Commit Graph

3036 Commits

Author SHA1 Message Date
Emil Ernerfeldt ca8c8792c2
New widget interaction logic (#4026)
* Closes https://github.com/emilk/egui/issues/3936
* Closes https://github.com/emilk/egui/issues/3923
* Closes https://github.com/emilk/egui/pull/4058

The interaction code is now done at the start of the frame, using stored
`WidgetRect`s from the previous frame.

The intention is that the new interaction code should be more accurate,
making it easier to hit widgets, and better respecting the rules of
overlapping widgets.

There is a new `style::Interaction::interact_radius` controlling how far
away from a widget the cursor can be and still hit it. This helps big
fat fingers hit small widgets on touch screens.

This PR adds a new `Context::read_response` which lets you read the
`Response` of a `Widget` _before_ you create the widget. This can be
used for styling, or for reading the result of an interaction early (to
prevent frame-delay) for a widget you add late (so it is on top of other
widgets).

# ⚠️ BREAKING CHANGES
`Memory::dragged_id`, `Memory::set_dragged_id` etc have been moved to
`Context`.
The semantics for `Context::dragged_id` is slightly different: a widget
is not considered dragged until egui it is sure this is not a
click-in-progress. For a widget that is only sensitive to drags, that is
right away, but for widgets sensitive to both clicks and drags it is not
until the mouse has moved a certain distance.

# TODO
* [x] Fix panel resizing
* [x] Fix scroll hover weirdness
* [x] Fix Resize widget
* [x] Fix drag-and-drop
* [x] Test all of egui_demo_app
* [x] Change `is_dragging` API
* [x] Consistent naming of start/stop or begin/end drag
* [x] Test `egui_tiles`
* [x] Test Rerun
* [x] Document
* [x] Document breaking changes in PR description
* [x] Test one final time

# Saving for a later PR
* [ ] Fix https://github.com/emilk/egui/issues/4047
* [ ] Specify what the response order for e.g. `ui.horizontal` is

I think both these can be fixed if each `Ui` registers themselves as a
`WidgetRect`, with the possibility to interact with it later, as if the
interaction was under all widgets on top of it.
2024-02-17 15:48:23 +01:00
Emil Ernerfeldt 2eaaf5fd6e Fix drag-and-drop preview following #3906 2024-02-17 15:15:36 +01:00
Francis Chua 069d7a634d
Add layer transforms, interaction in layer (#3906)
⚠️ Removes `Context::translate_layer`, replacing it with a sticky
`set_transform_layer`

Adds the capability to scale layers.
Allows interaction with scaled and transformed widgets inside
transformed layers.

I've also added a demo of how to have zooming and panning in a window
(see the video below).

This probably closes #1811. Having a panning and zooming container would
just be creating a new
`Area` with a new id, and applying zooming and panning with
`ctx.transform_layer`.

I've run the github workflow scripts in my repository, so hopefully the
formatting and `cargo cranky` is satisfied.

I'm not sure if all call sites where transforms would be relevant have
been handled. This might also be missing are transforming clipping
rects, but I'm not sure where / how to accomplish that. In the demo, the
clipping rect is transformed to match, which seems to work.


https://github.com/emilk/egui/assets/70821802/77e7e743-cdfe-402f-86e3-7744b3ee7b0f

---------

Co-authored-by: tweoss <fchua@puffer5.stanford.edu>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-17 11:02:56 +01:00
Emil Ernerfeldt f7fc3b0154 Change GLFW integration recommendation to egui_gl_glfw 2024-02-16 12:53:17 +01:00
Antoine Beyeler d468d43dad
Add `Response::paint_debug_info()` to make it easy to visualize a widget's id and state (#4056)
This PR adds a new `paint_debug_info()` debug method to `Response` in
order to draw the response's `Rect`, it's id, and some of its state
(active, hovered) via a color code:


