Commit Graph

233 Commits

Author SHA1 Message Date
Emil Ernerfeldt 4dd89e2052 Fix some minor clippy lints from the future 2024-09-18 09:44:23 +02:00
Emil Ernerfeldt f38515afe9
Add `Slider::clamping` for precise clamp control (#5119)
This deprecates `.clamp_to_range` in favor of more control using
`.clamping`.

## Related
* https://github.com/emilk/egui/pull/4728
* Closes https://github.com/emilk/egui/issues/4881
* https://github.com/emilk/egui/pull/4882
* https://github.com/emilk/egui/pull/5118
2024-09-17 15:44:22 +02:00
Emil Ernerfeldt 66076101e1
Add `Context::request_discard` (#5059)
* Closes https://github.com/emilk/egui/issues/4976
* Part of #4378 
* Implements parts of #843

### Background
Some widgets (like `Grid` and `Table`) needs to know the width of future
elements in order to properly size themselves. For instance, the width
of the first column of a grid may not be known until all rows of the
grid has been added, at which point it is too late. Therefore these
widgets store sizes from the previous frame. This leads to "first-frame
jitter", were the content is placed in the wrong place for one frame,
before being accurately laid out in subsequent frames.

### What
This PR adds the function `ctx.request_discard` which discards the
visual output and does another _pass_, i.e. calls the whole app UI code
once again (in eframe this means calling `App::update` again). This will
thus discard the shapes produced by the wrongly placed widgets, and
replace it with new shapes. Note that only the visual output is
discarded - all other output events are accumulated.

Calling `ctx.request_discard` should only be done in very rare
circumstances, e.g. when a `Grid` is first shown. Calling it every frame
will mean the UI code will become unnecessarily slow.

Two safe-guards are in place:

* `Options::max_passes` is by default 2, meaning egui will never do more
than 2 passes even if `request_discard` is called on every pass
* If multiple passes is done for multiple frames in a row, a warning
will be printed on the screen in debug builds:


![image](https://github.com/user-attachments/assets/c2c1e4a4-b7c9-4d7a-b3ad-abdd74bf449f)

### Breaking changes
A bunch of things that had "frame" in the name now has "pass" in them
instead:

* Functions called `begin_frame` and `end_frame` are now called
`begin_pass` and `end_pass`
* `FrameState` is now `PassState`
* etc


### TODO
* [x] Figure out good names for everything (`ctx.request_discard`)
* [x] Add API to query if we're gonna repeat this frame (to early-out
from expensive rendering)
* [x] Clear up naming confusion (pass vs frame) e.g. for `FrameState`
* [x] Figure out when to call this
* [x] Show warning on screen when there are several frames in a row with
multiple passes
* [x] Document
* [x] Default on or off?
* [x] Change `Context::frame_nr` name/docs
* [x] Rename `Context::begin_frame/end_frame` and deprecate the old ones
* [x] Test with Rerun
* [x] Document breaking changes
2024-09-13 14:20:51 +02:00
Tau Gärtli b5627c7d40
Make Light & Dark Visuals Customizable When Following The System Theme (#4744)
* Closes <https://github.com/emilk/egui/issues/4490>
* [x] I have followed the instructions in the PR template

---

Unfortunately, this PR contains a bunch of breaking changes because
`Context` no longer has one style, but two. I could try to add some of
the methods back if that's desired.

The most subtle change is probably that `style_mut` mutates both the
dark and the light style (which from the usage in egui itself felt like
the right choice but might be surprising to users).

I decided to deviate a bit from the data structure suggested in the
linked issue.
Instead of this:
```rust
pub theme: Theme, // Dark or Light
pub follow_system_theme: bool, // Change [`Self::theme`] based on `RawInput::system_theme`?
```

I decided to add a `ThemePreference` enum and track the current system
theme separately.
This has a couple of benefits:
* The user's theme choice is not magically overwritten on the next
frame.
* A widget for changing the theme preference only needs to know the
`ThemePreference` and not two values.
* Persisting the `theme_preference` is fine (as opposed to persisting
the `theme` field which may actually be the system theme).

The `small_toggle_button` currently only toggles between dark and light
(so you can never get back to following the system). I think it's easy
to improve on this in a follow-up PR :)
I made the function `pub(crate)` for now because it should eventually be
a method on `ThemePreference`, not `Theme`.

To showcase the new capabilities I added a new example that uses
different "accent" colors in dark and light mode:

<img
src="https://github.com/user-attachments/assets/0bf728c6-2720-47b0-a908-18bd250d15a6"
width="250" alt="A screenshot of egui's widget gallery demo in dark mode
using a purple accent color instead of the default blue accent">

<img
src="https://github.com/user-attachments/assets/e816b380-3e59-4f11-b841-8c20285988d6"
width="250" alt="A screenshot of egui's widget gallery demo in light
mode using a green accent color instead of the default blue accent">

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-09-11 17:52:53 +02:00
lampsitter f4697bc007
Use Style's font size in egui_extras::syntax_highlighting (#5090)
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* Closes https://github.com/emilk/egui/issues/3549
* [X] I have followed the instructions in the PR template

The syntax highlighting font size was always hardcoded to 12 or 10
depending on what case it was hitting (so not consistent). This is
particularly noticeable when you increase the font size to something
larger for the rest of the ui.

With this the default monospace font size is used by default.

Since the issue is closely related to #3549 I decided to implement the
ability to use override_font_id too.

## Visualized

Default monospace is set to 15 in all the pictures

Before/After without syntect:

![normal](https://github.com/user-attachments/assets/0d058720-47ff-49e7-af77-30d48f5e138c)


Before/after _with_ syntect:

![syntect](https://github.com/user-attachments/assets/e5c380fe-ced1-40ee-b4b1-c26cec18a840)

Font override after without/with syntect (monospace = 20):

![override](https://github.com/user-attachments/assets/efd1b759-3f97-4673-864a-5a18afc64099)

### Breaking changes

- `CodeTheme::dark` and `CodeTheme::light` takes in the font size
- `CodeTheme::from_memory` takes in `Style`
- `highlight` function takes in `Style`
2024-09-10 11:38:26 +02:00
Emil Ernerfeldt 7bac528d4d
Add `egui::Sides` for adding UI on left and right sides (#5036)
* Closes https://github.com/emilk/egui/issues/5015
2024-09-02 10:47:20 +02:00
Nicolas be944f0915
Rename `id_source` to `id_salt` (#5025)
* Closes <https://github.com/emilk/egui/issues/5020 >
* [x] I have followed the instructions in the PR template
2024-09-02 09:29:01 +02:00
Guillaume Gomez da04339f5e
Enable rustdoc `generate-link-to-definition` feature on docs.rs (#5030)
You can see this feature in action
[here](https://docs.rs/sysinfo/latest/src/sysinfo/common/system.rs.html#46)
or on any of dtolnay's crates and many others. I found myself going
through your project code recently on docs.rs and I was a bit sad I
couldn't have this feature enabled. This should fix it at next release.
:)
2024-08-30 11:22:29 +02:00
Juan Campa f2815b423e
Fix blurry lines (#4943)
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* Closes <https://github.com/emilk/egui/issues/4776>
* [x] I have followed the instructions in the PR template



I've been meaning to look into this for a while but finally bit the
bullet this week. Contrary to what I initially thought, the problem of
blurry lines is unrelated to feathering because it also happens with
feathering disabled.

