Commit Graph

121 Commits

Author SHA1 Message Date
Tiaan Louw 1ccd056d19
Remove reference to egui::Color32. (#5011)
As most of the code refers to types in epaint, it makes sense to use the
Color32 alias from epaint as well.

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2024-09-09 14:34:13 +02:00
Guillaume Gomez da04339f5e
Enable rustdoc `generate-link-to-definition` feature on docs.rs (#5030)
You can see this feature in action
[here](https://docs.rs/sysinfo/latest/src/sysinfo/common/system.rs.html#46)
or on any of dtolnay's crates and many others. I found myself going
through your project code recently on docs.rs and I was a bit sad I
couldn't have this feature enabled. This should fix it at next release.
:)
2024-08-30 11:22:29 +02:00
Nicolas 343c3d16c3
Remove wildcard imports (#5018)
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I removed (I hope so) all wildcard imports I found.

For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s

* [x] I have followed the instructions in the PR template
2024-08-28 12:18:42 +02:00
Andreas Reich 9a1e358a14
Update to wgpu 22.1 (#4964)
Updates to wgpu 22.1, removing a workaround that was needed for wgpu
22.0
2024-08-16 13:29:40 +02:00
Arthur Brussee 6f2f006885
Upgrade winit to 0.30.2 (#4849)
* Closes https://github.com/emilk/egui/issues/1918
* Closes https://github.com/emilk/egui/issues/4437
* Closes https://github.com/emilk/egui/issues/4709
* [x] I have followed the instructions in the PR template

Hiya,

I need new winit for a specific fix for a android_native_actvity. There
are already two PRs, but both don't seem to have a lot of movement, or
are entirely complete:

https://github.com/emilk/egui/pull/4466
Seems to have gone stale & is missing some bits.

https://github.com/emilk/egui/pull/4702
Also seems stale (if less so), and is missing a refactor to
run_on_demand. I also *think* the accesskit integration has a mistake
and can't be enabled. I've marked them as a co-author on this as I
started from this branch. (I think! Haven't done that on git before...).

Sorry for the wall of text but just dumping some details / thoughts
here:

- There's an issue with creating child windows in winit 0.30.1 and up on
macOS. The multiple_viewports, "create immediate viewport" example
crashes on anything later 0.30.1, with a stack overflow in unsafe code.
I've create [a winit
issue](https://github.com/rust-windowing/winit/issues/3800), it *might*
already be fixed in 0.31.0 but I can't test as 0.31 will likely require
another refactoring. For now I have just pinned things to 0.30.0 exatly.

- Winit has deprecated run_on_demand, instead requiring the
ApplicationHandler interface. In 0.31.0 run_on_demand is removed. I've
refactored both the integration and the WinitApp trait to follow this
pattern. I've left user_events a bit more opaque, as it seems 0.31.0 is
doing a rework of UserEvents too.

- I've used the new lazy init approach for access kit from this branch
https://github.com/mwcampbell/egui/tree/accesskit-new-lazy-init and
marked Matt as co-author, thanks Matt!

- There was very similair but not quite the same code for run_and_return
and run_and_exit. I've merged them, but looking at the github issues
graveyard it seems vey finnicky. I *hope* this is more robust than
before but it's a bit scary.

- when receiving new_events this also used to check the redraw timing
dictionary. That doesn't seem necesarry so left this out, but that is a
slight behaviour change?

- I have reeneabled serial_windows on macOS. I wondered whether it was
fixed after this PR and does seem to be! However, even before this PR it
seems to work, so maybe winit has sorted things out before that...
Windows also works fine now without the extra hack.

- I've done a very basic test of AccessKit on Windows and screen reader
seems ok but I'm really not knowleadgable enough to say whether it's all
good or not.

- I've tested cargo tests & all examples on Windows & macOS, and ran a
basic Android app. Still, testing native platforms is wel... hard so if
anyone can test linux / iOs / older mac versions / windows 10 would
probably be a good idea!

- For consistencys sake I've made all event like functions in WinitApp
return a `Result<EventResult>`. There's quite a bit of Ok-wrapping now,
maybe too annoying? Not sure.