![Export-1708083028898](https://github.com/emilk/egui/assets/49431240/ce050448-3f11-4bb1-8959-417d106a89ac)
2024-02-16 12:45:30 +01:00
Emil Ernerfeldt a0473c5a0a Update `iana-time-zone` 2024-02-16 11:11:18 +01:00
Emil Ernerfeldt 6fbf7fe566
Update `ehttp` to 0.5 (#4055) 2024-02-16 10:57:54 +01:00
YgorSouza 2feb1440be
Add `Ui::set_opacity` (#3965)
Closes <https://github.com/emilk/egui/issues/3473>.
2024-02-16 10:39:30 +01:00
YgorSouza 34e8af87d4
Plot widget - allow disabling scroll for x and y separately (#4051)
To be consistent with the zoom and drag options that were added earlier.
2024-02-16 09:23:08 +01:00
Dunfan Lu 62e80c7729
`egui_plot`: Add `sense` option to `Plot` (#4052)
This PR adds a `sense` option to `Plot`.
2024-02-16 09:19:03 +01:00
Emil Ernerfeldt 61b53ae937 Improve error message when using wrong pixels_per_point in tessellate
Closes https://github.com/emilk/egui/issues/4048
2024-02-16 09:15:22 +01:00
Emil Ernerfeldt 3672b150ed Release 0.26.2 - Response.interact/context_menu fix 2024-02-14 10:49:57 +01:00
Antoine Beyeler 0e1bcc2c1c
Avoid interacting twice when not required (#4041)
This PR short-circuits `Response::interact()` when the `Response` has
already been sufficiently "sensed" already. In some circumstance, this
can avoid unnecessarily registering another widget rect that may mask
some other widget.

One such instance is Rerun's `ListItem`. Calling `context_menu()` on its
response would call `interact` and, in turn, mask its sub-widget
(collapsing triangle, show/hide buttons, etc.).
2024-02-14 09:07:33 +01:00
Emil Ernerfeldt d99fabaef5
Add another check to Windows CI (#4038)
To see if we can catch the problem in
https://github.com/emilk/egui/pull/4037
2024-02-13 12:35:49 +01:00
Varphone Wong 1970e2ccb1
`eframe`: Add `winuser` feature to `winapi` to fix unresolved import (#4037)
After merging PR #4036, build errors occurred in eframe-related
applications:

```log
error[E0432]: unresolved import `winapi::um::winuser`
   --> crates\eframe\src\native\app_icon.rs:83:9
    |
83  |     use winapi::um::winuser;
    |         ^^^^^^^^^^^^^^^^^^^ no `winuser` in `um`
    |
note: found an item that was configured out
   --> C:\Users\Varphone\.cargo\registry\src\index.crates.io-6f17d22bba15001f\winapi-0.3.9\src\um\mod.rs:290:37
    |
290 | #[cfg(feature = "winuser")] pub mod winuser;
    |                                     ^^^^^^^
    = note: the item is gated behind the `winuser` feature

For more information about this error, try `rustc --explain E0432`.
error: could not compile `eframe` (lib) due to previous error
warning: build failed, waiting for other jobs to finish...
```
2024-02-13 12:27:58 +01:00
bu5hm4nn 4875b01de3
`TextEdit`: Change `margin` property to `egui::Margin` type (#3993)
Despite their being an actual `egui::Margin` struct, Textedit has a
`margin()` builder function that supports only `Vec2` types and thereby
only symmetric margins. This PR changes the function to accept
`egui::Margin` type instead making it more congruent with overall egui
logic as well as supporting asymmetric margins.

P.S: I tried to run all checks but I had to modify `./rust-toolchain` to
1.67.0 to get the checks to run on macOS.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-13 10:44:55 +01:00
Magnus Larsen 7a4ab666b4
Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps (#4036)
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These are the latest versions of memoffset and arboard.

