Commit Graph

509 Commits

Author SHA1 Message Date
Emil Ernerfeldt d0a6bbf2b8
Fix style of disabled widgets (#4163)
* Broke in https://github.com/emilk/egui/pull/4026/files

The `Response::sense` for `enabled: false` widgets was wrong, leading to
the wrong widget style.
2024-03-12 11:14:12 +01:00
Emil Ernerfeldt 00a399b2f7
A `Window` can now be resizable in only one direction (#4155)
For instance: `Window::new(…).resizable([true, false])` is a window that
is only resizable in the horizontal direction.

This PR also removes a hack added in
https://github.com/emilk/egui/pull/3039 which is no longer needed since
https://github.com/emilk/egui/pull/4026
2024-03-11 09:29:48 +01:00
Varphone Wong a93c6cd5d2
`egui`: Fixed the incorrect display of the Window frame with a wide border or large rounding (#4032)
Currently, the Window frame is displayed incorrectly when using a wide
border or large rounding.

* Closes #3806
* Closes #4024 
* Closes #4025 

* Screencast of egui demo app (emilk:master)


[window-frame-bug.webm](https://github.com/emilk/egui/assets/1274171/391f67fa-ae6f-445a-8c64-1bb575770127)

* Screencast of egui demo app (varphone:hotfix/window-custom-frame)


[window-frame-fixed.webm](https://github.com/emilk/egui/assets/1274171/1953124e-9f7a-4c2d-9024-5d2eece6b87c)
2024-03-08 10:32:23 +01:00
rustbasic 385daeb354
Fix IME bug where currently typed characters got copied
* Closes #3730 

Fix IME: Currently typed characters get copied when switching TextEdit
fields
2024-03-08 10:00:28 +01:00
Arnold Loubriat 76411b5d74
Add accessibility to `ProgressBar` and `Spinner` (#4139)
- Introduces `WidgetType::ProgressIndicator` and maps it to the
corresponding AccessKit role.
- A `Spinner` is now exposed as a widget indicating a progress for which
a completion state is not known.
- On the other hand, a `ProgressBar` reports a completion state and can
possibly be labeled. Note that a label is not used if not explicitly
asked by the user, as it would be redundant information. Assistive
technologies prefer the numerical value so they can, for instance, emit
beeps of which the frequency rise as the completion state increase. I
had to call `floor` on the progression as it seems all the ATs I tested
would round the value, hence reporting something different than what is
displayed on the label.
2024-03-08 09:54:21 +01:00
Antoine Beyeler a1d5145c16
Hide hover UI when showing the context menu (#4138)
This PR hides the hover UI for a given widget whenever a corresponding
context menu is opened.

Fixes:
- https://github.com/rerun-io/rerun/issues/5310
2024-03-06 16:30:20 +01:00
Emil Ernerfeldt 18eeb01f57
Quickly animate scroll when calling `ui.scroll_to_cursor` etc (#4119)
Uses ease-in-ease-out interpolation, with a time between 0.1s and 0.3s,
depending on the distance needed to scroll.


![smooth-scroll-to-target](https://github.com/emilk/egui/assets/1148717/c5c8556d-476b-4597-842b-aa0e5927fbb9)
2024-03-04 20:00:13 +01:00
Emil Ernerfeldt e29022efc4
`Area::new` now takes an `Id` by argument (#4115)
This makes it more explicit that you are responsible for assigning a
globally unique `Id`.
2024-02-29 15:34:16 +01:00
Emil Ernerfeldt 86d7f296ae
Give each menu `Area` an id distinct from the id of what was clicked (#4114)
* Closes https://github.com/emilk/egui/issues/4113

Previously the `Id` of the menu `Area` was using the same id as the
thing that was clicked (i.e. the button opening menu), which lead to id
clashes
2024-02-29 14:18:06 +01:00
Georg Weisert e8af6f38fc
Serde feature: Add serde derives to input related structs (#4100)
We plan to store input data for creating automated tests, hence the need
for more serde derives on input related structs.

---------

Co-authored-by: Georg Weisert <georg.weisert@freshx.de>
2024-02-26 13:33:43 +01:00
0Qwel 23e8312fc0
Convenience const fn for Margin, Rounding and Shadow (#4080)
I often write constants at the top of my widget files, as a "config". I
kept writing stuff like that :
```rust
const DEFAULT_INNER_MARGIN: Margin = Margin { left: 17., right: 17., top: 7., bottom: 7. };
```
So I prefixed constructors for `Margin`, `Rounding` and `Shadow` const.
No code was changed.

I also added a `Shadow::new()` for similar reasons.
2024-02-21 16:20:26 +01:00
Mike Tsao cdb7d153dc
`ui.dnd_drop_zone()` now returns `InnerResponse`. (#4079)
* Closes <https://github.com/emilk/egui/issues/4059>

```bash
$ ./scripts/check.sh 
[...]
+ echo 'All checks passed.'
```
2024-02-21 16:20:14 +01:00
Giantblargg b8048572e8
Add API for raw mouse motion (#4063)
Raw mouse movement is unaccelerated and unclamped by screen boundaries,
and does not relate to any position on the screen.
It is useful in certain situations such as draggable values and 3D
cameras, where screen position does not matter.


https://github.com/emilk/egui/assets/1700581/1400e6a6-0573-41b9-99a1-a9cd305aa1a3

Added `Event::MouseMoved` for integrations to supply raw mouse movement.
Added `Response:drag_motion` to get the raw mouse movement, but will
fall back to delta in case the integration does not supply it.

Nothing should be breaking, but third-party integrations that can send
`Event::MouseMoved` should be updated to do so.

Based on #1614 but updated to the current version, and with better
fallback behaviour.

* Closes #1611
* Supersedes #1614
2024-02-20 18:00:39 +01:00
Emil Ernerfeldt 9096abdeec
Support interacting with the background of a `Ui` (#4074)
Add `Ui::interact_bg` which interacts with the ui _behind_ any of its
children.
2024-02-20 14:39:26 +01:00
vincent-sparks 68b3ef7f6b
Fix: images with background color now respects rounding (#4029)
Co-authored-by: Vincent Sparks <vincent@spacestation.blue>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-18 13:25:11 +01:00
Emil Ernerfeldt ca8c8792c2
New widget interaction logic (#4026)
* Closes https://github.com/emilk/egui/issues/3936
* Closes https://github.com/emilk/egui/issues/3923
* Closes https://github.com/emilk/egui/pull/4058

The interaction code is now done at the start of the frame, using stored
`WidgetRect`s from the previous frame.

The intention is that the new interaction code should be more accurate,
making it easier to hit widgets, and better respecting the rules of
overlapping widgets.

There is a new `style::Interaction::interact_radius` controlling how far
away from a widget the cursor can be and still hit it. This helps big
fat fingers hit small widgets on touch screens.

This PR adds a new `Context::read_response` which lets you read the
`Response` of a `Widget` _before_ you create the widget. This can be
used for styling, or for reading the result of an interaction early (to
prevent frame-delay) for a widget you add late (so it is on top of other
widgets).

# ⚠️ BREAKING CHANGES
`Memory::dragged_id`, `Memory::set_dragged_id` etc have been moved to
`Context`.
The semantics for `Context::dragged_id` is slightly different: a widget
is not considered dragged until egui it is sure this is not a
click-in-progress. For a widget that is only sensitive to drags, that is
right away, but for widgets sensitive to both clicks and drags it is not
until the mouse has moved a certain distance.

# TODO
* [x] Fix panel resizing
* [x] Fix scroll hover weirdness
* [x] Fix Resize widget
* [x] Fix drag-and-drop
* [x] Test all of egui_demo_app
* [x] Change `is_dragging` API
* [x] Consistent naming of start/stop or begin/end drag
* [x] Test `egui_tiles`
* [x] Test Rerun
* [x] Document
* [x] Document breaking changes in PR description
* [x] Test one final time

# Saving for a later PR
* [ ] Fix https://github.com/emilk/egui/issues/4047
* [ ] Specify what the response order for e.g. `ui.horizontal` is

I think both these can be fixed if each `Ui` registers themselves as a
`WidgetRect`, with the possibility to interact with it later, as if the
interaction was under all widgets on top of it.
2024-02-17 15:48:23 +01:00
Emil Ernerfeldt 2eaaf5fd6e Fix drag-and-drop preview following #3906 2024-02-17 15:15:36 +01:00
Francis Chua 069d7a634d
Add layer transforms, interaction in layer (#3906)
⚠️ Removes `Context::translate_layer`, replacing it with a sticky
`set_transform_layer`

Adds the capability to scale layers.
Allows interaction with scaled and transformed widgets inside
transformed layers.

I've also added a demo of how to have zooming and panning in a window
(see the video below).

This probably closes #1811. Having a panning and zooming container would
just be creating a new
`Area` with a new id, and applying zooming and panning with
`ctx.transform_layer`.

I've run the github workflow scripts in my repository, so hopefully the
formatting and `cargo cranky` is satisfied.