Thank you for having a look!

# Tested on
* [x] macOS
* [x] Windows
* [x] Wayland (thanks [SiebenCorgie](https://github.com/SiebenCorgie))
* [x] X11 (thanks
[crumblingstatue](https://github.com/crumblingstatue)!,
[SiebenCorgie](https://github.com/SiebenCorgie))


# TODO
* [x] Fix "follow system theme" not working on initial startup (winit
issue, pinning to 0.30.2 for now).
* [x] Fix `request_repaint_after`

---------

Co-authored-by: mwcampbell <mattcampbell@pobox.com>
Co-authored-by: j-axa <josef.axa@gmail.com>
Co-authored-by: DataTriny <datatriny@gmail.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-07-31 09:43:16 +02:00
Andreas Reich 64d5f948e4
Workaround for wgpu crash when surface is dropped last (#4876)
* Fixes https://github.com/emilk/egui/issues/4874
* Details see https://github.com/gfx-rs/wgpu/pull/6052
2024-07-26 10:10:23 +02:00
Simon Niedermayr 56df31ab48
upgrade to wgpu 22.0.0 (#4847)
wgpu changelog: https://github.com/gfx-rs/wgpu/releases/tag/v22.0.0

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-07-19 10:05:56 +02:00
Joe Sorensen aa96b25746
`egui-wgpu`: Ensure that `WgpuConfiguration` is `Send + Sync` (#4803)
As far as I can tell, there's no reason that this shouldn't be the case
2024-07-08 23:25:29 +02:00
Jonas Wagner b283b8a560
Introduce dithering to reduce banding (#4497)
This PR introduces dithering in the egui_glow and egui_wgpu backends to
reduce banding artifacts.

It's based on the approach mentioned in #4493 with the small difference
that the amount of noise is scaled down slightly to avoid dithering
colors that can be represented exactly. This keeps flat surfaces clean.

Exaggerated dithering to show what is happening:
![Screenshot from 2024-05-14
19-09-48](https://github.com/emilk/egui/assets/293536/75782b83-9023-4cb2-99f7-a24e15fdefcc)

Subtle dithering as commited.
![Screenshot from 2024-05-14
19-13-40](https://github.com/emilk/egui/assets/293536/eb904698-a6ec-494a-952b-447e9a49bfda)

Closes #4493
2024-07-08 09:57:11 +02:00
Emil Ernerfeldt abab06867c Release 0.28.1 - Tooltip tweaks 2024-07-05 12:09:21 +02:00
Emil Ernerfeldt 234274d46f Release 0.28.0 - Sizing pass, and better eframe web 2024-07-03 14:54:08 +02:00
Emil Ernerfeldt 159f8360fa
Fix doclinks in egui-wgpu docs (#4677) 2024-06-19 11:26:26 +02:00
Emil Ernerfeldt 814ad0783c
Update to wgpu 0.20 (#4560)
* this PR reverts https://github.com/emilk/egui/pull/4559
* and re-applies https://github.com/emilk/egui/pull/4433

Before we merge, we're waiting for a wgpu 0.20.1 patch-release of

* https://github.com/gfx-rs/wgpu/pull/5681

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-06-13 15:00:23 +02:00
Emil Ernerfeldt 54429e0549
Revert update to wgpu 0.20 => downgrade to wgpu 0.19.1 (#4559)
0.20 has a bunch of bugs that will be fixed by:

* https://github.com/gfx-rs/wgpu/pull/5681

At Rerun, we don't want to wait for the wgpu 0.20.1 patch release before
we update egui, so we will temporarily downgrade to wgpu 0.19

After reverting I'll open a new PR that will update to 0.20 again, with
the intention of merging that once 0.20.1 is released.
2024-05-28 14:40:43 +02:00
Oscar Gustafsson cd45d18615
Do no use the ahash reimport (#4504)
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Related to #3482 

Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
2024-05-27 16:24:50 +02:00
Oscar Gustafsson c1eb3f884d
Move dependencies to workspace (#4495)
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Inspired by:

44d65f41ac/Cargo.toml (L65)