The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)

Thanks for your time & work
2024-02-13 10:32:18 +01:00
Emil Ernerfeldt d22ee81ab0 Release 0.26.1 - Bug Fixes 2024-02-11 09:03:09 +01:00
Varphone Wong cd34a47dd6
egui: Fix custom `Window` `Frame`s (#4009)
Fix #4002 


![fixed-#4002](https://github.com/emilk/egui/assets/1274171/cf867d69-87df-46fe-a1e4-ff9a333fe2f2)
2024-02-11 08:56:15 +01:00
Emil Ernerfeldt 12b5d51325 Revert test code in hello_world example 2024-02-10 18:09:41 +01:00
Emil Ernerfeldt 407224746d
Take clip_rect into account when storing widget rects (#4020)
* Bug introduced in https://github.com/emilk/egui/pull/4013
* Closes https://github.com/emilk/egui/issues/4017

Unfortunately this is a breaking change, since it changes the fields of
`Response`, so can't do a patch-release with this.
2024-02-10 17:28:38 +01:00
Emil Ernerfeldt 132d0ec430
Add `Options::debug_paint_interactive_widgets` (#4018)
This paints the rects of all interactive widgets on each layer.


![image](https://github.com/emilk/egui/assets/1148717/3584c4fb-06ce-43d4-bd7c-c5baf927ddf1)
2024-02-10 13:20:01 +01:00
Emil Ernerfeldt 0bf3056bd7
Fix: `Response.interact_pointer_pos` is `Some` on click and drag released (#4014)
* Closes https://github.com/emilk/egui/issues/3999

In 0.26.0 is was accidentally set to `None` on the frame we got a click
or drag release
2024-02-10 11:21:57 +01:00
Emil Ernerfeldt 5bf44f8850
Fix `Response::interact` and `Ui:interact_with_hovered` (#4013)
These broke in 0.26

* #3989
* #4006
2024-02-10 10:48:00 +01:00
Georg Weisert 808dc0103a
Fix `TextEdit` being too short whenever there is horizontal margin (#4005)
The allocated width is reduced by the horizontal margin inside
`show_content` but the margin is already factored into the content_ui's
rect.
This causes both text and frame (not shown here) to be `2.0 * margin.x`
too short.

Before:

![image](https://github.com/emilk/egui/assets/23122431/6a9a0264-3fc0-48b7-b462-82120ed47fcf)

After:

![image-1](https://github.com/emilk/egui/assets/23122431/ffef9edc-d571-4fca-96cf-c2e42e2f0057)
(*The blue rect is the TextEdit's (expected) final size.)

Co-authored-by: Georg Weisert <georg.weisert@freshx.de>
2024-02-10 09:36:24 +01:00
njust 310d85a7fa
egui demo: Fix space reserved for source code link (#3983)
Clip the cell of the source code link to prevent the strip from growing
infinitely if the reserved size for the link is not sufficient.


![image](https://github.com/emilk/egui/assets/2380253/0cf214fc-addc-4212-90fc-d68834c1cfe7)

Closes <https://github.com/emilk/egui/issues/3980>.
2024-02-10 09:17:12 +01:00
Emil Ernerfeldt 800eff6994
Improve panic message in egui-wgpu when failing to create buffers (#3986)
Example:

> thread 'main' panicked at 'Failed to create staging buffer for vertex
data. Vertex count: 10 011 232. Required vertex buffer size:
200 224 640. Actual size 349 450 240 and capacity: 349 450 240 (bytes)
2024-02-10 09:15:30 +01:00
Emil Ernerfeldt 410957870b
Update to document-features 0.2.8 (#4003)
Solves a build issue: https://github.com/rerun-io/rerun/issues/5113
2024-02-10 09:13:25 +01:00
YgorSouza 1bc70b20b1
Make `on_disabled_hover_ui` respect `tooltip_delay` (#4012)
* Closes <https://github.com/emilk/egui/issues/3997>
2024-02-10 09:07:21 +01:00
Oscar Gustafsson 15370bbea0
Add F21 to F35 key bindings (#4004)
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* Closes <https://github.com/emilk/egui/issues/3990>

`winit` supports up to F35, so thought it was better to just add them
all.
2024-02-08 10:57:32 +01:00
Magnus Larsen 21f08afcbb
egui_glow: Only disable sRGB framebuffer on supported platforms (#3994)
This solves a GL_INVALID_ENUM error common on Windows (occurs on my
Windows 10 machine with a GTX 1070 Ti).

