Commit Graph

74 Commits

Author SHA1 Message Date
Oscar Gustafsson cd45d18615
Do no use the ahash reimport (#4504)
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Related to #3482 

Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
2024-05-27 16:24:50 +02:00
Emil Ernerfeldt 48045e57da
Remove `Event::Scroll` and handle it in egui (#4524)
For integrations: just emit `egui::Event::MouseWheel` (like before).
egui will interpret that as zoom or pan.

On the way towards https://github.com/emilk/egui/issues/4401
2024-05-22 21:35:15 +02:00
hut 262a8bcf98
Ignore synthetic key presses (#4514)
This PR discards "synthetic" winit keypresses, as discussed in the issue
#4513.

* Closes https://github.com/emilk/egui/issues/4513
2024-05-21 18:29:45 +02:00
rustbasic a9efbcff36
IME for chinese (#4436)
* Completed.

* Closes #4430

IME for chinese
2024-05-11 00:09:14 +02:00
TicClick 2b2e70cb91
egui-winit: emit physical key presses when a non-Latin layout is active (#4461)
resolves https://github.com/emilk/egui/issues/4081 (see discussion
starting from
https://github.com/emilk/egui/issues/3653#issuecomment-1962740175 for
extra context)

this partly restores event-emitting behaviour to the state before #3649,
when shortcuts such as `Ctrl` + `C` used to work regardless of the
active layout. the difference is that physical keys are only used in
case of the logical ones' absence now among the named keys.

while originally I have only limited this to clipboard shortcuts
(Ctrl+C/V/X), honestly it felt like a half-assed solution. as a result,
I decided to expand this behaviour to all key events to stick to the
original logic, in case there are other workflows and hotkeys people
rely on or expect to work out of the box. let me know if this is an
issue.
2024-05-11 00:07:42 +02:00
Emil Ernerfeldt 2f508d6a61
Replace cargo-cranky with workspace lints (#4413)
Replace `cargo-cranky` (which has served us well) with workspace lints
2024-04-25 17:24:50 +02:00
lopo ff8cfc2aa0
Allow users to create viewports larger than monitor on Windows & macOS (#4337)
Added clamp_size_to_monitor_size field on ViewportBuilder, which means
whether clamp the window's size to monitor's size. (default to `true`)

* Closes https://github.com/emilk/egui/issues/3389

### simple example

```rust
pub struct MyApp {}

impl MyApp {
    pub fn new() -> MyApp {
        MyApp {}
    }
}

impl eframe::App for MyApp {
    fn update(&mut self, ctx: &Context, frame: &mut eframe::Frame) {
        egui::CentralPanel::default()
            .frame(Frame::none().fill(Color32::DARK_GRAY))
            .show(ctx, |ui| {
                if ctx.input(|i| i.key_pressed(Key::Escape)) {
                    ctx.send_viewport_cmd(ViewportCommand::Close);
                }
            });
    }
}

pub fn main() {
    let option = eframe::NativeOptions {
        viewport: ViewportBuilder::default()
            .with_position([10.0, 10.0])
            .with_inner_size([3000.0, 2000.0])
            .with_clamp_size_to_monitor_size(false),
        ..Default::default()
    };

    eframe::run_native(
        "a large window app",
        option,
        Box::new(|ctx| Box::new(MyApp::new())),
    ).unwrap();
}
```

It works on my windows (with 3 monitors), but I don't have a test
environment for macos

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 12:44:21 +02:00
rustbasic 436c671331
Improve IME support with new `Event::Ime` (#4358)
* Closes #4354 

Fix: can't repeat input chinese words

AND

For Windows :
ImeEnable
ImeDisable

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 12:43:07 +02:00
bu5hm4nn a2f1ca31a0
Add `ViewportCommand::RequestCut`, `RequestCopy` and `RequestPaste` to trigger Clipboard actions (#4035)
### Motivation
We want to offer our users a context menu with `Cut`, `Copy` and `Paste`
actions. `Paste` is not possible out of the box.

### Changes
This PR adds `ViewportCommand::RequestCut`,
`ViewportCommand::RequestCopy` and `ViewportCommand::RequestPaste`. They
are routed and handled after the example of
`ViewportCommand::Screenshot` and result in the same code being executed
as when the user uses `CTRL+V` style keyboard commands.

### Reasoning
In our last release we used an instance of
`egui_winit:📋:Clipboard` in order to get the `Paste`
functionality.

However Linux users on Wayland complained about broken clipboard
interaction (https://github.com/mikedilger/gossip/issues/617). After a
while of digging I could not find the issue although I have found
references to problems with multiple clipboards per handle before
(https://gitlab.gnome.org/GNOME/mutter/-/issues/1250) but I compared
mutter with weston and the problem occured on both.

So to solve this I set out to extend egui to access the clipboard
instance already present in egui_winit. Since there was no trivial way
to reach the instance of `egui_winit::State` I felt the best approach
was to follow the logic of the new `ViewportCommand::Screenshot`.

### Variations
It could make sense to make the introduced `enum ActionRequested` a part
of crates/egui/src/viewport.rs and to then wrap them into one single
`ViewportCommand::ActionRequest(ActionRequested)`.