I took the liberty of removing that comment since I *think* that I got
all "relevant" ones (showing up more than once, sort of).
2024-05-14 11:02:49 +02:00
Emil Ernerfeldt ded8dbd45b
Fix some clippy warning from Rust 1.78.0 (#4444) 2024-05-02 17:04:25 +02:00
Simon Niedermayr c9b24d5a5c
Update to wgpu 0.20 (#4433)
updates the wgpu version to 0.20 and changes the API calls accordingly. 
I had to update wasm-bindgen to "0.2.92". Otherwise, I got this error
for the demo app:
```
error: failed to select a version for `wasm-bindgen`.
    ... required by package `js-sys v0.3.69`
    ... which satisfies dependency `js-sys = "^0.3.69"` of package `eframe v0.27.2 (/home/user/Projects/egui/crates/eframe)`
    ... which satisfies path dependency `eframe` (locked to 0.27.2) of package `confirm_exit v0.1.0 (/home/user/Projects/egui/examples/confirm_exit)`
versions that meet the requirements `^0.2.92` are: 0.2.92

all possible versions conflict with previously selected packages.

  previously selected package `wasm-bindgen v0.2.90`
    ... which satisfies dependency `wasm-bindgen = "=0.2.90"` of package `egui_demo_app v0.27.2 (/home/user/Projects/egui/crates/egui_demo_app)`

failed to select a version for `wasm-bindgen` which could resolve this conflict
```

Why is it locked to this version right now?

I ran the tests, checked the web demo and my own projects, and
everything seems to work fine with wgpu 0.20.

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-04-30 11:47:12 +02:00
Emil Ernerfeldt 2f508d6a61
Replace cargo-cranky with workspace lints (#4413)
Replace `cargo-cranky` (which has served us well) with workspace lints
2024-04-25 17:24:50 +02:00
Emil Ernerfeldt 15b0ef3259 Release 0.27.2 - Fix blurry web rendering 2024-04-02 18:18:43 +02:00
Emil Ernerfeldt dfbe118ea4
Release 0.27.1 (#4264)
## egui changelog
### 🐛 Fixed
* Fix visual glitch on the right side of highly rounded rectangles
[#4244](https://github.com/emilk/egui/pull/4244)
* Prevent visual glitch when shadow blur width is very high
[#4245](https://github.com/emilk/egui/pull/4245)
* Fix `InputState::any_touches` and add `InputState::has_touch_screen`
[#4247](https://github.com/emilk/egui/pull/4247)
* Fix `Context::repaint_causes` returning no causes
[#4248](https://github.com/emilk/egui/pull/4248)
* Fix touch-and-hold to open context menu
[#4249](https://github.com/emilk/egui/pull/4249)
* Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false
[#4262](https://github.com/emilk/egui/pull/4262)

### 🔧 Changed
* Don't apply a clip rect to the contents of an `Area` or `Window`
[#4258](https://github.com/emilk/egui/pull/4258)


## eframe changelog
* Web: repaint if the `#hash` in the URL changes
[#4261](https://github.com/emilk/egui/pull/4261)
* Add web support for `zoom_factor`
[#4260](https://github.com/emilk/egui/pull/4260) (thanks
[@justusdieckmann](https://github.com/justusdieckmann)!)

---------

Co-authored-by: Justus Dieckmann <45795270+justusdieckmann@users.noreply.github.com>
2024-03-29 13:12:26 +01:00
Emil Ernerfeldt 4d4cb3d20d Release 0.27.0 - Nicer menus and new hit test logic 2024-03-26 17:13:57 +01:00
Emil Ernerfeldt 3672b150ed Release 0.26.2 - Response.interact/context_menu fix 2024-02-14 10:49:57 +01:00
Emil Ernerfeldt d22ee81ab0 Release 0.26.1 - Bug Fixes 2024-02-11 09:03:09 +01:00
Emil Ernerfeldt 800eff6994
Improve panic message in egui-wgpu when failing to create buffers (#3986)
Example:

> thread 'main' panicked at 'Failed to create staging buffer for vertex
data. Vertex count: 10 011 232. Required vertex buffer size:
200 224 640. Actual size 349 450 240 and capacity: 349 450 240 (bytes)
2024-02-10 09:15:30 +01:00
Emil Ernerfeldt 56bf8b79f3 Release 0.26.0 - Text selection in labels 2024-02-05 17:28:10 +01:00
Emil Ernerfeldt 217e066626
Make `egui_wgpu::renderer` a private module (#3979)
All its contents is exported to the top-level
2024-02-05 15:12:59 +01:00
Emil Ernerfeldt d02491425c
Put all egui crates as workspace crates (#3976)
Second attempty
2024-02-05 12:59:49 +01:00
Emil Ernerfeldt bcebfecb84
Use more workspace dependencies (#3975) 2024-02-05 12:43:58 +01:00
StratusFearMe21 7a6d80cc8c
Pass `ScreenDescriptor` to `egui_wgpu::CallbackTrait::prepare` (#3960)
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`glyphon` requires the screen resolution during the `prepare` stage, and
passing that to the callback's `prepare` function seems pretty trivial.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-05 11:17:21 +01:00
Dan Lock a5973e5cac
Add `TextureOptions::wrap_mode` (#3954)
Exposes support in both glow and wgpu for texture wrap modes

This would be breaking for manual creations of TextureOptions but would
work with the current TextureOptions::NEAREST and LINEAR without change,
keeping those clamp to edge

I wasn't sure how best to expose the options to the user and added
consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT
NEAREST_MIRRORED_REPEAT

This does not include wrap mode clamp to border as it worked fine with
glow but with wgpu it panics due to Features
Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on
the device, and I thought it was probably best not to try to enable that
feature, but happy to include that functionality also if that is okay to
be toggled


![image](https://github.com/emilk/egui/assets/5075747/bba71f61-a105-4e5b-b8ce-1083621eb3de)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-05 09:37:05 +01:00
Emil Ernerfeldt 8f2c8664e7
Emilk/revert workspace deps (#3942)
* Closes https://github.com/emilk/egui/issues/3941

Workspace dependencies can be annoying.

If you don't set them to `default-features=false`, then you cannot opt
out of their default features anywhere else, and get warnings if you
try.

So you set `default-features=false`, and then you need to manually opt
in to the default features everywhere else.
Or, as in my case, don't.

I don't have the energy to do this tonight, so I'll just revert.
2024-02-01 21:29:48 +01:00
Emil Ernerfeldt 00cd671ad8 Use workspace dependencies for the egui crates 2024-02-01 20:25:31 +01:00
Emil Ernerfeldt dda9f79838 Remove `version` field for path-dependencies 2024-02-01 20:11:40 +01:00
Emil Ernerfeldt 67b796faee
Misc cleanup (#3935)
* Improve docstring
* Nicer welcome gif in README
* Misc cleanup
2024-02-01 17:09:35 +01:00
YgorSouza d72f92c41d
Add `x11` and `wayland` features to egui-wgpu and egui_glow (#3909)
This allows them to build correctly on Linux by passing one or both of
the features alongside `winit`.

Closes #3492
Closes #2286
2024-01-30 16:55:55 +01:00
Emil Ernerfeldt 21253d844e
Postpone call to get_current_texture (#3914)
This should help slightly with CPU/GPU parallelism when vsync is on.

I also return the time spent on vsync, which can help users figure out
how much CPU wall-time was used on non-vsync stuff
2024-01-29 18:06:21 +01:00
Emil Ernerfeldt 3a8e2348a5
`egui-wgpu`: turn off the default features of `wgpu` (#3875)
This makes all `wgpu` features opt-in for `egui-wgpu` users.

For `eframe`, I opted to enable some `wgpu` features so users can still
use `eframe` without having to also opt-in to extra ewgpu features
(eframe is batteries-included).
2024-01-24 09:43:40 +01:00
Emil Ernerfeldt 4d1a736016
Add `WgpuConfiguration::desired_maximum_frame_latency` (#3874)
Setting `desired_maximum_frame_latency` to a low value should
theoretically lead to lower latency in winit apps using `egui-wgpu`
(e.g. in `eframe` with `wgpu` backend).

