Commit Graph

70 Commits

Author SHA1 Message Date
Emil Ernerfeldt 84a6d6f2ab Fix code example in `egui_demo_lib` 2023-11-30 17:53:34 +01:00
YgorSouza 4ece25bd05
Keep unsafe code forbidden when puffin is disabled (#3603)
This helps document what unsafe is being used for, and prevent other
uses from going unnoticed.
2023-11-22 20:37:46 +01:00
Emil Ernerfeldt 63e48dc855
Introduce global `zoom_factor` (#3608)
* Closes https://github.com/emilk/egui/issues/3602

You can now zoom any egui app by pressing Cmd+Plus, Cmd+Minus or Cmd+0,
just like in a browser. This will change the current `zoom_factor`
(default 1.0) which is persisted in the egui memory, and is the same for
all viewports.
You can turn off the keyboard shortcuts with `ctx.options_mut(|o|
o.zoom_with_keyboard = false);`

`zoom_factor` can also be explicitly read/written with
`ctx.zoom_factor()` and `ctx.set_zoom_factor()`.

This redefines `pixels_per_point` as `zoom_factor *
native_pixels_per_point`, where `native_pixels_per_point` is whatever is
the native scale factor for the monitor that the current viewport is in.

This adds some complexity to the interaction with winit, since we need
to know the current `zoom_factor` in a lot of places, because all egui
IO is done in ui points. I'm pretty sure this PR fixes a bunch of subtle
bugs though that used to be in this code.

`egui::gui_zoom::zoom_with_keyboard_shortcuts` is now gone, and is no
longer needed, as this is now the default behavior.

`Context::set_pixels_per_point` is still there, but it is recommended
you use `Context::set_zoom_factor` instead.
2023-11-22 20:34:51 +01:00
Emil Ernerfeldt 1bbd5a9fc8
Update puffin to 0.18 (#3600)
THe profiling macros now contain unsafe code (but in a safe way), so
`#[foribd(unsafe)]` had to become `#[deny(unsafe)]`
2023-11-21 17:58:33 +01:00
YgorSouza 49eecc4287
Allow changing handle shape of a slider (#3429)
* Closes #1974

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---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-11-21 11:24:29 +01:00
Emil Ernerfeldt 39271c3adf
CentralPanel: base id on the current viewport (#3593)
This means two `CentralPanel`s in different viewports get different ids,
avoiding id clashes
2023-11-20 21:54:32 +01:00
Emil Ernerfeldt 44ff29b012
Fix closing of viewports (#3591)
This ensures the closed viewport gets a close-event, and that it and the
parent viewport gets repainting, allowing the event to be registered.
2023-11-20 17:43:40 +01:00
Emil Ernerfeldt 1571027556
Replace `eframe::Frame` commands and `WindowInfo` with egui (#3564)
* Part of https://github.com/emilk/egui/issues/3556

## In short
You now almost never need to use `eframe::Frame` - instead use
`ui.input(|i| i.viewport())` for information about the current viewport
(native window), and use `ctx.send_viewport_cmd` to modify it.

## In detail

This PR removes most commands from `eframe::Frame`, and replaces them
with `ViewportCommand`.
So `frame.close()` becomes
`ctx.send_viewport_cmd(ViewportCommand::Close)`, etc.

`frame.info().window_info` is now also gone, replaced with `ui.input(|i|
i.viewport())`.

`frame.info().native_pixels_per_point` is replaced with `ui.input(|i|
i.raw.native_pixels_per_point)`.

`RawInput` now contains one `ViewportInfo` for each viewport.

