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96 Commits

Author SHA1 Message Date
Konkitoman 83aa3109d3
Multiple viewports/windows (#3172)
* Closes #1044

---
(new PR description written by @emilk)

## Overview
This PR introduces the concept of `Viewports`, which on the native
eframe backend corresponds to native OS windows.

You can spawn a new viewport using `Context::show_viewport` and
`Cotext::show_viewport_immediate`.
These needs to be called every frame the viewport should be visible.

This is implemented by the native `eframe` backend, but not the web one.

## Viewport classes
The viewports form a tree of parent-child relationships.

There are different classes of viewports.

### Root vieport
The root viewport is the original viewport, and cannot be closed without
closing the application.

### Deferred viewports
These are created with `Context::show_viewport`.
Deferred viewports take a closure that is called by the integration at a
later time, perhaps multiple times.
Deferred viewports are repainted independenantly of the parent viewport.
This means communication with them need to done via channels, or
`Arc/Mutex`.

This is the most performant type of child viewport, though a bit more
cumbersome to work with compared to immediate viewports.

### Immediate viewports
These are created with `Context::show_viewport_immediate`.
Immediate viewports take a `FnOnce` closure, similar to other egui
functions, and is called immediately. This makes communication with them
much simpler than with deferred viewports, but this simplicity comes at
a cost: whenever tha parent viewports needs to be repainted, so will the
child viewport, and vice versa. This means that if you have `N`
viewports you are poentially doing `N` times as much CPU work. However,
if all your viewports are showing animations, and thus are repainting
constantly anyway, this doesn't matter.

In short: immediate viewports are simpler to use, but can waste a lot of
CPU time.

### Embedded viewports
These are not real, independenant viewports, but is a fallback mode for
when the integration does not support real viewports. In your callback
is called with `ViewportClass::Embedded` it means you need to create an
`egui::Window` to wrap your ui in, which will then be embedded in the
parent viewport, unable to escape it.


## Using the viewports
Only one viewport is active at any one time, identified wth
`Context::viewport_id`.
You can send commands to other viewports using
`Context::send_viewport_command_to`.

There is an example in
<https://github.com/emilk/egui/tree/master/examples/multiple_viewports/src/main.rs>.

## For integrations
There are several changes relevant to integrations.

* There is a [`crate::RawInput::viewport`] with information about the
current viewport.
* The repaint callback set by `Context::set_request_repaint_callback`
now points to which viewport should be repainted.
* `Context::run` now returns a list of viewports in `FullOutput` which
should result in their own independant windows
* There is a new `Context::set_immediate_viewport_renderer` for setting
up the immediate viewport integration
* If you support viewports, you need to call
`Context::set_embed_viewports(false)`, or all new viewports will be
embedded (the default behavior).


## Future work
* Make it easy to wrap child viewports in the same chrome as
`egui::Window`
* Automatically show embedded viewports using `egui::Window`
* Use the new `ViewportBuilder` in `eframe::NativeOptions`
* Automatically position new viewport windows (they currently cover each
other)
* Add a `Context` method for listing all existing viewports

Find more at https://github.com/emilk/egui/issues/3556




---

<details>
<summary>
Outdated PR description by @konkitoman
</summary>


## Inspiration
- Godot because the app always work desktop or single_window because of
embedding
- Dear ImGui viewport system

## What is a Viewport

A Viewport is a egui isolated component!
Can be used by the egui integration to create native windows!

When you create a Viewport is possible that the backend do not supports
that!
So you need to check if the Viewport was created or you are in the
normal egui context!
This is how you can do that:
```rust
if ctx.viewport_id() != ctx.parent_viewport_id() {
    // In here you add the code for the viewport context, like
    egui::CentralPanel::default().show(ctx, |ui|{
        ui.label("This is in a native window!");
    });
}else{
    // In here you add the code for when viewport cannot be created!
   // You cannot use CentralPanel in here because you will override the app CentralPanel
   egui::Window::new("Virtual Viewport").show(ctx, |ui|{
       ui.label("This is without a native window!\nThis is in a embedded viewport");
   });
}
```

This PR do not support for drag and drop between Viewports!

After this PR is accepted i will begin work to intregrate the Viewport
system in `egui::Window`!
The `egui::Window` i want to behave the same on desktop and web
The `egui::Window` will be like Godot Window

## Changes and new

These are only public structs and functions!

<details>
<summary>

## New
</summary>

- `egui::ViewportId`
- `egui::ViewportBuilder`
This is like winit WindowBuilder

- `egui::ViewportCommand`
With this you can set any winit property on a viewport, when is a native
window!

