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`glyphon` requires the screen resolution during the `prepare` stage, and
passing that to the callback's `prepare` function seems pretty trivial.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Exposes support in both glow and wgpu for texture wrap modes
This would be breaking for manual creations of TextureOptions but would
work with the current TextureOptions::NEAREST and LINEAR without change,
keeping those clamp to edge
I wasn't sure how best to expose the options to the user and added
consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT
NEAREST_MIRRORED_REPEAT
This does not include wrap mode clamp to border as it worked fine with
glow but with wgpu it panics due to Features
Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on
the device, and I thought it was probably best not to try to enable that
feature, but happy to include that functionality also if that is okay to
be toggled

---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
At crates\egui_extras\src\layout.rs :
Allocate allocation_rect instead of max_rect.
Go back from this:
```
let response = self.ui.allocate_rect(max_rect, self.sense);
let response = response.with_new_rect(allocation_rect);
return (used_rect, response)
```
to this:
```
let response = self.ui.allocate_rect(allocation_rect, self.sense);
return (used_rect, response)
```
In order to allocate the
Closes <https://github.com/emilk/egui/issues/3956>.
* Basic version of https://github.com/emilk/egui/issues/3931
This adds `Context::repaint_causes` which returns a `Vec<RepaintCause>`,
containing the `file:line` of the call to `ctx.request_repaint()`.
If your application is stuck forever repainting, this could be a useful
tool to diagnose it.
* Closes https://github.com/emilk/egui/issues/3941
Workspace dependencies can be annoying.
If you don't set them to `default-features=false`, then you cannot opt
out of their default features anywhere else, and get warnings if you
try.
So you set `default-features=false`, and then you need to manually opt
in to the default features everywhere else.
Or, as in my case, don't.
I don't have the energy to do this tonight, so I'll just revert.
* Part of https://github.com/emilk/egui/issues/1485
This adds a `rayon` feature to `epaint` and `egui` to parallelize
tessellation of large shapes, such as high-resolution plot lines.
With this PR, if a widget moves or repaints, egui will automatically
repaint.
Usually this is what you want: if something is moving we should repaint
until it stops moving.
However, this could potentially create false positives in some rare
circumstances, so there is an option to turn it off with
`Options::repaint_on_widget_change`.
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This PR simply allows you to override the opacity of a Galley when you
draw it on screen. Last year I opened #3548 and some changes were
requested to the PR, but unfortunately school got really busy and I
wasn't able to apply them. This PR supersedes #3548 and applys the
changes requested in that PR
Closes#3548
Hi everyone! It's a great pleasure to work with such a library. It feels
like a breath of fresh air!
**Problem:**
The current implementation of `context_menu` consumes `self` and returns
it. However, the underlying `menu::context_menu` requires only a
reference to `self`, so it is safe to change the `context_menu`
signature.
**Fix:**
1. Change signature to take a ref to `self`.
2. Return the `Option<InnerResponse<()>>` from the underlying method
call
**Pros:**
1. No `let response = response.context_menu(|| {...})` pattern
2. Better consistency with other `show`-like methods, as it is in the
`Window::show`
3. Less ownership gymnastics
**Cons:**
1. Breaking change
2. Smth else what I don't see ?
**Additional info:**
- This method is also addressed in [this
PR](https://github.com/emilk/egui/pull/857).
- `check.sh` fails only on `cargo check --quiet -p eframe
--no-default-features --features wgpu` with `"The platform you're
compiling for is not supported by winit"` error, should it be launched
at all ?
This should help slightly with CPU/GPU parallelism when vsync is on.
I also return the time spent on vsync, which can help users figure out
how much CPU wall-time was used on non-vsync stuff
* Closes https://github.com/emilk/egui/issues/3882
This adds several methods to make drag-and-drop more ergonomic in egui.
In particular, egui can now keep track of _what_ is being dragged for
you (the _payload_).
Low-level:
* `egui::DragAndDrop` hold the payload during a drag
Mid-level:
* `Response::dnd_set_drag_payload` sets it for drag-sources
* `Response::dnd_hover_payload` and `Response::dnd_release_payload`
reads it for drop-targets
High-level:
* `ui.dnd_drag_source`: make a widget draggable
* `ui.dnd_drop_zone`: a container where things can be dropped
The drag-and-drop demo is now a lot simpler:
https://github.com/emilk/egui/blob/emilk/drag-and-drop/crates/egui_demo_lib/src/demo/drag_and_drop.rs
---------
Co-authored-by: Antoine Beyeler <abeyeler@ab-ware.com>
This lets users specify the spacing of the grid lines and the axis
labels, as well as when these start to fade out.
New:
* `AxisHints::new_x/new_y` (replaces `::default()`)
* `AxisHints::label_spacing`
* `Plot::grid_spacing`
Previously the `Frame` API only supported picking colors once, and then
adding widgets.
But what if you want to add widgets first, and THEN pick the colors for
the frame? Now you can!
```rs
let frame = Frame::default().inner_margin(4.0).begin(ui);
{
frame.content_ui.label("Inside the frame");
frame.content_ui.label("This too");
}
let response = frame.allocate_space(ui);
if response.hovered() {
frame.frame.stroke = Stroke::new(2.0, Color32::WHITE);
}
frame.paint(ui);
```
If a widgets sense both clicks and drags, we don't know wether or not a
mouse press on it will be a short click or a long drag.
With this PR, `response.dragged` and `response.drag_started` isn't true
until we know it is a drag and not a click.
If the widget ONLY senses drags, then we know as soon as someone presses
on it that it is a drag.
If it is sensitive to both clicks and drags, we don't know until the
mouse moves a bit, or stays pressed down long enough.
This PR also ensures that `response.clicked` and is only true for
widgets that senses clicks.
This can be useful for creating simple plugins for egui.
The state can be stored in the egui data store, or by the user.
An example plugin for painting debug text on screen is provided.
This adds smooth scrolling in egui. This makes scrolling in a
`ScrollArea` using a notched mouse wheel a lot nicer.
`InputState::scroll_delta` has been replaced by
`InputState::raw_scroll_delta` and `InputState::smooth_scroll_delta`.
Addition for <https://github.com/emilk/egui/pull/3847>
In previous one i only fixed crash occurring with Wgpu backend. This
fixes crash with Glow backend as well.
I only tested this change with android so most things i changed are
behind ```#[cfg(target_os = "android")]```.
Both fixes are dirty thought. As
<https://github.com/emilk/egui/pull/3172> says that "The root viewport
is the original viewport, and cannot be closed without closing the
application.". So they break rules i guess? But i can't think about
better solution for now.
Closes <https://github.com/emilk/egui/issues/3861>.
* Closes https://github.com/emilk/egui/issues/3816