The root cause is that lines tend to land on pixel boundaries, and
because of that, frequently used strokes (e.g. 1pt), end up partially
covering pixels. This is especially noticeable on 1ppp displays.

There were a couple of things to fix, namely: individual lines like
separators and indents but also shape strokes (e.g. Frame).

Lines were easy, I just made sure we round them to the nearest pixel
_center_, instead of the nearest pixel boundary.

Strokes were a little more complicated. To illustrate why, here’s an
example: if we're rendering a 5x5 rect (black fill, red stroke), we
would expect to see something like this:

![Screenshot 2024-08-11 at 15 01
41](https://github.com/user-attachments/assets/5a5d4434-0814-451b-8179-2864dc73c6a6)

The fill and the stroke to cover entire pixels. Instead, egui was
painting the stroke partially inside and partially outside, centered
around the shape’s path (blue line):

![Screenshot 2024-08-11 at 15 00
57](https://github.com/user-attachments/assets/4284dc91-5b6e-4422-994a-17d527a6f13b)

Both methods are valid for different use-cases but the first one is what
we’d typically want for UIs to feel crisp and pixel perfect. It's also
how CSS borders work (related to #4019 and #3284).

Luckily, we can use the normal computed for each `PathPoint` to adjust
the location of the stroke to be outside, inside, or in the middle.
These also are the 3 types of strokes available in tools like Photoshop.

This PR introduces an enum `StrokeKind` which determines if a
`PathStroke` should be tessellated outside, inside, or _on_ the path
itself. Where "outside" is defined by the directions normals point to.

Tessellator will now use `StrokeKind::Outside` for closed shapes like
rect, ellipse, etc. And `StrokeKind::Middle` for the rest since there's
no meaningful "outside" concept for open paths. This PR doesn't expose
`StrokeKind` to user-land, but we can implement that later so that users
can render shapes and decide where to place the stroke.

### Strokes test
(blue lines represent the size of the rect being rendered)

`Stroke::Middle` (current behavior, 1px and 3px are blurry)
![Screenshot 2024-08-09 at 23 55
48](https://github.com/user-attachments/assets/dabeaa9e-2010-4eb6-bd7e-b9cb3660542e)


`Stroke::Outside` (proposed default behavior for closed paths)
![Screenshot 2024-08-09 at 23 51
55](https://github.com/user-attachments/assets/509c261f-0ae1-46a0-b9b8-08de31c3bd85)



`Stroke::Inside` (for completeness but unused at the moment)
![Screenshot 2024-08-09 at 23 54
49](https://github.com/user-attachments/assets/c011b1c1-60ab-4577-baa9-14c36267438a)



### Demo App
The best way to review this PR is to run the demo on a 1ppp display,
especially to test hover effects. Everything should look crisper. Also
run it in a higher dpi screen to test that nothing broke 🙏.

Before:

![egui_old](https://github.com/user-attachments/assets/cd6e9032-d44f-4cb0-bb41-f9eb4c3ae810)


After (notice the sharper lines):

![egui_new](https://github.com/user-attachments/assets/3365fc96-6eb2-4e7d-a2f5-b4712625a702)
2024-08-30 09:57:32 +02:00
Nicolas 343c3d16c3
Remove wildcard imports (#5018)
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I removed (I hope so) all wildcard imports I found.

For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s

* [x] I have followed the instructions in the PR template
2024-08-28 12:18:42 +02:00
Emil Ernerfeldt 5a196f6604
Create a `UiBuilder` for building `Ui`s (#4969)
* Part of https://github.com/emilk/egui/issues/4634

The goals is to create fewer, more powerful entry points.


### Added
* `egui::UiBuilder`
* `Ui::allocate_new_ui`
* `Ui::new_child`

### Breaking changes
* `Ui::new` now takes a `UiBuilder`
* Deprecated
	* `ui.add_visible_ui`
	* `ui.allocate_ui_at_rect`
	* `ui.child_ui`
	* `ui.child_ui_with_id_source`
	* `ui.push_stack_info`
2024-08-26 08:51:18 +02:00
Emil Ernerfeldt cb9f30482f
Move `egui_plot` to its own repo (#4828)
* Part of https://github.com/emilk/egui/issues/4705

`egui_plot` can now be found at https://github.com/emilk/egui_plot
2024-07-15 18:45:19 +02:00
Wybe Westra 1adc3d8865
Add undo/redo demo. (#4811)
* Closes https://github.com/emilk/egui/issues/1713 

I almost went to implement my own undo/redo system, and then found the
egui undoer.
Went to make a small demo to test for myself how it worked, and then
found the linked issue.
So here is a tweaked version of that :)

Co-authored-by: Wybe Westra <w.westra@kwantcontrols.nl>
2024-07-15 10:54:34 +02:00
YgorSouza 39f7368d2e
Fix typos (#4796) 2024-07-07 08:50:04 +02:00
Emil Ernerfeldt 977d83a08f
Hide tooltips when scrolling (#4784)
* Closes #4781
2024-07-05 09:39:12 +02:00
Emil Ernerfeldt 8ef0e85b85
egui_extras: Improve the auto-sizing of `Table` (#4756)
This makes the sizing pass of an `egui_table` ensure the table uses as
little width as possible.
Subsequently, it will redistribute all non-resizable columns on the
available space, so that a table better follow the parent container as
it is resized.

I also added `table.reset()` for forgetting the current column widths.
2024-07-02 21:13:55 +02:00
Emil Ernerfeldt 753412193c
Improve `egui_extras::Table` layout (#4755)
Mostly a refactor, but some minor fixes to how it works.