* Replaces https://github.com/emilk/egui/pull/3714
* See also https://github.com/gfx-rs/wgpu/pull/4899

----

It seems like `desired_maximum_frame_latency` has no effect on my Mac. I
lowered my monitor refresh-rate to 30Hz to test, and can see no
difference between `desired_maximum_frame_latency` of `0` or `3`.

Before when experimenting with changing the global `DESIRED_NUM_FRAMES`
in `wgpu` I saw a huge difference, so I wonder what has changed.

I verified that `set_maximum_drawable_count` is being called with either
`1` or `2`, but I perceive no difference between the two.
2024-01-24 09:36:17 +01:00
Emil Ernerfeldt b766a48fa7
Update wgpu to 0.19 (#3824)
* Closes https://github.com/emilk/egui/issues/3675

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
Co-authored-by: Mingun <Alexander_Sergey@mail.ru>
2024-01-19 10:14:13 +01:00
Emil Ernerfeldt 401de05630
Use `Self` everywhere (#3787)
This turns on the clippy lint
[`clippy::use_self`](https://rust-lang.github.io/rust-clippy/v0.0.212/index.html#use_self)
and fixes it everywhere.
2024-01-08 17:41:21 +01:00
Emil Ernerfeldt 12ad9e7b36 Release 0.25.0 - Better keyboard input 2024-01-08 12:25:43 +01:00
Madeline Sparkles b087f58c5d
fix egui-wgpu callback viewport size check (#3759) (#3778)
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Closes #3759
2024-01-08 11:20:34 +01:00
Daniel Buch Hansen e2c1d9f90d
Bump `winit` to `0.29.7` (#3753)
Compiled changelog below:

 - On X11, fix Xft.dpi reload during runtime.
 - On X11, fix window minimize.

- On Web, fix context menu not being disabled by
with_prevent_default(true).
- On Wayland, fix WindowEvent::Destroyed not being delivered after
destroying window.
- Fix EventLoopExtRunOnDemand::run_on_demand not working for consequent
invocation

 - On macOS, remove spurious error logging when handling Fn.
 - On X11, fix an issue where floating point data from the server is
 - misinterpreted during a drag and drop operation.
 - On X11, fix a bug where focusing the window would panic.
 - On macOS, fix refresh_rate_millihertz.
- On Wayland, disable Client Side Decorations when wl_subcompositor is
not supported.
 - On X11, fix Xft.dpi detection from Xresources.
- On Windows, fix consecutive calls to
window.set_fullscreen(Some(Fullscreen::Borderless(None))) resulting in
losing previous window state when eventually exiting fullscreen using
window.set_fullscreen(None).
 - On Wayland, fix resize being sent on focus change.
 - On Windows, fix set_ime_cursor_area.
2024-01-02 07:27:52 +01:00
Emil Ernerfeldt 9951fe0d36
Fix some clippy 1.75 lints (#3754) 2023-12-30 11:23:21 +01:00
Fredrik Fornwall 8e5959d55d
Update to winit 0.29 (#3649)
* Closes https://github.com/emilk/egui/issues/3542
* Closes https://github.com/emilk/egui/issues/2977
* Closes https://github.com/emilk/egui/issues/3303

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-12-18 14:53:14 +01:00
Emil Ernerfeldt 80d7143b15
Log all available wgpu adapters during startup (#3671)
Useful when debugging, e.g. if the default choice is one of many, and
perhaps the other ones would be better.

**EDIT**: Oh, `enumerate_adapters` doesn't work on web… will fix.
2023-12-04 15:59:13 +01:00
Emil Ernerfeldt d17613c242 Release 0.24.1 - Bug fixes 2023-11-30 17:46:25 +01:00
Emil Ernerfeldt bd9bc252aa
Fix buggy text withviewports on monitors with different scales (#3666)
* Closes https://github.com/emilk/egui/issues/3664

Bonus: optimize color conversions and font atlas upload, especially in
debug builds.
2023-11-30 15:56:05 +01:00
Emil Ernerfeldt bd087ffb8d Release 0.24.0 - Multi-viewport 2023-11-23 15:56:46 +01:00