This fixes bugs related to how an `Image` follows the size of an SVG.
We track the "source size" of each image, i.e. the original width/height
of the SVG, which can be different from whatever it was rasterized as.
* Closes https://github.com/emilk/egui/issues/3501
The problem occurs when you want to render the same SVG at different
scales, either at the same time in different parts of your UI, or at two
different times (e.g. the DPI changes).
The solution is to use the `SizeHint` as part of the key.
However, when you have an SVG in a resizable container, that can lead to
hundreds of versions of the same SVG. So new eviction code is added to
handle this case.
With kittest it was difficult to wait for images to be loaded before
taking a snapshot test.
This PR adds `Harness::with_wait_for_pending_images` (true by default)
which will cause `Harness::run` to sleep until all images are loaded (or
`HarnessBuilder::with_max_steps` is exceeded).
It also adds a new ImageLoader::has_pending and
BytesLoader::has_pending, which should be implemented if things are
loaded / decoded asynchronously.
It reverts https://github.com/emilk/egui/pull/6901 which was my previous
attempt to fix this (but this didn't work since only the tested crate is
compiled with cfg(test) and not it's dependencies)
https://github.com/emilk/egui/pull/5394 made it so images would load on
a background thread, which is great. But this makes snapshot tests that
have images via include_image!() flakey since they might or might not
load by the time the snapshot is rendered.
This is no perfect solution, since the underlying problem of "waiting
for something async to happen" still exists and we should add some more
general solution for that.
* Closes <https://github.com/emilk/egui/issues/5406>
* [x] I have followed the instructions in the PR template
The changes follow what is described in the issue with a couple changes:
- Scroll bars are not hidden when dragging is disabled, for that
`ScrollArea::scroll_bar_visibility()` has to be used, this is as not to
limit the user configurability by imposing a specific function. The user
might want to retain the scrollbars visibility to show the current
position.
- The input for mouse wheel scrolling is unchanged. When I inspected the
code initially I made a mistake in recognizing the source of scrolling.
Current implementation is in fact using
`InputState::smooth_scroll_delta` and not `PassState::scroll_delta`,
therefore it is possible to prevent scrolling by setting the
`InputState::smooth_scroll_delta` to zero before painting the
`ScrollArea`.
A simple demo is available at
https://github.com/MStarha/egui_scroll_area_test
**Added**
* Create `svg_text` feature flag to support text rendering & loading of
system fonts.
**Changed**
* Updates `resvg` to `0.45`.
* Adds `usvg::Options` field to the `SvgLoader` structure.
* Change function signatures to support passing `usvg::Options` to
downstream `load_svg_bytes_with_size`.
**Additional Info**
* I used this PR as a reference:
https://github.com/emilk/egui/pull/4659. @xNWP can you see if this
adequately resolves your concern from your original PR?
* Closes https://github.com/emilk/egui/issues/5977 (we may want to open
another issue for my other thoughts in this issue)
* Also, I would like to thank @xNWP and their original PR for being a
good reference for this one.
* [x] I have followed the instructions in the PR template
* Closes no issue, I just needed this for an app and figured it could be
useful.
* [x] I have followed the instructions in the PR template
This PR adds an `overline` option for `egui_extras::TableRow`, which is
useful for visually grouping rows. The overline consumes no layout
space.
A screenshot of the demo app, showing every 7th row getting an overline.
<img width="704" alt="Screenshot 2025-01-25 at 14 40 08"
src="https://github.com/user-attachments/assets/9ccbee3d-296d-4afd-9290-c669e4ede1c0"
/>
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This is the same change as in #4069 but as this is stale I wanted to
reopen a non stale PR
Modifies ImageLoader's load function to use background threads for the
image decoding work. This avoids blocking the main thread that is
especially noticeable when loading many images at once.
This was modelled after the other loader implementations that also use
threads.
* Closes <https://github.com/emilk/egui/issues/5375>
* [x] I have followed the instructions in the PR template
---------
Co-authored-by: lucasmerlin <lucasmeurer96@gmail.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Enabled the `missing_assert_message` lint
* [x] I have followed the instructions in the PR template
---------
Co-authored-by: Lucas Meurer <lucasmeurer96@gmail.com>
Hi !
I'm using egui and egui_extra to build a demo tool for a crate I'm
building. In this crate I load favicons from a lot of websites, and I
have some failures on some .ico files. After tracking this thing down, I
guess there is two issues (kinda), in the image crate,
'image/vnd.microsoft.icon' isn't recognized as the valid mime for an ico
image (I created a [PR](https://github.com/image-rs/image/pull/2434)),
and the code to detect if a given mime type is compatible with the image
crate decoders in this crate do not support multi-mime type formats.
