This fixes calls to `ui.response().interact(Sense::click())` being
flakey. Since egui checks widget interactions at the beginning of the
frame, based on the responses from last frame, we need to ensure that we
always call `create_widget` on `interact` calls, otherwise there can be
a feedback loop where the `Sense` egui acts on flips back and forth
between frames.
Without the fix in `interact`, both the asserts in the new test fail.
Here is a video where I experienced the bug, showing the sense switching
every frame. Every other click would fail to be detected.
https://github.com/user-attachments/assets/6be7ca0e-b50f-4d30-bf87-bbb80c319f3b
Also note, usually it's better to use `UiBuilder::sense()` to give a Ui
some sense, but sometimes you don't have the flexibility, e.g. in a `Ui`
callback from some code external to your project.
The double negative of not undefined conflicted with the example given
in parens, This just removes the double negative to agree with the rest
of the doc line. I have *not* audited to see if this ordering actually
is strictly forced elsewhere. (Apologies for the smallest documentation
pull request ever)
* [x] I have followed the instructions in the PR template
Sometimes when moving a window, having a tooltip attached to the mouse
pointer, or scrolling a `ScrollArea`, you would see this disturbing
effect:

This is caused by us rounding many visual elements (lines, rectangles,
text, …) to physical pixels in order to keep them sharp. If the
window/tooltip itself is not rounded to a physical pixel, then you can
get this behavior.
So from now on the position of all
areas/windows/tooltips/popups/ScrollArea gets rounded to the closes
pixel.
* Unlocked by https://github.com/emilk/egui/pull/7709
* Follows https://github.com/emilk/egui/pull/7708
* Related to #202
This fixes a particular issue where resizing a window would move it, and
resizing it back would not restore it.
You can still move a window by resizing it (I didn't focus on that bug
here), but at least now the window will return to its original position
when you move back the mouse.
Changed it to use labeled_by to avoid kittest finding the label when
searching for the ComboBox and also set the value so a screen reader
will know what's selected.
This PR adds `Plugin::on_widget_under_pointer` which gets called
whenever a widget is created whose rect contains the pointer.
The point of the hook is to capture a stack trace which can be used to
map widgets to their corresponding source code so it must be called
while the widget is being created. The obvious concern is performance
impact. However, since it's only called for rects under the cursor, the
effect seems negligible afaict. It's under `debug_assertions` just in
case.
This change is needed so we can publish the widget inspector we've been
working on. Basically a plugin that allows us to jump from any widget
back to their corresponding source code.
This video shows the plugin configured to open the corresponding code in
github, but normally it would open your local editor.
Update: [Live demo](https://membrane-io.github.io/egui/) (Firefox/Safari
not yet supported. `Cmd-I` to inspect. `Tab` to cycle filters. `Click`
to open). It will try to open a file under
`/home/runner/work/egui/egui/` so it won't work, but you get the idea.
https://github.com/user-attachments/assets/afe4d6af-7f67-44b5-be25-44f7564d9a3a
## What's next
After this gets merged I plan to publish the above plugin as its own
crate, that way we can iterate and release quickly while things are
still changing. I agree it would make sense to eventually merge it into
the main egui repo (like @emilk suggested in #4650).
* [x] I have followed the instructions in the PR template
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
`arboard` [doesn't support support iOS
yet](https://github.com/1Password/arboard/pull/103), so this PR adds iOS
to the conditions that prevent `arboard` from being enabled.
Launching an app on a physical device results in a long timeout (~8s)
while trying to connect to the X11 server (the timeout is immediate when
launching on a simulator), with the following trace:
```
egui_winit:📋 Failed to initialize arboard clipboard: Unknown error while interacting with the clipboard: X11 server connection timed out because it was unreachable
```
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* [x] I have followed the instructions in the PR template
We just released egui 0.33.0!
Highlights:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning (check the diff on
[kitdiff](https://rerun-io.github.io/kitdiff/?url=https://github.com/emilk/egui/pull/7431))
https://github.com/user-attachments/assets/971f0493-6dae-42e5-8019-58b74cf5d203
egui is an easy-to-use immediate mode GUI for Rust that runs on both web
and native.
Try it now: <https://www.egui.rs/>
egui development is sponsored by [Rerun](https://www.rerun.io/), a
startup building an SDK for visualizing streams of multimodal data.