### Example
```Rust
let mut text = String::new();
let response = ui.text_edit_singleline(&mut text);
if ui.button("Paste").clicked() {
    response.request_focus();
    ui.ctx().send_viewport_cmd(ViewportCommand::RequestPaste);
}
```

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 09:06:33 +02:00
rustbasic 21835c3176
Fix `ViewportCommand::InnerSize` not resizing viewport on Wayland (#4211) 2024-03-30 20:09:28 +01:00
刘皓 33221bd4dd
Fix continuous repaint on Wayland when TextEdit is focused or IME output is not None (#4269)
* Closes #4254

Changes egui-winit so that it calls `window.set_ime_cursor_area` when
the IME rect changes or the user interacts with the application instead
of calling it every time the app is rendered. This works around a winit
bug that causes the app to continuously repaint under certain
circumstances on Wayland.

Tested on Wayland and on X11 using the text edit in the egui_demo_app -
no changes in IME functionality as far as I can tell. Untested on
non-Linux platforms.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-03-30 17:14:58 +01:00
Emil Ernerfeldt f8d7d0ebaa
Enforce writing username in TODO comments (#4235) 2024-03-26 11:48:24 +01:00
Seth Rider 2c9c5f0dea
Add x11 window type settings to viewport builder (#4175)
Not sure about the api, currently I've mapped the whole XWindowType
enum, but maybe there's something more sensible to do?

* Closes <https://github.com/emilk/egui/issues/4150>

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-03-21 12:07:20 +01:00
ming08108 8d47ab8bb9
Don't clear modifier state on focus change (#4157)
I believe that the underlying issue that caused the stuck modifier keys
was resolved in the 0.29 winit keyboard refactor.

This probably needs to tested on other desktop platforms however since I
am only able to test this on windows 11.

* Closes <https://github.com/emilk/egui/issues/2332>
2024-03-20 13:06:45 +01:00
Emil Ernerfeldt 00e8ce6d7e Reduce log-level of processing ViewportCommands 2024-03-14 10:18:07 +01:00
Emil Ernerfeldt 5cf99c6308 Add some profile scopes to handle_platform_output 2024-02-21 16:25:28 +01:00
Giantblargg b8048572e8
Add API for raw mouse motion (#4063)
Raw mouse movement is unaccelerated and unclamped by screen boundaries,
and does not relate to any position on the screen.
It is useful in certain situations such as draggable values and 3D
cameras, where screen position does not matter.


https://github.com/emilk/egui/assets/1700581/1400e6a6-0573-41b9-99a1-a9cd305aa1a3

Added `Event::MouseMoved` for integrations to supply raw mouse movement.
Added `Response:drag_motion` to get the raw mouse movement, but will
fall back to delta in case the integration does not supply it.

Nothing should be breaking, but third-party integrations that can send
`Event::MouseMoved` should be updated to do so.

Based on #1614 but updated to the current version, and with better
fallback behaviour.

* Closes #1611
* Supersedes #1614
2024-02-20 18:00:39 +01:00
Oscar Gustafsson 15370bbea0
Add F21 to F35 key bindings (#4004)
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* The PR title is what ends up in the changelog, so make it descriptive!
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* Do NOT open PR:s from your `master` branch, as that makes it hard for
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* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

* Closes <https://github.com/emilk/egui/issues/3990>

`winit` supports up to F35, so thought it was better to just add them
all.
2024-02-08 10:57:32 +01:00
AnotherNathan ee7fb47798
add with_taskbar to viewport builder (#3958)
Allows removing the taskbar icon of a viewport.

This can be useful when making an overlay type viewport (window is
always on top).
2024-02-06 13:27:34 +01:00
Brian Janssen 2c837d25a2
`egui_winit`: Allow getting the `clipboard` and `allow_ime` state (#3724)
The `egui_winit::State` contains both the `clipboard` and `allow_ime`,
but these are both private fields. In our implementation we use
`egui_winit` to do most of the lifting, but it would come really in
handy if we could access these values.

Instead of making the fields `pub` we opted for separate get/set
functions, that way calling side can't freely replace any of the values
fully and it's more in line with the style of the rest of the codebase.

---------

Co-authored-by: Marijn Suijten <marijn@traverseresearch.nl>
Co-authored-by: Marijn Suijten <marijns95@gmail.com>
2024-01-23 12:49:28 +01:00
Emil Ernerfeldt 3936418f0b
Fix: handle `IconData::default()` without crashing (#3842)
* Closes https://github.com/emilk/egui/issues/3839
2024-01-19 14:24:26 +01:00
Emil Ernerfeldt b766a48fa7
Update wgpu to 0.19 (#3824)
* Closes https://github.com/emilk/egui/issues/3675

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
Co-authored-by: Mingun <Alexander_Sergey@mail.ru>
2024-01-19 10:14:13 +01:00
rustbasic 7bde0252c1
Keep `ViewportInfo::maximized` and `minimized` up-to-date on Windows (#3831)
This works fine on Windows.
2024-01-17 13:01:33 +01:00
Nathan Adams 221a77dd5b
egui-winit: Don't consume clipboard shortcuts (#3812)
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* If applicable, add a screenshot or gif.
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This breaking change seems to have snuck in during #3649. Previously it
would never consume these, today it consumes them unconditionally, and
with this change it'll ~~only consume them if egui wants text input~~
never consume them.