- `egui::Context::new`
- `egui::Context::create_viewport`
- `egui::Context::create_viewport_sync`
- `egui::Context::viewport_id`
- `egui::Context::parent_viewport_id`
- `egui::Context::viewport_id_pair`
- `egui::Context::set_render_sync_callback`
- `egui::Context::is_desktop`
- `egui::Context::force_embedding`
- `egui::Context::set_force_embedding`
- `egui::Context::viewport_command`
- `egui::Context::send_viewport_command_to`
- `egui::Context::input_for`
- `egui::Context::input_mut_for`
- `egui::Context::frame_nr_for`
- `egui::Context::request_repaint_for`
- `egui::Context::request_repaint_after_for`
- `egui::Context::requested_repaint_last_frame`
- `egui::Context::requested_repaint_last_frame_for`
- `egui::Context::requested_repaint`
- `egui::Context::requested_repaint_for`
- `egui::Context::inner_rect`
- `egui::Context::outer_rect`

- `egui::InputState::inner_rect`
- `egui::InputState::outer_rect`

- `egui::WindowEvent`

</details>

<details>
<summary>

## Changes
</summary>

- `egui::Context::run`
Now needs the viewport that we want to render!

- `egui::Context::begin_frame`
Now needs the viewport that we want to render!

- `egui::Context::tessellate`
Now needs the viewport that we want to render!

- `egui::FullOutput`
```diff
- repaint_after
+ viewports
+ viewport_commands
```

- `egui::RawInput`
```diff
+ inner_rect
+ outer_rect
```

- `egui::Event`
```diff
+ WindowEvent
```
</details>

### Async Viewport

Async means that is independent from other viewports!

Is created by `egui::Context::create_viewport`

To be used you will need to wrap your state in `Arc<RwLock<T>>`
Look at viewports example to understand how to use it!

### Sync Viewport

Sync means that is dependent on his parent!

Is created by `egui::Context::create_viewport_sync`

This will pause the parent then render itself the resumes his parent!

#### ⚠️ This currently will make the fps/2 for every sync
viewport

### Common

#### ⚠️ Attention

You will need to do this when you render your content
```rust
ctx.create_viewport(ViewportBuilder::new("Simple Viewport"), | ctx | {
    let content = |ui: &mut egui::Ui|{
        ui.label("Content");
    };

    // This will make the content a popup if cannot create a native window
    if ctx.viewport_id() != ctx.parent_viewport_id() {
        egui::CentralPanel::default().show(ctx, content);
    } else {
        egui::Area::new("Simple Viewport").show(ctx, |ui| {
            egui::Frame::popup(ui.style()).show(ui, content);
        });
    };
});
````

## What you need to know as egui user

### If you are using eframe

You don't need to change anything!

### If you have a manual implementation

Now `egui::run` or `egui::begin` and `egui::tessellate` will need the
current viewport id!
You cannot create a `ViewportId` only `ViewportId::MAIN`

If you make a single window app you will set the viewport id to be
`egui::ViewportId::MAIN` or see the `examples/pure_glow`
If you want to have multiples window support look at `crates/eframe`
glow or wgpu implementations!

## If you want to try this

- cargo run -p viewports

## This before was wanted to change

This will probably be in feature PR's

### egui::Window

To create a native window when embedded was set to false
You can try that in viewports example before:
[78a0ae8](78a0ae879e)

### egui popups, context_menu, tooltip

To be a native window

</details>

---------

Co-authored-by: Konkitoman <konkitoman@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Sichert <mail@pablosichert.com>
2023-11-16 11:25:05 +01:00
Emil Ernerfeldt b27aa27e94
Add `emath::Vec2b`, replacing `egui_plot::AxisBools` (#3543)
Thanks to `impl From<bool> for Vec2b` one can now shorten some builder
calls, like:

Previous:
```rust
 egui::ScrollArea::vertical()
        .auto_shrink([false; 2])
```

New:
```rust
 egui::ScrollArea::vertical()
        .auto_shrink(false)
```
2023-11-11 21:31:36 +01:00
Emil Ernerfeldt 9a947e5547 Final image API doc tweaks 2023-09-27 16:40:26 +02:00
Emil Ernerfeldt cfbad1f865 Update example screenshots 2023-09-27 15:34:39 +02:00
Emil Ernerfeldt dff52eddfd
README.md: new images, better text (#3392)
* Update images in README.md

* Add ferris image to hello_world example

* Clean up and improve README.md, with top-level link to Rerun

* Move sections around
2023-09-26 21:17:43 +02:00
Emil Ernerfeldt 99a1b5b62e
Add `Context::open_url` and `Context::copy_text` (#3380)
* Add Context::open_url

* Add `Context::copy_text`

* Fix doctest

* Fix another doctest
2023-09-24 09:31:21 +02:00
Emil Ernerfeldt d7d222d3f6
Polish image API (#3338)
* Imoprove docs for callback shapes