Highlights from this release:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning
As a step towards using [parley](https://github.com/linebender/parley)
for font rendering, @valadaptive has refactored the font loading and
rendering code. A result of this (next to the font rendering code being
much nicer now) is improved kerning.
Notice how the c moved away from the k:

We've added a new trait-based plugin api, meant to replace
`Context::on_begin_pass` and `Context::on_end_pass`.
This makes it a lot easier to handle state in your plugins. Instead of
having to write to egui memory it can live right on your plugin struct.
The trait based api also makes easier to add new hooks that plugins can
use. In addition to `on_begin_pass` and `on_end_pass`, the `Plugin`
trait now has a `input_hook` and `output_hook` which you can use to
inspect / modify the `RawInput` / `FullOutput`.
At rerun we have a ton of snapshots. Some PRs will change most of them
(e.g. [the](https://github.com/rerun-io/rerun/pull/11253/files)
[one](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)
that updated egui and introduced the kerning improvements, ~500
snapshots changed!).
If you really want to look at every changed snapshot it better be as
efficient as possible, and the experience on github, fiddeling with the
sliders, is kind of frustrating.
In order to fix this, we've made
[kitdiff](https://rerun-io.github.io/kitdiff/).
You can use it locally via
- `kitdiff files .` will search for .new.png and .diff.png files
- `kitdiff git` will compare the current files to the default branch
(main/master)
Or in the browser via
- going to https://rerun-io.github.io/kitdiff/ and pasting a PR or
github artifact url
- linking to kitdiff via e.g. a github workflow
`https://rerun-io.github.io/kitdiff/?url=<link_to_pr_or_artefact>`
To install kitdiff run `cargo install --git
https://github.com/rerun-io/kitdiff`
Here is a video showing the kerning changes in kitdiff ([try it
yourself](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)):
https://github.com/user-attachments/assets/74640af1-09ba-435a-9d0c-2cbeee140c8f
- `egui::Mutex` now has a timeout as a simple deadlock detection
- If you use a `egui::Mutex` in some place where it's held for longer
than a single frame, you should switch to the std mutex or parking_lot
instead (egui mutexes are wrappers around parking lot)
- `screen_rect` is deprecated
- In order to support safe areas, egui now has `viewport_rect` and
`content_rect`.
- Update all usages of `screen_rect` to `content_rect`, unless you are
sure that you want to draw outside the `safe area` (which would mean
your Ui may be covered by notches, system ui, etc.)
Previously, when `rect` was taller than it was wide, the spinner would
render far outside the given rectangle. Now, it always renders inside
the smaller of the two dimensions.
I noticed this when upgrading from 0.30 to 0.32. I have an image that's
significantly taller than it is wide. In 0.32, when the image is
loading, it shows the spinner. Since the spinner radius is determined
solely based on rectangle height, the spinner ends up far too wide and
covers other elements.
* [x] I have followed the instructions in the PR template
* closes https://github.com/emilk/egui/issues/5674
This changes egui to create an AccessKit node for each `Ui`. I'm not
sure if this alone will directly improve accessibility, but it should
make it easier to create the correct parent / child relations (e.g.
grouping menus as children of menu buttons).
Instead of having a global stack of parent ids, they are now passed via
a parent_id field in `UiBuilder`.
If having all these `GenericContainer` nodes somehow is bad for
accessibility, the PR could also be changed to only create nodes if
there is actually some accessibility info with it (the relevant is
currently commented-out in the PR). But I think screen readers should
just ignore these nodes, so it should be fine? We could also use this as
motivation to git red of some unnecessary wrapped `Ui`s, e.g.
CentralPanel creates 3 Uis when 2 should be enough (the initial Ui and a
Frame, maybe we could even only show the `Frame` if we can give it an
UiBuilder and somehow show the Frame with `Ui::new`).
Here is a screenshot from the accessibility inspector
(https://github.com/emilk/egui/pull/7368) with this PR:
<img width="431" height="744" alt="Screenshot 2025-07-24 at 12 09 55"
src="https://github.com/user-attachments/assets/6c4e5ff6-5c38-450e-9500-0776c9018d8c"
/>
Without this PR:
https://github.com/user-attachments/assets/270e32fc-9c7a-4dad-8c90-7638c487a602
- I broke this in #7577
`pull_request` workflows don't have permission to comment, so we have to
do this via a `pull_request_target` workflow.
The point of this early comment is that the kitdiff link appears as soon
as possible and isn't dependent on the preview build suceeding.