This is a blocker for updating our application, sadly :(
2024-01-17 12:13:11 +01:00
Emil Ernerfeldt ce6876e5bd
Add keys `?`, `/`, `|` (#3820)
* Part of #3653 

Also move `enum Key` to own file
2024-01-15 10:08:22 +01:00
Mike Krüger 8b4c9fd374
Added key mappings for `[`, `]`, `,` and `\`. (#3373)
Added key mappings for '[', ']', ',' and '\'.

* Closes https://github.com/emilk/egui/issues/3372

## Added keys

* egui::Key::Backslash
* egui::Key::OpenBracket
* egui::Key::CloseBracket
* egui::Key::Comma

Co-authored-by: Mike Krüger <mkrueger@posteo.de>
2024-01-08 11:15:15 +01:00
Emil Ernerfeldt 9faf4b44ff
Ignore extra SHIFT and ALT when matching modifiers (#3769)
* Closes https://github.com/emilk/egui/issues/3626

Basically, egui now ignores extra SHIFT and ALT pressed when matching
keyboard shortcuts.
This is because SHIFT and ALT are often requires to produce some logical
keys.
For instance, typing `+` on an English keyboard requires pressing `SHIFT
=`,
so the keyboard shortcut looking for `CTRL +` should ignore the SHIFT
key.

@abey79 You reported problem using `Cmd +` and `Cmd -` to zoom - does
this fix it for you?

You can run with `RUST_LOG=egui_winit=trace cargo run` to see a printout
of how winit reports the logical and physical keys, and how egui
interprets them.

Weirdly, on Mac winit reports `SHIFT =` as `+`, but `CMD SHIFT =` as `=`
(on an English keyboard) so things are… difficult.
2024-01-05 10:53:14 +01:00
Daniel Buch Hansen f4102c05e6
Add missing `ResizeDirection::East` (#3749)
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* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
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This adds the missing variant described in below issue.
Closes <https://github.com/emilk/egui/issues/3748>.

If you wish - or even desired - I could look into implement the From
conversion between ResizeDirection and CursorInfo in a seperate PR.