Screenshots are taken with
`ctx.send_viewport_cmd(ViewportCommand::Screenshots)` and are returned
in `egui::Event` which you can check with:

``` ust
ui.input(|i| {
    for event in &i.raw.events {
        if let egui::Event::Screenshot { viewport_id, image } = event {
            // handle it here
        }
    }
});
```

### Motivation
You no longer need to pass around the `&eframe::Frame` everywhere.
This also opens the door for other integrations to use the same API of
`ViewportCommand`s.
2023-11-18 19:27:53 +01:00
Konkitoman 83aa3109d3
Multiple viewports/windows (#3172)
* Closes #1044

---
(new PR description written by @emilk)

## Overview
This PR introduces the concept of `Viewports`, which on the native
eframe backend corresponds to native OS windows.

You can spawn a new viewport using `Context::show_viewport` and
`Cotext::show_viewport_immediate`.
These needs to be called every frame the viewport should be visible.

This is implemented by the native `eframe` backend, but not the web one.

## Viewport classes
The viewports form a tree of parent-child relationships.

There are different classes of viewports.

### Root vieport
The root viewport is the original viewport, and cannot be closed without
closing the application.

### Deferred viewports
These are created with `Context::show_viewport`.
Deferred viewports take a closure that is called by the integration at a
later time, perhaps multiple times.
Deferred viewports are repainted independenantly of the parent viewport.
This means communication with them need to done via channels, or
`Arc/Mutex`.

This is the most performant type of child viewport, though a bit more
cumbersome to work with compared to immediate viewports.

### Immediate viewports
These are created with `Context::show_viewport_immediate`.
Immediate viewports take a `FnOnce` closure, similar to other egui
functions, and is called immediately. This makes communication with them
much simpler than with deferred viewports, but this simplicity comes at
a cost: whenever tha parent viewports needs to be repainted, so will the
child viewport, and vice versa. This means that if you have `N`
viewports you are poentially doing `N` times as much CPU work. However,
if all your viewports are showing animations, and thus are repainting
constantly anyway, this doesn't matter.

In short: immediate viewports are simpler to use, but can waste a lot of
CPU time.

### Embedded viewports
These are not real, independenant viewports, but is a fallback mode for
when the integration does not support real viewports. In your callback
is called with `ViewportClass::Embedded` it means you need to create an
`egui::Window` to wrap your ui in, which will then be embedded in the
parent viewport, unable to escape it.


## Using the viewports
Only one viewport is active at any one time, identified wth
`Context::viewport_id`.
You can send commands to other viewports using
`Context::send_viewport_command_to`.

There is an example in
<https://github.com/emilk/egui/tree/master/examples/multiple_viewports/src/main.rs>.

## For integrations
There are several changes relevant to integrations.

* There is a [`crate::RawInput::viewport`] with information about the
current viewport.
* The repaint callback set by `Context::set_request_repaint_callback`
now points to which viewport should be repainted.
* `Context::run` now returns a list of viewports in `FullOutput` which
should result in their own independant windows
* There is a new `Context::set_immediate_viewport_renderer` for setting
up the immediate viewport integration
* If you support viewports, you need to call
`Context::set_embed_viewports(false)`, or all new viewports will be
embedded (the default behavior).


## Future work
* Make it easy to wrap child viewports in the same chrome as
`egui::Window`
* Automatically show embedded viewports using `egui::Window`
* Use the new `ViewportBuilder` in `eframe::NativeOptions`
* Automatically position new viewport windows (they currently cover each
other)
* Add a `Context` method for listing all existing viewports

Find more at https://github.com/emilk/egui/issues/3556




---

<details>
<summary>
Outdated PR description by @konkitoman
</summary>


## Inspiration
- Godot because the app always work desktop or single_window because of
embedding
- Dear ImGui viewport system

## What is a Viewport

A Viewport is a egui isolated component!
Can be used by the egui integration to create native windows!

When you create a Viewport is possible that the backend do not supports
that!
So you need to check if the Viewport was created or you are in the
normal egui context!
This is how you can do that:
```rust
if ctx.viewport_id() != ctx.parent_viewport_id() {
    // In here you add the code for the viewport context, like
    egui::CentralPanel::default().show(ctx, |ui|{
        ui.label("This is in a native window!");
    });
}else{
    // In here you add the code for when viewport cannot be created!
   // You cannot use CentralPanel in here because you will override the app CentralPanel
   egui::Window::new("Virtual Viewport").show(ctx, |ui|{
       ui.label("This is without a native window!\nThis is in a embedded viewport");
   });
}
```

This PR do not support for drag and drop between Viewports!