I'm not sure if all call sites where transforms would be relevant have
been handled. This might also be missing are transforming clipping
rects, but I'm not sure where / how to accomplish that. In the demo, the
clipping rect is transformed to match, which seems to work.


https://github.com/emilk/egui/assets/70821802/77e7e743-cdfe-402f-86e3-7744b3ee7b0f

---------

Co-authored-by: tweoss <fchua@puffer5.stanford.edu>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-17 11:02:56 +01:00
Antoine Beyeler d468d43dad
Add `Response::paint_debug_info()` to make it easy to visualize a widget's id and state (#4056)
This PR adds a new `paint_debug_info()` debug method to `Response` in
order to draw the response's `Rect`, it's id, and some of its state
(active, hovered) via a color code:


![Export-1708083028898](https://github.com/emilk/egui/assets/49431240/ce050448-3f11-4bb1-8959-417d106a89ac)
2024-02-16 12:45:30 +01:00
YgorSouza 2feb1440be
Add `Ui::set_opacity` (#3965)
Closes <https://github.com/emilk/egui/issues/3473>.
2024-02-16 10:39:30 +01:00
Emil Ernerfeldt 61b53ae937 Improve error message when using wrong pixels_per_point in tessellate
Closes https://github.com/emilk/egui/issues/4048
2024-02-16 09:15:22 +01:00
Antoine Beyeler 0e1bcc2c1c
Avoid interacting twice when not required (#4041)
This PR short-circuits `Response::interact()` when the `Response` has
already been sufficiently "sensed" already. In some circumstance, this
can avoid unnecessarily registering another widget rect that may mask
some other widget.

One such instance is Rerun's `ListItem`. Calling `context_menu()` on its
response would call `interact` and, in turn, mask its sub-widget
(collapsing triangle, show/hide buttons, etc.).
2024-02-14 09:07:33 +01:00
bu5hm4nn 4875b01de3
`TextEdit`: Change `margin` property to `egui::Margin` type (#3993)
Despite their being an actual `egui::Margin` struct, Textedit has a
`margin()` builder function that supports only `Vec2` types and thereby
only symmetric margins. This PR changes the function to accept
`egui::Margin` type instead making it more congruent with overall egui
logic as well as supporting asymmetric margins.

P.S: I tried to run all checks but I had to modify `./rust-toolchain` to
1.67.0 to get the checks to run on macOS.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-13 10:44:55 +01:00
Varphone Wong cd34a47dd6
egui: Fix custom `Window` `Frame`s (#4009)
Fix #4002 


![fixed-#4002](https://github.com/emilk/egui/assets/1274171/cf867d69-87df-46fe-a1e4-ff9a333fe2f2)
2024-02-11 08:56:15 +01:00
Emil Ernerfeldt 407224746d
Take clip_rect into account when storing widget rects (#4020)
* Bug introduced in https://github.com/emilk/egui/pull/4013
* Closes https://github.com/emilk/egui/issues/4017

Unfortunately this is a breaking change, since it changes the fields of
`Response`, so can't do a patch-release with this.
2024-02-10 17:28:38 +01:00
Emil Ernerfeldt 132d0ec430
Add `Options::debug_paint_interactive_widgets` (#4018)
This paints the rects of all interactive widgets on each layer.


![image](https://github.com/emilk/egui/assets/1148717/3584c4fb-06ce-43d4-bd7c-c5baf927ddf1)
2024-02-10 13:20:01 +01:00
Emil Ernerfeldt 0bf3056bd7
Fix: `Response.interact_pointer_pos` is `Some` on click and drag released (#4014)
* Closes https://github.com/emilk/egui/issues/3999

In 0.26.0 is was accidentally set to `None` on the frame we got a click
or drag release
2024-02-10 11:21:57 +01:00
Emil Ernerfeldt 5bf44f8850
Fix `Response::interact` and `Ui:interact_with_hovered` (#4013)
These broke in 0.26

* #3989
* #4006
2024-02-10 10:48:00 +01:00
Georg Weisert 808dc0103a
Fix `TextEdit` being too short whenever there is horizontal margin (#4005)
The allocated width is reduced by the horizontal margin inside
`show_content` but the margin is already factored into the content_ui's
rect.
This causes both text and frame (not shown here) to be `2.0 * margin.x`
too short.

Before:

![image](https://github.com/emilk/egui/assets/23122431/6a9a0264-3fc0-48b7-b462-82120ed47fcf)

After:

![image-1](https://github.com/emilk/egui/assets/23122431/ffef9edc-d571-4fca-96cf-c2e42e2f0057)
(*The blue rect is the TextEdit's (expected) final size.)

Co-authored-by: Georg Weisert <georg.weisert@freshx.de>
2024-02-10 09:36:24 +01:00
YgorSouza 1bc70b20b1
Make `on_disabled_hover_ui` respect `tooltip_delay` (#4012)
* Closes <https://github.com/emilk/egui/issues/3997>
2024-02-10 09:07:21 +01:00
Oscar Gustafsson 15370bbea0
Add F21 to F35 key bindings (#4004)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
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* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

* Closes <https://github.com/emilk/egui/issues/3990>

`winit` supports up to F35, so thought it was better to just add them
all.
2024-02-08 10:57:32 +01:00
Varphone Wong 377f86efb5
egui: Fixed window title bar incorrect handling spacing (#3995)
Currently, the window title bar does not correctly handle the
`item_spacing` and `window_margin`.

* Video snapshot on changing the `item_spacing` and `window_margin`
(master)


[egui-demo-app-incorrect.webm](https://github.com/emilk/egui/assets/1274171/a4e32d43-69b5-44be-a4c3-97b0533147ca)

* Video snapshot on changing the `item_spacing` and `window_margin`
(feature/fix-window-title-bar)


[egui-demo-app-fixed.webm](https://github.com/emilk/egui/assets/1274171/42bbc210-a1f3-4e0a-ab71-d068e58e0e35)
2024-02-07 08:52:46 +01:00
AnotherNathan ee7fb47798
add with_taskbar to viewport builder (#3958)
Allows removing the taskbar icon of a viewport.

This can be useful when making an overlay type viewport (window is
always on top).
2024-02-06 13:27:34 +01:00
Emil Ernerfeldt b36b3d69a8 Fix markdown formatting of link in docstring 2024-02-05 17:21:12 +01:00
Emil Ernerfeldt 74f00f9017 Turn repaint_on_widget_change off by default 2024-02-05 15:48:11 +01:00
Emil Ernerfeldt 1858167296
Fix calling request_repaint_after every frame causing immediate repaint (#3978)
* Closes https://github.com/emilk/egui/pull/3925
* Closes #3109
2024-02-05 14:45:49 +01:00
Emil Ernerfeldt d018265587
Wait with showing tooltip until mouse has been still for 300ms (#3977)
You can change this with `style.interaction.tooltip_delay§
2024-02-05 14:35:45 +01:00
Emil Ernerfeldt d02491425c
Put all egui crates as workspace crates (#3976)
Second attempty
2024-02-05 12:59:49 +01:00
Emil Ernerfeldt bcebfecb84
Use more workspace dependencies (#3975) 2024-02-05 12:43:58 +01:00
Emil Ernerfeldt a5f3881d59
Add `Spacing::menu_width` (#3973)
Let users pick default menu width
2024-02-05 11:53:24 +01:00
Dan Lock a5973e5cac
Add `TextureOptions::wrap_mode` (#3954)
Exposes support in both glow and wgpu for texture wrap modes

This would be breaking for manual creations of TextureOptions but would
work with the current TextureOptions::NEAREST and LINEAR without change,
keeping those clamp to edge

I wasn't sure how best to expose the options to the user and added
consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT
NEAREST_MIRRORED_REPEAT

This does not include wrap mode clamp to border as it worked fine with
glow but with wgpu it panics due to Features
Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on
the device, and I thought it was probably best not to try to enable that
feature, but happy to include that functionality also if that is okay to
be toggled


![image](https://github.com/emilk/egui/assets/5075747/bba71f61-a105-4e5b-b8ce-1083621eb3de)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-05 09:37:05 +01:00
YgorSouza bfdfb8894d
Fix typos in `crates/egui/src/context.rs` (#3966) 2024-02-05 09:12:01 +01:00
Emil Ernerfeldt 114f820170
`Context::repaint_causes`: `file:line` of what caused a repaint (#3949)
* Basic version of https://github.com/emilk/egui/issues/3931

This adds `Context::repaint_causes` which returns a `Vec<RepaintCause>`,
containing the `file:line` of the call to `ctx.request_repaint()`.

If your application is stuck forever repainting, this could be a useful
tool to diagnose it.
2024-02-02 16:06:37 +01:00
Emil Ernerfeldt 8f2c8664e7
Emilk/revert workspace deps (#3942)
* Closes https://github.com/emilk/egui/issues/3941

Workspace dependencies can be annoying.

If you don't set them to `default-features=false`, then you cannot opt
out of their default features anywhere else, and get warnings if you
try.

So you set `default-features=false`, and then you need to manually opt
in to the default features everywhere else.
Or, as in my case, don't.

I don't have the energy to do this tonight, so I'll just revert.
2024-02-01 21:29:48 +01:00
Emil Ernerfeldt 00cd671ad8 Use workspace dependencies for the egui crates 2024-02-01 20:25:31 +01:00
Emil Ernerfeldt 948db61a8a
Update to puffin 0.19 (#3940)
…and some other smaller crate updates
2024-02-01 20:15:11 +01:00
Emil Ernerfeldt dda9f79838 Remove `version` field for path-dependencies 2024-02-01 20:11:40 +01:00
Emil Ernerfeldt 520b28ce22
Don't make labels focusable by default (#3937)
* Closes https://github.com/emilk/egui/issues/3910
2024-02-01 18:08:36 +01:00
Emil Ernerfeldt 67b796faee
Misc cleanup (#3935)
* Improve docstring
* Nicer welcome gif in README
* Misc cleanup
2024-02-01 17:09:35 +01:00
Emil Ernerfeldt 1db291721f
Parallell tessellation (#3934)
* Part of https://github.com/emilk/egui/issues/1485

This adds a `rayon` feature to `epaint` and `egui` to parallelize
tessellation of large shapes, such as high-resolution plot lines.
2024-02-01 16:27:59 +01:00
Emil Ernerfeldt 8860930ec8
Niche-optimize `Id` so that `Option<Id>` is the same size as `Id` (#3932)
This is an optimization for places that use `Option<Id>`
2024-02-01 12:18:36 +01:00
Emil Ernerfeldt 3a1244f672
Auto-repaint when widgets move or changes id. (#3930)
With this PR, if a widget moves or repaints, egui will automatically
repaint.