I ran into an issue then running `check.sh` however it seems unrelated
to this PR.
For clarity I'm running Linux, with a wayland compositor.

```bash
~/dev/rust/egui ❯ cargo clean                                                                                                                                                      [add-missing-resizedirection ≡]
~/dev/rust/egui ❯ ./scripts/check.sh                                                                                                                                               [add-missing-resizedirection ≡]
+ cargo install --quiet cargo-cranky
+ cargo install --quiet typos-cli
+ export 'RUSTFLAGS=--cfg=web_sys_unstable_apis -D warnings'
+ RUSTFLAGS='--cfg=web_sys_unstable_apis -D warnings'
+ export 'RUSTDOCFLAGS=-D warnings'
+ RUSTDOCFLAGS='-D warnings'
+ typos
+ ./scripts/lint.py
./scripts/lint.py finished without error
+ cargo fmt --all -- --check
+ cargo doc --quiet --lib --no-deps --all-features
+ cargo doc --quiet --document-private-items --no-deps --all-features
+ cargo cranky --quiet --all-targets --all-features -- -D warnings
+ ./scripts/clippy_wasm.sh
+ export CLIPPY_CONF_DIR=scripts/clippy_wasm
+ CLIPPY_CONF_DIR=scripts/clippy_wasm
+ cargo cranky --quiet --all-features --target wasm32-unknown-unknown --target-dir target_wasm -p egui_demo_app --lib -- --deny warnings
+ cargo check --quiet --all-targets
+ cargo check --quiet --all-targets --all-features
+ cargo check --quiet -p egui_demo_app --lib --target wasm32-unknown-unknown
+ cargo check --quiet -p egui_demo_app --lib --target wasm32-unknown-unknown --all-features
+ cargo test --quiet --all-targets --all-features

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 4 tests
i...
test result: ok. 3 passed; 0 failed; 1 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 14 tests
..............
test result: ok. 14 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.02s


running 1 test
.
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 3 tests
...
test result: ok. 3 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.52s

Testing demo_with_tessellate__realistic
Success

Testing demo_no_tessellate
Success

Testing demo_only_tessellate
Success

Testing label &str
Success

Testing label format!
Success

Testing Painter::rect
Success

Testing text_layout_uncached
Success

Testing text_layout_cached
Success

Testing tessellate_text
Success


running 3 tests
...
test result: ok. 3 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 1 test
.
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 7 tests
.......
test result: ok. 7 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 23 tests
.......................
test result: ok. 23 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.20s

Testing single_dashed_lines
Success

Testing many_dashed_lines
Success

Testing tessellate_circles_100k
Success


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s

+ cargo test --quiet --doc

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 4 tests
....
test result: ok. 4 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.26s


running 146 tests
........................................................................................ 88/146
i.........................................................
test result: ok. 145 passed; 0 failed; 1 ignored; 0 measured; 0 filtered out; finished in 108.27s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 5 tests
iiii.
test result: ok. 1 passed; 0 failed; 4 ignored; 0 measured; 0 filtered out; finished in 3.65s


running 5 tests
.....
test result: ok. 5 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 11.99s


running 2 tests
..
test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.06s


running 5 tests
ii...
test result: ok. 3 passed; 0 failed; 2 ignored; 0 measured; 0 filtered out; finished in 2.53s


running 11 tests
...........
test result: ok. 11 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 1.38s


running 5 tests
i....
test result: ok. 4 passed; 0 failed; 1 ignored; 0 measured; 0 filtered out; finished in 1.01s

+ cd crates/eframe
+ cargo check --quiet --no-default-features --features glow
+ cd crates/eframe
+ cargo check --quiet --no-default-features --features wgpu
error: The platform you're compiling for is not supported by winit
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/platform_impl/mod.rs:67:1
   |
67 | compile_error!("The platform you're compiling for is not supported by winit");
   | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

error[E0432]: unresolved import `self::platform`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/platform_impl/mod.rs:26:15
   |
26 | pub use self::platform::*;
   |               ^^^^^^^^ could not find `platform` in `self`

error[E0432]: unresolved import `crate::platform_impl::PlatformIcon`
 --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/icon.rs:1:5
  |
1 | use crate::platform_impl::PlatformIcon;
  |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ no `PlatformIcon` in `platform_impl`

error[E0433]: failed to resolve: could not find `DeviceId` in `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event.rs:616:42
    |
616 |         DeviceId(unsafe { platform_impl::DeviceId::dummy() })
    |                                          ^^^^^^^^ could not find `DeviceId` in `platform_impl`

error[E0433]: failed to resolve: could not find `WindowId` in `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:99:42
   |
99 |         WindowId(unsafe { platform_impl::WindowId::dummy() })
   |                                          ^^^^^^^^ could not find `WindowId` in `platform_impl`

error[E0433]: failed to resolve: could not find `Window` in `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:513:28
    |
513 |             platform_impl::Window::new(&window_target.p, self.window, self.platform_specific)?;
    |                            ^^^^^^ could not find `Window` in `platform_impl`

error[E0412]: cannot find type `OsError` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/error.rs:28:27
   |
28 |     error: platform_impl::OsError,
   |                           ^^^^^^^ not found in `platform_impl`
   |
help: there is an enum variant `crate:🪟:BadIcon::OsError`; try using the variant's enum
   |
28 |     error: crate:🪟:BadIcon,
   |            ~~~~~~~~~~~~~~~~~~~~~~

error[E0412]: cannot find type `OsError` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/error.rs:62:76
   |
62 |     pub(crate) fn new(line: u32, file: &'static str, error: platform_impl::OsError) -> OsError {
   |                                                                            ^^^^^^^ not found in `platform_impl`
   |
help: there is an enum variant `crate:🪟:BadIcon::OsError`; try using the variant's enum
   |
62 |     pub(crate) fn new(line: u32, file: &'static str, error: crate:🪟:BadIcon) -> OsError {
   |                                                             ~~~~~~~~~~~~~~~~~~~~~~

error[E0412]: cannot find type `DeviceId` in module `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event.rs:602:47
    |
602 | pub struct DeviceId(pub(crate) platform_impl::DeviceId);
    |                                               ^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `KeyEventExtra` in module `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event.rs:787:50
    |
787 |     pub(crate) platform_specific: platform_impl::KeyEventExtra,
    |                                                  ^^^^^^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `EventLoop` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event_loop.rs:41:43
   |
41 |     pub(crate) event_loop: platform_impl::EventLoop<T>,
   |                                           ^^^^^^^^^ not found in `platform_impl`
   |
help: consider importing this struct
   |
10 + use calloop::EventLoop;
   |
help: if you import `EventLoop`, refer to it directly
   |
41 -     pub(crate) event_loop: platform_impl::EventLoop<T>,
41 +     pub(crate) event_loop: EventLoop<T>,
   |

error[E0412]: cannot find type `EventLoopWindowTarget` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event_loop.rs:52:34
   |
52 |     pub(crate) p: platform_impl::EventLoopWindowTarget<T>,
   |                                  ^^^^^^^^^^^^^^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `PlatformSpecificEventLoopAttributes` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event_loop.rs:62:50
   |
62 |     pub(crate) platform_specific: platform_impl::PlatformSpecificEventLoopAttributes,
   |                                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in `platform_impl`

error[E0433]: failed to resolve: could not find `EventLoop` in `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event_loop.rs:128:40
    |
128 |             event_loop: platform_impl::EventLoop::new(&mut self.platform_specific)?,
    |                                        ^^^^^^^^^ could not find `EventLoop` in `platform_impl`
    |
help: consider importing this struct
    |
10  + use calloop::EventLoop;
    |
help: if you import `EventLoop`, refer to it directly
    |
128 -             event_loop: platform_impl::EventLoop::new(&mut self.platform_specific)?,
128 +             event_loop: EventLoop::new(&mut self.platform_specific)?,
    |

error[E0412]: cannot find type `EventLoopProxy` in module `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event_loop.rs:394:38
    |
394 |     event_loop_proxy: platform_impl::EventLoopProxy<T>,
    |                                      ^^^^^^^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `VideoMode` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/monitor.rs:18:43
   |
18 |     pub(crate) video_mode: platform_impl::VideoMode,
   |                                           ^^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `MonitorHandle` in module `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/monitor.rs:104:38
    |
104 |     pub(crate) inner: platform_impl::MonitorHandle,
    |                                      ^^^^^^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `VideoMode` in this scope
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/platform_impl/mod.rs:31:15
   |
31 |     Exclusive(VideoMode),
   |               ^^^^^^^^^ not found in this scope
   |
help: consider importing this struct
   |
1  + use crate::monitor::VideoMode;
   |

error[E0412]: cannot find type `MonitorHandle` in this scope
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/platform_impl/mod.rs:32:23
    |
32  |     Borderless(Option<MonitorHandle>),
    |                       ^^^^^^^^^^^^^
    |
   ::: /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/monitor.rs:103:1
    |
103 | pub struct MonitorHandle {
    | ------------------------ similarly named struct `RootMonitorHandle` defined here
    |
help: a struct with a similar name exists
    |
32  |     Borderless(Option<RootMonitorHandle>),
    |                       ~~~~~~~~~~~~~~~~~
help: consider importing this struct
    |
1   + use crate::monitor::MonitorHandle;
    |

error[E0412]: cannot find type `Window` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:55:39
   |
55 |     pub(crate) window: platform_impl::Window,
   |                                       ^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `WindowId` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:85:47
   |
85 | pub struct WindowId(pub(crate) platform_impl::WindowId);
   |                                               ^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `PlatformSpecificWindowBuilderAttributes` in module `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:123:50
    |
123 |     pub(crate) platform_specific: platform_impl::PlatformSpecificWindowBuilderAttributes,
    |                                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in `platform_impl`

error[E0282]: type annotations needed
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:537:17
    |
537 |         builder.build(event_loop)
    |                 ^^^^^ cannot infer type of the type parameter `T` declared on the method `build`
    |
help: consider specifying the generic argument
    |
537 |         builder.build::<T>(event_loop)
    |                      +++++

Some errors have detailed explanations: E0282, E0412, E0432, E0433.
For more information about an error, try `rustc --explain E0282`.
error: could not compile `winit` (lib) due to 23 previous errors
~/dev/rust/egui ❯                                                                                                                                                                  [add-missing-resizedirection ≡]
```
2023-12-29 16:59:29 +01:00
Marijn Suijten 5b591d26f6
Add `Key::Cut`, `Key::Copy`, `Key::Paste` (#3725)
The comment added in commit 8a0bc97e ("[egui_glium] Fix paste") seems to
assume that `winit` "should have translated" common "paste" keyboard
combos to a `Cut`/`Copy`/`Paste` "KeyCode", but completely glossed over
the fact that this `KeyCode` (now also `NamedKey`) maps to a special key
dedicated to this purpose found on some keyboards and OSes. Make sure
that this key is still handled in addition to the combo that is
detected.