Mostly preparing for a few bigger changes.
2024-07-02 20:57:46 +02:00
Wybe Westra fa8d535fe7
Disabled widgets are now also disabled in the accesskit output (#4750)
Marking widgets as disabled was not reflected in the accesskit output,
now the disabled status should match.

---------

Co-authored-by: Wybe Westra <w.westra@kwantcontrols.nl>
2024-07-02 09:18:30 +02:00
Emil Ernerfeldt b6fd1cfc99
egui_plot: Improve default formatter of tick-marks (#4738)
The default `Plot` formatter now picks precision intelligently based on
zoom level. The width of the Y axis are is now much smaller by default,
and expands as needed.

Also deprecates `Plot::y_axis_with`; replaced with `y_axis_min_width`.
2024-06-30 14:20:41 +02:00
Emil Ernerfeldt 0c059ac113
Only repaint on cursor movements of area, or if dragging outside (#4730)
* Closes https://github.com/emilk/egui/issues/4723

Also fix some small bugs in the touch input on web
2024-06-28 17:40:48 +02:00
Andreas Reich 10f092d9d4
Add `clamp_to_range` option to DragValue, rename `clamp_range` to `range` (deprecating the former) (#4728)
Adds the ability to have `DragValue` not clamp values its presented with
and instead apply clamping only once there's any user input.

In action:


https://github.com/emilk/egui/assets/1220815/af42fd67-86d0-4364-8ae6-48a2ec15646a




Alternative name could be `only_clamp_on_change`, not entirely certain
which one is better 🤔
2024-06-28 16:06:59 +02:00
Emil Ernerfeldt a1a0d4a12a Tweak two demos 2024-06-26 21:18:28 +02:00
YgorSouza b1dc059ef3
Allow setting a layer as a sublayer of another (#4690)
When the layers are reordered at the end of the frame, the sublayers are
placed directly above their respective parents. This allows having Areas
inside Windows, e.g., for the pan-zoom container.

* Closes <https://github.com/emilk/egui/issues/4128>

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-23 12:43:46 +02:00
Emil Ernerfeldt 44f49713eb
Add an input event history tracker to the egui demo lib (#4693)
This is great for testing how e.g. keyboard events are seen by egui:


![image](https://github.com/emilk/egui/assets/1148717/b2187060-6533-439c-9f43-fc49b8213c28)


* Relevant: https://github.com/emilk/egui/issues/3653
2024-06-23 11:34:38 +02:00
Emil Ernerfeldt fb4c6cc619
Put all `egui_demo_lib` tests into their own files in their own folder (#4691) 2024-06-23 10:53:04 +02:00
Aaron Manning f844873c08
Fix dead link to mycomarkup in easy_mark sample (#4643)
This is a very minor fix, but I noticed the link in the default text was
dead, so I found a link to the same project which works.
2024-06-18 22:36:56 +02:00
Nathan Adams 87021d3fbd
`egui_extras`: Make `serde` an optional feature (#4641)
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All the other crates in egui have serde as an optional dependency -
which is great! But sadly egui_extras unconditionally includes it, which
adds a bunch of code to stuff that may not care for it. This PR gates
serde support behind a new `serde` feature.

This is a breaking change; if that's undesirable then we can add it as a
default feature instead, though that wouldn't match any of the other
crates.
2024-06-18 22:27:48 +02:00
YgorSouza ee3b04ea17
Fix typos (#4640) 2024-06-18 22:10:59 +02:00
Antoine Beyeler 2545939c15
Add `Color32::lerp_to_gamma` (#4627)
Add `lerp_to_gamma` utility function to `Color32`

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-06 15:41:10 +02:00
Emil Ernerfeldt 29b12e1760
Easing functions (#4630)
This adds most of the "standard" easing functions from
https://easings.net/ to `emath::easing`, and adds helpers in `egui` for
using them.

In particular there is now `ctx.animate_bool_with_easing` and
`ctx.animate_bool_responsive`, that uses a cubic easing function.

All animations in egui now uses cubic ease-out, for a more responsive
feeling (fast at the start, slower towards the end).
2024-06-06 13:09:52 +02:00
Emil Ernerfeldt bb8400853f
Add tags to `UiStack` (#4617)
You can now set custom tags on the `UiStack`. This allows you to write
code that is situationally aware at runtime. For instance, you could
decide wether or not a label should truncate its text depending on what
part of your ui it is in, without having to pass that info down via the
callstack.
2024-06-05 18:46:50 +02:00
Emil Ernerfeldt d72de1eab3
Deprecate `ui.set_enabled` and `set_visbile` (#4614)
These were confusing, because `set_enabled(true)` and
`set_visible(true)` did nothing.

Instead use one of:
* `ui.add_enabled`, `ui.add_enabled_ui` or `ui.disable()`
* `ui.add_visible`, `ui.add_visible_ui` or `ui.set_invisible()`

* Closes https://github.com/emilk/egui/issues/4327
2024-06-05 13:20:54 +02:00
Antoine Beyeler a28792194d
Introduce `UiStack` (#4588)
* Closes #4534

This PR:
- Introduces `Ui::stack()`, which returns the `UiStack` structure
providing information on the current `Ui` hierarchy.
- **BREAKING**: `Ui::new()` now takes a `UiStackInfo` argument, which is
used to populate some of this `Ui`'s `UiStack`'s fields.
- **BREAKING**: `Ui::child_ui()` and `Ui::child_ui_with_id_source()` now
take an `Option<UiStackInfo>` argument, which is used to populate some
of the children `Ui`'s `UiStack`'s fields.
- New `Area::kind()` builder function, to set the `UiStackKind` value of
the `Area`'s `Ui`.
- Adds a (minimalistic) demo to egui demo (in the "Misc Demos" window).
- Adds a more thorough `test_ui_stack` test/playground demo.

TODO:
- [x] benchmarks
- [x] add example to demo

Future work:
- Add `UiStackKind` and related support for more container (e.g.
`CollapsingHeader`, etc.)
- Add a tag/property system that would allow adding arbitrary data to a
stack node. This data could then be queried by nested `Ui`s. Probably
needed for #3284.
- Add support to track columnar layouts.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-04 10:12:23 +02:00
Emil Ernerfeldt c0a9800d05
Support interactive widgets in tooltips (#4596)
* Closes https://github.com/emilk/egui/issues/1010

### In short
You can now put interactive widgets, like buttons and hyperlinks, in an
tooltip using `on_hover_ui`. If you do, the tooltip will stay open as
long as the user hovers it.