Usually this is what you want: if something is moving we should repaint
until it stops moving.

However, this could potentially create false positives in some rare
circumstances, so there is an option to turn it off with
`Options::repaint_on_widget_change`.
2024-02-01 11:33:23 +01:00
Emil Ernerfeldt 527f4bfdf6
Expand plot axes thickness to fit their labels (#3921)
Expand the plot axis thickness as the contained plot axis labels get
wider.

This fixes a problem where the plot labels would otherwise get clipped.


![plot-axis-expansion](https://github.com/emilk/egui/assets/1148717/4500a26e-4a11-401d-9e8e-2d98d02ef3b7)
2024-01-30 12:45:27 +01:00
Aufar Zakiev 01597fe1a1
`Response.context_menu` now returns the response of the context menu, if open (#3904)
Hi everyone! It's a great pleasure to work with such a library. It feels
like a breath of fresh air!

**Problem:**

The current implementation of `context_menu` consumes `self` and returns
it. However, the underlying `menu::context_menu` requires only a
reference to `self`, so it is safe to change the `context_menu`
signature.

**Fix:**

1. Change signature to take a ref to `self`. 
2. Return the `Option<InnerResponse<()>>` from the underlying method
call

**Pros:**

1. No `let response =  response.context_menu(|| {...})` pattern
2. Better consistency with other `show`-like methods, as it is in the
`Window::show`
3. Less ownership gymnastics

**Cons:**
1. Breaking change
2. Smth else what I don't see ?

**Additional info:**
- This method is also addressed in [this
PR](https://github.com/emilk/egui/pull/857).
- `check.sh` fails only on `cargo check --quiet -p eframe
--no-default-features --features wgpu` with `"The platform you're
compiling for is not supported by winit"` error, should it be launched
at all ?
2024-01-29 23:07:16 +01:00
Emil Ernerfeldt 6a94f4f5f0
Fix input lag in drag-to-select o labels (#3917)
Introduced in the recent drag-vs-click stuff
2024-01-29 18:06:32 +01:00
Emil Ernerfeldt 1d1b07c6b2
Turn off text wrapping by default in combo-box popups (#3912)
This trips up a lot of users
2024-01-29 16:09:54 +01:00
YgorSouza 13b59fb0d4
Fix typos (#3899) 2024-01-29 11:16:10 +01:00
Emil Ernerfeldt abd028bad3
Add drag-and-drop APIs with payloads storage (#3887)
* Closes https://github.com/emilk/egui/issues/3882

This adds several methods to make drag-and-drop more ergonomic in egui.

In particular, egui can now keep track of _what_ is being dragged for
you (the _payload_).

Low-level:
* `egui::DragAndDrop` hold the payload during a drag

Mid-level:
* `Response::dnd_set_drag_payload` sets it for drag-sources
* `Response::dnd_hover_payload` and `Response::dnd_release_payload`
reads it for drop-targets

High-level:
* `ui.dnd_drag_source`: make a widget draggable
* `ui.dnd_drop_zone`: a container where things can be dropped

The drag-and-drop demo is now a lot simpler:


https://github.com/emilk/egui/blob/emilk/drag-and-drop/crates/egui_demo_lib/src/demo/drag_and_drop.rs

---------

Co-authored-by: Antoine Beyeler <abeyeler@ab-ware.com>
2024-01-29 11:14:18 +01:00
Emil Ernerfeldt 6b0782c96b
Improve `Frame` API to allow picking color until after adding content (#3889)
Previously the `Frame` API only supported picking colors once, and then
adding widgets.

But what if you want to add widgets first, and THEN pick the colors for
the frame? Now you can!


```rs
let frame = Frame::default().inner_margin(4.0).begin(ui);
{
    frame.content_ui.label("Inside the frame");
    frame.content_ui.label("This too");
}
let response = frame.allocate_space(ui);
if response.hovered() {
    frame.frame.stroke = Stroke::new(2.0, Color32::WHITE);
}
frame.paint(ui);
```
2024-01-25 19:59:12 +01:00
Emil Ernerfeldt a815923717
Improve `Response.dragged`, `drag_started` and `clicked` (#3888)
If a widgets sense both clicks and drags, we don't know wether or not a
mouse press on it will be a short click or a long drag.

With this PR, `response.dragged` and `response.drag_started` isn't true
until we know it is a drag and not a click.
If the widget ONLY senses drags, then we know as soon as someone presses
on it that it is a drag.
If it is sensitive to both clicks and drags, we don't know until the
mouse moves a bit, or stays pressed down long enough.

This PR also ensures that `response.clicked` and is only true for
widgets that senses clicks.
2024-01-25 17:28:53 +01:00
Emil Ernerfeldt d190df7d25
Register callbacks with `Context::on_begin_frame` and `on_end_frame`. (#3886)
This can be useful for creating simple plugins for egui.

The state can be stored in the egui data store, or by the user.

An example plugin for painting debug text on screen is provided.
2024-01-25 12:33:42 +01:00
Emil Ernerfeldt 5388e65623
Smooth scrolling (#3884)
This adds smooth scrolling in egui. This makes scrolling in a
`ScrollArea` using a notched mouse wheel a lot nicer.

`InputState::scroll_delta` has been replaced by
`InputState::raw_scroll_delta` and `InputState::smooth_scroll_delta`.
2024-01-24 16:40:20 +01:00
Emil Ernerfeldt 41aad74552
Cross-widget text select (#3870)
* Closes https://github.com/emilk/egui/issues/3816


![cross-widget-text-selection](https://github.com/emilk/egui/assets/1148717/5582b9d2-8b04-47b7-9637-f48e44064a70)

Turn off with `style.interaction.multi_widget_text_select`.

There is an API for this in `LabelSelectionState`, but it's pretty
bare-bones.

This became really hairy implementation-wise, but it works decently
well.

# Limitations
* Drag-select to scroll doesn't work
* A selection disappears if you scroll past one of its end-points
* Only the text of labels and links are selectable
 
## TODO
* [x] An option to turn it off
* [x] An API for querying about the selected text, and to deselect it.
* [x] Scrolling past selection behaves weird
* [x] Shift-click to select a range
2024-01-24 15:45:22 +01:00
Bruno bcf032a08f
Allow read access to shapes added to painter this frame (#3866)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-24 13:32:10 +01:00
Antoine Beyeler 11c89125f7
Add some drag-and-drop-related APIs in `Response` and `Memory` (#3876)
This PR adds the following APIs, which I found to be missing while
working on https://github.com/rerun-io/rerun/pull/4879:

- `Response::decidedly_dragged()`: tests if the corresponding widget is
being decidedly dragged
- `Memory::dragged_id()`: returns the ID of the dragged widget, if any
2024-01-24 09:32:38 +01:00
Emil Ernerfeldt aa67d3180b
Add `Context::debug_text` (#3864)
This is a very easy way to show some text under the mouse pointer:

```rs
ctx.debug_text("foo");
```
2024-01-22 17:04:58 +01:00
Emil Ernerfeldt 31cc31a67b
Add `Align2::anchor_size` (#3863) 2024-01-22 16:47:50 +01:00
Emil Ernerfeldt ca6ce2dd92
Always set `response.hovered` to false when dragging another widget (#3860)
* Closes https://github.com/emilk/egui/issues/3841

⚠️ Breaking change!

This defines `response.hovered()` to never be true if any other widget
is being dragged.

If you want to detect if a widget is being hovered while another widget
is being dragged, use the new `response.contains_pointer` instead. This
is necessaert for things like drag-and-drop targets.

Overall, this removes special-casing of non-interactive widgets.
2024-01-22 14:37:53 +01:00
Emil Ernerfeldt 2d725d157f
Add `Response::contains_pointer` (#3859)
* Part of https://github.com/emilk/egui/issues/3841
2024-01-22 11:17:03 +01:00
Emil Ernerfeldt ff39fd6195
Fix: dragging to above/below a `TextEdit` or `Label` will select text to begin/end (#3858)
This also adds a `Galley::begin` method to match `Galley::end` (both
returning cursor positions).

* Part of https://github.com/emilk/egui/issues/3816
2024-01-22 10:49:42 +01:00
Emil Ernerfeldt d319489479 Fix deadlock during text selection 2024-01-19 15:48:45 +01:00
Emil Ernerfeldt f034f6db9f
Refactor: move text selection logic to own module (#3843)
This is a follow-up to https://github.com/emilk/egui/issues/3804 and a
pre-requisite for https://github.com/emilk/egui/issues/3816
2024-01-19 15:38:53 +01:00
Emil Ernerfeldt 3936418f0b
Fix: handle `IconData::default()` without crashing (#3842)
* Closes https://github.com/emilk/egui/issues/3839
2024-01-19 14:24:26 +01:00
Emil Ernerfeldt 76ec982958 Lower some logging from debug -> trace 2024-01-19 13:44:04 +01:00
Emil Ernerfeldt f7ec8f210d
Use runtime knowledge of OS for OS-specific text editing (#3840)
How text editing behaves depends on what OS we are running on.