---

Note that this PR does not compile as it is (and I have hence not tested
this nor even ran into this limitation), just noticed this inconsistency
while failing to understand a code comment. We'd have to decide if the
variants should be added to `egui::Key` or if these helper functions
need to take `winit` keys (`ScanCode` or `NamedKey`) directly?

I should have an old keyboard with a physical paste key in a drawer
somewhere. And on Android there are special copy/paste events that can
be sent by a virtual keyboard or the debug shell, so that this can be
properly tested before it is merged.
(Except that the current `clipboard` implementation is not supported on
Android)
2023-12-25 19:02:02 +01:00
Arnold Loubriat c3a9355279
Fix: Let `accesskit` process window events (#3733)
<!--
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* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
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-->

Since accesskit_winit version 0.15.0, it is necessary to call
`Adapter::process_events` to let AccessKit fire up window focus events
on Unix and macOS. Furthermore this has always been needed on Unix (X11
only) to let AccessKit know about the window bounds, which is needed to
perform hit-testing on nodes.
2023-12-25 19:01:05 +01:00
Fredrik Fornwall 8e5959d55d
Update to winit 0.29 (#3649)
* Closes https://github.com/emilk/egui/issues/3542
* Closes https://github.com/emilk/egui/issues/2977
* Closes https://github.com/emilk/egui/issues/3303

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-12-18 14:53:14 +01:00
Emil Ernerfeldt a4e389431d
Simplify `egui_winit::State` (#3678)
By storing a clone of the egui context in it, we can be sure to always
use the correct `pixels_per_point`
2023-12-05 11:45:25 +01:00
Emil Ernerfeldt 61a7b90d5b
Improve multi-viewports across monitors with different scales (#3663)
It required some ugly code in `egui-winit` in order to fix this without
breaking sem-ver (I want this to land in a 0.24.1 patch release). I'll
clean up in time for 0.25.

