TextShape.visual_bounding_rect was not taking the text rotation into
account. I manually tested drawing the new bounding box on top of the
text for various rotations & anchor settings. For example:
<img width="191" alt="image"
src="https://github.com/user-attachments/assets/56528fc7-7e7d-45af-b92a-c1cd307ff205"
/>
The unit test I added will fail without this patch, but perhaps doesn't
add much value.
* [x] I have followed the instructions in the PR template
Fixes a regression introduced in https://github.com/emilk/egui/pull/5411
(possibly
d74bee536f)
that breaks `leading_space` handling.
I think this is what the condition should be but I haven't touched this
code in a while.
## What
(written by @emilk)
When editing long text (thousands of line), egui would previously
re-layout the entire text on each edit. This could be slow.
With this PR, we instead split the text into paragraphs (split on `\n`)
and then cache each such paragraph. When editing text then, only the
changed paragraph needs to be laid out again.
Still, there is overhead from splitting the text, hashing each
paragraph, and then joining the results, so the runtime complexity is
still O(N).
In our benchmark, editing a 2000 line string goes from ~8ms to ~300 ms,
a speedup of ~25x.
In the future, we could also consider laying out each paragraph in
parallel, to speed up the initial layout of the text.
## Details
This is an ~~almost complete~~ implementation of the approach described
by emilk [in this
comment](<https://github.com/emilk/egui/issues/3086#issuecomment-1724205777>),
excluding CoW semantics for `LayoutJob` (but including them for `Row`).
It supersedes the previous unsuccessful attempt here:
https://github.com/emilk/egui/pull/4000.
Draft because:
- [X] ~~Currently individual rows will have `ends_with_newline` always
set to false.
This breaks selection with Ctrl+A (and probably many other things)~~
- [X] ~~The whole block for doing the splitting and merging should
probably become a function (I'll do that later).~~
- [X] ~~I haven't run the check script, the tests, and haven't made sure
all of the examples build (although I assume they probably don't rely on
Galley internals).~~
- [x] ~~Layout is sometimes incorrect (missing empty lines, wrapping
sometimes makes text overlap).~~
- A lot of text-related code had to be changed so this needs to be
properly tested to ensure no layout issues were introduced, especially
relating to the now row-relative coordinate system of `Row`s. Also this
requires that we're fine making these very breaking changes.
It does significantly improve the performance of rendering large blocks
of text (if they have many newlines), this is the test program I used to
test it (adapted from <https://github.com/emilk/egui/issues/3086>):
<details>
<summary>code</summary>
```rust
use eframe::egui::{self, CentralPanel, TextEdit};
use std::fmt::Write;
fn main() -> Result<(), eframe::Error> {
let options = eframe::NativeOptions {
..Default::default()
};
eframe::run_native(
"editor big file test",
options,
Box::new(|_cc| Ok(Box::<MyApp>::new(MyApp::new()))),
)
}
struct MyApp {
text: String,
}
impl MyApp {
fn new() -> Self {
let mut string = String::new();
for line_bytes in (0..50000).map(|_| (0u8..50)) {
for byte in line_bytes {
write!(string, " {byte:02x}").unwrap();
}
write!(string, "\n").unwrap();
}
println!("total bytes: {}", string.len());
MyApp { text: string }
}
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
CentralPanel::default().show(ctx, |ui| {
let start = std::time::Instant::now();
egui::ScrollArea::vertical().show(ui, |ui| {
let code_editor = TextEdit::multiline(&mut self.text)
.code_editor()
.desired_width(f32::INFINITY)
.desired_rows(40);
let response = code_editor.show(ui).response;
if response.changed() {
println!("total bytes now: {}", self.text.len());
}
});
let end = std::time::Instant::now();
let time_to_update = end - start;
if time_to_update.as_secs_f32() > 0.5 {
println!("Long update took {:.3}s", time_to_update.as_secs_f32())
}
});
}
}
```
</details>
I think the way to proceed would be to make a new type, something like
`PositionedRow`, that would wrap an `Arc<Row>` but have a separate `pos`
~~and `ends_with_newline`~~ (that would mean `Row` only holds a `size`
instead of a `rect`). This type would of course have getters that would
allow you to easily get a `Rect` from it and probably a `Deref` to the
underlying `Row`.