`target_os` is a compile-time check, but `ctx.os()` is a runtime check,
that works also on web.
2024-01-19 13:37:10 +01:00
rustbasic 7733d1d87c
Bug Fix : `Response::is_pointer_button_down_on` is now false the frame the button is released (#3833)
* Closes #3809
* Closes #3669
* Closes #3791

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-17 16:33:11 +01:00
Emil Ernerfeldt 42013cd6c2
Fix `stable_dt` (#3832)
This broke in https://github.com/emilk/egui/pull/3172

Since 0.24.1, `stable_dt` has been fixed at 1/60s, which is a little bit
_too_ stable.

The code issue was the logic for asking "Is this the result of an
immeditate repaint?" was completely broken (always returning false).

* Closes https://github.com/emilk/egui/issues/3830
2024-01-17 12:10:51 +01:00
lucasmerlin 4c8b95f365
Fix clickable widgets blocking scrolling on touch screens (#3815)
Currently, when you try dragging a ScrollArea and start over a button,
the button blocks the ScrollArea from receiving the drag event.

This PR updates layer_rects_this_frame and layer_rects_prev_frame to
include the Sense and will use it to check if the previous layer has a
sense that would be a conflict.

<details><summary>Videos</summary>
<p>
(In both videos I'm clicking and dragging)

Before: 


https://github.com/emilk/egui/assets/8009393/83cc5a8a-2283-46d6-9337-164e1289f701

After (I modified the WidgetGallery to be scrollable, as you can see you
can now scroll over buttons and dragging the slider still blocks the
scroll):


https://github.com/emilk/egui/assets/8009393/be634cf8-3af2-4520-ba1c-bb8bfcc82997

Scrolling in the sidebar also works now:


https://github.com/emilk/egui/assets/8009393/d4309bec-22e1-4fb4-a425-7b029237849b


</p>
</details>

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-15 10:08:41 +01:00
Emil Ernerfeldt ce6876e5bd
Add keys `?`, `/`, `|` (#3820)
* Part of #3653 

Also move `enum Key` to own file
2024-01-15 10:08:22 +01:00
hinto-janai c3bc4e26b0
`ComboBox`: add builder method for height (#3001)
Matches the already existing `ComboBox::width()`.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-15 10:07:42 +01:00
Emil Ernerfeldt 5d2e192927
Selectable text in Labels (#3814)
* Closes https://github.com/emilk/egui/issues/3804

Add ability to select the text in labels with mouse-drag, double-click,
and keyboard (once clicked).
Hit Cmd+C to copy the text. If everything of a label with elided text is
selected, the copy command will copy the full non-elided text. IME and
accesskit _should_ work, but is untested.

You can control wether or not text in labels is selected globally in
`style.interaction.selectable_labels` or on a per-label basis in
`Label::selectable`. The default is ON.

This also cleans up the `TextEdit` code somewhat, fixing a couple
smaller bugs along the way.

This does _not_ implement selecting text across multiple widgets. Text
selection is only supported within a single `Label`, `TextEdit`, `Link`
or `Hyperlink`.


![label-text-selection](https://github.com/emilk/egui/assets/1148717/c161e819-50da-4b97-9686-042e6abf3564)


## TODO
* [x] Test
2024-01-14 15:17:55 +01:00
Emil Ernerfeldt 401de05630
Use `Self` everywhere (#3787)
This turns on the clippy lint
[`clippy::use_self`](https://rust-lang.github.io/rust-clippy/v0.0.212/index.html#use_self)
and fixes it everywhere.
2024-01-08 17:41:21 +01:00
Emil Ernerfeldt 12ad9e7b36 Release 0.25.0 - Better keyboard input 2024-01-08 12:25:43 +01:00
Emil Ernerfeldt 4ccd1fc82b Improve docstring 2024-01-08 12:19:53 +01:00
Mike Krüger 8b4c9fd374
Added key mappings for `[`, `]`, `,` and `\`. (#3373)
Added key mappings for '[', ']', ',' and '\'.

* Closes https://github.com/emilk/egui/issues/3372

## Added keys

* egui::Key::Backslash
* egui::Key::OpenBracket
* egui::Key::CloseBracket
* egui::Key::Comma

Co-authored-by: Mike Krüger <mkrueger@posteo.de>
2024-01-08 11:15:15 +01:00
Emil Ernerfeldt d79fae5de1 Add warning about consume_shortcut and friends 2024-01-08 09:49:59 +01:00
untbu 937c09f14a
[ScrollArea]: Add option to always scroll the only enabled direction (#3710)
Add option to use the scroll input from both directions to scroll the
enabled direction if scrolling is enabled for only one direction. This
can be used to allow horizontal scrolling without pressing shift if
vertical scrolling is disabled.

Closes <https://github.com/emilk/egui/issues/3624>.
2024-01-07 22:20:31 +01:00
Emil Ernerfeldt 8c30e8c5f7
Highlight submenu buttons when hovered and open (#3780)
Submenu buttons in menues now properly highlight when hovered and when
opened.

…plus a bunch of other cleanup
2024-01-07 22:08:32 +01:00
LoganDark 327f599407
add methods to manipulate TextEditState undoer (#3479)
This feels awful, @emilk why does this have to be an Arc?

Should the Arc be replaced with a new one when set_undoer is called, or
should it just replace the undoer inside the Arc?

Closes #3436
2024-01-07 17:19:37 +01:00
Fleabit 5432f91a4d
Have non-resizable Areas ignore mouse input just beyond their bounds (#3039)
As described in #576, the method `Memory::layer_id_at` expands the
hit-testing region for every `Area` slightly. This is necessary so that,
when the user clicks to resize a `Window`, the mouse input isn't routed
to a different `Window`.

For non-resizable `Area`s (such as dropdown menus, context menus, date
pickers, and any non-resizable `Window`), this causes them to be
surrounded by a "dead zone" where any underlying widgets can't be
hovered or clicked. The effect is particularly noticeable in menu bars.

This commit adds a persisted `edges_padded_for_resize` property to
`Area`, which is `true` when the `Area` belongs to a resizable `Window`
and `false` for all other `Area`s. The hit-testing region is only
expanded when this property is `true`.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-07 17:04:29 +01:00
Guillaume Schmid 1777bb7789
Implemented window header color change when focused (on top). (#3515)
This PR replaces an old one with many problems (no collapse icon, the
header background was not funny colored, ugly...). It fixes those
problems.

It implements the highlight of the header to the focused window. And
allows the rest of the application to know the selected window. It
allows, for instance, to display multiple windows with images and some
additional meta information about those images on the side panel of the
main window. The side panel updates itself according to the selected
image window.

* Added a theme color for the selected window header.
* Added a function to retrieve the LayerId of the focused window.
* Implemented a simple demo of this function in the demo app where a
message states if the Option window is focused (at the bottom of the
Options window).

![Capture d’écran du 2023-10-30
10-30-39](https://github.com/emilk/egui/assets/18464073/fcea4dbf-2b07-485c-8c41-274ad5c738e4)

A technical point: 
The header color is applied with a transparency of 125 so the
collapsible button becomes visible.
The reason is that the collapsible button is rendered before the rest of
the header and before the header size is known.
We cannot draw the background before knowing this value, so rendering
with transparency is a solution to see the collapsible button through
the header background.

This PR has been sponsored by my company, which left me to do it during
my work time.
This is part of an evil plan to convince them to switch to rust for new
projects :)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-07 16:57:32 +01:00
YgorSouza 4a6999bbad
Add option to customize progress bar rounding (#2881)
The minimum filled width is adapted to the radius and the animation is
disabled so it renders correctly.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-07 16:43:13 +01:00
Danny Stoll 128afdde0a
Changed logic for submenus closing (#3055)
This tiny change removes the trigger for a submenu to close if the mouse
is no longer hovering over it or one of its children. Now, the menu
stays open until a different menu item is selected. This aims to address
<https://github.com/emilk/egui/issues/2853>.

I suspected that a new trigger would need to be implemented so that
multiple menu items don't remain open simultaneously, but after some
testing, this does not appear to occur.

This change leaves `MenuState::hovering_current_submenu` and
`MenuState::close_submenu` as dead code in case they might be useful
later.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-07 16:25:29 +01:00
Ivan bfed2b4195
Add `DragValue`s for RGB(A) in the color picker (#2734)
Added some DragValue widgets in the color_picker widget as input fields
for managing the RGBA values.
In case the provided values result in a not valid premultiplied alpha
RGBA color, a button will appear next to the input fields, to be used to
multiply the values with the alpha channel.


![image](https://user-images.githubusercontent.com/68190772/218438019-8b46936f-d025-4287-ac27-2b937f8f3d7c.png)

Closes <https://github.com/emilk/egui/issues/2716>.

---------

Co-authored-by: IVANMK-7 <68190772+IVANMK-7@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Brian Janssen <tosti007@users.noreply.github.com>
2024-01-07 16:12:59 +01:00
Emil Ernerfeldt b6fe244810
Fix: apply edited `DragValue` when it looses focus (#3776)
* Closes https://github.com/emilk/egui/issues/2877
* Closes https://github.com/emilk/egui/pull/3451
2024-01-06 23:51:51 +01:00
YgorSouza 797406de39
Add indeterminate state to checkbox (#3605)
<!--
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before opening a Pull Request!

* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
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* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
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2024-01-06 22:34:23 +01:00
Fredrik Fornwall 37762f72ff
Allow arrow keys to move away focus from a Slider (#3641) 2024-01-06 17:39:34 +01:00
Emil Ernerfeldt 9faf4b44ff
Ignore extra SHIFT and ALT when matching modifiers (#3769)
* Closes https://github.com/emilk/egui/issues/3626

Basically, egui now ignores extra SHIFT and ALT pressed when matching
keyboard shortcuts.
This is because SHIFT and ALT are often requires to produce some logical
keys.
For instance, typing `+` on an English keyboard requires pressing `SHIFT
=`,
so the keyboard shortcut looking for `CTRL +` should ignore the SHIFT
key.

@abey79 You reported problem using `Cmd +` and `Cmd -` to zoom - does
this fix it for you?

You can run with `RUST_LOG=egui_winit=trace cargo run` to see a printout
of how winit reports the logical and physical keys, and how egui
interprets them.

Weirdly, on Mac winit reports `SHIFT =` as `+`, but `CMD SHIFT =` as `=`
(on an English keyboard) so things are… difficult.
2024-01-05 10:53:14 +01:00
Frank Lee 1efa660149
Fix IME input of `CompositionEnd` without a `CompositionStart` (#3768)
* Closes https://github.com/emilk/egui/issues/3766

Add support for type in CompositionEnd only characters without trigger
CompositionStart first.
This usually works with no-latin character input.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-04 15:47:49 +01:00
Emil Ernerfeldt f25e4171b9
Fix: don't open context menu on drag (#3767)
This fixes a bug where the context menu would open when dragging with
the secondary mouse button.

Now the context menu requires a click to open.

This is important for things like plots, where right-click and
right-drag means different things.
2024-01-04 10:29:52 +01:00
Emil Ernerfeldt 5cf8a085e3 Document that you need to install additional fonts for asian scripts 2023-12-31 10:27:42 +01:00
Emil Ernerfeldt 9951fe0d36
Fix some clippy 1.75 lints (#3754) 2023-12-30 11:23:21 +01:00
Emil Ernerfeldt 4487f8ff9f
Rename `TextBuffer::replace` to `replace_with` (#3751)
This removes the name conflict with `str::replace`.

* Closes https://github.com/emilk/egui/issues/3746
2023-12-29 17:22:39 +01:00
Daniel Buch Hansen f4102c05e6
Add missing `ResizeDirection::East` (#3749)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->
This adds the missing variant described in below issue.
Closes <https://github.com/emilk/egui/issues/3748>.

If you wish - or even desired - I could look into implement the From
conversion between ResizeDirection and CursorInfo in a seperate PR.

I ran into an issue then running `check.sh` however it seems unrelated
to this PR.
For clarity I'm running Linux, with a wayland compositor.

```bash
~/dev/rust/egui ❯ cargo clean                                                                                                                                                      [add-missing-resizedirection ≡]
~/dev/rust/egui ❯ ./scripts/check.sh                                                                                                                                               [add-missing-resizedirection ≡]
+ cargo install --quiet cargo-cranky
+ cargo install --quiet typos-cli
+ export 'RUSTFLAGS=--cfg=web_sys_unstable_apis -D warnings'
+ RUSTFLAGS='--cfg=web_sys_unstable_apis -D warnings'
+ export 'RUSTDOCFLAGS=-D warnings'
+ RUSTDOCFLAGS='-D warnings'
+ typos
+ ./scripts/lint.py
./scripts/lint.py finished without error
+ cargo fmt --all -- --check
+ cargo doc --quiet --lib --no-deps --all-features
+ cargo doc --quiet --document-private-items --no-deps --all-features
+ cargo cranky --quiet --all-targets --all-features -- -D warnings
+ ./scripts/clippy_wasm.sh
+ export CLIPPY_CONF_DIR=scripts/clippy_wasm
+ CLIPPY_CONF_DIR=scripts/clippy_wasm
+ cargo cranky --quiet --all-features --target wasm32-unknown-unknown --target-dir target_wasm -p egui_demo_app --lib -- --deny warnings
+ cargo check --quiet --all-targets
+ cargo check --quiet --all-targets --all-features
+ cargo check --quiet -p egui_demo_app --lib --target wasm32-unknown-unknown
+ cargo check --quiet -p egui_demo_app --lib --target wasm32-unknown-unknown --all-features
+ cargo test --quiet --all-targets --all-features

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


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test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


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running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 4 tests
i...
test result: ok. 3 passed; 0 failed; 1 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 14 tests
..............
test result: ok. 14 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.02s


running 1 test
.
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


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running 3 tests
...
test result: ok. 3 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.52s

Testing demo_with_tessellate__realistic
Success

Testing demo_no_tessellate
Success

Testing demo_only_tessellate
Success

Testing label &str
Success

Testing label format!
Success

Testing Painter::rect
Success

Testing text_layout_uncached
Success

Testing text_layout_cached
Success

Testing tessellate_text
Success


running 3 tests
...
test result: ok. 3 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 1 test
.
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

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running 7 tests
.......
test result: ok. 7 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 23 tests
.......................
test result: ok. 23 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.20s

Testing single_dashed_lines
Success

Testing many_dashed_lines
Success

Testing tessellate_circles_100k
Success


running 0 tests

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test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


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test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s

+ cargo test --quiet --doc

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 4 tests
....
test result: ok. 4 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.26s


running 146 tests
........................................................................................ 88/146
i.........................................................
test result: ok. 145 passed; 0 failed; 1 ignored; 0 measured; 0 filtered out; finished in 108.27s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s


running 5 tests
iiii.
test result: ok. 1 passed; 0 failed; 4 ignored; 0 measured; 0 filtered out; finished in 3.65s


running 5 tests
.....
test result: ok. 5 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 11.99s


running 2 tests
..
test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.06s


running 5 tests
ii...
test result: ok. 3 passed; 0 failed; 2 ignored; 0 measured; 0 filtered out; finished in 2.53s


running 11 tests
...........
test result: ok. 11 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 1.38s


running 5 tests
i....
test result: ok. 4 passed; 0 failed; 1 ignored; 0 measured; 0 filtered out; finished in 1.01s

+ cd crates/eframe
+ cargo check --quiet --no-default-features --features glow
+ cd crates/eframe
+ cargo check --quiet --no-default-features --features wgpu
error: The platform you're compiling for is not supported by winit
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/platform_impl/mod.rs:67:1
   |
67 | compile_error!("The platform you're compiling for is not supported by winit");
   | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

error[E0432]: unresolved import `self::platform`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/platform_impl/mod.rs:26:15
   |
26 | pub use self::platform::*;
   |               ^^^^^^^^ could not find `platform` in `self`

error[E0432]: unresolved import `crate::platform_impl::PlatformIcon`
 --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/icon.rs:1:5
  |
1 | use crate::platform_impl::PlatformIcon;
  |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ no `PlatformIcon` in `platform_impl`

error[E0433]: failed to resolve: could not find `DeviceId` in `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event.rs:616:42
    |
616 |         DeviceId(unsafe { platform_impl::DeviceId::dummy() })
    |                                          ^^^^^^^^ could not find `DeviceId` in `platform_impl`

error[E0433]: failed to resolve: could not find `WindowId` in `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:99:42
   |
99 |         WindowId(unsafe { platform_impl::WindowId::dummy() })
   |                                          ^^^^^^^^ could not find `WindowId` in `platform_impl`

error[E0433]: failed to resolve: could not find `Window` in `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:513:28
    |
513 |             platform_impl::Window::new(&window_target.p, self.window, self.platform_specific)?;
    |                            ^^^^^^ could not find `Window` in `platform_impl`

error[E0412]: cannot find type `OsError` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/error.rs:28:27
   |
28 |     error: platform_impl::OsError,
   |                           ^^^^^^^ not found in `platform_impl`
   |
help: there is an enum variant `crate:🪟:BadIcon::OsError`; try using the variant's enum
   |
28 |     error: crate:🪟:BadIcon,
   |            ~~~~~~~~~~~~~~~~~~~~~~

error[E0412]: cannot find type `OsError` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/error.rs:62:76
   |
62 |     pub(crate) fn new(line: u32, file: &'static str, error: platform_impl::OsError) -> OsError {
   |                                                                            ^^^^^^^ not found in `platform_impl`
   |
help: there is an enum variant `crate:🪟:BadIcon::OsError`; try using the variant's enum
   |
62 |     pub(crate) fn new(line: u32, file: &'static str, error: crate:🪟:BadIcon) -> OsError {
   |                                                             ~~~~~~~~~~~~~~~~~~~~~~

error[E0412]: cannot find type `DeviceId` in module `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event.rs:602:47
    |
602 | pub struct DeviceId(pub(crate) platform_impl::DeviceId);
    |                                               ^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `KeyEventExtra` in module `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event.rs:787:50
    |
787 |     pub(crate) platform_specific: platform_impl::KeyEventExtra,
    |                                                  ^^^^^^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `EventLoop` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event_loop.rs:41:43
   |
41 |     pub(crate) event_loop: platform_impl::EventLoop<T>,
   |                                           ^^^^^^^^^ not found in `platform_impl`
   |
help: consider importing this struct
   |
10 + use calloop::EventLoop;
   |
help: if you import `EventLoop`, refer to it directly
   |
41 -     pub(crate) event_loop: platform_impl::EventLoop<T>,
41 +     pub(crate) event_loop: EventLoop<T>,
   |

error[E0412]: cannot find type `EventLoopWindowTarget` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event_loop.rs:52:34
   |
52 |     pub(crate) p: platform_impl::EventLoopWindowTarget<T>,
   |                                  ^^^^^^^^^^^^^^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `PlatformSpecificEventLoopAttributes` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event_loop.rs:62:50
   |
62 |     pub(crate) platform_specific: platform_impl::PlatformSpecificEventLoopAttributes,
   |                                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in `platform_impl`

error[E0433]: failed to resolve: could not find `EventLoop` in `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event_loop.rs:128:40
    |
128 |             event_loop: platform_impl::EventLoop::new(&mut self.platform_specific)?,
    |                                        ^^^^^^^^^ could not find `EventLoop` in `platform_impl`
    |
help: consider importing this struct
    |
10  + use calloop::EventLoop;
    |
help: if you import `EventLoop`, refer to it directly
    |
128 -             event_loop: platform_impl::EventLoop::new(&mut self.platform_specific)?,
128 +             event_loop: EventLoop::new(&mut self.platform_specific)?,
    |

error[E0412]: cannot find type `EventLoopProxy` in module `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/event_loop.rs:394:38
    |
394 |     event_loop_proxy: platform_impl::EventLoopProxy<T>,
    |                                      ^^^^^^^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `VideoMode` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/monitor.rs:18:43
   |
18 |     pub(crate) video_mode: platform_impl::VideoMode,
   |                                           ^^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `MonitorHandle` in module `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/monitor.rs:104:38
    |
104 |     pub(crate) inner: platform_impl::MonitorHandle,
    |                                      ^^^^^^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `VideoMode` in this scope
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/platform_impl/mod.rs:31:15
   |
31 |     Exclusive(VideoMode),
   |               ^^^^^^^^^ not found in this scope
   |
help: consider importing this struct
   |
1  + use crate::monitor::VideoMode;
   |

error[E0412]: cannot find type `MonitorHandle` in this scope
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/platform_impl/mod.rs:32:23
    |
32  |     Borderless(Option<MonitorHandle>),
    |                       ^^^^^^^^^^^^^
    |
   ::: /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/monitor.rs:103:1
    |
103 | pub struct MonitorHandle {
    | ------------------------ similarly named struct `RootMonitorHandle` defined here
    |
help: a struct with a similar name exists
    |
32  |     Borderless(Option<RootMonitorHandle>),
    |                       ~~~~~~~~~~~~~~~~~
help: consider importing this struct
    |
1   + use crate::monitor::MonitorHandle;
    |

error[E0412]: cannot find type `Window` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:55:39
   |
55 |     pub(crate) window: platform_impl::Window,
   |                                       ^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `WindowId` in module `platform_impl`
  --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:85:47
   |
85 | pub struct WindowId(pub(crate) platform_impl::WindowId);
   |                                               ^^^^^^^^ not found in `platform_impl`

error[E0412]: cannot find type `PlatformSpecificWindowBuilderAttributes` in module `platform_impl`
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:123:50
    |
123 |     pub(crate) platform_specific: platform_impl::PlatformSpecificWindowBuilderAttributes,
    |                                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in `platform_impl`

error[E0282]: type annotations needed
   --> /home/dbuch/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.4/src/window.rs:537:17
    |
537 |         builder.build(event_loop)
    |                 ^^^^^ cannot infer type of the type parameter `T` declared on the method `build`
    |
help: consider specifying the generic argument
    |
537 |         builder.build::<T>(event_loop)
    |                      +++++

Some errors have detailed explanations: E0282, E0412, E0432, E0433.
For more information about an error, try `rustc --explain E0282`.
error: could not compile `winit` (lib) due to 23 previous errors
~/dev/rust/egui ❯                                                                                                                                                                  [add-missing-resizedirection ≡]
```
2023-12-29 16:59:29 +01:00
Emil Ernerfeldt e44f54f81f
Fix text color of disabled widgets (#3744)
* Introduced recently in https://github.com/emilk/egui/pull/3727
* Closes https://github.com/emilk/egui/issues/3732
2023-12-28 11:16:39 +01:00
Marijn Suijten 5b591d26f6
Add `Key::Cut`, `Key::Copy`, `Key::Paste` (#3725)
The comment added in commit 8a0bc97e ("[egui_glium] Fix paste") seems to
assume that `winit` "should have translated" common "paste" keyboard
combos to a `Cut`/`Copy`/`Paste` "KeyCode", but completely glossed over
the fact that this `KeyCode` (now also `NamedKey`) maps to a special key
dedicated to this purpose found on some keyboards and OSes. Make sure
that this key is still handled in addition to the combo that is
detected.