There is still a font rendering bug when using immediate viewports
across multiple viewports, but that's harder to fix.
2023-11-30 12:08:53 +01:00
Emil Ernerfeldt e6815ae1ea
Fix windowing problems when using the `x11` feature on Linux (#3643)
This was caused by a hack added by @konkitoman in
https://github.com/emilk/egui/pull/3172

The solution was reported by @ItsEthra in
https://github.com/emilk/egui/issues/3628#issuecomment-1827943346

* Closes https://github.com/emilk/egui/issues/3620
* Closes https://github.com/emilk/egui/issues/3628
2023-11-27 18:16:02 +01:00
Aaron Hill fbccd3a1a2
Don't treat 'WindowEvent::CloseRequested' as consumed in egui-winit (#3627)
This appears to have been 'consumed' by the viewport changes at one
point (by updating `viewport_info`), but this is no longer the case. We
should avoid marking this as 'consumed', so that applications know to
continue processing this event after passing it to egui.

<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->
2023-11-26 23:37:03 +01:00
Emil Ernerfeldt 24913ceeba
Fix up some examples (#3614) 2023-11-23 12:58:44 +01:00
Emil Ernerfeldt a2b15b23ad
macOS `ViewportBuilder` tweaks (#3613) 2023-11-23 10:43:30 +01:00
Emil Ernerfeldt 85489dc1dd
Fix deadlock on `custom_window_frame` (#3612)
* Reverts commit e037489 (https://github.com/emilk/egui/pull/3601)
* Reopens https://github.com/emilk/egui/issues/3494

It caused a deadlock on Mac when running `custom_window_frame`
2023-11-23 09:22:10 +01:00
Emil Ernerfeldt 63e48dc855
Introduce global `zoom_factor` (#3608)
* Closes https://github.com/emilk/egui/issues/3602

You can now zoom any egui app by pressing Cmd+Plus, Cmd+Minus or Cmd+0,
just like in a browser. This will change the current `zoom_factor`
(default 1.0) which is persisted in the egui memory, and is the same for
all viewports.
You can turn off the keyboard shortcuts with `ctx.options_mut(|o|
o.zoom_with_keyboard = false);`

`zoom_factor` can also be explicitly read/written with
`ctx.zoom_factor()` and `ctx.set_zoom_factor()`.

This redefines `pixels_per_point` as `zoom_factor *
native_pixels_per_point`, where `native_pixels_per_point` is whatever is
the native scale factor for the monitor that the current viewport is in.

This adds some complexity to the interaction with winit, since we need
to know the current `zoom_factor` in a lot of places, because all egui
IO is done in ui points. I'm pretty sure this PR fixes a bunch of subtle
bugs though that used to be in this code.

`egui::gui_zoom::zoom_with_keyboard_shortcuts` is now gone, and is no
longer needed, as this is now the default behavior.

`Context::set_pixels_per_point` is still there, but it is recommended
you use `Context::set_zoom_factor` instead.
2023-11-22 20:34:51 +01:00
Emil Ernerfeldt ea53246c60
Refactor viewport ids in eframe (#3607)
Simplifies some things
2023-11-22 13:50:43 +01:00
Emil Ernerfeldt e037489ac2
eframe: update the maximized/minimized viewport state each frame (#3601)
* Closes https://github.com/emilk/egui/issues/3494

This makes sure it is always up-to-date.

Previously (years back) this caused a deadlock on Mac, but this seems to
have been fixed
2023-11-21 19:05:19 +01:00
Emil Ernerfeldt 44ff29b012
Fix closing of viewports (#3591)
This ensures the closed viewport gets a close-event, and that it and the
parent viewport gets repainting, allowing the event to be registered.
2023-11-20 17:43:40 +01:00
Emil Ernerfeldt 30ee478caf
Fix egui-wgpu performance regression (#3580)
Introduced in the recent multi-viewports work, we accidentally recreated
the wgpu surfaces every frame. This is now fixed.

I found this while improving the profiling of `eframe`
2023-11-19 21:14:13 +01:00
Emil Ernerfeldt 39e60e367f
Use `egui::ViewportBuilder` in `eframe::NativeOptions` (#3572)
* Part of https://github.com/emilk/egui/issues/3556

This PR replaces a bunch of options in `eframe::NativeOptions` with
`egui::ViewportBuilder`. For instance:

``` diff
 let options = eframe::NativeOptions {
-    initial_window_size: Some(egui::vec2(320.0, 240.0)),
-    drag_and_drop_support: true,
+    viewport: egui::ViewportBuilder::default()
+        .with_inner_size([320.0, 240.0])
+        .with_drag_and_drop(true),
     centered: true,
     ..Default::default()
 };
```
2023-11-19 11:08:47 +01:00
Emil Ernerfeldt 1571027556
Replace `eframe::Frame` commands and `WindowInfo` with egui (#3564)
* Part of https://github.com/emilk/egui/issues/3556

## In short
You now almost never need to use `eframe::Frame` - instead use
`ui.input(|i| i.viewport())` for information about the current viewport
(native window), and use `ctx.send_viewport_cmd` to modify it.