After this PR is accepted i will begin work to intregrate the Viewport
system in `egui::Window`!
The `egui::Window` i want to behave the same on desktop and web
The `egui::Window` will be like Godot Window

## Changes and new

These are only public structs and functions!

<details>
<summary>

## New
</summary>

- `egui::ViewportId`
- `egui::ViewportBuilder`
This is like winit WindowBuilder

- `egui::ViewportCommand`
With this you can set any winit property on a viewport, when is a native
window!

- `egui::Context::new`
- `egui::Context::create_viewport`
- `egui::Context::create_viewport_sync`
- `egui::Context::viewport_id`
- `egui::Context::parent_viewport_id`
- `egui::Context::viewport_id_pair`
- `egui::Context::set_render_sync_callback`
- `egui::Context::is_desktop`
- `egui::Context::force_embedding`
- `egui::Context::set_force_embedding`
- `egui::Context::viewport_command`
- `egui::Context::send_viewport_command_to`
- `egui::Context::input_for`
- `egui::Context::input_mut_for`
- `egui::Context::frame_nr_for`
- `egui::Context::request_repaint_for`
- `egui::Context::request_repaint_after_for`
- `egui::Context::requested_repaint_last_frame`
- `egui::Context::requested_repaint_last_frame_for`
- `egui::Context::requested_repaint`
- `egui::Context::requested_repaint_for`
- `egui::Context::inner_rect`
- `egui::Context::outer_rect`

- `egui::InputState::inner_rect`
- `egui::InputState::outer_rect`

- `egui::WindowEvent`

</details>

<details>
<summary>

## Changes
</summary>

- `egui::Context::run`
Now needs the viewport that we want to render!

- `egui::Context::begin_frame`
Now needs the viewport that we want to render!

- `egui::Context::tessellate`
Now needs the viewport that we want to render!

- `egui::FullOutput`
```diff
- repaint_after
+ viewports
+ viewport_commands
```

- `egui::RawInput`
```diff
+ inner_rect
+ outer_rect
```

- `egui::Event`
```diff
+ WindowEvent
```
</details>

### Async Viewport

Async means that is independent from other viewports!

Is created by `egui::Context::create_viewport`

To be used you will need to wrap your state in `Arc<RwLock<T>>`
Look at viewports example to understand how to use it!

### Sync Viewport

Sync means that is dependent on his parent!

Is created by `egui::Context::create_viewport_sync`

This will pause the parent then render itself the resumes his parent!

#### ⚠️ This currently will make the fps/2 for every sync
viewport

### Common

#### ⚠️ Attention

You will need to do this when you render your content
```rust
ctx.create_viewport(ViewportBuilder::new("Simple Viewport"), | ctx | {
    let content = |ui: &mut egui::Ui|{
        ui.label("Content");
    };

    // This will make the content a popup if cannot create a native window
    if ctx.viewport_id() != ctx.parent_viewport_id() {
        egui::CentralPanel::default().show(ctx, content);
    } else {
        egui::Area::new("Simple Viewport").show(ctx, |ui| {
            egui::Frame::popup(ui.style()).show(ui, content);
        });
    };
});
````

## What you need to know as egui user

### If you are using eframe

You don't need to change anything!

### If you have a manual implementation

Now `egui::run` or `egui::begin` and `egui::tessellate` will need the
current viewport id!
You cannot create a `ViewportId` only `ViewportId::MAIN`

If you make a single window app you will set the viewport id to be
`egui::ViewportId::MAIN` or see the `examples/pure_glow`
If you want to have multiples window support look at `crates/eframe`
glow or wgpu implementations!

