Commit Graph

885 Commits

Author SHA1 Message Date
ming08108 8d47ab8bb9
Don't clear modifier state on focus change (#4157)
I believe that the underlying issue that caused the stuck modifier keys
was resolved in the 0.29 winit keyboard refactor.

This probably needs to tested on other desktop platforms however since I
am only able to test this on windows 11.

* Closes <https://github.com/emilk/egui/issues/2332>
2024-03-20 13:06:45 +01:00
rustbasic 1b34289608
Fix bug in `Context::parent_viewport_id` (#4190)
* Closes #4084 

Fix : Display parent viewport id Issues
2024-03-20 12:55:44 +01:00
Emil Ernerfeldt d449cb1d48
On touch screens, press-and-hold equals a secondary click (#4195)
* Closes https://github.com/emilk/egui/issues/3444
* Closes https://github.com/emilk/egui/issues/865

On a touch screen, if you press down on a widget and hold for 0.6
seconds (`MAX_CLICK_DURATION`), it will now trigger a secondary click,
i.e. `Response::secondary_clicked` will be `true`. This means you can
now open context menus on touch screens.
2024-03-20 11:49:17 +01:00
Emil Ernerfeldt cd1ed73388
Change the definition of `clicked_by` (#4192)
This is a refactor on the way to add support for opening context menus
on touch screens via press-and-hold.

This PR changes what `InputState::button_clicked` does (it was ver badly
named before), and also changes `Response::clicked_by` to no longer be
true if clicking with keyboard (i.e. a widget has keyboard focus and the
user presses Space or Enter).
2024-03-19 18:16:04 +01:00
Emil Ernerfeldt 820fa3c43a
`Location::query_map`: support repeated key (#4183)
This adds support for parsing e.g. `?foo=hello&foo=world`, returning
both "hello" and "world" in `Location::query_map`
2024-03-17 17:50:33 +01:00
Antoine Beyeler 3258cd2a7f
Fix two `ScrollArea` bugs: leaking scroll target and broken animation to target offset (#4174)
This PR fixes two issues related to `ScrollArea`.

1) When a `ScrollArea` would have `drag_to_scroll` set to `false` (e.g.
because some custom logic is at play or some other reason), it would not
animate to the `target_offset`, effectively making
`Response::scroll_to_me()` ineffective.
2) Single-direction `ScrollArea`s would leak the `scroll_target`'s other
direction. In certain specific circumstances (e.g. an horizontal area
nested in a vertical one, or inversely), this _could_ work as intended,
but in many other cases it could cause unwanted effects. With this PR,
both `scroll_target` directions are consumed by nearest enclosing
`ScrollArea`, regardless of the actually enabled scroll axes.
2024-03-17 17:12:41 +01:00
Emil Ernerfeldt bf7ffb982a
Fix bug parsing url query with escaped & or = (#4172)
I have tested this manually:

<img width="727" alt="Screenshot 2024-03-14 at 19 38 34"
src="https://github.com/emilk/egui/assets/1148717/fa1f6da4-d9e3-4f08-9812-1d61479dfd52">
2024-03-15 06:43:27 +01:00
Jan Procházka c5eaba43cd
Fix crash on `request_animation_frame` when destroying web runner (#4169)
Previously, any frames in flight (`requestAnimationFrame`) on web were
not being cancelled (`cancelAnimationFrame`) when `WebRunner::destroy`
was called. If a user called `destroy`, then immediately removed the
canvas from the DOM, eframe could panic with a "failed to find (canvas)
element by id" error message.

This PR changes two things:
- The canvas element is directly referenced everywhere it's needed
instead of being looked up by `canvas_id`[^1]
- The RAF handle is stored in `WebRunner` and `cancelAnimationFrame` is
called on it inside of `WebRunner::destroy`[^2]

[^1]: The WebGL/WGPU backends were already holding onto the canvas (and
associated GPU context), so the change is just converting all the
`get_element_by_id` lookups to retrieve the canvas from the web runner
handle.

[^2]: There is only ever one frame in flight, so we store it directly as
a scalar field.
2024-03-14 10:26:34 +01:00
Emil Ernerfeldt 00e8ce6d7e Reduce log-level of processing ViewportCommands 2024-03-14 10:18:07 +01:00
lomekragow 47fbce665a
Add `get_proc_address` in CreationContext (#4145)
<!--
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* Closes <https://github.com/emilk/egui/issues/4144>
2024-03-13 13:07:27 +01:00
Emil Ernerfeldt 0afbefc884
Improve logic for when submenus are kept open (#4166)
* Closes https://github.com/emilk/egui/issues/2853
* Closes https://github.com/emilk/egui/issues/4101
* Reverts parts of https://github.com/emilk/egui/pull/3055
2024-03-13 12:32:54 +01:00
rustbasic f019032033
TextEdit: fix crash when hitting SHIFT + TAB around non-ASCII text (#3984)
* Closes #3846 
* Closes #3878

Dear emilk.