There is a new demo for this in the egui demo app (egui.rs):


![interactive-tooltips](https://github.com/emilk/egui/assets/1148717/97335ba6-fa3e-40dd-9da0-1276a051dbf2)

### Design
Tooltips can now contain interactive widgets, such as buttons and links.
If they do, they will stay open when the user moves their pointer over
them.

Widgets that do not contain interactive widgets disappear as soon as you
no longer hover the underlying widget, just like before. This is so that
they won't annoy the user.

To ensure not all tooltips with text in them are considered interactive,
`selectable_labels` is `false` for tooltips contents by default. If you
want selectable text in tooltips, either change the `selectable_labels`
setting, or use `Label::selectable`.

```rs
ui.label("Hover me").on_hover_ui(|ui| {
    ui.style_mut().interaction.selectable_labels = true;
    ui.label("This text can be selected.");

    ui.add(egui::Label::new("This too.").selectable(true));
});
```

### Changes
* Layers in `Order::Tooltip` can now be interacted with
2024-06-03 11:37:06 +02:00
Emil Ernerfeldt 84d204246f
Fade in windows, tooltips, popups, etc (#4587)
All `Area`s now have a quick fade-in animation. You can turn it off with
`Area::fade_in` or `Window::fade_in` .

The `Window` fade-out animation is now nicer: it fades all elements of
the window, not just the frame.
It can be controlled with `Window::fade_out`.
2024-05-30 16:22:12 +02:00
Emil Ernerfeldt 5eee463851 Replace some `...` with `…` 2024-05-29 11:48:50 +02:00
Emil Ernerfeldt ffbc63e147
`ComboBox`: fix justified layout of popup if wider than parent button (#4570)
* Closes https://github.com/emilk/egui/issues/4452

The `ComboBox` popup has a justified layout to make selection of items
easier.

Thanks to [the new sizing pass
logic](https://github.com/emilk/egui/issues/4535) we don't have to know
the final width in advance:


![image](https://github.com/emilk/egui/assets/1148717/53b0dda7-14c9-43be-a073-ad49865e69a6)
2024-05-29 11:47:10 +02:00
Emil Ernerfeldt a768d74411
Add `Ui::is_sizing_pass` for better size estimation of `Area`s, and menus in particular (#4557)
* Part of https://github.com/emilk/egui/issues/4535
* Closes https://github.com/emilk/egui/issues/3974

This adds a special `sizing_pass` mode to `Ui`, in which we have no
centered or justified layouts, and everything is hidden. This is used by
`Area` to use the first frame to measure the size of its contents so
that it can then set the perfectly correct size the subsequent frames.

For menus, where buttons are justified (span the full width), this
finally the problem of auto-sizing. Before you would have to pick a
width manually, and all buttons would expand to that width. If it was
too wide, it looked weird. If it was too narrow, text would wrap. Now
all menus are exactly the width they need to be. By default menus will
wrap at `Spacing::menu_width`.

This affects all situations when you have something that should be as
small as possible, but still span the full width/height of the parent.
For instance: the `egui::Separator` widget now checks the
`ui.is_sizing_pass` flag before deciding on a size. In the sizing pass a
horizontal separator is always 0 wide, and only in subsequent passes
will it span the full width.
2024-05-29 10:27:04 +02:00
Antoine Beyeler bcd91f27a1
Add support for text truncation to `egui::Style` (#4556)
* Closes #4473

This PR introduce `Style::wrap_mode`, which adds support for text
truncation in addition to text wrapping. This PR also update some width
calculation of the ComboBox.

#### Core

- Add `egui::TextWrapMode` (pure enum with `Extend`, `Wrap`, `Truncate`)
- Add `Style::wrap_mode: Option<tTextWrapMode>`
- **DEPRECATED**: `Style::wrap`, use `Style::wrap_mode` instead.
- Add `Ui::wrap_mode()` to return the wrap mode to use in the current
ui. If specified in `Style`, return it. Otherwise, return
`TextWrapMode::Wrap` for vertical layout and wrapping horizontal layout,
and `TextWrapMode::Extend` otherwise.
- **DEPRECATED**: `Ui::wrap_text()`, use `Ui::wrap_mode` instead.

#### Widget

- Update the width calculation of the `ComboBox` button (_not_ its popup
menu).
- Now, `ComboBox::width()` (defaulting to `Spacing::combo_width`) is
always considered a minimum width and will extend the `Ui`, regardless
of the selected text width and wrap mode.
- Introduce `ComboBox::wrap_mode`, which overrides `Ui::wrap_mode` for
the selected text layout.
- Note: since `ComboBox` uses `ui.horizontal` internally, the default
wrap mode is always `TextWrapMode::Extend`, regardless of the caller's
`Ui`'s layout.
- The `ComboBox` button no longer extend to `ui.available_width()` with
wrapping is enabled.
- **BREAKING**: `ComboBox::wrap()` no longer has a `bool` argument and
is now a short-hand for `ComboBox::wrap_mode(TextWrapMode::Wrap)`.
- Added `ComboBox::truncate()` as short-hand for
`ComboBox::wrap_mode(TextWrapMode::Truncate)`.
- Update `Label`
  - Add `Label::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Label::wrap()` no longer has a `bool` argument and is
now a short-hand for `Label::wrap_mode(TextWrapMode::Wrap)`.
- **BREAKING**: `Label::truncate()` no longer has a `bool` argument and
is now a short-hand for `Label::wrap_mode(TextWrapMode::Truncate)`.
- Update `Button`
  - Add `Button::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Button::wrap()` no longer has a `bool` argument and is
now a short-hand for `Button::wrap_mode(TextWrapMode::Wrap)`.
- Added `Button::truncate()` as short-hand for
`Button::wrap_mode(TextWrapMode::Truncate)`.

#### Low-level

- **BREAKING**: `WidgetText::into_galley()` now takes an
`Option<TextWrapMode>` instead of a `Option<bool>` argument.
- **BREAKING**: `WidgetText::into_galley_impl(()` now takes a
`TextWrapping` argument instead of `wrap: bool` and `availalbe_width:
f32` arguments.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-28 13:10:41 +02:00
lucasmerlin 4b59c6d414
Fix `Ui::scroll_with_delta` only scrolling if the `ScrollArea` is focused (#4303)
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This introduces the boolean field force_current_scroll_area to
InputState which will be set when scroll_with_delta is called, causing
the ScrollArea to skip the check whether it is focused and always
consume the smooth scroll delta.