* Improve docs for loader traits

* Use snake_case for feature `all_loaders`

* Make loaders publix

* Slightly better error message on image load failure

* Improve image loading error messages

* Use `bytes://` schema for included bytes loader

* Try user loaders first

* Move `image_loading_spinners` to `Visuals`

* Unify and simplify code

* Make the main text of `Button` optional

This largely makes ImageButton obsolete

* Fix docstrings

* Better docs

* typos

* Use the more explicit `egui_extras::install_image_loaders`

* Simplify `Image::paint_at` function
2023-09-14 16:33:10 +02:00
Emil Ernerfeldt e367c20779
`egui_extras`: always depend on `log` crate (#3336)
* egui_extras: always depend on `log` crate

* syntax_highlighting fix: "serde" is always on

* Add "serde" flag to egui when using egui_extras
2023-09-14 11:20:34 +02:00
Jan Procházka 67a3fcae38
Final polish for new image loading (#3328)
* add egui logo to widget gallery

* improve "no image loaders" error message

* rework static URIs to accept `Cow<'static>`

* remove `RetainedImage` from `http_app` in `egui_demo_app`

* hide `RetainedImage` from docs

* use `ui.image`/`Image` over `RawImage`

* remove last remanant of `RawImage`

* remove unused doc link

* add style option to disable image spinners

* use `Into<Image>` instead of `Into<ImageSource>` to allow configuring the underlying image

* propagate `image_options` through `ImageButton`

* calculate image size properly in `Button`

* properly calculate size in `ImageButton`

* Update crates/egui/src/widgets/image.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* improve no image loaders error message

* add `size()` helper to `TexturePoll`

* try get size from poll in `Button`

* add `paint_at` to `Spinner`

* use `Spinner::paint_at` and hover on image button response

* `show_spinner` -> `show_loading_spinner`

* avoid `allocate_ui` in `Image` when painting spinner

* make icon smaller + remove old texture

* add `load_and_calculate_size` + expose `paint_image_at`

* update `egui_plot` to paint image in the right place

* Add helpers for painting an ImageSource directly

* Use max_size=INF as default

* Use new API in WidgetGallery

* Make egui_demo_app work by default

* Remove Option from scale

* Refactor ImageSize

* Fix docstring

* Small refactor

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-13 16:27:08 +02:00
Emil Ernerfeldt fc3bddd0cf
Add more puffin profile scopes to `eframe` (#3330)
* Add puffin profile scopes to the startup and running of eframe

* puffin_profiler example: start puffin right away

* cargo format let-else statements

* More profile scopes

* Add some `#[inline]`

* Standardize puffin profile scope definitions

* standardize again

* Silence warning when puffin is disabled
2023-09-13 09:00:38 +02:00
Jan Procházka 2bc6814acc
Improved texture loading (#3315)
* rework loading around `Arc<Loaders>`

* use `Bytes` instead of splitting api

* remove unwraps in `texture_handle`

* make `FileLoader` optional under `file` feature

* hide http load error stack trace from UI

* implement image fit

* support more image sources

* center spinner if we know size ahead of time

* allocate final size for spinner

* improve image format guessing

* remove `ui.image`, `Image`, add `RawImage`

* deprecate `RetainedImage`

* `image2` -> `image`

* add viewer example

* update `examples/image` + remove `svg` and `download_image` exapmles

* fix lints and tests

* fix doc link

* add image controls to `images` example

* add more `From` str-like types

* add api to forget all images

* fix max size

* do not scale original size unless necessary

* fix doc link

* add more docs for `Image` and `RawImage`

* make paint_at `pub`

* update `ImageButton` to use new `Image` API

* fix double rendering

* `SizeHint::Original` -> `Scale` + remove `Option` wrapper

* Update crates/egui/src/load.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* remove special `None` value for `forget`

* Update crates/egui/src/load.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add more examples to `ui.image` + add `include_image` macro

* Update crates/egui/src/ui.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* update `menu_image_button` to use `ImageSource`

* `OrderedFloat::get` -> `into_inner`

* derive `Eq` on `SizedTexture`

* add `id` to loaders + `is_installed` check

* move `images` to demo + simplify `images` example

* log trace when installing loaders

* fix lint

* fix doc link

* add more documentation

* more `egui_extras::loaders` docs

* Update examples/images/src/main.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* update `images` example screenshots + readme

* remove unused `rfd` from `images` example

* Update crates/egui_extras/src/loaders/ehttp_loader.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add `must_use` on `Image` and `RawImage`

* document `loaders::install` multiple call safety

* Update crates/egui_extras/Cargo.toml

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* reshuffle `is_loader_installed`