## In detail

This PR removes most commands from `eframe::Frame`, and replaces them
with `ViewportCommand`.
So `frame.close()` becomes
`ctx.send_viewport_cmd(ViewportCommand::Close)`, etc.

`frame.info().window_info` is now also gone, replaced with `ui.input(|i|
i.viewport())`.

`frame.info().native_pixels_per_point` is replaced with `ui.input(|i|
i.raw.native_pixels_per_point)`.

`RawInput` now contains one `ViewportInfo` for each viewport.

Screenshots are taken with
`ctx.send_viewport_cmd(ViewportCommand::Screenshots)` and are returned
in `egui::Event` which you can check with:

``` ust
ui.input(|i| {
    for event in &i.raw.events {
        if let egui::Event::Screenshot { viewport_id, image } = event {
            // handle it here
        }
    }
});
```

### Motivation
You no longer need to pass around the `&eframe::Frame` everywhere.
This also opens the door for other integrations to use the same API of
`ViewportCommand`s.
2023-11-18 19:27:53 +01:00
Konkitoman 83aa3109d3
Multiple viewports/windows (#3172)
* Closes #1044

---
(new PR description written by @emilk)

## Overview
This PR introduces the concept of `Viewports`, which on the native
eframe backend corresponds to native OS windows.

You can spawn a new viewport using `Context::show_viewport` and
`Cotext::show_viewport_immediate`.
These needs to be called every frame the viewport should be visible.

This is implemented by the native `eframe` backend, but not the web one.

## Viewport classes
The viewports form a tree of parent-child relationships.

There are different classes of viewports.

### Root vieport
The root viewport is the original viewport, and cannot be closed without
closing the application.

### Deferred viewports
These are created with `Context::show_viewport`.
Deferred viewports take a closure that is called by the integration at a
later time, perhaps multiple times.
Deferred viewports are repainted independenantly of the parent viewport.
This means communication with them need to done via channels, or
`Arc/Mutex`.

This is the most performant type of child viewport, though a bit more
cumbersome to work with compared to immediate viewports.

### Immediate viewports
These are created with `Context::show_viewport_immediate`.
Immediate viewports take a `FnOnce` closure, similar to other egui
functions, and is called immediately. This makes communication with them
much simpler than with deferred viewports, but this simplicity comes at
a cost: whenever tha parent viewports needs to be repainted, so will the
child viewport, and vice versa. This means that if you have `N`
viewports you are poentially doing `N` times as much CPU work. However,
if all your viewports are showing animations, and thus are repainting
constantly anyway, this doesn't matter.

In short: immediate viewports are simpler to use, but can waste a lot of
CPU time.

### Embedded viewports
These are not real, independenant viewports, but is a fallback mode for
when the integration does not support real viewports. In your callback
is called with `ViewportClass::Embedded` it means you need to create an
`egui::Window` to wrap your ui in, which will then be embedded in the
parent viewport, unable to escape it.


## Using the viewports
Only one viewport is active at any one time, identified wth
`Context::viewport_id`.
You can send commands to other viewports using
`Context::send_viewport_command_to`.

There is an example in
<https://github.com/emilk/egui/tree/master/examples/multiple_viewports/src/main.rs>.

## For integrations
There are several changes relevant to integrations.

* There is a [`crate::RawInput::viewport`] with information about the
current viewport.
* The repaint callback set by `Context::set_request_repaint_callback`
now points to which viewport should be repainted.
* `Context::run` now returns a list of viewports in `FullOutput` which
should result in their own independant windows
* There is a new `Context::set_immediate_viewport_renderer` for setting
up the immediate viewport integration
* If you support viewports, you need to call
`Context::set_embed_viewports(false)`, or all new viewports will be
embedded (the default behavior).


## Future work
* Make it easy to wrap child viewports in the same chrome as
`egui::Window`
* Automatically show embedded viewports using `egui::Window`
* Use the new `ViewportBuilder` in `eframe::NativeOptions`
* Automatically position new viewport windows (they currently cover each
other)
* Add a `Context` method for listing all existing viewports

Find more at https://github.com/emilk/egui/issues/3556




---

<details>
<summary>
Outdated PR description by @konkitoman
</summary>


## Inspiration
- Godot because the app always work desktop or single_window because of
embedding
- Dear ImGui viewport system

## What is a Viewport

A Viewport is a egui isolated component!
Can be used by the egui integration to create native windows!

When you create a Viewport is possible that the backend do not supports
that!
So you need to check if the Viewport was created or you are in the
normal egui context!
This is how you can do that:
```rust
if ctx.viewport_id() != ctx.parent_viewport_id() {
    // In here you add the code for the viewport context, like
    egui::CentralPanel::default().show(ctx, |ui|{
        ui.label("This is in a native window!");
    });
}else{
    // In here you add the code for when viewport cannot be created!
   // You cannot use CentralPanel in here because you will override the app CentralPanel
   egui::Window::new("Virtual Viewport").show(ctx, |ui|{
       ui.label("This is without a native window!\nThis is in a embedded viewport");
   });
}
```

This PR do not support for drag and drop between Viewports!