* Closes #2783 
* Related to #4295

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-28 09:21:35 +02:00
Emil Ernerfeldt 34672bc1bb
Add improved pixel alignment test with alternating white/black lines (#4537)
This is a good test, because you will have obvious darkening/lightening
when this fails, and/or Moiré patterns.

<img width="490" alt="image"
src="https://github.com/emilk/egui/assets/1148717/bee74b9f-2529-4544-9102-2ee273eade2d">
2024-05-24 15:55:36 +02:00
Emil Ernerfeldt c8578c9a6b
Fix: still track mouse when dragging outside web canvas (#4522)
* Closes https://github.com/emilk/egui/issues/3157

If the mouse leaves the canvas when dragging a slider, the slider will
still move.

---

To support this, I had to revert https://github.com/emilk/egui/pull/4419
Despite that, I fail to reproduce the two issues it claimed to solve:

* https://github.com/emilk/egui/issues/4406 may have been solved in
another way by this PR
* https://github.com/emilk/egui/issues/4418 I cannot reproduce on Mac.
If it is still a problem, I think it should be solved by triggering a
`PointerEvent::Released` when focus is lost (i.e. on alt-tab), and not
on `PointerGone`
2024-05-22 11:48:34 +02:00
Oscar Gustafsson c1eb3f884d
Move dependencies to workspace (#4495)
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Inspired by:

44d65f41ac/Cargo.toml (L65)

I took the liberty of removing that comment since I *think* that I got
all "relevant" ones (showing up more than once, sort of).
2024-05-14 11:02:49 +02:00
Emil Ernerfeldt c3f386aa30
Remove work-around for `unsafe` in puffin macro (#4484)
…since it is no longer in the puffin macro
2024-05-11 20:17:19 +02:00
rustbasic 3b3ce22adc
Make sure plot size is positive (#4429)
* Closes #4425 

Fix: in Plot, Minimum values for screen protection.
2024-05-11 16:49:27 +02:00
rustbasic 66d2b3ffe4
Treat `Event::PointerGone` as `PointerEvent::Released` (#4419)
* Closes #4406
* Closes #4418 

If `Event::PointerGone` occurs, it is treated as
`PointerEvent::Released`.
2024-05-11 13:17:58 +02:00
Emil Ernerfeldt ded8dbd45b
Fix some clippy warning from Rust 1.78.0 (#4444) 2024-05-02 17:04:25 +02:00
Patrick José Pereira af39bd22ab
crates: egui_demo_lib: Fix table height (#4422)
* Closes #4404

Signed-off-by: Patrick José Pereira <patrickelectric@gmail.com>
2024-04-29 11:16:55 +02:00
Emil Ernerfeldt 2f508d6a61
Replace cargo-cranky with workspace lints (#4413)
Replace `cargo-cranky` (which has served us well) with workspace lints
2024-04-25 17:24:50 +02:00
Joe Sorensen 2ce82cce21
Added ability to define colors at UV coordinates along a path (#4353)
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
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* Do NOT open PR:s from your `master` branch, as that makes it hard for
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I had to make a couple types not Copy because closures, but it should'nt
be a massive deal.

I tried my best to make the API change as non breaking as possible.
Anywhere a PathStroke is used, you can just use a normal Stroke instead.
As mentioned above, the bezier paths couldn't be copy anymore, but IMO
that's a minor caveat.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 18:35:09 +02:00
Emil Ernerfeldt 48ecf01e11
Rename "Color test" to "Rendering test", and restructure it slightly (#4298)
Put the pixel-alignment test first, and hide the color test under a
collapsing header.

<img width="743" alt="Screenshot 2024-04-01 at 13 01 43"
src="https://github.com/emilk/egui/assets/1148717/8e7108ab-63c8-470f-9c21-83181287969b">
2024-04-01 13:08:52 +02:00
Emil Ernerfeldt 549b243228
Rename `fn scroll2` to `fn scroll` (#4282) 2024-03-30 18:00:43 +01:00
Emil Ernerfeldt 1354c3e19a
Make the code example demo narrow enough to fit on mobile (#4281)
I think it is a good example, and so I want to open it by default, but
for that it needs to work on mobile.

Hopefully this doesn't make it too cryptic

<img width="415" alt="image"
src="https://github.com/emilk/egui/assets/1148717/83d881fa-675e-4659-bd21-14abcb79fe46">
2024-03-30 17:51:44 +01:00
Emil Ernerfeldt 73dbfd689b Don't wrap the text in the `Frame` demo 2024-03-29 15:58:37 +01:00
Emil Ernerfeldt 3dba73e63e
Improve the UI for changing the egui theme (#4257)
I added a new demo - a `Frame` editor:

![frame-editor](https://github.com/emilk/egui/assets/1148717/d0bec169-c211-45a3-9f53-5059fb8fc224)

This whole menu is now just a a bit nicer to use:
<img width="406" alt="Screenshot 2024-03-28 at 09 49 16"
src="https://github.com/emilk/egui/assets/1148717/32d12067-7cf0-4312-aa12-42909a5ed5ac">
2024-03-28 10:09:28 +01:00
Emil Ernerfeldt f8d7d0ebaa
Enforce writing username in TODO comments (#4235) 2024-03-26 11:48:24 +01:00
Emil Ernerfeldt d449cb1d48
On touch screens, press-and-hold equals a secondary click (#4195)
* Closes https://github.com/emilk/egui/issues/3444
* Closes https://github.com/emilk/egui/issues/865

On a touch screen, if you press down on a widget and hold for 0.6
seconds (`MAX_CLICK_DURATION`), it will now trigger a secondary click,
i.e. `Response::secondary_clicked` will be `true`. This means you can
now open context menus on touch screens.
2024-03-20 11:49:17 +01:00
Emil Ernerfeldt cd1ed73388
Change the definition of `clicked_by` (#4192)
This is a refactor on the way to add support for opening context menus
on touch screens via press-and-hold.

This PR changes what `InputState::button_clicked` does (it was ver badly
named before), and also changes `Response::clicked_by` to no longer be
true if clicking with keyboard (i.e. a widget has keyboard focus and the
user presses Space or Enter).
2024-03-19 18:16:04 +01:00
Emil Ernerfeldt 00a399b2f7
A `Window` can now be resizable in only one direction (#4155)
For instance: `Window::new(…).resizable([true, false])` is a window that
is only resizable in the horizontal direction.