* make `include_image` produce `ImageSource` + update docs

* update `include_image` docs

* remove `None` mentions from loader `forget`

* inline `From` texture id + size for `SizedTexture`

* add warning about statically known path

* change image load error + use in image button

* add `.size()` to `Image`

* Update crates/egui_demo_app/Cargo.toml

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add explanations to image viewer ui

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-12 10:39:17 +02:00
Jan Procházka ec671e754f
Managed texture loading (#3297)
* add types from proposal

* add load methods on `egui::Context`

* implement loaders from proposal in `egui_extras`

* impl `From<Vec2>` for `SizeHint`

* re-export `SizeHint` from `egui` root

* rework `svg` example to use new managed `Image`

* split loaders into separate files + add logging

* add `log_trace`

* clean up `RetainedImage` from `svg` example

* refactor ehttp loader response to bytes mapping

* remove spammy trace

* load images even without extension

* fix lints

* remove unused imports

* use `Image2` in `download_image`

* use `visuals.error_fg_color` in `Image2` error state

* update lockfile

* use `Arc<ColorImage>` in `ImageData` + add `forget` API

* add `ui.image2`

* add byte size query api

* use iterators to sum loader byte sizes

* add static image loading

* use static image in `svg` example

* small refactor of `Image2::ui` texture loading code

* add `ImageFit` to size images properly

* remove println calls

* add bad image load to `download_image` example

* add loader file extension support tests

* fix lint errors in `loaders`

* remove unused `poll-promise` dependency

* add some docs to `Image2`

* add some docs to `egui_extras::loaders::install`

* explain `loaders::install` in examples

* fix lint

* upgrade `ehttp` to `0.3` for some crates

* Remove some unused dependencies

* Remove unnecessary context clone

* Turn on the `log` create feature of egui_extras in all examples

* rename `forget` and document it

* derive `Debug` on `SizeHint`

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* round when converting SizeHint from vec2

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add `load` module docs

* docstring `add_loader` methods

* expose + document `load_include_bytes`

* cache texture handles in `DefaultTextureLoader`

* add `image2` doctest + further document `Image2`

* use `Default` for default `Image2` options

* update `image2` doc comment

* mention immediate-mode safety

* more fit calculation into inherent impl

* add hover text on spinner

* add `all-loaders` feature

* clarify `egui_extras::loaders::install` behavior

* explain how to enable image formats

* properly format `uri`

* use `thread::Builder` instead of `spawn`

* use eq op instead of `matches`

* inline `From<Arc<ColorImage>>` for `ImageData`

* allow non-`'static` bytes + `forget` in `DefaultTextureLoader`

* sort features

* change `ehttp` feature to `http`

* update `Image2` docs

* refactor loader cache type

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-06 10:51:51 +02:00
Emil Ernerfeldt 82704bebbf
Update MSRV to Rust 1.70.0 (#3310)
* Update to Rust 1.70

* Fix renamed clippy lint

* Use let-else more

* Code cleanup

* Remove derelict Safety comments

* Enable more clippy lints
2023-09-06 07:59:24 +02:00
Emil Ernerfeldt 7b169ec13d
Break out plotting to own crate `egui_plot` (#3282)
This replaces `egui::plot` with the new crate `egui_plot`
2023-08-27 17:22:49 +02:00
Antoine Beyeler 2c5fc5a0a5
Added `mime` field to `DroppedFiles` (#3273) 2023-08-23 15:13:47 +02:00
Emil Ernerfeldt 3c4223c6b1
Support images with rounded corners (#3257)
* Add `Rect::ZERO`

* Add `Rounding::ZERO`

* Add `RectShape::new`

* Add `Image::rounding` to support images with rounded corners
2023-08-15 09:29:30 +02:00
Emil Ernerfeldt 08fb447fb5
Increase MSRV to 1.67 (#3234)
* Bump MSRV to 1.67

* clippy fixes

* cargo clippy: inline format args

* Add `clippy::uninlined_format_args` to cranky lints

* Fix clippy on wasm

* More clippy fixes
2023-08-11 13:54:02 +02:00
hacknus 871041c4e7
Added an example to save plot to image (#2769)
* implement save_plot

* fix for check.sh

* clippy

* add save_plot to Cargo.lock

* adapted for PR #2676 (removes unsafe code)

* add some comments

* implemented the comments from emilk

* update comments in code

* rustfmt

* remove picked_path

* add more comments

* removed unused import

* use `inner.response.rect` as the plot position

* remove plot_location from MyApp members

* sort entries

* Update examples/save_plot/src/main.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* use env_logger instead of tracing subscriber