---

Note that this PR does not compile as it is (and I have hence not tested
this nor even ran into this limitation), just noticed this inconsistency
while failing to understand a code comment. We'd have to decide if the
variants should be added to `egui::Key` or if these helper functions
need to take `winit` keys (`ScanCode` or `NamedKey`) directly?

I should have an old keyboard with a physical paste key in a drawer
somewhere. And on Android there are special copy/paste events that can
be sent by a virtual keyboard or the debug shell, so that this can be
properly tested before it is merged.
(Except that the current `clipboard` implementation is not supported on
Android)
2023-12-25 19:02:02 +01:00
Wybe Westra 76025f2c15
Fix: `Grid` now follows `style.visuals.striped` setting if not explicitly overwritten (#3723)
The docs of
[`Visuals.striped`](https://docs.rs/egui/latest/egui/style/struct.Visuals.html#structfield.striped)
mention that they control the default striping of Grid. However, this
seems to be broken.

This pr makes the Grid follow the striped setting if it doesn't yet have
a row coloring set.
2023-12-23 15:58:48 +01:00
Antoine Beyeler 365a8d2240
Fix `Window` positioning bug when bad `pivot` is stored in app data (#3721)
This PR fixes an issue where a bad pivot stored in app state would
override the pivot actually set from code. The root code of this issue
if the `Window`'s `State` containing `pivot` in the first place, as
`pivot` is not part of a state to be tracked. It makes the `State`
structure more ergonomic though, so this PR leaves the `pivot` field but
always overrides it with the value provided by user code.

#### Repro of the original issue

This issue can be reproduced using the `re_ui_example` app from the
Rerun repo, at this commit:
fb5add0047.
By using this `app.ron` file, the bug will appear:

```
{
    "egui": "(
      areas:{
            ((0)):(
                areas:{
                    (13430889033718688666):(pivot_pos:(x:565.5,y:328.0),pivot:((Min,Min)),size:(x:364.0,y:75.5),interactable:true),
                },
            )
        }
    )",
}
```

The modal is entered based on it's top-left corner even though the code
actually specifies a center-center pivot:

<img width="1312" alt="image"
src="https://github.com/emilk/egui/assets/49431240/6df1a8bb-d1ea-4e15-866c-5f14138dda0e">

With this PR, the centring is correct even with the "poisoned"
`app.ron`:

<img width="1312" alt="image"
src="https://github.com/emilk/egui/assets/49431240/7f50b2d4-9245-48f3-91de-c747bbc8c40e">
2023-12-23 15:53:40 +01:00
Emil Ernerfeldt ffcc3f066c Typos and doc improvements 2023-12-22 17:33:01 +01:00
Emil Ernerfeldt 0561fcaba9
Replace a special `Color32::PLACEHOLDER` with widget fallback color (#3727)
This introduces a special `Color32::PLACEHOLDER` which, during text
painting, will be replaced with `TextShape::fallback_color`.

The fallback color is mandatory to set in all text painting. Usually
this comes from the current visual style.

This lets users color only parts of a `WidgetText` (using e.g. a
`LayoutJob` or a `Galley`), where the uncolored parts (using
`Color32::PLACEHOLDER`) will be replaced by a default widget color (e.g.
blue for a hyperlink).

For instance, you can color the `⚠️`-emoji red in a piece of text red
and leave the rest of the text uncolored. The color of the rest of the
text will then depend on wether or not you put that text in a label, a
button, or a hyperlink.

Overall this simplifies a lot of complexity in the code but comes with a
few breaking changes:

* `TextShape::new`, `Shape::galley`, and `Painter::galley` now take a
fallback color by argument
* `Shape::galley_with_color` has been deprecated (use `Shape::galley`
instead)
* `Painter::galley_with_color` has been deprecated (use
`Painter::galley` instead)
* `WidgetTextGalley` is gone (use `Arc<Galley>` instead)
* `WidgetTextJob` is gone (use `LayoutJob` instead)
* `RichText::into_text_job` has been replaced with
`RichText::into_layout_job`
* `WidgetText::into_text_job` has been replaced with
`WidgetText::into_layout_job`
2023-12-22 15:09:10 +01:00
PingPongun 963be247f2
Update resvg dependency of egui_extras (#3719)
Update `resvg` from v0.28 to v0.37. 
Remove related, unnecessary entries from `deny.toml`.

⚠ In example `images` ferris is scaled differently, but I guess that now
it scales in expected way (takes all available space; before this PR it
takes up to space that, was available at first render- it does not
upscale).

This PR is minimal adaptation to new `resvg` api and small related
simplification, however it should be considered to update loaders
(currently if svg image initially was small and was scaled up it will be
blurred, see https://github.com/emilk/egui/issues/3501). As svg image
now scales over render size, problem will be more often seen now.

(currently `SvgLoader` theoretically should rerender for different sizes
(but I guess it will result in memory leak in that case), but refreshing
is stopped earlier in `DefaultTextureLoader`).

I have initial version of loaders update, that will fix issue with svg
scaling (and also enable e.g. reloading image if file has been changed),
I will submit these changes in separate PR once this one is merged.