[ImageFormat::to_mime_type](85f2412d55/src/image.rs (L216C12-L216C24))
is only returning one mime for a given format (which is fine), we
compare the result of this method to guess if the format is
valid/enabled. Retriveing the correct format using
[ImageFormat::from_mime_type](85f2412d55/src/image.rs (L166))
would allow more mime to be considered valid since multiple mime can
match the same format.
The same applies to the extension detection, which I also modified to
stay consistent
Thanks
Hi, after upgrading to 0.31.0 all of my beautiful static webp images
started failing to load. I use the image_loader to load those via the
`image` crate.
I noticed that with 0.31.0 there are additions to how animated image
types are handled with frames and such. And with those changes the frame
index is attached to the uri at the end. This was problematic for the
image_loader, because it wasn't updated to handle that frame tag at the
end of the uri, so when looking up the bytes, it would fail to match the
uri in the bytes cache (the bytes were being saved without the frame
index, but attempting to be fetched _with_ the frame index).
This fixes the image_loader for me with webp & gif. They don't load the
animations, but I think that is because I don't have the custom
image_loader set up so I'm not worried about that for myself. I'm not
sure if that part is problematic in general, or if its just the way I
have my features set up.
You can recreate the issue on master by swapping out the dependency
features in the `images` example like this:
```
# egui_extras = { workspace = true, features = ["default", "all_loaders"] }
# env_logger = { version = "0.10", default-features = false, features = [
# "auto-color",
# "humantime",
# ] }
# image = { workspace = true, features = ["jpeg", "png"] }
egui_extras = { workspace = true, features = ["image", "svg"] }
env_logger = { version = "0.10", default-features = false, features = [
"auto-color",
"humantime",
] }
image = { workspace = true, features = ["jpeg", "png", "webp", "gif"] }
```
* [x] I have followed the instructions in the PR template
---------
Co-authored-by: lucasmerlin <lucasmeurer96@gmail.com>
Breaking change!
* `Rounding` -> `CornerRadius`
* `rounding` -> `corner_radius`
This is to:
* Clarify
* Conform to other systems (e.g. Figma)
* Avoid confusion with `GuiRounding`
Current WebP loader assumes all WebP images to be RGBA, which is the
case if the image is animated (that's what `image` crate assumes at
least). Static images can instead choose to exclude its alpha channel,
though it seems to be more of a default choice to include it, even if
it's not being utilized. Currently, loading a static RGB WebP image will
cause a panic when `ColorImage::from_rgba_unmultiplied` gets called in
the loader
```
thread 'main' panicked at /home/aely/.cargo/git/checkouts/egui-226fc7cdd51201c1/f87219d/crates/epaint/src/image.rs:97:9:
assertion `left == right` failed
left: 29184
right: 21888
```
[ x ] I have ~~followed~~ _read_ the instructions in the PR template
Unfortunately i had several issues:
- Some snapshot-tests didn't run successfully on osx. diff shows errors
around fonts or missing menu items)
- cargo clippy doesn't run successfully (egui_kittest cannot find `wgpu`
and `image`)
- ./scripts/check.sh had other issues on my system (env: python: No such
file or directory), even if python3 can be called via python in my shell
Is there a system independent, standard way to run these tools (e.g. via
Docker?)
I submit the pr anyway, because there changes are very simple and
shouldn't cause issues.
Adds `Marginf` to fill the previous niche.
This is all in a pursuit to shrink the sizes of often-used structs, to
improve performance (less cache misses, less memcpy:s, etc).
* On the path towards https://github.com/emilk/egui/issues/4019
Adds support for animated WebP images. Used the already existing GIF
implementation as a template for most of it.
* [x] I have followed the instructions in the PR template
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
<!--
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
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* Open the PR as a draft until you have self-reviewed it and run
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* Images with capitalized extensions do not load because the list of
extensions they are checked against is lowercase. The image extension is
now converted to lowercase before comparing
* [x ] I have followed the instructions in the PR template
Hey! I am not sure if this is something that's been considered before
and decided against (I couldn't find any PR's or issues).
This change removes the internal profiling macros in library crates and
the `puffin` feature and replaces it with similar functions in the
[profiling](https://github.com/aclysma/profiling) crate. This crate
provides a layer of abstraction over various profiler instrumentation
crates and allows library users to pick their favorite (supported)
profiler.