This PR also removes a hack added in
https://github.com/emilk/egui/pull/3039 which is no longer needed since
https://github.com/emilk/egui/pull/4026
2024-03-11 09:29:48 +01:00
Emil Ernerfeldt 18eeb01f57
Quickly animate scroll when calling `ui.scroll_to_cursor` etc (#4119)
Uses ease-in-ease-out interpolation, with a time between 0.1s and 0.3s,
depending on the distance needed to scroll.


![smooth-scroll-to-target](https://github.com/emilk/egui/assets/1148717/c5c8556d-476b-4597-842b-aa0e5927fbb9)
2024-03-04 20:00:13 +01:00
Emil Ernerfeldt e29022efc4
`Area::new` now takes an `Id` by argument (#4115)
This makes it more explicit that you are responsible for assigning a
globally unique `Id`.
2024-02-29 15:34:16 +01:00
Mike Tsao cdb7d153dc
`ui.dnd_drop_zone()` now returns `InnerResponse`. (#4079)
* Closes <https://github.com/emilk/egui/issues/4059>

```bash
$ ./scripts/check.sh 
[...]
+ echo 'All checks passed.'
```
2024-02-21 16:20:14 +01:00
Emil Ernerfeldt ca8c8792c2
New widget interaction logic (#4026)
* Closes https://github.com/emilk/egui/issues/3936
* Closes https://github.com/emilk/egui/issues/3923
* Closes https://github.com/emilk/egui/pull/4058

The interaction code is now done at the start of the frame, using stored
`WidgetRect`s from the previous frame.

The intention is that the new interaction code should be more accurate,
making it easier to hit widgets, and better respecting the rules of
overlapping widgets.

There is a new `style::Interaction::interact_radius` controlling how far
away from a widget the cursor can be and still hit it. This helps big
fat fingers hit small widgets on touch screens.

This PR adds a new `Context::read_response` which lets you read the
`Response` of a `Widget` _before_ you create the widget. This can be
used for styling, or for reading the result of an interaction early (to
prevent frame-delay) for a widget you add late (so it is on top of other
widgets).

# ⚠️ BREAKING CHANGES
`Memory::dragged_id`, `Memory::set_dragged_id` etc have been moved to
`Context`.
The semantics for `Context::dragged_id` is slightly different: a widget
is not considered dragged until egui it is sure this is not a
click-in-progress. For a widget that is only sensitive to drags, that is
right away, but for widgets sensitive to both clicks and drags it is not
until the mouse has moved a certain distance.

# TODO
* [x] Fix panel resizing
* [x] Fix scroll hover weirdness
* [x] Fix Resize widget
* [x] Fix drag-and-drop
* [x] Test all of egui_demo_app
* [x] Change `is_dragging` API
* [x] Consistent naming of start/stop or begin/end drag
* [x] Test `egui_tiles`
* [x] Test Rerun
* [x] Document
* [x] Document breaking changes in PR description
* [x] Test one final time

# Saving for a later PR
* [ ] Fix https://github.com/emilk/egui/issues/4047
* [ ] Specify what the response order for e.g. `ui.horizontal` is

I think both these can be fixed if each `Ui` registers themselves as a
`WidgetRect`, with the possibility to interact with it later, as if the
interaction was under all widgets on top of it.
2024-02-17 15:48:23 +01:00
Francis Chua 069d7a634d
Add layer transforms, interaction in layer (#3906)
⚠️ Removes `Context::translate_layer`, replacing it with a sticky
`set_transform_layer`

Adds the capability to scale layers.
Allows interaction with scaled and transformed widgets inside
transformed layers.

I've also added a demo of how to have zooming and panning in a window
(see the video below).

This probably closes #1811. Having a panning and zooming container would
just be creating a new
`Area` with a new id, and applying zooming and panning with
`ctx.transform_layer`.

I've run the github workflow scripts in my repository, so hopefully the
formatting and `cargo cranky` is satisfied.

I'm not sure if all call sites where transforms would be relevant have
been handled. This might also be missing are transforming clipping
rects, but I'm not sure where / how to accomplish that. In the demo, the
clipping rect is transformed to match, which seems to work.


https://github.com/emilk/egui/assets/70821802/77e7e743-cdfe-402f-86e3-7744b3ee7b0f

---------

Co-authored-by: tweoss <fchua@puffer5.stanford.edu>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-17 11:02:56 +01:00
YgorSouza 2feb1440be
Add `Ui::set_opacity` (#3965)
Closes <https://github.com/emilk/egui/issues/3473>.
2024-02-16 10:39:30 +01:00
YgorSouza 34e8af87d4
Plot widget - allow disabling scroll for x and y separately (#4051)
To be consistent with the zoom and drag options that were added earlier.
2024-02-16 09:23:08 +01:00
Emil Ernerfeldt 0bf3056bd7
Fix: `Response.interact_pointer_pos` is `Some` on click and drag released (#4014)
* Closes https://github.com/emilk/egui/issues/3999

In 0.26.0 is was accidentally set to `None` on the frame we got a click
or drag release
2024-02-10 11:21:57 +01:00
Emil Ernerfeldt 5bf44f8850
Fix `Response::interact` and `Ui:interact_with_hovered` (#4013)
These broke in 0.26

* #3989
* #4006
2024-02-10 10:48:00 +01:00
njust 310d85a7fa
egui demo: Fix space reserved for source code link (#3983)
Clip the cell of the source code link to prevent the strip from growing
infinitely if the reserved size for the link is not sufficient.


![image](https://github.com/emilk/egui/assets/2380253/0cf214fc-addc-4212-90fc-d68834c1cfe7)

Closes <https://github.com/emilk/egui/issues/3980>.
2024-02-10 09:17:12 +01:00
YgorSouza 1bc70b20b1
Make `on_disabled_hover_ui` respect `tooltip_delay` (#4012)
* Closes <https://github.com/emilk/egui/issues/3997>
2024-02-10 09:07:21 +01:00
Emil Ernerfeldt d02491425c
Put all egui crates as workspace crates (#3976)
Second attempty
2024-02-05 12:59:49 +01:00
Emil Ernerfeldt bcebfecb84
Use more workspace dependencies (#3975) 2024-02-05 12:43:58 +01:00
Emil Ernerfeldt 8f2c8664e7
Emilk/revert workspace deps (#3942)
* Closes https://github.com/emilk/egui/issues/3941

Workspace dependencies can be annoying.