Leaving aside other function,
I think this is all you need to fix to patch the panic that occurs when
Shift + TAB.

Thank you, emilk.
2024-03-12 11:21:33 +01:00
Vincent Alsteen c87bcc4bcc
Remove unnecessary allocation in `RepaintCause::new` (#4146)
Hi!

I'm using egui for the UI of a VST3/Clap plugin, and this kind of
environment is rather picky on performance. I use
[assert_no_alloc](https://crates.io/crates/assert_no_alloc) to make sure
the audio thread is never allocating. The audio thread may request a
repaint of the GUI tho, and this is where a saw that it may allocate
when tracing the repaint reason.

Turns out it's not necessary, `Location::caller` is `'static`, so using
a `&'static str` instead of a `String` in `RepaintCause::file` will just
work, so this PR just does that.
2024-03-12 11:15:13 +01:00
ming08108 efc0a6385c
Update kb modifiers from web mouse events (#4156)
Update modifier state from web mouse events. This allows modifiers to be
correctly updated when the window is not in focus but the mouse is still
moving over the window.
2024-03-12 11:14:40 +01:00
CrazyCraftix 4a330de53d
Fix scaling of rounded corners for rect shape (#4152) (#4161)
When scaling an `egui::Shape` of variant `Rect` using the new
`transform` function, corner rounding isn't taken into account.

The fix is to multiply the rounding by the scaling factor.

* Closes <https://github.com/emilk/egui/issues/4152>
2024-03-12 11:14:24 +01:00
Emil Ernerfeldt d0a6bbf2b8
Fix style of disabled widgets (#4163)
* Broke in https://github.com/emilk/egui/pull/4026/files

The `Response::sense` for `enabled: false` widgets was wrong, leading to
the wrong widget style.
2024-03-12 11:14:12 +01:00
Varphone Wong 827fdefd83
eframe: Added `App::raw_input_hook` allows for the manipulation or filtering of raw input events (#4008)
# What's New

* eframe: Added `App::raw_input_hook` allows for the manipulation or
filtering of raw input events
   A filter applied to raw input before [`Self::update`]
This allows for the manipulation or filtering of input events before
they are processed by egui.
This can be used to exclude specific keyboard shortcuts, mouse events,
etc.
Additionally, it can be used to add custom keyboard or mouse events
generated by a virtual keyboard.
* examples: Added an example to demonstrates how to implement a custom
virtual keyboard.


[eframe-custom-keypad.webm](https://github.com/emilk/egui/assets/1274171/a9dc8e34-2c35-4172-b7ef-41010b794fb8)
2024-03-12 11:06:08 +01:00
Emil Ernerfeldt 00a399b2f7
A `Window` can now be resizable in only one direction (#4155)
For instance: `Window::new(…).resizable([true, false])` is a window that
is only resizable in the horizontal direction.

This PR also removes a hack added in
https://github.com/emilk/egui/pull/3039 which is no longer needed since
https://github.com/emilk/egui/pull/4026
2024-03-11 09:29:48 +01:00
Varphone Wong a93c6cd5d2
`egui`: Fixed the incorrect display of the Window frame with a wide border or large rounding (#4032)
Currently, the Window frame is displayed incorrectly when using a wide
border or large rounding.

* Closes #3806
* Closes #4024 
* Closes #4025 

* Screencast of egui demo app (emilk:master)


[window-frame-bug.webm](https://github.com/emilk/egui/assets/1274171/391f67fa-ae6f-445a-8c64-1bb575770127)

* Screencast of egui demo app (varphone:hotfix/window-custom-frame)


[window-frame-fixed.webm](https://github.com/emilk/egui/assets/1274171/1953124e-9f7a-4c2d-9024-5d2eece6b87c)
2024-03-08 10:32:23 +01:00
Varphone Wong 1f414c059d
`egui_extras`: Fixed handling of `file://` protocol for images (#4107)
* Remove the leading slash from the path if the target OS is Windows.

This is because Windows paths are not supposed to start with a slash.
For example, `file:///C:/path/to/file` is a valid URI, but
`/C:/path/to/file` is not a valid path.

* Use the input URI consistently as the cache key.

Currently, the cache key is inconsistently set as either the path or the
URI, while the forget key is always the URI. This inconsistency should
be resolved.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-03-08 10:24:34 +01:00
Varphone Wong 4d776fd84e
`epaint`: Added `Shape::{scale,translate}` wrappers (#4090)
The `Shape::translate` method has been replaced with `Shape::transform`,
which introduces breaking changes that could negatively impact existing
users.