An additional benefit for puffin users is that dependencies of egui are
included in the instrumentation output too (mainly wgpu which uses the
profiling crate), so more details might be available when profiling.
A breaking change is that instead of using the `puffin` feature on egui,
users that want to profile the crate with puffin instead have to enable
the `profile-with-puffin` feature on the profiling crate. Similarly they
could instead choose to use `profile-with-tracy` etc.
I tried to add a 'tracy' feature to egui_demo_app in order to showcase ,
however the /scripts/check.sh currently breaks on mutually exclusive
features (which this introduces), so I decided against including it for
the initial PR. I'm happy to iterate more on this if there is interest
in taking this PR though.
Screenshot showing the additional info for wgpu now available when using
puffin

This moves `egui::util::cache` to `egui::cache` (the old path is
deprecated, but still works).
It also adds the `FramePublisher` helper, which can be used to publish a
value which will be retained for this frame and the next:
``` rs
pub type MyPublisher = egui::cache::FramePublisher<MyKey, MyValue>;
// Publish:
ctx.memory_mut(|mem| {
mem.caches.cache::<MyPublisher>().set(key, value);
});
// Retrieve:
let value: Option<MyValue> = ctx.memory_mut(|mem| {
mem.caches
.cache::<MyPublisher>()
.get(key)
.clone()
})
```
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
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* [X] I have followed the instructions in the PR template
I removed the webp supported URI test given that the webp feature would
have to be enabled. I kept that webp is not supported in the other
tests.
There might need to be an additional warning in the changelog that image
support detection is now stricter.
This will allow disabling the animation that occurs during
`scroll_to_row` calls. Follows the same coding style as the other scroll
options in `TableBuilder`.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Closes <https://github.com/emilk/egui/issues/4490>
* [x] I have followed the instructions in the PR template
---
Unfortunately, this PR contains a bunch of breaking changes because
`Context` no longer has one style, but two. I could try to add some of
the methods back if that's desired.
The most subtle change is probably that `style_mut` mutates both the
dark and the light style (which from the usage in egui itself felt like
the right choice but might be surprising to users).
I decided to deviate a bit from the data structure suggested in the
linked issue.
Instead of this:
```rust
pub theme: Theme, // Dark or Light
pub follow_system_theme: bool, // Change [`Self::theme`] based on `RawInput::system_theme`?
```
I decided to add a `ThemePreference` enum and track the current system
theme separately.
This has a couple of benefits:
* The user's theme choice is not magically overwritten on the next
frame.
* A widget for changing the theme preference only needs to know the
`ThemePreference` and not two values.
* Persisting the `theme_preference` is fine (as opposed to persisting
the `theme` field which may actually be the system theme).
The `small_toggle_button` currently only toggles between dark and light
(so you can never get back to following the system). I think it's easy
to improve on this in a follow-up PR :)
I made the function `pub(crate)` for now because it should eventually be
a method on `ThemePreference`, not `Theme`.
To showcase the new capabilities I added a new example that uses
different "accent" colors in dark and light mode:
<img
src="https://github.com/user-attachments/assets/0bf728c6-2720-47b0-a908-18bd250d15a6"
width="250" alt="A screenshot of egui's widget gallery demo in dark mode
using a purple accent color instead of the default blue accent">
<img
src="https://github.com/user-attachments/assets/e816b380-3e59-4f11-b841-8c20285988d6"
width="250" alt="A screenshot of egui's widget gallery demo in light
mode using a green accent color instead of the default blue accent">
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to test and add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
* Closes https://github.com/emilk/egui/issues/3549
* [X] I have followed the instructions in the PR template
The syntax highlighting font size was always hardcoded to 12 or 10
depending on what case it was hitting (so not consistent). This is
particularly noticeable when you increase the font size to something
larger for the rest of the ui.
With this the default monospace font size is used by default.
Since the issue is closely related to #3549 I decided to implement the
ability to use override_font_id too.
## Visualized
Default monospace is set to 15 in all the pictures
Before/After without syntect:

Before/after _with_ syntect:

Font override after without/with syntect (monospace = 20):

### Breaking changes
- `CodeTheme::dark` and `CodeTheme::light` takes in the font size
- `CodeTheme::from_memory` takes in `Style`
- `highlight` function takes in `Style`
You can see this feature in action
[here](https://docs.rs/sysinfo/latest/src/sysinfo/common/system.rs.html#46)
or on any of dtolnay's crates and many others. I found myself going
through your project code recently on docs.rs and I was a bit sad I
couldn't have this feature enabled. This should fix it at next release.
:)