* use env_logger instead of tracing subscriber and combine if let

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-08-10 12:35:11 +02:00
Emil Ernerfeldt 083d61fccd
Update to puffin 0.16 (#3144) 2023-07-10 12:29:01 +02:00
Emil Ernerfeldt cccdfd246e Cleanup ahead of release 2023-05-23 19:53:32 +02:00
Emil Ernerfeldt b2281c46e4 Update example screenshots 2023-05-23 13:38:02 +02:00
Emil Ernerfeldt 8c5d235bfb
cargo update (#3018)
* cargo update

    Updating crates.io index
    Updating ab_glyph v0.2.20 -> v0.2.21
    Updating aho-corasick v0.7.20 -> v1.0.1
    Updating android-activity v0.4.0 -> v0.4.1
    Updating anyhow v1.0.69 -> v1.0.71
    Updating arrayref v0.3.6 -> v0.3.7
    Updating async-broadcast v0.5.0 -> v0.5.1
    Updating async-executor v1.5.0 -> v1.5.1
    Updating async-io v1.12.0 -> v1.13.0
    Updating async-lock v2.6.0 -> v2.7.0
    Updating async-recursion v1.0.2 -> v1.0.4
    Updating async-task v4.3.0 -> v4.4.0
    Updating async-trait v0.1.64 -> v0.1.68
    Updating atomic_refcell v0.1.9 -> v0.1.10
      Adding base64 v0.21.1
    Updating bindgen v0.64.0 -> v0.65.1
    Updating bitflags v2.1.0 -> v2.3.1
    Updating block-buffer v0.10.3 -> v0.10.4
    Updating bumpalo v3.12.0 -> v3.13.0
    Updating bytemuck v1.13.0 -> v1.13.1
    Updating bytemuck_derive v1.4.0 -> v1.4.1
    Updating cfg-expr v0.11.0 -> v0.15.1
    Updating chrono v0.4.23 -> v0.4.24
    Updating ciborium v0.2.0 -> v0.2.1
    Updating ciborium-io v0.2.0 -> v0.2.1
    Updating ciborium-ll v0.2.0 -> v0.2.1
    Updating clang-sys v1.4.0 -> v1.6.1
    Updating clap v3.2.23 -> v3.2.25
    Updating cocoa-foundation v0.1.0 -> v0.1.1
    Updating concurrent-queue v2.1.0 -> v2.2.0
    Updating core-foundation-sys v0.8.3 -> v0.8.4
    Updating cpufeatures v0.2.5 -> v0.2.7
    Updating crossbeam-utils v0.8.14 -> v0.8.15
    Removing cxx v1.0.89
    Removing cxx-build v1.0.89
    Removing cxxbridge-flags v1.0.89
    Removing cxxbridge-macro v1.0.89
    Updating digest v0.10.6 -> v0.10.7
    Updating dyn-clone v1.0.10 -> v1.0.11
    Updating enum-map v2.4.2 -> v2.5.0
    Updating enumn v0.1.6 -> v0.1.8
    Removing errno v0.2.8
    Updating fastrand v1.8.0 -> v1.9.0
      Adding fdeflate v0.3.0
    Updating flate2 v1.0.25 -> v1.0.26
    Updating futures-core v0.3.26 -> v0.3.28
    Updating futures-io v0.3.26 -> v0.3.28
    Updating futures-lite v1.12.0 -> v1.13.0
    Updating futures-sink v0.3.26 -> v0.3.28
    Updating futures-task v0.3.26 -> v0.3.28
    Updating futures-util v0.3.26 -> v0.3.28
    Updating generic-array v0.14.6 -> v0.14.7
    Updating getrandom v0.2.8 -> v0.2.9
    Updating gimli v0.27.1 -> v0.27.2
    Updating glutin v0.30.4 -> v0.30.8
    Updating glutin_egl_sys v0.4.0 -> v0.5.0
    Updating gpu-alloc v0.5.3 -> v0.5.4
      Adding home v0.5.5
    Updating iana-time-zone v0.1.53 -> v0.1.56
    Updating iana-time-zone-haiku v0.1.1 -> v0.1.2
    Updating image v0.24.5 -> v0.24.6
    Updating indexmap v1.9.2 -> v1.9.3
    Updating io-lifetimes v1.0.6 -> v1.0.10
    Updating itoa v1.0.5 -> v1.0.6
    Updating jni v0.20.0 -> v0.21.1
    Updating jobserver v0.1.25 -> v0.1.26
    Updating js-sys v0.3.61 -> v0.3.63
    Updating libc v0.2.139 -> v0.2.144
    Removing link-cplusplus v1.0.8
    Removing linux-raw-sys v0.1.4
    Removing linux-raw-sys v0.3.2
      Adding linux-raw-sys v0.3.8
    Updating memmap2 v0.5.8 -> v0.5.10
      Adding miniz_oxide v0.7.1
    Updating mio v0.8.5 -> v0.8.6
    Updating naga v0.12.0 -> v0.12.1
    Removing nom8 v0.2.0
    Updating num_enum v0.5.9 -> v0.5.11
    Updating num_enum_derive v0.5.9 -> v0.5.11
    Updating objc2 v0.3.0-beta.3 -> v0.3.0-beta.3.patch-leaks.3