## If you want to try this

- cargo run -p viewports

## This before was wanted to change

This will probably be in feature PR's

### egui::Window

To create a native window when embedded was set to false
You can try that in viewports example before:
[78a0ae8](78a0ae879e)

### egui popups, context_menu, tooltip

To be a native window

</details>

---------

Co-authored-by: Konkitoman <konkitoman@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Sichert <mail@pablosichert.com>
2023-11-16 11:25:05 +01:00
Emil Ernerfeldt b27aa27e94
Add `emath::Vec2b`, replacing `egui_plot::AxisBools` (#3543)
Thanks to `impl From<bool> for Vec2b` one can now shorten some builder
calls, like:

Previous:
```rust
 egui::ScrollArea::vertical()
        .auto_shrink([false; 2])
```

New:
```rust
 egui::ScrollArea::vertical()
        .auto_shrink(false)
```
2023-11-11 21:31:36 +01:00
YgorSouza 59b4eff83d
Fix broken doc links in the demo app widget gallery (#3441)
* Closes <https://github.com/emilk/egui/issues/3439>
2023-11-10 21:39:49 +01:00
Emil Ernerfeldt 41f9df5cb3
Floating scroll bars (#3539)
* Move scroll bar spacing settings to a `struct ScrollSpacing`

* Add a demo for changing scroll bar appearance

* Add setting for ScrollBarVisibility in demo

* Add `#[inline]` to a `ScrollArea` builder methods

* Refactor how scroll bar show/hide is computed

* Add support for floating scroll bars

* Tweak color and opacity of the scroll handle

* Allow allocating a fixed size even for floating scroll bars

* Add three pre-sets of scroll bars: solid, thin, floating

* Use floating scroll bars as the default

* Fix id-clash with bidir scroll areas

* Improve demo

* Fix doclink

* Remove reset button from demo

* Fix doclinks

* Fix visual artifact with thin rounded rectangles

* Fix doclink

* typos
2023-11-09 18:41:58 +01:00
Emil Ernerfeldt 5a0186fa2b Release 0.23.0 - New image API 2023-09-28 08:44:33 +02:00
Emil Ernerfeldt a128b10ef4 Update Rerun.io logo and copy 2023-09-27 15:27:51 +02:00
Emil Ernerfeldt 8ef443948f
Improve the About windows in the demo library (#3400)
* Tweak size of rerun logo

* Move history of immediate mode to docs

* Add link to Rerun.io from demo-lib's About window
2023-09-27 11:38:52 +02:00
Emil Ernerfeldt 1b18f8e266
Add `Area::constrain_to` and `Window::constrain_to` (#3396)
* Rename `drag_bounds` to `constrain_to`

and allow turning off constraining for `Window`s

* Constrain DatePicker popup to screen

* Fix typo
2023-09-27 08:40:24 +02:00
Emil Ernerfeldt 23ce4e70ca
Add option to show a callstack to the widget under the mouse (#3391) 2023-09-26 15:50:35 +02:00
Emil Ernerfeldt 99a1b5b62e
Add `Context::open_url` and `Context::copy_text` (#3380)
* Add Context::open_url

* Add `Context::copy_text`

* Fix doctest

* Fix another doctest
2023-09-24 09:31:21 +02:00
Emil Ernerfeldt 33a0f50f6a
Improve text truncation: always include elision character (#3366)
* Add Row::text

* Rename elide_at_width -> truncate_at_width

* Move text layout tests to own module

* Add test to check that elision character is always included

* Include elision character in more circumstances

* Append overflow character if we can't replace

* Always append … when eliding

* Add a secondary text to the text layout demo
2023-09-21 10:41:49 +02:00
Emil Ernerfeldt d7d222d3f6
Polish image API (#3338)
* Imoprove docs for callback shapes

* Improve docs for loader traits

* Use snake_case for feature `all_loaders`

* Make loaders publix

* Slightly better error message on image load failure

* Improve image loading error messages

* Use `bytes://` schema for included bytes loader

* Try user loaders first

* Move `image_loading_spinners` to `Visuals`

* Unify and simplify code

* Make the main text of `Button` optional

This largely makes ImageButton obsolete

* Fix docstrings

* Better docs

* typos

* Use the more explicit `egui_extras::install_image_loaders`

* Simplify `Image::paint_at` function
2023-09-14 16:33:10 +02:00
Emil Ernerfeldt 5e785ae00a
Add syntax highlighing feature to `egui_extras` (#3333)
* Add syntax highlighing feature to egui_extras

Enable "syntect" feature for great syntax highlighting of any language.