~~I haven't done this yet because I wanted to get some opinions whether
this would be an acceptable API first.~~ This is now implemented, but of
course I'm still open to discussion about this approach and whether it's
what we want to do.
Breaking changes (currently):
- The `Galley::rows` field has a different type.
- There is now a `PlacedRow` wrapper for `Row`.
- `Row` now uses a coordinate system relative to itself instead of the
`Galley`.
* Closes <https://github.com/emilk/egui/issues/3086>
* [X] I have followed the instructions in the PR template
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Minor bug fix when transforming a `TextShape` with a `underline` (used
for e.g. hyperlinks). Before the underline width would not scale
properly; now it will.
Might want to draw from `interaction.interact_radius` style instead of
hard-coding the margin, but I didn't want to create a breaking change.
If desired, I can follow up with a separate PR to address that concern.
* Closes <https://github.com/emilk/egui/issues/5796>
* [x] I have followed the instructions in the PR template
Enabled the `missing_assert_message` lint
* [x] I have followed the instructions in the PR template
---------
Co-authored-by: Lucas Meurer <lucasmeurer96@gmail.com>
This removes the `expand(1.0)` on text background colors, since it makes
translucent background colors have bad looking bleeding.
There is probably a smarter solution than disabling the highlighting
entirely, but I don't see a way to do that while keeping the area
consumed consistent between translucent/solid colors, or adding a decent
step up in complexity.
Since this makes it impossible to tell if selected text is highlighted,
this also adds a blanket `0.5` gamma multiply to the text selection
background color. If that is undesirable because it's a bad arbitrary
number choice, or if it's too much of an unexpected change and just the
default values should be changed, please let me know.
These changes cause the tests that use screenshots with highlighted text
to fail, though I am not sure how to update those tests to match the
changes.
<details>
<summary>Comparison Images</summary>
Current:

After changes:

</details>
<details>
<summary>Code used to make comparison images</summary>
```rs
fn color_text_format(ui: &Ui, color: Color32) -> TextFormat {
TextFormat { font_id: FontId::monospace(ui.text_style_height(&egui::TextStyle::Monospace)), background: color, ..Default::default() }
}
fn color_sequence_galley(ui: &Ui, text: &str, colors: [Color32; 3]) -> Arc<Galley> {
let mut layout_job = LayoutJob::default();
for color in colors {
layout_job.append(text, 0.0, color_text_format(ui, color));
}
ui.fonts(|f| f.layout_job(layout_job))
}
fn color_sequence_row(ui: &mut Ui, label_text: &str, text: &str, colors: [Color32; 3]) {
ui.label(label_text);
ui.label(color_sequence_galley(ui, text, colors));
ui.end_row();
}
egui::Grid::new("comparison display").show(ui, |ui| {
ui.ctx().set_pixels_per_point(2.0);
let transparent = Color32::TRANSPARENT;
let solid = Color32::RED;
let solid_2 = Color32::GREEN;
let translucent_1 = Color32::GRAY.gamma_multiply(0.5);
let translucent_2 = Color32::GREEN.gamma_multiply(0.5);
color_sequence_row(ui, "Transparent to Solid:", " ", [transparent, solid, transparent]);
color_sequence_row(ui, "Translucent to Transparent:", " ", [transparent, translucent_1, transparent]);
color_sequence_row(ui, "Solid to Transparent:", " ", [solid, solid_2, solid]);
color_sequence_row(ui, "Solid to Solid:", " ", [solid, transparent, solid]);
color_sequence_row(ui, "Solid to Translucent:", " ", [solid, translucent_1, solid]);
color_sequence_row(ui, "Translucent to Translucent:", " ", [translucent_1, translucent_2, translucent_1]);
color_sequence_row(ui, "Transparent to Solid:", "a", [transparent, solid, transparent]);
color_sequence_row(ui, "Translucent to Transparent:", "a", [transparent, translucent_1, transparent]);
color_sequence_row(ui, "Solid to Transparent:", "a", [solid, solid_2, solid]);
color_sequence_row(ui, "Solid to Solid:", "a", [solid, transparent, solid]);
color_sequence_row(ui, "Solid to Translucent:", "a", [solid, translucent_1, solid]);
color_sequence_row(ui, "Translucent to Translucent:", "a", [translucent_1, translucent_2, translucent_1]);
})
```
</details>
* [x] I have followed the instructions in the PR template
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* [x] I have followed the instructions in the PR template
This PR implements `AsRef<[u8]>` for `FontData`, allowing it to be
passed into `fontdb`'s
[`Source`](https://docs.rs/fontdb/0.16.2/fontdb/enum.Source.html) type.