Closes <https://github.com/emilk/egui/issues/3652>.
2023-12-20 08:09:03 +01:00
Emil Ernerfeldt 25903d0a02 Add `TexturePoll::texture_id` 2023-12-18 17:28:47 +01:00
Emil Ernerfeldt 4060d02f27 Add a bunch of `#[inline]` 2023-12-18 17:28:47 +01:00
Fredrik Fornwall 8e5959d55d
Update to winit 0.29 (#3649)
* Closes https://github.com/emilk/egui/issues/3542
* Closes https://github.com/emilk/egui/issues/2977
* Closes https://github.com/emilk/egui/issues/3303

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-12-18 14:53:14 +01:00
zeozeozeo 3361d399fb
derive serde Serialize and Deserialize on `KeyboardShortcut` (#3694)
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This is a very simple change so you don't have to do this:
https://github.com/zeozeozeo/egui-keybind/blob/master/src/bind.rs#L149-L172
2023-12-18 09:48:16 +01:00
Emil Ernerfeldt 8d4de866d4
Remove deprecated functions (#3692) 2023-12-08 11:02:57 +01:00
Brian Janssen 4e75f4313e
Fix typos in viewports docs (`then` vs `than`) (#3681)
I looked through the new viewport docs and noticed these small typos.
This PR fixes them.
2023-12-05 16:38:21 +01:00
Emil Ernerfeldt d17613c242 Release 0.24.1 - Bug fixes 2023-11-30 17:46:25 +01:00
Emil Ernerfeldt bd9bc252aa
Fix buggy text withviewports on monitors with different scales (#3666)
* Closes https://github.com/emilk/egui/issues/3664

Bonus: optimize color conversions and font atlas upload, especially in
debug builds.
2023-11-30 15:56:05 +01:00
Emil Ernerfeldt 61a7b90d5b
Improve multi-viewports across monitors with different scales (#3663)
It required some ugly code in `egui-winit` in order to fix this without
breaking sem-ver (I want this to land in a 0.24.1 patch release). I'll
clean up in time for 0.25.

There is still a font rendering bug when using immediate viewports
across multiple viewports, but that's harder to fix.
2023-11-30 12:08:53 +01:00
Emil Ernerfeldt a1f3c71b7f
Remove dependency on `tts` (#3651)
We were using [`tts`](https://github.com/ndarilek/tts-rs) for the
web-only screen reader. This was overkill, to say the least. It is now
replaced with ten lines of `web-sys` calls.
2023-11-28 10:46:18 +01:00
libertyteeth 6715ed5cea
Update viewport.rs, fix comment typo: "vieweport" -> "viewport" (#3638)
No code changes.  Just fixing a typo in a comment.

Closes #3637.
2023-11-26 23:33:54 +01:00
Emil Ernerfeldt bd087ffb8d Release 0.24.0 - Multi-viewport 2023-11-23 15:56:46 +01:00
Emil Ernerfeldt dd794f253a Don't persist zoom_with_keyboard 2023-11-23 15:45:41 +01:00
Emil Ernerfeldt 185e18ad4f Improve some docs 2023-11-23 15:45:32 +01:00
Emil Ernerfeldt 96bc34a66d Use workspace definitions of edition,license,rust-version,version 2023-11-23 15:45:11 +01:00
Emil Ernerfeldt 24913ceeba
Fix up some examples (#3614) 2023-11-23 12:58:44 +01:00
Emil Ernerfeldt a2b15b23ad
macOS `ViewportBuilder` tweaks (#3613) 2023-11-23 10:43:30 +01:00
YgorSouza 4ece25bd05
Keep unsafe code forbidden when puffin is disabled (#3603)
This helps document what unsafe is being used for, and prevent other
uses from going unnoticed.
2023-11-22 20:37:46 +01:00
Emil Ernerfeldt 63e48dc855
Introduce global `zoom_factor` (#3608)
* Closes https://github.com/emilk/egui/issues/3602

You can now zoom any egui app by pressing Cmd+Plus, Cmd+Minus or Cmd+0,
just like in a browser. This will change the current `zoom_factor`
(default 1.0) which is persisted in the egui memory, and is the same for
all viewports.
You can turn off the keyboard shortcuts with `ctx.options_mut(|o|
o.zoom_with_keyboard = false);`

`zoom_factor` can also be explicitly read/written with
`ctx.zoom_factor()` and `ctx.set_zoom_factor()`.

This redefines `pixels_per_point` as `zoom_factor *
native_pixels_per_point`, where `native_pixels_per_point` is whatever is
the native scale factor for the monitor that the current viewport is in.

This adds some complexity to the interaction with winit, since we need
to know the current `zoom_factor` in a lot of places, because all egui
IO is done in ui points. I'm pretty sure this PR fixes a bunch of subtle
bugs though that used to be in this code.

`egui::gui_zoom::zoom_with_keyboard_shortcuts` is now gone, and is no
longer needed, as this is now the default behavior.

`Context::set_pixels_per_point` is still there, but it is recommended
you use `Context::set_zoom_factor` instead.
2023-11-22 20:34:51 +01:00
Emil Ernerfeldt ea53246c60
Refactor viewport ids in eframe (#3607)
Simplifies some things
2023-11-22 13:50:43 +01:00
Emil Ernerfeldt 1bbd5a9fc8
Update puffin to 0.18 (#3600)
THe profiling macros now contain unsafe code (but in a safe way), so
`#[foribd(unsafe)]` had to become `#[deny(unsafe)]`
2023-11-21 17:58:33 +01:00
Emil Ernerfeldt bfadb90d42
Update MSRV to Rust 1.72 (#3595)
Required to update to puffin 0.18
2023-11-21 17:26:35 +01:00
Zach Bateman 6adc4864cd
Fix TopBottomPanel doc comment to reference TopBottomPanel instead of SidePanel (#3590) 2023-11-21 14:47:18 +01:00
YgorSouza 49eecc4287
Allow changing handle shape of a slider (#3429)
* Closes #1974

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---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-11-21 11:24:29 +01:00
YgorSouza 78a93f81f0
Properly reverse bool animation if value changes before it's finished (#3577)
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Closes <https://github.com/emilk/egui/issues/3576>.
2023-11-21 10:39:43 +01:00
Emil Ernerfeldt 39271c3adf
CentralPanel: base id on the current viewport (#3593)
This means two `CentralPanel`s in different viewports get different ids,
avoiding id clashes
2023-11-20 21:54:32 +01:00
Emil Ernerfeldt 44ff29b012
Fix closing of viewports (#3591)
This ensures the closed viewport gets a close-event, and that it and the
parent viewport gets repainting, allowing the event to be registered.
2023-11-20 17:43:40 +01:00
Emil Ernerfeldt 7bfaf49636
Update to puffin 0.17 (#3581) 2023-11-19 21:28:42 +01:00
Emil Ernerfeldt 30ee478caf
Fix egui-wgpu performance regression (#3580)
Introduced in the recent multi-viewports work, we accidentally recreated
the wgpu surfaces every frame. This is now fixed.

I found this while improving the profiling of `eframe`
2023-11-19 21:14:13 +01:00
Emil Ernerfeldt 74862bd129 Rename `show_viewport` to `show_viewport_deferred`
Let's be explicit
2023-11-19 11:12:37 +01:00
Emil Ernerfeldt 39e60e367f
Use `egui::ViewportBuilder` in `eframe::NativeOptions` (#3572)
* Part of https://github.com/emilk/egui/issues/3556

This PR replaces a bunch of options in `eframe::NativeOptions` with
`egui::ViewportBuilder`. For instance:

``` diff
 let options = eframe::NativeOptions {
-    initial_window_size: Some(egui::vec2(320.0, 240.0)),
-    drag_and_drop_support: true,
+    viewport: egui::ViewportBuilder::default()
+        .with_inner_size([320.0, 240.0])
+        .with_drag_and_drop(true),
     centered: true,
     ..Default::default()
 };
```
2023-11-19 11:08:47 +01:00
Emil Ernerfeldt a0d092f38e Fix panic when resetting areas. Closes #3566 2023-11-18 19:37:55 +01:00
Emil Ernerfeldt 1571027556
Replace `eframe::Frame` commands and `WindowInfo` with egui (#3564)
* Part of https://github.com/emilk/egui/issues/3556

## In short
You now almost never need to use `eframe::Frame` - instead use
`ui.input(|i| i.viewport())` for information about the current viewport
(native window), and use `ctx.send_viewport_cmd` to modify it.

## In detail

This PR removes most commands from `eframe::Frame`, and replaces them
with `ViewportCommand`.
So `frame.close()` becomes
`ctx.send_viewport_cmd(ViewportCommand::Close)`, etc.

`frame.info().window_info` is now also gone, replaced with `ui.input(|i|
i.viewport())`.

`frame.info().native_pixels_per_point` is replaced with `ui.input(|i|
i.raw.native_pixels_per_point)`.

`RawInput` now contains one `ViewportInfo` for each viewport.