If you don't set them to `default-features=false`, then you cannot opt
out of their default features anywhere else, and get warnings if you
try.

So you set `default-features=false`, and then you need to manually opt
in to the default features everywhere else.
Or, as in my case, don't.

I don't have the energy to do this tonight, so I'll just revert.
2024-02-01 21:29:48 +01:00
Emil Ernerfeldt 00cd671ad8 Use workspace dependencies for the egui crates 2024-02-01 20:25:31 +01:00
Emil Ernerfeldt dda9f79838 Remove `version` field for path-dependencies 2024-02-01 20:11:40 +01:00
Emil Ernerfeldt 67b796faee
Misc cleanup (#3935)
* Improve docstring
* Nicer welcome gif in README
* Misc cleanup
2024-02-01 17:09:35 +01:00
Andreas Reich ca513ce241
Plot items now have optional id which is returned in the plot's response when hovered (#3920)
This allows users to check which item the user interacts with in the
plot.



https://github.com/emilk/egui/assets/1220815/1a174b38-8414-49be-a802-d187cd93d154

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-30 15:55:56 +01:00
Emil Ernerfeldt abd028bad3
Add drag-and-drop APIs with payloads storage (#3887)
* Closes https://github.com/emilk/egui/issues/3882

This adds several methods to make drag-and-drop more ergonomic in egui.

In particular, egui can now keep track of _what_ is being dragged for
you (the _payload_).

Low-level:
* `egui::DragAndDrop` hold the payload during a drag

Mid-level:
* `Response::dnd_set_drag_payload` sets it for drag-sources
* `Response::dnd_hover_payload` and `Response::dnd_release_payload`
reads it for drop-targets

High-level:
* `ui.dnd_drag_source`: make a widget draggable
* `ui.dnd_drop_zone`: a container where things can be dropped

The drag-and-drop demo is now a lot simpler:


https://github.com/emilk/egui/blob/emilk/drag-and-drop/crates/egui_demo_lib/src/demo/drag_and_drop.rs

---------

Co-authored-by: Antoine Beyeler <abeyeler@ab-ware.com>
2024-01-29 11:14:18 +01:00
Emil Ernerfeldt 5d0bc2bf7d
egui_plot: customizable spacing of grid and axis label spacing (#3896)
This lets users specify the spacing of the grid lines and the axis
labels, as well as when these start to fade out.

New:
* `AxisHints::new_x/new_y` (replaces `::default()`)
* `AxisHints::label_spacing`
* `Plot::grid_spacing`
2024-01-26 13:36:49 +01:00
Emil Ernerfeldt a815923717
Improve `Response.dragged`, `drag_started` and `clicked` (#3888)
If a widgets sense both clicks and drags, we don't know wether or not a
mouse press on it will be a short click or a long drag.

With this PR, `response.dragged` and `response.drag_started` isn't true
until we know it is a drag and not a click.
If the widget ONLY senses drags, then we know as soon as someone presses
on it that it is a drag.
If it is sensitive to both clicks and drags, we don't know until the
mouse moves a bit, or stays pressed down long enough.

This PR also ensures that `response.clicked` and is only true for
widgets that senses clicks.
2024-01-25 17:28:53 +01:00
Emil Ernerfeldt 41aad74552
Cross-widget text select (#3870)
* Closes https://github.com/emilk/egui/issues/3816


![cross-widget-text-selection](https://github.com/emilk/egui/assets/1148717/5582b9d2-8b04-47b7-9637-f48e44064a70)

Turn off with `style.interaction.multi_widget_text_select`.

There is an API for this in `LabelSelectionState`, but it's pretty
bare-bones.

This became really hairy implementation-wise, but it works decently
well.

# Limitations
* Drag-select to scroll doesn't work
* A selection disappears if you scroll past one of its end-points
* Only the text of labels and links are selectable
 
## TODO
* [x] An option to turn it off
* [x] An API for querying about the selected text, and to deselect it.
* [x] Scrolling past selection behaves weird
* [x] Shift-click to select a range
2024-01-24 15:45:22 +01:00
Emil Ernerfeldt 2f9a4ca6e8
Make `egui_plot::PlotMemory` public (#3871)
This allows users to e.g. read/write the plot bounds/transform before
and after showing a `Plot`.
2024-01-23 09:47:47 +01:00
Emil Ernerfeldt 2d725d157f
Add `Response::contains_pointer` (#3859)
* Part of https://github.com/emilk/egui/issues/3841
2024-01-22 11:17:03 +01:00
One 894a53488a
Fix typo (#3800)
Fixes small typo in comment
2024-01-22 11:15:37 +01:00
Emil Ernerfeldt f034f6db9f
Refactor: move text selection logic to own module (#3843)
This is a follow-up to https://github.com/emilk/egui/issues/3804 and a
pre-requisite for https://github.com/emilk/egui/issues/3816
2024-01-19 15:38:53 +01:00
Emil Ernerfeldt 5d2e192927
Selectable text in Labels (#3814)
* Closes https://github.com/emilk/egui/issues/3804

Add ability to select the text in labels with mouse-drag, double-click,
and keyboard (once clicked).
Hit Cmd+C to copy the text. If everything of a label with elided text is
selected, the copy command will copy the full non-elided text. IME and
accesskit _should_ work, but is untested.

You can control wether or not text in labels is selected globally in
`style.interaction.selectable_labels` or on a per-label basis in
`Label::selectable`. The default is ON.

This also cleans up the `TextEdit` code somewhat, fixing a couple
smaller bugs along the way.

This does _not_ implement selecting text across multiple widgets. Text
selection is only supported within a single `Label`, `TextEdit`, `Link`
or `Hyperlink`.


![label-text-selection](https://github.com/emilk/egui/assets/1148717/c161e819-50da-4b97-9686-042e6abf3564)


## TODO
* [x] Test
2024-01-14 15:17:55 +01:00
Emil Ernerfeldt 401de05630
Use `Self` everywhere (#3787)
This turns on the clippy lint
[`clippy::use_self`](https://rust-lang.github.io/rust-clippy/v0.0.212/index.html#use_self)
and fixes it everywhere.
2024-01-08 17:41:21 +01:00
Emil Ernerfeldt 12ad9e7b36 Release 0.25.0 - Better keyboard input 2024-01-08 12:25:43 +01:00
Emil Ernerfeldt 5f55e8ea40 Tweak "About" panel in the demo slightly 2024-01-08 12:20:16 +01:00
One b0c7a7fca4
Add missing links to source code (#3770)
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Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>.
2024-01-08 09:07:25 +01:00
Guillaume Schmid 1777bb7789
Implemented window header color change when focused (on top). (#3515)
This PR replaces an old one with many problems (no collapse icon, the
header background was not funny colored, ugly...). It fixes those
problems.