If not a simple fallback is used that works fine for C++, Rust, Python

* Check --no-default-features of egui_extras on CI

* spelling

* Fix building egui_extras without additional features
2023-09-13 20:39:40 +02:00
Jan Procházka 67a3fcae38
Final polish for new image loading (#3328)
* add egui logo to widget gallery

* improve "no image loaders" error message

* rework static URIs to accept `Cow<'static>`

* remove `RetainedImage` from `http_app` in `egui_demo_app`

* hide `RetainedImage` from docs

* use `ui.image`/`Image` over `RawImage`

* remove last remanant of `RawImage`

* remove unused doc link

* add style option to disable image spinners

* use `Into<Image>` instead of `Into<ImageSource>` to allow configuring the underlying image

* propagate `image_options` through `ImageButton`

* calculate image size properly in `Button`

* properly calculate size in `ImageButton`

* Update crates/egui/src/widgets/image.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* improve no image loaders error message

* add `size()` helper to `TexturePoll`

* try get size from poll in `Button`

* add `paint_at` to `Spinner`

* use `Spinner::paint_at` and hover on image button response

* `show_spinner` -> `show_loading_spinner`

* avoid `allocate_ui` in `Image` when painting spinner

* make icon smaller + remove old texture

* add `load_and_calculate_size` + expose `paint_image_at`

* update `egui_plot` to paint image in the right place

* Add helpers for painting an ImageSource directly

* Use max_size=INF as default

* Use new API in WidgetGallery

* Make egui_demo_app work by default

* Remove Option from scale

* Refactor ImageSize

* Fix docstring

* Small refactor

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-13 16:27:08 +02:00
Jan Procházka 2bc6814acc
Improved texture loading (#3315)
* rework loading around `Arc<Loaders>`

* use `Bytes` instead of splitting api

* remove unwraps in `texture_handle`

* make `FileLoader` optional under `file` feature

* hide http load error stack trace from UI

* implement image fit

* support more image sources

* center spinner if we know size ahead of time

* allocate final size for spinner

* improve image format guessing

* remove `ui.image`, `Image`, add `RawImage`

* deprecate `RetainedImage`

* `image2` -> `image`

* add viewer example

* update `examples/image` + remove `svg` and `download_image` exapmles

* fix lints and tests

* fix doc link

* add image controls to `images` example

* add more `From` str-like types

* add api to forget all images

* fix max size

* do not scale original size unless necessary

* fix doc link

* add more docs for `Image` and `RawImage`

* make paint_at `pub`

* update `ImageButton` to use new `Image` API

* fix double rendering

* `SizeHint::Original` -> `Scale` + remove `Option` wrapper

* Update crates/egui/src/load.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* remove special `None` value for `forget`

* Update crates/egui/src/load.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add more examples to `ui.image` + add `include_image` macro

* Update crates/egui/src/ui.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* update `menu_image_button` to use `ImageSource`

* `OrderedFloat::get` -> `into_inner`

* derive `Eq` on `SizedTexture`

* add `id` to loaders + `is_installed` check

* move `images` to demo + simplify `images` example

* log trace when installing loaders

* fix lint

* fix doc link

* add more documentation

* more `egui_extras::loaders` docs

* Update examples/images/src/main.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* update `images` example screenshots + readme

* remove unused `rfd` from `images` example

* Update crates/egui_extras/src/loaders/ehttp_loader.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add `must_use` on `Image` and `RawImage`