Turn off with `style.interaction.multi_widget_text_select`.
There is an API for this in `LabelSelectionState`, but it's pretty
bare-bones.
This became really hairy implementation-wise, but it works decently
well.
# Limitations
* Drag-select to scroll doesn't work
* A selection disappears if you scroll past one of its end-points
* Only the text of labels and links are selectable
## TODO
* [x] An option to turn it off
* [x] An API for querying about the selected text, and to deselect it.
* [x] Scrolling past selection behaves weird
* [x] Shift-click to select a range
This makes all `wgpu` features opt-in for `egui-wgpu` users.
For `eframe`, I opted to enable some `wgpu` features so users can still
use `eframe` without having to also opt-in to extra ewgpu features
(eframe is batteries-included).
Setting `desired_maximum_frame_latency` to a low value should
theoretically lead to lower latency in winit apps using `egui-wgpu`
(e.g. in `eframe` with `wgpu` backend).
* Replaces https://github.com/emilk/egui/pull/3714
* See also https://github.com/gfx-rs/wgpu/pull/4899
----
It seems like `desired_maximum_frame_latency` has no effect on my Mac. I
lowered my monitor refresh-rate to 30Hz to test, and can see no
difference between `desired_maximum_frame_latency` of `0` or `3`.
Before when experimenting with changing the global `DESIRED_NUM_FRAMES`
in `wgpu` I saw a huge difference, so I wonder what has changed.
I verified that `set_maximum_drawable_count` is being called with either
`1` or `2`, but I perceive no difference between the two.
This PR adds the following APIs, which I found to be missing while
working on https://github.com/rerun-io/rerun/pull/4879:
- `Response::decidedly_dragged()`: tests if the corresponding widget is
being decidedly dragged
- `Memory::dragged_id()`: returns the ID of the dragged widget, if any
The `egui_winit::State` contains both the `clipboard` and `allow_ime`,
but these are both private fields. In our implementation we use
`egui_winit` to do most of the lifting, but it would come really in
handy if we could access these values.
Instead of making the fields `pub` we opted for separate get/set
functions, that way calling side can't freely replace any of the values
fully and it's more in line with the style of the rest of the codebase.
---------
Co-authored-by: Marijn Suijten <marijn@traverseresearch.nl>
Co-authored-by: Marijn Suijten <marijns95@gmail.com>
* Closes https://github.com/emilk/egui/issues/3841⚠️ Breaking change!
This defines `response.hovered()` to never be true if any other widget
is being dragged.
If you want to detect if a widget is being hovered while another widget
is being dragged, use the new `response.contains_pointer` instead. This
is necessaert for things like drag-and-drop targets.
Overall, this removes special-casing of non-interactive widgets.
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Added Viewport reinitialization and Window recreation for Android on
resume event.
Closes <https://github.com/emilk/egui/issues/3674>.
https://github.com/emilk/egui/assets/95014675/7bc51ea5-3f63-4422-b5a0-ce8291612982
How text editing behaves depends on what OS we are running on.
`target_os` is a compile-time check, but `ctx.os()` is a runtime check,
that works also on web.
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This breaking change seems to have snuck in during #3649. Previously it
would never consume these, today it consumes them unconditionally, and
with this change it'll ~~only consume them if egui wants text input~~
never consume them.
This is a blocker for updating our application, sadly :(
This broke in https://github.com/emilk/egui/pull/3172
Since 0.24.1, `stable_dt` has been fixed at 1/60s, which is a little bit
_too_ stable.
The code issue was the logic for asking "Is this the result of an
immeditate repaint?" was completely broken (always returning false).
* Closes https://github.com/emilk/egui/issues/3830
Added error messages when scaling to invalid sizes instead of panicking
through unwrap, returning to previous behavior.
Closes <https://github.com/emilk/egui/issues/3825>.
* Closes https://github.com/emilk/egui/issues/3804
Add ability to select the text in labels with mouse-drag, double-click,
and keyboard (once clicked).
Hit Cmd+C to copy the text. If everything of a label with elided text is
selected, the copy command will copy the full non-elided text. IME and
accesskit _should_ work, but is untested.
You can control wether or not text in labels is selected globally in
`style.interaction.selectable_labels` or on a per-label basis in
`Label::selectable`. The default is ON.
This also cleans up the `TextEdit` code somewhat, fixing a couple
smaller bugs along the way.
This does _not_ implement selecting text across multiple widgets. Text
selection is only supported within a single `Label`, `TextEdit`, `Link`
or `Hyperlink`.