This patch adds a `Shape::translate` wrapper to prevent these breaking
changes.
2024-03-08 10:07:31 +01:00
rustbasic 385daeb354
Fix IME bug where currently typed characters got copied
* Closes #3730 

Fix IME: Currently typed characters get copied when switching TextEdit
fields
2024-03-08 10:00:28 +01:00
Arnold Loubriat 76411b5d74
Add accessibility to `ProgressBar` and `Spinner` (#4139)
- Introduces `WidgetType::ProgressIndicator` and maps it to the
corresponding AccessKit role.
- A `Spinner` is now exposed as a widget indicating a progress for which
a completion state is not known.
- On the other hand, a `ProgressBar` reports a completion state and can
possibly be labeled. Note that a label is not used if not explicitly
asked by the user, as it would be redundant information. Assistive
technologies prefer the numerical value so they can, for instance, emit
beeps of which the frequency rise as the completion state increase. I
had to call `floor` on the progression as it seems all the ATs I tested
would round the value, hence reporting something different than what is
displayed on the label.
2024-03-08 09:54:21 +01:00
Antoine Beyeler a1d5145c16
Hide hover UI when showing the context menu (#4138)
This PR hides the hover UI for a given widget whenever a corresponding
context menu is opened.

Fixes:
- https://github.com/rerun-io/rerun/issues/5310
2024-03-06 16:30:20 +01:00
Cameron Taggart ca1f453c47
add webgpu feature by default for wgpu feature of eframe (#4124)
Fix #4123. Looks like it was caused by #3875.
2024-03-04 20:20:03 +01:00
Emil Ernerfeldt 18eeb01f57
Quickly animate scroll when calling `ui.scroll_to_cursor` etc (#4119)
Uses ease-in-ease-out interpolation, with a time between 0.1s and 0.3s,
depending on the distance needed to scroll.


![smooth-scroll-to-target](https://github.com/emilk/egui/assets/1148717/c5c8556d-476b-4597-842b-aa0e5927fbb9)
2024-03-04 20:00:13 +01:00
Emil Ernerfeldt e29022efc4
`Area::new` now takes an `Id` by argument (#4115)
This makes it more explicit that you are responsible for assigning a
globally unique `Id`.
2024-02-29 15:34:16 +01:00
Emil Ernerfeldt 86d7f296ae
Give each menu `Area` an id distinct from the id of what was clicked (#4114)
* Closes https://github.com/emilk/egui/issues/4113

Previously the `Id` of the menu `Area` was using the same id as the
thing that was clicked (i.e. the button opening menu), which lead to id
clashes
2024-02-29 14:18:06 +01:00
Georg Weisert e8af6f38fc
Serde feature: Add serde derives to input related structs (#4100)
We plan to store input data for creating automated tests, hence the need
for more serde derives on input related structs.

---------

Co-authored-by: Georg Weisert <georg.weisert@freshx.de>
2024-02-26 13:33:43 +01:00
Emil Ernerfeldt 5cf99c6308 Add some profile scopes to handle_platform_output 2024-02-21 16:25:28 +01:00
0Qwel 23e8312fc0
Convenience const fn for Margin, Rounding and Shadow (#4080)
I often write constants at the top of my widget files, as a "config". I
kept writing stuff like that :
```rust
const DEFAULT_INNER_MARGIN: Margin = Margin { left: 17., right: 17., top: 7., bottom: 7. };
```
So I prefixed constructors for `Margin`, `Rounding` and `Shadow` const.
No code was changed.

I also added a `Shadow::new()` for similar reasons.
2024-02-21 16:20:26 +01:00
Mike Tsao cdb7d153dc
`ui.dnd_drop_zone()` now returns `InnerResponse`. (#4079)
* Closes <https://github.com/emilk/egui/issues/4059>

```bash
$ ./scripts/check.sh 
[...]
+ echo 'All checks passed.'
```
2024-02-21 16:20:14 +01:00
Giantblargg b8048572e8
Add API for raw mouse motion (#4063)
Raw mouse movement is unaccelerated and unclamped by screen boundaries,
and does not relate to any position on the screen.
It is useful in certain situations such as draggable values and 3D
cameras, where screen position does not matter.


https://github.com/emilk/egui/assets/1700581/1400e6a6-0573-41b9-99a1-a9cd305aa1a3

Added `Event::MouseMoved` for integrations to supply raw mouse movement.
Added `Response:drag_motion` to get the raw mouse movement, but will
fall back to delta in case the integration does not supply it.

Nothing should be breaking, but third-party integrations that can send
`Event::MouseMoved` should be updated to do so.

Based on #1614 but updated to the current version, and with better
fallback behaviour.

* Closes #1611
* Supersedes #1614
2024-02-20 18:00:39 +01:00
Antoine Beyeler 74891cac2f
egui_plot: fix panic when the base step size is set to 0 (#4078)
This can happen e.g. when the user forces some axis range to (0.0, 0.0)
like in rerun-io/rerun#5239
2024-02-20 16:26:47 +01:00
wangxiaochuTHU ca8eeb8621
Add `ColorImage::from_gray_iter` (#3536)
Add an alternative method for creating a [`ColorImage`] that accepts
`Iterator` as the argument. It can be useful when `&[u8]` is not
available but the iterator is.