* document `loaders::install` multiple call safety

* Update crates/egui_extras/Cargo.toml

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* reshuffle `is_loader_installed`

* make `include_image` produce `ImageSource` + update docs

* update `include_image` docs

* remove `None` mentions from loader `forget`

* inline `From` texture id + size for `SizedTexture`

* add warning about statically known path

* change image load error + use in image button

* add `.size()` to `Image`

* Update crates/egui_demo_app/Cargo.toml

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add explanations to image viewer ui

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-12 10:39:17 +02:00
Emil Ernerfeldt 46ea72abe4
Add control of line height and letter spacing (#3302)
* Add `TextFormat::extra_letter_spacing`

* Add control of line height

* Add to text layout demo

* Move the text layout demo to its own window in the demo app

* Fix doclink

* Better document points vs pixels

* Better documentation and code cleanup
2023-09-05 10:45:11 +02:00
Emil Ernerfeldt 7b169ec13d
Break out plotting to own crate `egui_plot` (#3282)
This replaces `egui::plot` with the new crate `egui_plot`
2023-08-27 17:22:49 +02:00
David M. Lary 32a63da580
Added Context::is_context_menu_open() (#3267)
I encountered a case where I needed to know if an egui context menu was
open, even if the mouse cursor was not in an egui area (full details in
discord).  I found that every resource I needed to detect that the menu
was open was either private, or pub(crate).  While it is possible to
wrap the `Response::context_menu()` in code to do state-tracking, it
becomes necessary to duplicate that code in every place you use a
context menu.

In this commit, I add `Context::is_context_menu_open()`.  Named similarly
to `Context::is_pointer_over_area()`, this method will return true if
any context menu is open.  This is possible because the context menu
uses a temp var with a fixed Id to store its state.  This method just
fetches the state, and interrogates it to see if there is a menu
present.

One helper method, `BarState::has_root()`, was added as all the fields
needed to perform the check were private to the `menu` module.

I've also updated the Context Menu demo to show the result of
`is_context_menu_open()` to verify the code functions as expected.
2023-08-22 15:35:15 +02:00
Emil Ernerfeldt 3c4223c6b1
Support images with rounded corners (#3257)
* Add `Rect::ZERO`

* Add `Rounding::ZERO`

* Add `RectShape::new`

* Add `Image::rounding` to support images with rounded corners
2023-08-15 09:29:30 +02:00
JohannesProgrammiert dbe55ba46a
Draw axis labels and ticks outside of plotting window (#2284)
* Always draw axis labels at plot borders

* Revert "Always draw axis labels at plot borders"

This reverts commit 9235e6603366d3b8a8189e2a5fc28c9780b7f54f.

* Add axis labels for plots

* First Draft of axis labels outside of plotting window

* plot: Tick placement of opposite axes and digit constraints

* plot: Axis label API

* plot: Update demo lib

* plot: resolve clippy warning

* Update changelog

* Remove default axis

* Fix clippy

* plot: Remove unused comments

* plot-axis: Rebase label opacity calculation on master

* plot: Resolve check.sh warnings

* plot-axis: Use 'into impl<WidgetText>' as axis label formatter

* plot-axis: Expose more conveniece functions to public API. Add axis labels to demo app

* plot-axes: Resolve ./scripts/check.sh warnings

* typo in comment

* Use `TAU` instead of the legacy `PI`

* Simpler generic syntax

* Use `Arc` to avoid some expensive clones

* Use `Margin` instead of a,b,c,d

* Add some vertical spacing

* De-duplicate color_from_contrast

* better naming

* Fix typos

* cnt -> num

* Axis are present by default, with empty names

* Add HPlacement and VPlacement

* Don't catch clicks and drags on axes

* Remove generics to minimize monomorphization code bloat

* Create helper function

* Remove changelog entry

* Simplify more

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-08-14 17:51:17 +02:00
Emil Ernerfeldt a3ae81cadb
Add option to truncate text at wrap width (#3244)
* Add option to clip text to wrap width