## TODO
* [x] Test
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Closes#3759
Apparently the font implementation uses a distance check to decide if
the font(or whatever) need recalculations, after dpi changed:
8d4de866d4/crates/epaint/src/text/fonts.rs (L381-L382)
This leads to warnings when the pixel_per_point diff is very low and
spams the log. (<- this happens for me if i resize my window on kwin,
e.g. maximize it)
(I don't want to debate if the float difference generally makes sense,
so if you want to rework that instead just close this pr)
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Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>.
Add option to use the scroll input from both directions to scroll the
enabled direction if scrolling is enabled for only one direction. This
can be used to allow horizontal scrolling without pressing shift if
vertical scrolling is disabled.
Closes <https://github.com/emilk/egui/issues/3624>.
This feels awful, @emilk why does this have to be an Arc?
Should the Arc be replaced with a new one when set_undoer is called, or
should it just replace the undoer inside the Arc?
Closes#3436
As described in #576, the method `Memory::layer_id_at` expands the
hit-testing region for every `Area` slightly. This is necessary so that,
when the user clicks to resize a `Window`, the mouse input isn't routed
to a different `Window`.
For non-resizable `Area`s (such as dropdown menus, context menus, date
pickers, and any non-resizable `Window`), this causes them to be
surrounded by a "dead zone" where any underlying widgets can't be
hovered or clicked. The effect is particularly noticeable in menu bars.
This commit adds a persisted `edges_padded_for_resize` property to
`Area`, which is `true` when the `Area` belongs to a resizable `Window`
and `false` for all other `Area`s. The hit-testing region is only
expanded when this property is `true`.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This PR replaces an old one with many problems (no collapse icon, the
header background was not funny colored, ugly...). It fixes those
problems.
It implements the highlight of the header to the focused window. And
allows the rest of the application to know the selected window. It
allows, for instance, to display multiple windows with images and some
additional meta information about those images on the side panel of the
main window. The side panel updates itself according to the selected
image window.
* Added a theme color for the selected window header.
* Added a function to retrieve the LayerId of the focused window.
* Implemented a simple demo of this function in the demo app where a
message states if the Option window is focused (at the bottom of the
Options window).

A technical point:
The header color is applied with a transparency of 125 so the
collapsible button becomes visible.
The reason is that the collapsible button is rendered before the rest of
the header and before the header size is known.
We cannot draw the background before knowing this value, so rendering
with transparency is a solution to see the collapsible button through
the header background.
This PR has been sponsored by my company, which left me to do it during
my work time.
This is part of an evil plan to convince them to switch to rust for new
projects :)
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
The minimum filled width is adapted to the radius and the animation is
disabled so it renders correctly.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>.
This tiny change removes the trigger for a submenu to close if the mouse
is no longer hovering over it or one of its children. Now, the menu
stays open until a different menu item is selected. This aims to address
<https://github.com/emilk/egui/issues/2853>.
I suspected that a new trigger would need to be implemented so that
multiple menu items don't remain open simultaneously, but after some
testing, this does not appear to occur.
This change leaves `MenuState::hovering_current_submenu` and
`MenuState::close_submenu` as dead code in case they might be useful
later.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Added some DragValue widgets in the color_picker widget as input fields
for managing the RGBA values.
In case the provided values result in a not valid premultiplied alpha
RGBA color, a button will appear next to the input fields, to be used to
multiply the values with the alpha channel.

Closes <https://github.com/emilk/egui/issues/2716>.
---------
Co-authored-by: IVANMK-7 <68190772+IVANMK-7@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Brian Janssen <tosti007@users.noreply.github.com>