    Updating once_cell v1.17.0 -> v1.17.1
    Updating orbclient v0.3.42 -> v0.3.45
    Updating ordered-stream v0.1.4 -> v0.2.0
    Updating os_str_bytes v6.4.1 -> v6.5.0
    Updating owned_ttf_parser v0.18.1 -> v0.19.0
    Updating parking v2.0.0 -> v2.1.0
    Updating paste v1.0.11 -> v1.0.12
    Updating pkg-config v0.3.26 -> v0.3.27
    Updating plist v1.4.0 -> v1.4.3
    Updating png v0.17.7 -> v0.17.8
    Updating polling v2.5.2 -> v2.8.0
      Adding prettyplease v0.2.5
    Updating proc-macro-crate v1.3.0 -> v1.3.1
    Updating proc-macro2 v1.0.56 -> v1.0.58
    Updating profiling v1.0.7 -> v1.0.8
    Updating puffin v0.14.2 -> v0.14.3
    Updating quick-xml v0.26.0 -> v0.28.2
    Updating quote v1.0.26 -> v1.0.27
    Updating range-alloc v0.1.2 -> v0.1.3
    Updating redox_syscall v0.3.4 -> v0.3.5
    Updating regex v1.7.1 -> v1.8.2
    Removing regex-syntax v0.6.28
      Adding regex-syntax v0.6.29
      Adding regex-syntax v0.7.2
    Updating rfd v0.11.0 -> v0.11.4
    Updating rgb v0.8.35 -> v0.8.36
    Updating rustc-demangle v0.1.21 -> v0.1.23
    Removing rustix v0.36.9
    Removing rustix v0.37.3
      Adding rustix v0.37.19
    Updating ruzstd v0.3.0 -> v0.3.1
    Updating ryu v1.0.12 -> v1.0.13
    Removing scratch v1.0.3
    Updating sctk-adwaita v0.5.3 -> v0.5.4
    Updating serde v1.0.152 -> v1.0.163
    Updating serde_derive v1.0.152 -> v1.0.163
    Updating serde_json v1.0.92 -> v1.0.96
    Updating serde_repr v0.1.10 -> v0.1.12
      Adding serde_spanned v0.6.2
      Adding simd-adler32 v0.3.5
    Updating slab v0.4.7 -> v0.4.8
    Updating socket2 v0.4.7 -> v0.4.9
    Removing syn v1.0.107
    Removing syn v2.0.15
      Adding syn v1.0.109
      Adding syn v2.0.16
    Updating system-deps v6.0.3 -> v6.1.0
      Adding target-lexicon v0.12.7
    Updating tempfile v3.4.0 -> v3.5.0
    Updating thiserror v1.0.38 -> v1.0.40
    Updating thiserror-impl v1.0.38 -> v1.0.40
    Updating time v0.3.17 -> v0.3.21
    Updating time-core v0.1.0 -> v0.1.1
    Updating time-macros v0.2.6 -> v0.2.9
    Updating tiny-skia v0.8.3 -> v0.8.4
    Updating tiny-skia-path v0.8.3 -> v0.8.4
    Updating toml v0.5.11 -> v0.7.4
    Updating toml_datetime v0.5.1 -> v0.6.2
    Updating toml_edit v0.18.1 -> v0.19.9
    Updating tracing-attributes v0.1.23 -> v0.1.24
    Updating tracing-core v0.1.30 -> v0.1.31
    Updating ttf-parser v0.18.1 -> v0.19.0
    Updating tts v0.25.0 -> v0.25.5
    Updating unicode-bidi v0.3.10 -> v0.3.13
    Updating unicode-ident v1.0.6 -> v1.0.8
    Updating walkdir v2.3.2 -> v2.3.3
    Updating wasm-bindgen-futures v0.4.34 -> v0.4.36
    Updating web-sys v0.3.61 -> v0.3.63
    Updating webbrowser v0.8.7 -> v0.8.10
    Removing wepoll-ffi v0.1.2
    Updating windows v0.43.0 -> v0.48.0
    Removing windows-sys v0.42.0
    Updating windows-targets v0.42.1 -> v0.42.2
    Updating windows_aarch64_gnullvm v0.42.1 -> v0.42.2
    Updating windows_aarch64_msvc v0.42.1 -> v0.42.2
    Updating windows_i686_gnu v0.42.1 -> v0.42.2
    Updating windows_i686_msvc v0.42.1 -> v0.42.2
    Updating windows_x86_64_gnu v0.42.1 -> v0.42.2
    Updating windows_x86_64_gnullvm v0.42.1 -> v0.42.2
    Updating windows_x86_64_msvc v0.42.1 -> v0.42.2
    Updating winit v0.28.1 -> v0.28.6
      Adding winnow v0.4.6
    Updating xml-rs v0.8.4 -> v0.8.13
    Updating zbus v3.9.0 -> v3.10.0
    Updating zbus_macros v3.9.0 -> v3.10.0
    Updating zbus_names v2.5.0 -> v2.5.1
    Updating zstd-sys v2.0.6+zstd.1.5.2 -> v2.0.8+zstd.1.5.5
    Updating zvariant v3.10.0 -> v3.14.0
    Updating zvariant_derive v3.10.0 -> v3.14.0
      Adding zvariant_utils v1.0.1