* Spelling

* Better naming, and report back wether the text was elided

* Improve docstrings

* Simplify

* Fix max_rows with multiple paragraphs

* Add note

* Typos

* fix doclink

* Add `Label::elide`

* Label: show full non-elided text on hover

* Add demo of `Label::elide`

* Call it `Label::truncate`

* Clarify limitations of `break_anywhere`

* Better docstrings
2023-08-14 11:22:04 +02:00
Emil Ernerfeldt 08fb447fb5
Increase MSRV to 1.67 (#3234)
* Bump MSRV to 1.67

* clippy fixes

* cargo clippy: inline format args

* Add `clippy::uninlined_format_args` to cranky lints

* Fix clippy on wasm

* More clippy fixes
2023-08-11 13:54:02 +02:00
Emil Ernerfeldt 66cbb61ad5
Add `PlotUi::response()` to replace `plot_clicked()` etc (#3223)
Closes https://github.com/emilk/egui/pull/2571
2023-08-10 13:14:19 +02:00
Valeriy V. Vorotyntsev 4c3b380889
Fix the "ever-growing height" problem of Strip and Table demos (#3122)
* Fix the "ever-growing height" problem of Strip and Table Demos

Problem
-------

The height of "Table Demo" or "Strip Demo" floating window grows
when the demo app is interacted with. If 'Continuous' mode is enabled
in 'Backend' settings, the window grows irrespectively of user interaction.

Observations
------------

I noticed that [`area_content_ui.min_rect().max.y`][1] is increasing
monotonically with speed 0.5 px/frame.

I also noticed that commenting out `ui.add(crate::egui_github_link_file!());`
[statement][2] in `table_demo.rs` makes the problem disappear.

The "Fix"
---------

I added 0.5 to the height of the row with GitHub link.
This solved the problem.

Closes #3029.

Warning
-------

I failed to find the root cause of the problem.
I don't understand why this change makes the problem disappear.

[1]: 9478e50d01/crates/egui/src/containers/window.rs (L403)
[2]: 9478e50d01/crates/egui_demo_lib/src/demo/table_demo.rs (L114)

* Document `Rect::size`

Other changes:

- `area.rs`: Use existing API.
- `table_demo.rs`: Remove unnecessary call.
2023-08-10 12:35:40 +02:00
Forest Anderson 936c9583b5
Spelling fix (#3133) 2023-07-26 19:00:51 +02:00
Emil Ernerfeldt 4d357b0f02 clippy fixes from 1.69.0 2023-04-21 11:33:18 +02:00
Emil Ernerfeldt d46cf067ea
Return plot transforms (#2935)
* Expose the plot transform to users

* Rename plot::ScreenTransform to PlotTransform

* Plot: return a PlotResponse with a transform member
2023-04-19 17:01:16 +02:00
Emil Ernerfeldt b8e798777d
Only show id clash warnings in debug builds by default (#2930)
Change with `egui_ctx.options_mut(|opt| opt.warn_on_id_clash = true);`
2023-04-19 08:53:37 +02:00
Jackson Kruger 438f6eafc8
Plot widget - allow disabling zoom and drag for x and y separately (#2901)
* Set whether zooming allowed for x and y separately

* Set whether dragging allowed for x and y separately

* Add disclaimers about interaction with data_aspect

* Show zoom & drag behavior in plot demo/charts instead of context menu demo

* Code review suggestions - use AxisBools::any()

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* Simplify allow_drag and allow_zoom APIs to take in Into<AxisBools>

* Remove unnecessary using...