<!--
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* If applicable, add a screenshot or gif.
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---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-20 15:29:23 +01:00
Emil Ernerfeldt 4fc0c49a6b
Fix interaction with widgets inside selectable rows of `Table` (#4077)
* Closes https://github.com/emilk/egui/issues/4047
2024-02-20 14:50:13 +01:00
Emil Ernerfeldt 9096abdeec
Support interacting with the background of a `Ui` (#4074)
Add `Ui::interact_bg` which interacts with the ui _behind_ any of its
children.
2024-02-20 14:39:26 +01:00
Emil Ernerfeldt a33ae64785
Fix: assign a different id to each table cell, avoiding id clashes (#4076)
Each cell in a table now has a `Ui` with a unique `Id` based on the row
and column.

This avoids Id-clashes, e.g. when putting a `CollapsingHeader` in a
table cell.
2024-02-20 13:35:19 +01:00
vincent-sparks 68b3ef7f6b
Fix: images with background color now respects rounding (#4029)
Co-authored-by: Vincent Sparks <vincent@spacestation.blue>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-18 13:25:11 +01:00
Emil Ernerfeldt ca8c8792c2
New widget interaction logic (#4026)
* Closes https://github.com/emilk/egui/issues/3936
* Closes https://github.com/emilk/egui/issues/3923
* Closes https://github.com/emilk/egui/pull/4058

The interaction code is now done at the start of the frame, using stored
`WidgetRect`s from the previous frame.

The intention is that the new interaction code should be more accurate,
making it easier to hit widgets, and better respecting the rules of
overlapping widgets.

There is a new `style::Interaction::interact_radius` controlling how far
away from a widget the cursor can be and still hit it. This helps big
fat fingers hit small widgets on touch screens.

This PR adds a new `Context::read_response` which lets you read the
`Response` of a `Widget` _before_ you create the widget. This can be
used for styling, or for reading the result of an interaction early (to
prevent frame-delay) for a widget you add late (so it is on top of other
widgets).

# ⚠️ BREAKING CHANGES
`Memory::dragged_id`, `Memory::set_dragged_id` etc have been moved to
`Context`.
The semantics for `Context::dragged_id` is slightly different: a widget
is not considered dragged until egui it is sure this is not a
click-in-progress. For a widget that is only sensitive to drags, that is
right away, but for widgets sensitive to both clicks and drags it is not
until the mouse has moved a certain distance.

# TODO
* [x] Fix panel resizing
* [x] Fix scroll hover weirdness
* [x] Fix Resize widget
* [x] Fix drag-and-drop
* [x] Test all of egui_demo_app
* [x] Change `is_dragging` API
* [x] Consistent naming of start/stop or begin/end drag
* [x] Test `egui_tiles`
* [x] Test Rerun
* [x] Document
* [x] Document breaking changes in PR description
* [x] Test one final time

# Saving for a later PR
* [ ] Fix https://github.com/emilk/egui/issues/4047
* [ ] Specify what the response order for e.g. `ui.horizontal` is

I think both these can be fixed if each `Ui` registers themselves as a
`WidgetRect`, with the possibility to interact with it later, as if the
interaction was under all widgets on top of it.
2024-02-17 15:48:23 +01:00
Emil Ernerfeldt 2eaaf5fd6e Fix drag-and-drop preview following #3906 2024-02-17 15:15:36 +01:00
Francis Chua 069d7a634d
Add layer transforms, interaction in layer (#3906)
⚠️ Removes `Context::translate_layer`, replacing it with a sticky
`set_transform_layer`

Adds the capability to scale layers.
Allows interaction with scaled and transformed widgets inside
transformed layers.

I've also added a demo of how to have zooming and panning in a window
(see the video below).

This probably closes #1811. Having a panning and zooming container would
just be creating a new
`Area` with a new id, and applying zooming and panning with
`ctx.transform_layer`.

I've run the github workflow scripts in my repository, so hopefully the
formatting and `cargo cranky` is satisfied.

I'm not sure if all call sites where transforms would be relevant have
been handled. This might also be missing are transforming clipping
rects, but I'm not sure where / how to accomplish that. In the demo, the
clipping rect is transformed to match, which seems to work.


https://github.com/emilk/egui/assets/70821802/77e7e743-cdfe-402f-86e3-7744b3ee7b0f

---------

Co-authored-by: tweoss <fchua@puffer5.stanford.edu>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-17 11:02:56 +01:00
Antoine Beyeler d468d43dad
Add `Response::paint_debug_info()` to make it easy to visualize a widget's id and state (#4056)
This PR adds a new `paint_debug_info()` debug method to `Response` in
order to draw the response's `Rect`, it's id, and some of its state
(active, hovered) via a color code:


![Export-1708083028898](https://github.com/emilk/egui/assets/49431240/ce050448-3f11-4bb1-8959-417d106a89ac)
2024-02-16 12:45:30 +01:00
Emil Ernerfeldt 6fbf7fe566
Update `ehttp` to 0.5 (#4055) 2024-02-16 10:57:54 +01:00
YgorSouza 2feb1440be
Add `Ui::set_opacity` (#3965)
Closes <https://github.com/emilk/egui/issues/3473>.
2024-02-16 10:39:30 +01:00
YgorSouza 34e8af87d4
Plot widget - allow disabling scroll for x and y separately (#4051)
To be consistent with the zoom and drag options that were added earlier.
2024-02-16 09:23:08 +01:00
Dunfan Lu 62e80c7729
`egui_plot`: Add `sense` option to `Plot` (#4052)
This PR adds a `sense` option to `Plot`.
2024-02-16 09:19:03 +01:00
Emil Ernerfeldt 61b53ae937 Improve error message when using wrong pixels_per_point in tessellate
Closes https://github.com/emilk/egui/issues/4048
2024-02-16 09:15:22 +01:00
Emil Ernerfeldt 3672b150ed Release 0.26.2 - Response.interact/context_menu fix 2024-02-14 10:49:57 +01:00
Antoine Beyeler 0e1bcc2c1c
Avoid interacting twice when not required (#4041)
This PR short-circuits `Response::interact()` when the `Response` has
already been sufficiently "sensed" already. In some circumstance, this
can avoid unnecessarily registering another widget rect that may mask
some other widget.

One such instance is Rerun's `ListItem`. Calling `context_menu()` on its
response would call `interact` and, in turn, mask its sub-widget
(collapsing triangle, show/hide buttons, etc.).
2024-02-14 09:07:33 +01:00
Varphone Wong 1970e2ccb1
`eframe`: Add `winuser` feature to `winapi` to fix unresolved import (#4037)
After merging PR #4036, build errors occurred in eframe-related
applications:

```log
error[E0432]: unresolved import `winapi::um::winuser`
   --> crates\eframe\src\native\app_icon.rs:83:9
    |
83  |     use winapi::um::winuser;
    |         ^^^^^^^^^^^^^^^^^^^ no `winuser` in `um`
    |
note: found an item that was configured out
   --> C:\Users\Varphone\.cargo\registry\src\index.crates.io-6f17d22bba15001f\winapi-0.3.9\src\um\mod.rs:290:37
    |
290 | #[cfg(feature = "winuser")] pub mod winuser;
    |                                     ^^^^^^^
    = note: the item is gated behind the `winuser` feature

For more information about this error, try `rustc --explain E0432`.
error: could not compile `eframe` (lib) due to previous error
warning: build failed, waiting for other jobs to finish...
```
2024-02-13 12:27:58 +01:00
bu5hm4nn 4875b01de3
`TextEdit`: Change `margin` property to `egui::Margin` type (#3993)
Despite their being an actual `egui::Margin` struct, Textedit has a
`margin()` builder function that supports only `Vec2` types and thereby
only symmetric margins. This PR changes the function to accept
`egui::Margin` type instead making it more congruent with overall egui
logic as well as supporting asymmetric margins.

P.S: I tried to run all checks but I had to modify `./rust-toolchain` to
1.67.0 to get the checks to run on macOS.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-13 10:44:55 +01:00
Magnus Larsen 7a4ab666b4
Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps (#4036)
<!--
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* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
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These are the latest versions of memoffset and arboard.

The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)

Thanks for your time & work
2024-02-13 10:32:18 +01:00
Emil Ernerfeldt d22ee81ab0 Release 0.26.1 - Bug Fixes 2024-02-11 09:03:09 +01:00
Varphone Wong cd34a47dd6
egui: Fix custom `Window` `Frame`s (#4009)
Fix #4002 


![fixed-#4002](https://github.com/emilk/egui/assets/1274171/cf867d69-87df-46fe-a1e4-ff9a333fe2f2)
2024-02-11 08:56:15 +01:00
Emil Ernerfeldt 407224746d
Take clip_rect into account when storing widget rects (#4020)
* Bug introduced in https://github.com/emilk/egui/pull/4013
* Closes https://github.com/emilk/egui/issues/4017

Unfortunately this is a breaking change, since it changes the fields of
`Response`, so can't do a patch-release with this.
2024-02-10 17:28:38 +01:00
Emil Ernerfeldt 132d0ec430
Add `Options::debug_paint_interactive_widgets` (#4018)
This paints the rects of all interactive widgets on each layer.


![image](https://github.com/emilk/egui/assets/1148717/3584c4fb-06ce-43d4-bd7c-c5baf927ddf1)
2024-02-10 13:20:01 +01:00
Emil Ernerfeldt 0bf3056bd7
Fix: `Response.interact_pointer_pos` is `Some` on click and drag released (#4014)
* Closes https://github.com/emilk/egui/issues/3999

In 0.26.0 is was accidentally set to `None` on the frame we got a click
or drag release
2024-02-10 11:21:57 +01:00
Emil Ernerfeldt 5bf44f8850
Fix `Response::interact` and `Ui:interact_with_hovered` (#4013)
These broke in 0.26

* #3989
* #4006
2024-02-10 10:48:00 +01:00
Georg Weisert 808dc0103a
Fix `TextEdit` being too short whenever there is horizontal margin (#4005)
The allocated width is reduced by the horizontal margin inside
`show_content` but the margin is already factored into the content_ui's
rect.
This causes both text and frame (not shown here) to be `2.0 * margin.x`
too short.