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ARB_framebuffer_SRGB is entirely unsupported on WebGL, hence why latest
egui (master branch) doesn't try to disable SRGB framebuffers on wasm32
and this PR's code doesn't even check for ARB_framebuffer_sRGB on
wasm32.

*  For <servo/servo#30782>
2024-02-08 08:54:14 +01:00
Varphone Wong 377f86efb5
egui: Fixed window title bar incorrect handling spacing (#3995)
Currently, the window title bar does not correctly handle the
`item_spacing` and `window_margin`.

* Video snapshot on changing the `item_spacing` and `window_margin`
(master)


[egui-demo-app-incorrect.webm](https://github.com/emilk/egui/assets/1274171/a4e32d43-69b5-44be-a4c3-97b0533147ca)

* Video snapshot on changing the `item_spacing` and `window_margin`
(feature/fix-window-title-bar)


[egui-demo-app-fixed.webm](https://github.com/emilk/egui/assets/1274171/42bbc210-a1f3-4e0a-ab71-d068e58e0e35)
2024-02-07 08:52:46 +01:00
Richard Hozák b35a7dd7de
Add scroll bar visibility option to Table widget (#3981)
There was no way to customize this as ScrollArea gets created inside
Table widget, this exposes the functionality, so scroll bars on tables
can be customized.

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2024-02-06 13:28:20 +01:00
AnotherNathan ee7fb47798
add with_taskbar to viewport builder (#3958)
Allows removing the taskbar icon of a viewport.

This can be useful when making an overlay type viewport (window is
always on top).
2024-02-06 13:27:34 +01:00
rustbasic 68eb3db648
Fix high CPU usage on Windows when app is minimized (#3985)
patch #3982
2024-02-06 13:24:49 +01:00
Emil Ernerfeldt 45e9e8df00 PR template: remind contributors to pick good PR titles 2024-02-06 09:22:14 +01:00
Emil Ernerfeldt 8ddd33fc89
README.md: put demo images next to each other 2024-02-06 08:13:37 +01:00
Emil Ernerfeldt 56bf8b79f3 Release 0.26.0 - Text selection in labels 2024-02-05 17:28:10 +01:00
Emil Ernerfeldt b36b3d69a8 Fix markdown formatting of link in docstring 2024-02-05 17:21:12 +01:00
Emil Ernerfeldt 579e84ec93 generate_changelog.py: add option to write it to the changelogs 2024-02-05 16:59:25 +01:00
Emil Ernerfeldt 74f00f9017 Turn repaint_on_widget_change off by default 2024-02-05 15:48:11 +01:00
Emil Ernerfeldt 217e066626
Make `egui_wgpu::renderer` a private module (#3979)
All its contents is exported to the top-level
2024-02-05 15:12:59 +01:00
Emil Ernerfeldt 1858167296
Fix calling request_repaint_after every frame causing immediate repaint (#3978)
* Closes https://github.com/emilk/egui/pull/3925
* Closes #3109
2024-02-05 14:45:49 +01:00
Emil Ernerfeldt d018265587
Wait with showing tooltip until mouse has been still for 300ms (#3977)
You can change this with `style.interaction.tooltip_delay§
2024-02-05 14:35:45 +01:00
Emil Ernerfeldt 28d3c8e2b5 Improve README.md 2024-02-05 14:11:54 +01:00
Emil Ernerfeldt b522200804 Update example screenshots 2024-02-05 13:01:10 +01:00
Emil Ernerfeldt d02491425c
Put all egui crates as workspace crates (#3976)
Second attempty
2024-02-05 12:59:49 +01:00
Emil Ernerfeldt bcebfecb84
Use more workspace dependencies (#3975) 2024-02-05 12:43:58 +01:00
Emil Ernerfeldt a5f3881d59
Add `Spacing::menu_width` (#3973)
Let users pick default menu width
2024-02-05 11:53:24 +01:00
StratusFearMe21 7a6d80cc8c
Pass `ScreenDescriptor` to `egui_wgpu::CallbackTrait::prepare` (#3960)
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`glyphon` requires the screen resolution during the `prepare` stage, and
passing that to the callback's `prepare` function seems pretty trivial.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-05 11:17:21 +01:00