* Remove unrelated change

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-04-18 19:58:19 +02:00
Sven Niederberger 69b568aeb4
Improved plot groups and bounds handling (#2410)
* improve plot groups and bounds handling

* changelog entry

* fix potential deadlock

* fix two more potential deadlocks

* syntax fix

* move changelog entry

* move category

* Update crates/egui/src/widgets/plot/mod.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* Update crates/egui_demo_lib/src/demo/plot_demo.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* clean up suggestions

* address comments

* use the new methods

* fix locked bounds

* Sync bounds_modified along with the bounds themselves

* move changelog entry

* Remove set_bounds_auto - not necessary any more

* add a comment about bounds modifications

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Jackson Kruger <jackson@farprobe.com>
2023-04-18 16:27:00 +02:00
Emil Ernerfeldt 4809747952
Check for typos on CI (#2918)
* Check for typos on CI

* Fix all typos
2023-04-18 16:10:20 +02:00
Jozef Číž 33aa4d698f
Fix typos (#2866)
* Fix typos in comments

* Fix typos in demo texts

* Fix typos in code names

* Fix typos in cargos

* Fix typos in changelogs
2023-04-18 15:52:45 +02:00
Boris-Chengbiao Zhou 8eeb3e0d28
Fix resizable columns option in the table demo (#2780) 2023-03-29 15:53:56 +02:00
YgorSouza 8ec9233e28
Add #![forbid(unsafe_code)] where unsafe isn't needed (#2773)
To be consistent with the use of the safety badge in the README.
2023-03-29 14:39:51 +02:00
lictex_ 94f8b02286
improve fallback fonts alignment (#2724)
* use font metrics in layout

* properly center scaled fonts

* adjust docs

* fix raised text

* fix easymark viewer small text alignment
caused by variable row heights
2023-03-29 14:36:09 +02:00
hinto-janaiyo 628c84cbee
Add `trailing_fill()` toggle to `Slider` (#2660)
* slider: add trailing_color toggle

* slider/visuals: add global option in visuals with override toggle

* slider: add to demos

* use `.unwrap_or_else()` instead of match
2023-02-05 08:17:58 +01:00
Emil Ernerfeldt a6b60d5d58
Control `Separator` widths, and less clipping in `ScrollArea` (#2665)
* Add Separator::grow and Separator::shrink

* Be more conservative with the clipping in ScrollArea:s

* Add test of the growing separator

* Improve test output

* Update changelog

* Add back a little bit more clipping

* Make the minimum scroll handle length a bit longer

* More clip rect tweaks
2023-02-03 13:19:25 +01:00
Emil Ernerfeldt c72bdb77b5
Add ability to highlight any widget (#2632)
* Add ability to highlight any widget

* Add line to changelog

* Demote the demo to a test
2023-01-27 23:36:14 +01:00
Emil Ernerfeldt 8ce0e1c520
Avoid deadlocks by using lambdas for context lock (#2625)
ctx.input().key_pressed(Key::A) -> ctx.input(|i| i.key_pressed(Key::A))
2023-01-25 10:24:23 +01:00
Emil Ernerfeldt 4bd4eca2e4
Add ability to hide button backgrounds (#2621)
* Add Spacing::combo_width

* Put ComboBox arrow closer to the text

* Tweak faint_bg_color

* Make it possible to have buttons without background

…while still having background for sliders, checkboxes, etc

* Rename mandatory_bg_fill -> bg_fill

* tweak grid stripe color (again)

* Make the animated part of the ProgressBar more visible

* Add line in changelog

* Add another line in changelog

* Menu fix: use the `open` widget style for open menus

* Adjust sizes on menu buttons and regular buttons to make sure they match

* Update comment

Co-authored-by: Andreas Reich <andreas@rerun.io>

* optional_bg_fill -> weak_bg_fill

Co-authored-by: Andreas Reich <andreas@rerun.io>
2023-01-24 10:11:05 +01:00
Emil Ernerfeldt a68c891092 Improve choice of number of decimals to show when hovering in plot 2022-12-20 15:27:01 +01:00
Emil Ernerfeldt 99af63fad2
Add `Plot::clamp_grid` (#2480)
* Add Plot::clamp_grid

* Update changelog
2022-12-19 11:39:22 +01:00