This would allow `egui` and `cosmic_text` to share font data with
eachother
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to test and add commits to your PR.
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`./scripts/check.sh`.
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Please be patient! I will review your PR, but my time is limited!
-->
* Closes N/A, but this is part of
https://github.com/emilk/egui/issues/3378
* [x] I have followed the instructions in the PR template
Other text layout libraries in Rust--namely, Parley and Cosmic
Text--have one canonical text cursor type (Parley's is a byte index,
Cosmic Text's also stores the line index). To prepare for migrating egui
to one of those libraries, it should also have only one text cursor
type. I also think simplifying the API is a good idea in and of
itself--having three different cursor types that you have to convert
between (and a `Cursor` struct which contains all three at once) is
confusing.
After a bit of experimentation, I found that the best cursor type to
coalesce around is `CCursor`. In the few places where we need a
paragraph index or row/column position, we can calculate them as
necessary.
I've removed `CursorRange` and `PCursorRange` (the latter appears to
have never been used), merging the functionality with `CCursorRange`. To
preserve the cursor position when navigating row-by-row, `CCursorRange`
now stores the previous horizontal position of the cursor.
I've also removed `PCursor`, and renamed `RowCursor` to `LayoutCursor`
(since it includes not only the row but the column). I have not renamed
either `CCursorRange` or `CCursor` as those names are used in a lot of
places, and I don't want to clutter this PR with a bunch of renames.
I'll leave it for a later PR.
Finally, I've removed the deprecated methods from `TextEditState`--it
made the refactoring easier, and it should be pretty easy to migrate to
the equivalent `TextCursorState` methods.
I'm not sure how many breaking changes people will actually encounter. A
lot of these APIs were technically public, but I don't think many were
useful. The `TextBuffer` trait now takes `&CCursorRange` instead of
`&CursorRange` in a couple of methods, and I renamed
`CCursorRange::sorted` to `CCursorRange::sorted_cursors` to match
`CursorRange`.
I did encounter a couple of apparent minor bugs when testing out text
cursor behavior, but I checked them against the current version of egui
and they're all pre-existing.
Breaking change!
* `Rounding` -> `CornerRadius`
* `rounding` -> `corner_radius`
This is to:
* Clarify
* Conform to other systems (e.g. Figma)
* Avoid confusion with `GuiRounding`
## Defining what `Rounding` is
This PR defines what `Rounding` means: it is the corner radius of
underlying `RectShape` rectangle. If you use `StrokeKind::Inside`, this
means the rounding is of the outer part of the stroke. Conversely, if
you use `StrokeKind::Outside`, the stroke is outside the rounded
rectangle, so the stroke has an inner radius or `rounding`, and an outer
radius that is larger by `stroke.width`.
This definitions is the same as Figma uses.
## Improving general shape rendering
The rendering of filled shapes (rectangles, circles, paths, bezier) has
been rewritten. Instead of first painting the fill with the stroke on
top, we now paint them as one single mesh with shared vertices at the
border. This has several benefits:
* Less work (faster and with fewer vertices produced)
* No overdraw (nicer rendering of translucent shapes)
* Correct blending of stroke and fill
The logic for rendering thin strokes has also been improved, so that the
width of a stroke of `StrokeKind::Outside` never affects the filled area
(this used to be wrong for thin strokes).