It implements the highlight of the header to the focused window. And
allows the rest of the application to know the selected window. It
allows, for instance, to display multiple windows with images and some
additional meta information about those images on the side panel of the
main window. The side panel updates itself according to the selected
image window.

* Added a theme color for the selected window header.
* Added a function to retrieve the LayerId of the focused window.
* Implemented a simple demo of this function in the demo app where a
message states if the Option window is focused (at the bottom of the
Options window).

![Capture d’écran du 2023-10-30
10-30-39](https://github.com/emilk/egui/assets/18464073/fcea4dbf-2b07-485c-8c41-274ad5c738e4)

A technical point: 
The header color is applied with a transparency of 125 so the
collapsible button becomes visible.
The reason is that the collapsible button is rendered before the rest of
the header and before the header size is known.
We cannot draw the background before knowing this value, so rendering
with transparency is a solution to see the collapsible button through
the header background.

This PR has been sponsored by my company, which left me to do it during
my work time.
This is part of an evil plan to convince them to switch to rust for new
projects :)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-07 16:57:32 +01:00
YgorSouza 797406de39
Add indeterminate state to checkbox (#3605)
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* If it is a non-trivial addition, consider adding a demo for it to
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2024-01-06 22:34:23 +01:00
Lauro Oyen 5a6d1cbd58
Implement table row selection and hover highlighting (#3347)
* Based on #3105 by @vvv.

## Additions and Changes

- Add `TableBuilder::sense()` and `StripBuilder::sense()` to enable
detecting clicks or drags on table and strip cells.
- Add `TableRow::select()` which takes a boolean that sets the highlight
state for all cells added after a call to it. This allows highlighting
an entire row or specific cells.
- Add `TableRow::response()` which returns the union of the `Response`
of all cells added to the row up to that point. This makes it easy to
detect interactions with an entire row. See below for an alternative
design.
- Add `TableRow::index()` and `TableRow::col_index()` helpers.
- Remove explicit `row_index` from callback passed to
`TableBody::rows()` and `TableBody::heterogeneous_rows()`, possible due
to the above. This is a breaking change but makes the callback
compatible with `TableBody::row()`.
- Update Table example to demonstrate all of the above.

## Design Decisions

An alternative design to `TableRow::response()` would be to return the
row response from `TableBody`s `row()`, `rows()` and
`heterogeneous_rows()` functions. `row()` could just return the
response. `rows()` and `heterogeneous_rows()` could return a tuple of
the hovered row index and that rows response. I feel like this might be
the cleaner soluction if only returning the hovered rows response isn't
too limiting.

I didn't implement `TableBuilder::select_rows()` as described
[here](https://github.com/emilk/egui/pull/3105#issuecomment-1618062533)
because it requires an immutable borrow of the selection state for the
lifetime of the `TableBuilder`. This makes updating the selection state
from within the body unnecessarily complicated. Additionally the current
design allows for selecting specific cells, though that could be
possible by modifying `TableBuilder::select_rows()` to provide row and
column indices like below.

```rust
pub fn select_cells(is_selected: impl Fn(usize, usize) -> bool) -> Self
```

## Hover Highlighting

EDIT: Thanks to @samitbasu we now have hover highlighting too.

~This is not implemented yet. Ideally we'd have an api that allows to
choose between highlighting the hovered cell, column or row. Should
cells containing interactive widgets, be highlighted when hovering over
the widget or only when hovering over the cell itself? I'd like to
implement that before this gets merged though.~

Feedback is more than welcome. I'd be happy to make any changes
necessary to get this merged.

* Closes #1519
* Closes #1553
* Closes #3069

---------

Co-authored-by: Samit Basu <basu.samit@gmail.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-06 18:10:34 +01:00
Emil Ernerfeldt 9951fe0d36
Fix some clippy 1.75 lints (#3754) 2023-12-30 11:23:21 +01:00
Emil Ernerfeldt 0561fcaba9
Replace a special `Color32::PLACEHOLDER` with widget fallback color (#3727)
This introduces a special `Color32::PLACEHOLDER` which, during text
painting, will be replaced with `TextShape::fallback_color`.

The fallback color is mandatory to set in all text painting. Usually
this comes from the current visual style.

This lets users color only parts of a `WidgetText` (using e.g. a
`LayoutJob` or a `Galley`), where the uncolored parts (using
`Color32::PLACEHOLDER`) will be replaced by a default widget color (e.g.
blue for a hyperlink).

For instance, you can color the `⚠️`-emoji red in a piece of text red
and leave the rest of the text uncolored. The color of the rest of the
text will then depend on wether or not you put that text in a label, a
button, or a hyperlink.

Overall this simplifies a lot of complexity in the code but comes with a
few breaking changes:

* `TextShape::new`, `Shape::galley`, and `Painter::galley` now take a
fallback color by argument
* `Shape::galley_with_color` has been deprecated (use `Shape::galley`
instead)
* `Painter::galley_with_color` has been deprecated (use
`Painter::galley` instead)
* `WidgetTextGalley` is gone (use `Arc<Galley>` instead)
* `WidgetTextJob` is gone (use `LayoutJob` instead)
* `RichText::into_text_job` has been replaced with
`RichText::into_layout_job`
* `WidgetText::into_text_job` has been replaced with
`WidgetText::into_layout_job`
2023-12-22 15:09:10 +01:00
Emil Ernerfeldt c8dd3dd01a
Update dependencies (#3700)
Also disable `regex` `env_logger` feature in examples to improve compile
times.
2023-12-12 12:59:40 +01:00
Emil Ernerfeldt 84a6d6f2ab Fix code example in `egui_demo_lib` 2023-11-30 17:53:34 +01:00
Emil Ernerfeldt d17613c242 Release 0.24.1 - Bug fixes 2023-11-30 17:46:25 +01:00
Emil Ernerfeldt bd087ffb8d Release 0.24.0 - Multi-viewport 2023-11-23 15:56:46 +01:00
Emil Ernerfeldt 96bc34a66d Use workspace definitions of edition,license,rust-version,version 2023-11-23 15:45:11 +01:00