Before:

![image](https://github.com/emilk/egui/assets/23122431/6a9a0264-3fc0-48b7-b462-82120ed47fcf)

After:

![image-1](https://github.com/emilk/egui/assets/23122431/ffef9edc-d571-4fca-96cf-c2e42e2f0057)
(*The blue rect is the TextEdit's (expected) final size.)

Co-authored-by: Georg Weisert <georg.weisert@freshx.de>
2024-02-10 09:36:24 +01:00
njust 310d85a7fa
egui demo: Fix space reserved for source code link (#3983)
Clip the cell of the source code link to prevent the strip from growing
infinitely if the reserved size for the link is not sufficient.


![image](https://github.com/emilk/egui/assets/2380253/0cf214fc-addc-4212-90fc-d68834c1cfe7)

Closes <https://github.com/emilk/egui/issues/3980>.
2024-02-10 09:17:12 +01:00
Emil Ernerfeldt 800eff6994
Improve panic message in egui-wgpu when failing to create buffers (#3986)
Example:

> thread 'main' panicked at 'Failed to create staging buffer for vertex
data. Vertex count: 10 011 232. Required vertex buffer size:
200 224 640. Actual size 349 450 240 and capacity: 349 450 240 (bytes)
2024-02-10 09:15:30 +01:00
YgorSouza 1bc70b20b1
Make `on_disabled_hover_ui` respect `tooltip_delay` (#4012)
* Closes <https://github.com/emilk/egui/issues/3997>
2024-02-10 09:07:21 +01:00
Oscar Gustafsson 15370bbea0
Add F21 to F35 key bindings (#4004)
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* Closes <https://github.com/emilk/egui/issues/3990>

`winit` supports up to F35, so thought it was better to just add them
all.
2024-02-08 10:57:32 +01:00
Magnus Larsen 21f08afcbb
egui_glow: Only disable sRGB framebuffer on supported platforms (#3994)
This solves a GL_INVALID_ENUM error common on Windows (occurs on my
Windows 10 machine with a GTX 1070 Ti).

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ARB_framebuffer_SRGB is entirely unsupported on WebGL, hence why latest
egui (master branch) doesn't try to disable SRGB framebuffers on wasm32
and this PR's code doesn't even check for ARB_framebuffer_sRGB on
wasm32.

*  For <servo/servo#30782>
2024-02-08 08:54:14 +01:00
Varphone Wong 377f86efb5
egui: Fixed window title bar incorrect handling spacing (#3995)
Currently, the window title bar does not correctly handle the
`item_spacing` and `window_margin`.

* Video snapshot on changing the `item_spacing` and `window_margin`
(master)


[egui-demo-app-incorrect.webm](https://github.com/emilk/egui/assets/1274171/a4e32d43-69b5-44be-a4c3-97b0533147ca)

* Video snapshot on changing the `item_spacing` and `window_margin`
(feature/fix-window-title-bar)


[egui-demo-app-fixed.webm](https://github.com/emilk/egui/assets/1274171/42bbc210-a1f3-4e0a-ab71-d068e58e0e35)
2024-02-07 08:52:46 +01:00
Richard Hozák b35a7dd7de
Add scroll bar visibility option to Table widget (#3981)
There was no way to customize this as ScrollArea gets created inside
Table widget, this exposes the functionality, so scroll bars on tables
can be customized.

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2024-02-06 13:28:20 +01:00
AnotherNathan ee7fb47798
add with_taskbar to viewport builder (#3958)
Allows removing the taskbar icon of a viewport.