* Downgrade flate2 and png to avoid duplicated deps

* downgrade plist to avoid duplication of base64 crate

* Allow license `Apache-2.0 WITH LLVM-exception`

* Update to puffin 0.15
2023-05-23 09:25:39 +02:00
Emil Ernerfeldt d7dcfe4dae Remove references to the removed `custom_3d_three-d` example 2023-05-22 17:04:58 +02:00
MAlba124 92c7053a14
Rename `examples/user_attention/README.mg` to ... (#2948)
Rename `examples/user_attention/README.mg` to `examples/user_attention/README.md`.
2023-04-24 14:28:13 +02:00
Emil Ernerfeldt 4d357b0f02 clippy fixes from 1.69.0 2023-04-21 11:33:18 +02:00
Emil Ernerfeldt ce761e548f
use env_logger in all examples (#2934) 2023-04-19 16:35:38 +02:00
TicClick e3a021eea6
Allow for requesting the user's attention to the window (#2905)
* add method for requesting attention to the main window

* use another enum member for user attention type instead of nested `Option`s

(also, document the enum members now that they don't mirror `winit`)

* update the docstring

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add an example app for testing window attention requests

* Apply suggestions from code review

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* remove `chrono` dependency and improve the attention example's readability

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-04-19 15:29:17 +02:00
Emil Ernerfeldt 9c9a54ce36
Replace `tracing` with `log` (#2928)
* Replace tracing crate with log

It's just so much simpler to use

* Add `bacon wasm` job

* eframe: add a WebLogger for piping log events to the web console
2023-04-18 21:11:26 +02:00
Emil Ernerfeldt af4d737c92 Fix typo. Closes https://github.com/emilk/egui/pull/2876 2023-04-18 16:11:53 +02:00
Emil Ernerfeldt 92c4e23aac
eframe: add a simplified native-only API for simple native apps (#2453)
* eframe: add a simplified native-only API for simple native apps

* build-fix

* Fix doc-test
2023-03-30 10:00:47 +02:00
amfaber 870264b005
eframe: capture a screenshot using `Frame::request_screenshot`
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-03-29 16:34:22 +02:00
c-git 2946ed74e3
Update serial window example (#2756)
* Update to make it more clear what will happen

* Provide an overview in readme of expectations

* Update screenshot to match new code
2023-03-29 15:55:45 +02:00
Emil Ernerfeldt e3e781ced8 fix puffin_profiler example 2023-02-12 19:27:10 +01:00
Emil Ernerfeldt 530e9f667c format: add some blank lines where it was needed 2023-02-10 18:03:46 +01:00
Emil Ernerfeldt 1581f0229e examples/README.md: explain that the examples are for master
and add a link to the latest release
2023-02-08 20:34:43 +01:00
Emil Ernerfeldt 63fa3aec10 Update example screenshots 2023-02-08 19:04:04 +01:00
Emil Ernerfeldt 449dd1c23c
cargo update (#2697)
* cargo update

    Updating anyhow v1.0.68 -> v1.0.69
    Updating bindgen v0.63.0 -> v0.64.0
    Removing cocoa v0.24.1
    Updating glutin v0.30.3 -> v0.30.4
    Updating glutin_egl_sys v0.3.1 -> v0.4.0
    Updating glutin_glx_sys v0.3.0 -> v0.4.0
    Updating glutin_wgl_sys v0.3.0 -> v0.4.0
    Updating proc-macro2 v1.0.50 -> v1.0.51
    Updating rgb v0.8.34 -> v0.8.35
    Updating serde_json v1.0.91 -> v1.0.92
    Updating tiny-skia v0.8.2 -> v0.8.3
    Updating tiny-skia-path v0.8.2 -> v0.8.3
    Removing windows-sys v0.36.1
    Removing windows_aarch64_msvc v0.36.1
    Removing windows_i686_gnu v0.36.1
    Removing windows_i686_msvc v0.36.1
    Removing windows_x86_64_gnu v0.36.1
    Removing windows_x86_64_msvc v0.36.1
    Updating zbus v3.8.0 -> v3.9.0
    Updating zbus_macros v3.8.0 -> v3.9.0

