modify `./rust-toolchain` to
1.67.0 to get the checks to run on macOS.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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These are the latest versions of memoffset and arboard.
The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)
Thanks for your time & work
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* Closes <https://github.com/emilk/egui/issues/3990>
`winit` supports up to F35, so thought it was better to just add them
all.
This solves a GL_INVALID_ENUM error common on Windows (occurs on my
Windows 10 machine with a GTX 1070 Ti).
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ARB_framebuffer_SRGB is entirely unsupported on WebGL, hence why latest
egui (master branch) doesn't try to disable SRGB framebuffers on wasm32
and this PR's code doesn't even check for ARB_framebuffer_sRGB on
wasm32.
* For <servo/servo#30782>
There was no way to customize this as ScrollArea gets created inside
Table widget, this exposes the functionality, so scroll bars on tables
can be customized.
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`glyphon` requires the screen resolution during the `prepare` stage, and
passing that to the callback's `prepare` function seems pretty trivial.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Exposes support in both glow and wgpu for texture wrap modes
This would be breaking for manual creations of TextureOptions but would
work with the current TextureOptions::NEAREST and LINEAR without change,
keeping those clamp to edge
I wasn't sure how best to expose the options to the user and added
consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT
NEAREST_MIRRORED_REPEAT
This does not include wrap mode clamp to border as it worked fine with
glow but with wgpu it panics due to Features
Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on
the device, and I thought it was probably best not to try to enable that
feature, but happy to include that functionality also if that is okay to
be toggled

---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
At crates\egui_extras\src\layout.rs :
Allocate allocation_rect instead of max_rect.
Go back from this:
```
let response = self.ui.allocate_rect(max_rect, self.sense);
let response = response.with_new_rect(allocation_rect);
return (used_rect, response)
```
to this:
```
let response = self.ui.allocate_rect(allocation_rect, self.sense);
return (used_rect, response)
```
In order to allocate the
Closes <https://github.com/emilk/egui/issues/3956>.
* Basic version of https://github.com/emilk/egui/issues/3931
This adds `Context::repaint_causes` which returns a `Vec<RepaintCause>`,
containing the `file:line` of the call to `ctx.request_repaint()`.
If your application is stuck forever repainting, this could be a useful
tool to diagnose it.