This can be useful when making an overlay type viewport (window is
always on top).
2024-02-06 13:27:34 +01:00
rustbasic 68eb3db648
Fix high CPU usage on Windows when app is minimized (#3985)
patch #3982
2024-02-06 13:24:49 +01:00
Emil Ernerfeldt 56bf8b79f3 Release 0.26.0 - Text selection in labels 2024-02-05 17:28:10 +01:00
Emil Ernerfeldt b36b3d69a8 Fix markdown formatting of link in docstring 2024-02-05 17:21:12 +01:00
Emil Ernerfeldt 74f00f9017 Turn repaint_on_widget_change off by default 2024-02-05 15:48:11 +01:00
Emil Ernerfeldt 217e066626
Make `egui_wgpu::renderer` a private module (#3979)
All its contents is exported to the top-level
2024-02-05 15:12:59 +01:00
Emil Ernerfeldt 1858167296
Fix calling request_repaint_after every frame causing immediate repaint (#3978)
* Closes https://github.com/emilk/egui/pull/3925
* Closes #3109
2024-02-05 14:45:49 +01:00
Emil Ernerfeldt d018265587
Wait with showing tooltip until mouse has been still for 300ms (#3977)
You can change this with `style.interaction.tooltip_delay§
2024-02-05 14:35:45 +01:00
Emil Ernerfeldt 28d3c8e2b5 Improve README.md 2024-02-05 14:11:54 +01:00
Emil Ernerfeldt d02491425c
Put all egui crates as workspace crates (#3976)
Second attempty
2024-02-05 12:59:49 +01:00
Emil Ernerfeldt bcebfecb84
Use more workspace dependencies (#3975) 2024-02-05 12:43:58 +01:00
Emil Ernerfeldt a5f3881d59
Add `Spacing::menu_width` (#3973)
Let users pick default menu width
2024-02-05 11:53:24 +01:00
StratusFearMe21 7a6d80cc8c
Pass `ScreenDescriptor` to `egui_wgpu::CallbackTrait::prepare` (#3960)
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`glyphon` requires the screen resolution during the `prepare` stage, and
passing that to the callback's `prepare` function seems pretty trivial.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-05 11:17:21 +01:00
Dan Lock a5973e5cac
Add `TextureOptions::wrap_mode` (#3954)
Exposes support in both glow and wgpu for texture wrap modes

This would be breaking for manual creations of TextureOptions but would
work with the current TextureOptions::NEAREST and LINEAR without change,
keeping those clamp to edge

I wasn't sure how best to expose the options to the user and added
consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT
NEAREST_MIRRORED_REPEAT

This does not include wrap mode clamp to border as it worked fine with
glow but with wgpu it panics due to Features
Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on
the device, and I thought it was probably best not to try to enable that
feature, but happy to include that functionality also if that is okay to
be toggled


![image](https://github.com/emilk/egui/assets/5075747/bba71f61-a105-4e5b-b8ce-1083621eb3de)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-05 09:37:05 +01:00
njust a41a04d635
Override text color with stroke selection color for selected cells (#3968)
Closes #3967 


![image](https://github.com/emilk/egui/assets/2380253/4aaa55bd-e6dc-4780-a9b1-14d537d10116)
2024-02-05 09:17:22 +01:00
YgorSouza bfdfb8894d
Fix typos in `crates/egui/src/context.rs` (#3966) 2024-02-05 09:12:01 +01:00
Ivan a6a9501d12
Fix `StripBuilder` not allocating its used space (#3957)
At crates\egui_extras\src\layout.rs :

Allocate allocation_rect instead of max_rect.
Go back from this:
```
let response = self.ui.allocate_rect(max_rect, self.sense);
let response = response.with_new_rect(allocation_rect);
return (used_rect, response)
```

to this:
```
let response = self.ui.allocate_rect(allocation_rect, self.sense);
return (used_rect, response)
```

In order to allocate the

Closes <https://github.com/emilk/egui/issues/3956>.
2024-02-05 08:34:46 +01:00
YgorSouza 1636b6af08
Fix clip rect for plot items (#3955)
Closes <https://github.com/emilk/egui/issues/3865>.
2024-02-05 08:24:49 +01:00
Emil Ernerfeldt 114f820170
`Context::repaint_causes`: `file:line` of what caused a repaint (#3949)
* Basic version of https://github.com/emilk/egui/issues/3931

This adds `Context::repaint_causes` which returns a `Vec<RepaintCause>`,
containing the `file:line` of the call to `ctx.request_repaint()`.

If your application is stuck forever repainting, this could be a useful
tool to diagnose it.
2024-02-02 16:06:37 +01:00
Emil Ernerfeldt c5352cf6c1 Remove profile scope from `tessellate_shape` 2024-02-02 15:53:01 +01:00
Emil Ernerfeldt 60e272f192
Make `egui_plot::PlotItem` a public trait (#3943) 2024-02-02 14:38:35 +01:00
Emil Ernerfeldt 8f2c8664e7
Emilk/revert workspace deps (#3942)
* Closes https://github.com/emilk/egui/issues/3941

Workspace dependencies can be annoying.

If you don't set them to `default-features=false`, then you cannot opt
out of their default features anywhere else, and get warnings if you
try.

So you set `default-features=false`, and then you need to manually opt
in to the default features everywhere else.
Or, as in my case, don't.