Screenshots are taken with
`ctx.send_viewport_cmd(ViewportCommand::Screenshots)` and are returned
in `egui::Event` which you can check with:

``` ust
ui.input(|i| {
    for event in &i.raw.events {
        if let egui::Event::Screenshot { viewport_id, image } = event {
            // handle it here
        }
    }
});
```

### Motivation
You no longer need to pass around the `&eframe::Frame` everywhere.
This also opens the door for other integrations to use the same API of
`ViewportCommand`s.
2023-11-18 19:27:53 +01:00
YgorSouza 3e37e9dfc7
Update hyperlink doc (#3561)
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* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
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Closes <https://github.com/emilk/egui/issues/3474>.
2023-11-18 17:13:03 +01:00
Emil Ernerfeldt f01b2b76c8
Fix clippy issues from 1.74 (#3558)
Nothing major
2023-11-16 15:50:44 +01:00
Emil Ernerfeldt a243180600
Add `#[inline]` to all builder-pattern functions (#3557)
Better performance and maybe code size
2023-11-16 13:50:05 +01:00
arduano 4886c8c8c0
Max window size & other size helpers (#3537)
Was a bit confused why the max_size API isn't exposed on `Window`, when
it's perfectly functional in `Resize`. Anyway here's the main thing that
it affects:

```rs
let screen = ctx.available_rect();
let size = screen.size();

egui::Window::new(self.name())
    .resizable(true)
    .resize(|resize| resize.max_size(size)) // Before
    .max_size(size)                         // After
    .show(ctx, |ui| todo!());
```

I also added some other relevant helpers for consistency.

This PR doesn't change any logic, only forwards along some helper
functions that are already public for consistency.
2023-11-16 11:59:08 +01:00
Konkitoman 83aa3109d3
Multiple viewports/windows (#3172)
* Closes #1044

---
(new PR description written by @emilk)

## Overview
This PR introduces the concept of `Viewports`, which on the native
eframe backend corresponds to native OS windows.

You can spawn a new viewport using `Context::show_viewport` and
`Cotext::show_viewport_immediate`.
These needs to be called every frame the viewport should be visible.

This is implemented by the native `eframe` backend, but not the web one.

## Viewport classes
The viewports form a tree of parent-child relationships.

There are different classes of viewports.

### Root vieport
The root viewport is the original viewport, and cannot be closed without
closing the application.

### Deferred viewports
These are created with `Context::show_viewport`.
Deferred viewports take a closure that is called by the integration at a
later time, perhaps multiple times.
Deferred viewports are repainted independenantly of the parent viewport.
This means communication with them need to done via channels, or
`Arc/Mutex`.

This is the most performant type of child viewport, though a bit more
cumbersome to work with compared to immediate viewports.

### Immediate viewports
These are created with `Context::show_viewport_immediate`.
Immediate viewports take a `FnOnce` closure, similar to other egui
functions, and is called immediately. This makes communication with them
much simpler than with deferred viewports, but this simplicity comes at
a cost: whenever tha parent viewports needs to be repainted, so will the
child viewport, and vice versa. This means that if you have `N`
viewports you are poentially doing `N` times as much CPU work. However,
if all your viewports are showing animations, and thus are repainting
constantly anyway, this doesn't matter.

In short: immediate viewports are simpler to use, but can waste a lot of
CPU time.

### Embedded viewports
These are not real, independenant viewports, but is a fallback mode for
when the integration does not support real viewports. In your callback
is called with `ViewportClass::Embedded` it means you need to create an
`egui::Window` to wrap your ui in, which will then be embedded in the
parent viewport, unable to escape it.


## Using the viewports
Only one viewport is active at any one time, identified wth
`Context::viewport_id`.
You can send commands to other viewports using
`Context::send_viewport_command_to`.

There is an example in
<https://github.com/emilk/egui/tree/master/examples/multiple_viewports/src/main.rs>.

## For integrations
There are several changes relevant to integrations.

* There is a [`crate::RawInput::viewport`] with information about the
current viewport.
* The repaint callback set by `Context::set_request_repaint_callback`
now points to which viewport should be repainted.
* `Context::run` now returns a list of viewports in `FullOutput` which
should result in their own independant windows
* There is a new `Context::set_immediate_viewport_renderer` for setting
up the immediate viewport integration
* If you support viewports, you need to call
`Context::set_embed_viewports(false)`, or all new viewports will be
embedded (the default behavior).


## Future work
* Make it easy to wrap child viewports in the same chrome as
`egui::Window`
* Automatically show embedded viewports using `egui::Window`
* Use the new `ViewportBuilder` in `eframe::NativeOptions`
* Automatically position new viewport windows (they currently cover each
other)
* Add a `Context` method for listing all existing viewports

Find more at https://github.com/emilk/egui/issues/3556




---

<details>
<summary>
Outdated PR description by @konkitoman
</summary>


## Inspiration
- Godot because the app always work desktop or single_window because of
embedding
- Dear ImGui viewport system

## What is a Viewport

A Viewport is a egui isolated component!
Can be used by the egui integration to create native windows!

When you create a Viewport is possible that the backend do not supports
that!
So you need to check if the Viewport was created or you are in the
normal egui context!
This is how you can do that:
```rust
if ctx.viewport_id() != ctx.parent_viewport_id() {
    // In here you add the code for the viewport context, like
    egui::CentralPanel::default().show(ctx, |ui|{
        ui.label("This is in a native window!");
    });
}else{
    // In here you add the code for when viewport cannot be created!
   // You cannot use CentralPanel in here because you will override the app CentralPanel
   egui::Window::new("Virtual Viewport").show(ctx, |ui|{
       ui.label("This is without a native window!\nThis is in a embedded viewport");
   });
}
```

This PR do not support for drag and drop between Viewports!

After this PR is accepted i will begin work to intregrate the Viewport
system in `egui::Window`!
The `egui::Window` i want to behave the same on desktop and web
The `egui::Window` will be like Godot Window

## Changes and new

These are only public structs and functions!

<details>
<summary>

## New
</summary>

- `egui::ViewportId`
- `egui::ViewportBuilder`
This is like winit WindowBuilder

- `egui::ViewportCommand`
With this you can set any winit property on a viewport, when is a native
window!

- `egui::Context::new`
- `egui::Context::create_viewport`
- `egui::Context::create_viewport_sync`
- `egui::Context::viewport_id`
- `egui::Context::parent_viewport_id`
- `egui::Context::viewport_id_pair`
- `egui::Context::set_render_sync_callback`
- `egui::Context::is_desktop`
- `egui::Context::force_embedding`
- `egui::Context::set_force_embedding`
- `egui::Context::viewport_command`
- `egui::Context::send_viewport_command_to`
- `egui::Context::input_for`
- `egui::Context::input_mut_for`
- `egui::Context::frame_nr_for`
- `egui::Context::request_repaint_for`
- `egui::Context::request_repaint_after_for`
- `egui::Context::requested_repaint_last_frame`
- `egui::Context::requested_repaint_last_frame_for`
- `egui::Context::requested_repaint`
- `egui::Context::requested_repaint_for`
- `egui::Context::inner_rect`
- `egui::Context::outer_rect`

- `egui::InputState::inner_rect`
- `egui::InputState::outer_rect`

- `egui::WindowEvent`

</details>

<details>
<summary>

## Changes
</summary>

- `egui::Context::run`
Now needs the viewport that we want to render!

- `egui::Context::begin_frame`
Now needs the viewport that we want to render!

- `egui::Context::tessellate`
Now needs the viewport that we want to render!

- `egui::FullOutput`
```diff
- repaint_after
+ viewports
+ viewport_commands
```

- `egui::RawInput`
```diff
+ inner_rect
+ outer_rect
```

- `egui::Event`
```diff
+ WindowEvent
```
</details>

### Async Viewport

Async means that is independent from other viewports!

Is created by `egui::Context::create_viewport`

To be used you will need to wrap your state in `Arc<RwLock<T>>`
Look at viewports example to understand how to use it!

### Sync Viewport

Sync means that is dependent on his parent!

Is created by `egui::Context::create_viewport_sync`

This will pause the parent then render itself the resumes his parent!

#### ⚠️ This currently will make the fps/2 for every sync
viewport

### Common

#### ⚠️ Attention

You will need to do this when you render your content
```rust
ctx.create_viewport(ViewportBuilder::new("Simple Viewport"), | ctx | {
    let content = |ui: &mut egui::Ui|{
        ui.label("Content");
    };

    // This will make the content a popup if cannot create a native window
    if ctx.viewport_id() != ctx.parent_viewport_id() {
        egui::CentralPanel::default().show(ctx, content);
    } else {
        egui::Area::new("Simple Viewport").show(ctx, |ui| {
            egui::Frame::popup(ui.style()).show(ui, content);
        });
    };
});
````

## What you need to know as egui user

### If you are using eframe

You don't need to change anything!

### If you have a manual implementation

Now `egui::run` or `egui::begin` and `egui::tessellate` will need the
current viewport id!
You cannot create a `ViewportId` only `ViewportId::MAIN`

If you make a single window app you will set the viewport id to be
`egui::ViewportId::MAIN` or see the `examples/pure_glow`
If you want to have multiples window support look at `crates/eframe`
glow or wgpu implementations!

## If you want to try this

- cargo run -p viewports

## This before was wanted to change

This will probably be in feature PR's

### egui::Window

To create a native window when embedded was set to false
You can try that in viewports example before:
[78a0ae8](78a0ae879e)

### egui popups, context_menu, tooltip

To be a native window

</details>

---------

Co-authored-by: Konkitoman <konkitoman@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Sichert <mail@pablosichert.com>
2023-11-16 11:25:05 +01:00
LoganDark fb8fa67afd
egui: fix scroll not sticking when scrollbar is hidden (#3434)
Before:


https://github.com/emilk/egui/assets/4723091/4b42842c-4f34-45d1-9538-29cd0bfd614e


https://github.com/emilk/egui/assets/4723091/7544e300-5b9a-4b2b-aaa4-9acade69fa75

After:


https://github.com/emilk/egui/assets/4723091/d720286f-a166-4891-874a-350b15683587
2023-11-15 08:04:03 +01:00