* Update wasm-bindgen to 0.2.84

* cargo update

    Updating js-sys v0.3.60 -> v0.3.61
    Updating wasm-bindgen-futures v0.4.33 -> v0.4.34
    Updating web-sys v0.3.60 -> v0.3.61

* Update pollster to 0.3

* Update rfd to 0.11

* Make sure we never depend on cmake
2023-02-08 18:11:34 +01:00
Emil Ernerfeldt 636a39cbe1
Update `glow` to 0.12 (#2695)
* Remove three-d example due to glow incompatibility

* Update to glow 0.12

* Remove three-d from deny.toml

* Add line to changelog
2023-02-08 17:16:44 +01:00
Emil Ernerfeldt a8d5a82a7f Lowe multisampling in examples from 8 to 4
Closes https://github.com/emilk/egui/issues/2658
2023-02-08 10:14:43 +01:00
Emil Ernerfeldt cef0c0b6d8 Fix typo 2023-02-05 21:58:15 +01:00
Emil Ernerfeldt d5dcc87ace Improve custom_window_frame 2023-02-05 21:58:15 +01:00
Emil Ernerfeldt 660566c499
eframe: ask if the window is minimized or maximized (#2672)
* eframe: ask if the window is minimized or maximized

* Improve note
2023-02-04 16:05:23 +01:00
SunDoge f0718a61d3
eframe: add set_minimized and set_maximized (#2292)
* add actions for window controls

* add maximized to WindowInfo
update button text
fix clippy

* add overlap icon when maximized

* remove argument `app`

* remove WindowInfo { maximized }

* Update minimum window size

* Double-click titlebar to toggle maximized state

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-02-04 14:42:42 +01:00
Andreas Reich 8aa07e9d43
Clear color values are now explicitely sent to the rendering backend as-is. (#2666)
* Clear color values are not explicitely sent to the rendering backend as-is.
Previously, converting from Color32 to Rgba caused an srgb->linear conversion. This conversion is incorrect if the backbuffer doesn't perform automatic conversion from linear->srgb (lack of this conversion is generally what egui assumes!).

* fill in pr numbers in changelog

* Epi comment fix

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* Color32 comment fix

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* move changelog line

* rename fix

* use backticks in doc

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-02-04 11:02:15 +01:00
Emil Ernerfeldt 8ce0e1c520
Avoid deadlocks by using lambdas for context lock (#2625)
ctx.input().key_pressed(Key::A) -> ctx.input(|i| i.key_pressed(Key::A))
2023-01-25 10:24:23 +01:00
RadonCoding ce5472633d
Fix close button not working (#2533)
* Fix close button not working

By adding the close button after the title bar drag listener the close button will sense clicks.

* Update main.rs
2023-01-23 09:55:57 +01:00
apoorv569 0eabd894bd
Fix typo in cargo run command. (#2582)
I think someone by mistake wrote `cargo run -p hello_world` instead of `cargo run -p keyboard_events`.
2023-01-17 10:58:38 +01:00
Emil Ernerfeldt 37fd141dd1 Rename eframe::EframeError to eframe::Error 2022-12-14 17:29:54 +01:00
Emil Ernerfeldt e0b5bb17e5
Improve the look of thin lines, making them look weaker (#2437)
* Revert "fix all clippy lints and remove them from allow list in cranky (#2419)"

This reverts commit 930ef2db38.

* Explain the cranky lints better

* Add Color32::gamma_multiply

* Remove unused pub use

* Remove non-existing crate category

* Improve color test with more lines

* Improve the look of thin lines, making them look weaker

Before they looked were too strong for the thickness.

* Use asserts for shader compilations

* Update changelogs
2022-12-12 16:18:05 +01:00
Emil Ernerfeldt cb77458f70
eframe error handling (#2433)
* eframe::run_native: return errors instead of crashing

* Detect and handle glutin errors

* egui_demo_app: silence wgpu log spam

* Add trace logs for why eframe is shutting down

* Fix: only save App state once on Mac

* Handle Winit failure

* Log where we load app state from

* Don't panic on zero-sized window

* Clamp loaded window size to not be too tiny to see

* Simplify code: more shared code in window_builder

* Improve code readability

* Fix wasm32 build

* fix android

* Update changelog
2022-12-12 15:16:32 +01:00