After this PR is accepted i will begin work to intregrate the Viewport
system in `egui::Window`!
The `egui::Window` i want to behave the same on desktop and web
The `egui::Window` will be like Godot Window

## Changes and new

These are only public structs and functions!

<details>
<summary>

## New
</summary>

- `egui::ViewportId`
- `egui::ViewportBuilder`
This is like winit WindowBuilder

- `egui::ViewportCommand`
With this you can set any winit property on a viewport, when is a native
window!

- `egui::Context::new`
- `egui::Context::create_viewport`
- `egui::Context::create_viewport_sync`
- `egui::Context::viewport_id`
- `egui::Context::parent_viewport_id`
- `egui::Context::viewport_id_pair`
- `egui::Context::set_render_sync_callback`
- `egui::Context::is_desktop`
- `egui::Context::force_embedding`
- `egui::Context::set_force_embedding`
- `egui::Context::viewport_command`
- `egui::Context::send_viewport_command_to`
- `egui::Context::input_for`
- `egui::Context::input_mut_for`
- `egui::Context::frame_nr_for`
- `egui::Context::request_repaint_for`
- `egui::Context::request_repaint_after_for`
- `egui::Context::requested_repaint_last_frame`
- `egui::Context::requested_repaint_last_frame_for`
- `egui::Context::requested_repaint`
- `egui::Context::requested_repaint_for`
- `egui::Context::inner_rect`
- `egui::Context::outer_rect`

- `egui::InputState::inner_rect`
- `egui::InputState::outer_rect`

- `egui::WindowEvent`

</details>

<details>
<summary>

## Changes
</summary>

- `egui::Context::run`
Now needs the viewport that we want to render!

- `egui::Context::begin_frame`
Now needs the viewport that we want to render!

- `egui::Context::tessellate`
Now needs the viewport that we want to render!

- `egui::FullOutput`
```diff
- repaint_after
+ viewports
+ viewport_commands
```

- `egui::RawInput`
```diff
+ inner_rect
+ outer_rect
```

- `egui::Event`
```diff
+ WindowEvent
```
</details>

### Async Viewport

Async means that is independent from other viewports!

Is created by `egui::Context::create_viewport`

To be used you will need to wrap your state in `Arc<RwLock<T>>`
Look at viewports example to understand how to use it!

### Sync Viewport

Sync means that is dependent on his parent!

Is created by `egui::Context::create_viewport_sync`

This will pause the parent then render itself the resumes his parent!

#### ⚠️ This currently will make the fps/2 for every sync
viewport

### Common

#### ⚠️ Attention

You will need to do this when you render your content
```rust
ctx.create_viewport(ViewportBuilder::new("Simple Viewport"), | ctx | {
    let content = |ui: &mut egui::Ui|{
        ui.label("Content");
    };

    // This will make the content a popup if cannot create a native window
    if ctx.viewport_id() != ctx.parent_viewport_id() {
        egui::CentralPanel::default().show(ctx, content);
    } else {
        egui::Area::new("Simple Viewport").show(ctx, |ui| {
            egui::Frame::popup(ui.style()).show(ui, content);
        });
    };
});
````

## What you need to know as egui user

### If you are using eframe

You don't need to change anything!

### If you have a manual implementation

Now `egui::run` or `egui::begin` and `egui::tessellate` will need the
current viewport id!
You cannot create a `ViewportId` only `ViewportId::MAIN`

If you make a single window app you will set the viewport id to be
`egui::ViewportId::MAIN` or see the `examples/pure_glow`
If you want to have multiples window support look at `crates/eframe`
glow or wgpu implementations!

## If you want to try this

- cargo run -p viewports

## This before was wanted to change

This will probably be in feature PR's

### egui::Window

To create a native window when embedded was set to false
You can try that in viewports example before:
[78a0ae8](78a0ae879e)

### egui popups, context_menu, tooltip

To be a native window

</details>

---------

Co-authored-by: Konkitoman <konkitoman@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Sichert <mail@pablosichert.com>
2023-11-16 11:25:05 +01:00
YgorSouza d77c446572
Prevent text from being cleared when selected due to winit IME (#3376)
Closes #3374
2023-09-23 15:27:34 +02:00
Barugon c07394b576
Only show on-screen-keyboard and IME when editing text (#3362)
* Remove calls to `set_ime_allowed`

* Allow IME if `text_cursor_pos` is `Some`

* Only call `Window::set_ime_allowed` when necessary

* allow_ime doesn't need to be atomic

* Remove unused imports

* Fix assignment
2023-09-19 14:14:42 +02:00
Emil Ernerfeldt 4b5146d35d
Add more profiling scopes (#3332) 2023-09-13 19:32:19 +02:00
Emil Ernerfeldt fc3bddd0cf
Add more puffin profile scopes to `eframe` (#3330)
* Add puffin profile scopes to the startup and running of eframe

* puffin_profiler example: start puffin right away

* cargo format let-else statements

* More profile scopes

* Add some `#[inline]`

* Standardize puffin profile scope definitions

* standardize again

* Silence warning when puffin is disabled
2023-09-13 09:00:38 +02:00