## Improving of rectangle rendering
Rectangles also has specific improvements in how thin rectangles are
painted.
The handling of "Blur width" is also a lot better, and now works for
rectangles with strokes.
There also used to be bugs with specific combinations of corner radius
and stroke width, that are now fixed.
## But why?
With the new `egui::Scene` we end up with a lot of zoomed out shapes,
with sub-pixel strokes. These need to look good! One thing led to
another, and then I became obsessive 😅
## Tessellation Test
In order to investigate the rendering, I created a Tessellation Test in
the `egui_demo_lib`.
[Try it
here](https://egui-pr-preview.github.io/pr/5669-emilkimprove-tessellator)


This is a breaking change, requiring users to think about wether the
stroke is inside/centered/outside the rect.
When in doubt, add `egui::StrokeKind::Inside` to the function call.
Adds `RectShape::stroke_kind` so you can select if the stroke goes
inside, outside, or is centered on the rectangle.
Also adds `RectShape::round_to_pixels` so you can override
`TessellationOptions::round_rects_to_pixels`.
Adds `Marginf` to fill the previous niche.
This is all in a pursuit to shrink the sizes of often-used structs, to
improve performance (less cache misses, less memcpy:s, etc).
* On the path towards https://github.com/emilk/egui/issues/4019
* Part of https://github.com/emilk/egui/issues/4019
As part of the work on adding a custom `Border` to everything, I want to
make sure that the size of `RectShape`, `Frame` and the future `Border`
is kept small (for performance reasons).
This PR changes the storage of the corner radius of rectangles from four
`f32` (one for each corner) into four `u8`. This mean the corner radius
can only be an integer in the range 0-255 (in ui points). This should be
enough for most people.
If you want to manipulate rounding using `f32`, there is a new
`Roundingf` to fill that niche.
* Merge this first: https://github.com/emilk/egui/pull/5517
This aligns all rectangles and (horizontal or vertical) line segments to
the physical pixel grid in the `epaint::Tessellator`, making these
shapes appear crisp everywhere.
* Closes https://github.com/emilk/egui/issues/5164
* Closes https://github.com/emilk/egui/issues/3667
This undoes a lot of the explicit, egui-side aligning added in:
* https://github.com/emilk/egui/pull/4943
The new approach has several benefits over the old one:
* It is done automatically by epaint, so it is applied to everything (no
longer opt-in)
* It is applied after any layer transforms (so it always works)
* It makes line segments crisper on high-DPI screens
* All filled rectangles now has sides that end on pixel boundaries
Hey! I am not sure if this is something that's been considered before
and decided against (I couldn't find any PR's or issues).
This change removes the internal profiling macros in library crates and
the `puffin` feature and replaces it with similar functions in the
[profiling](https://github.com/aclysma/profiling) crate. This crate
provides a layer of abstraction over various profiler instrumentation
crates and allows library users to pick their favorite (supported)
profiler.
An additional benefit for puffin users is that dependencies of egui are
included in the instrumentation output too (mainly wgpu which uses the
profiling crate), so more details might be available when profiling.
A breaking change is that instead of using the `puffin` feature on egui,
users that want to profile the crate with puffin instead have to enable
the `profile-with-puffin` feature on the profiling crate. Similarly they
could instead choose to use `profile-with-tracy` etc.
I tried to add a 'tracy' feature to egui_demo_app in order to showcase ,
however the /scripts/check.sh currently breaks on mutually exclusive
features (which this introduces), so I decided against including it for
the initial PR. I'm happy to iterate more on this if there is interest
in taking this PR though.
Screenshot showing the additional info for wgpu now available when using
puffin

As someone who uses "grey" instead of "gray", it is annoying that my
autocomplete can never find any of the "gray" color related things, so
this adds doc aliases for that.
* [x] I have followed the instructions in the PR template