I don't have the energy to do this tonight, so I'll just revert.
2024-02-01 21:29:48 +01:00
Emil Ernerfeldt 00cd671ad8 Use workspace dependencies for the egui crates 2024-02-01 20:25:31 +01:00
Emil Ernerfeldt 948db61a8a
Update to puffin 0.19 (#3940)
…and some other smaller crate updates
2024-02-01 20:15:11 +01:00
Emil Ernerfeldt dda9f79838 Remove `version` field for path-dependencies 2024-02-01 20:11:40 +01:00
Emil Ernerfeldt 520b28ce22
Don't make labels focusable by default (#3937)
* Closes https://github.com/emilk/egui/issues/3910
2024-02-01 18:08:36 +01:00
Emil Ernerfeldt 67b796faee
Misc cleanup (#3935)
* Improve docstring
* Nicer welcome gif in README
* Misc cleanup
2024-02-01 17:09:35 +01:00
Emil Ernerfeldt 1db291721f
Parallell tessellation (#3934)
* Part of https://github.com/emilk/egui/issues/1485

This adds a `rayon` feature to `epaint` and `egui` to parallelize
tessellation of large shapes, such as high-resolution plot lines.
2024-02-01 16:27:59 +01:00
Emil Ernerfeldt 8860930ec8
Niche-optimize `Id` so that `Option<Id>` is the same size as `Id` (#3932)
This is an optimization for places that use `Option<Id>`
2024-02-01 12:18:36 +01:00
Emil Ernerfeldt 3a1244f672
Auto-repaint when widgets move or changes id. (#3930)
With this PR, if a widget moves or repaints, egui will automatically
repaint.

Usually this is what you want: if something is moving we should repaint
until it stops moving.

However, this could potentially create false positives in some rare
circumstances, so there is an option to turn it off with
`Options::repaint_on_widget_change`.
2024-02-01 11:33:23 +01:00
YgorSouza d72f92c41d
Add `x11` and `wayland` features to egui-wgpu and egui_glow (#3909)
This allows them to build correctly on Linux by passing one or both of
the features alongside `winit`.

Closes #3492
Closes #2286
2024-01-30 16:55:55 +01:00
Andreas Reich ca513ce241
Plot items now have optional id which is returned in the plot's response when hovered (#3920)
This allows users to check which item the user interacts with in the
plot.



https://github.com/emilk/egui/assets/1220815/1a174b38-8414-49be-a802-d187cd93d154

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-30 15:55:56 +01:00
StratusFearMe21 945a69d2f2
Add opacity factor to `TextShape` (#3916)
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This PR simply allows you to override the opacity of a Galley when you
draw it on screen. Last year I opened #3548 and some changes were
requested to the PR, but unfortunately school got really busy and I
wasn't able to apply them. This PR supersedes #3548 and applys the
changes requested in that PR

Closes #3548
2024-01-30 15:55:18 +01:00
Emil Ernerfeldt 527f4bfdf6
Expand plot axes thickness to fit their labels (#3921)
Expand the plot axis thickness as the contained plot axis labels get
wider.

This fixes a problem where the plot labels would otherwise get clipped.


![plot-axis-expansion](https://github.com/emilk/egui/assets/1148717/4500a26e-4a11-401d-9e8e-2d98d02ef3b7)
2024-01-30 12:45:27 +01:00
Aufar Zakiev 01597fe1a1
`Response.context_menu` now returns the response of the context menu, if open (#3904)
Hi everyone! It's a great pleasure to work with such a library. It feels
like a breath of fresh air!

**Problem:**

The current implementation of `context_menu` consumes `self` and returns
it. However, the underlying `menu::context_menu` requires only a
reference to `self`, so it is safe to change the `context_menu`
signature.

**Fix:**

1. Change signature to take a ref to `self`. 
2. Return the `Option<InnerResponse<()>>` from the underlying method
call

**Pros:**

1. No `let response =  response.context_menu(|| {...})` pattern
2. Better consistency with other `show`-like methods, as it is in the
`Window::show`
3. Less ownership gymnastics

**Cons:**
1. Breaking change
2. Smth else what I don't see ?

**Additional info:**
- This method is also addressed in [this
PR](https://github.com/emilk/egui/pull/857).
- `check.sh` fails only on `cargo check --quiet -p eframe
--no-default-features --features wgpu` with `"The platform you're
compiling for is not supported by winit"` error, should it be launched
at all ?
2024-01-29 23:07:16 +01:00
Emil Ernerfeldt 8562150e33
Change default plot line thickness from 1.0 to 1.5 (#3918) 2024-01-29 19:23:27 +01:00
Emil Ernerfeldt ab39420c29
Much more accurate `cpu_usage` timing (#3913)
`frame.info.cpu_usage` now includes time for tessellation and rendering,
but excludes vsync and context switching.
2024-01-29 19:12:16 +01:00
Emil Ernerfeldt 6a94f4f5f0
Fix input lag in drag-to-select o labels (#3917)
Introduced in the recent drag-vs-click stuff
2024-01-29 18:06:32 +01:00
Emil Ernerfeldt 21253d844e
Postpone call to get_current_texture (#3914)
This should help slightly with CPU/GPU parallelism when vsync is on.

I also return the time spent on vsync, which can help users figure out
how much CPU wall-time was used on non-vsync stuff
2024-01-29 18:06:21 +01:00
Emil Ernerfeldt 1d1b07c6b2
Turn off text wrapping by default in combo-box popups (#3912)
This trips up a lot of users
2024-01-29 16:09:54 +01:00
YgorSouza 13b59fb0d4
Fix typos (#3899) 2024-01-29 11:16:10 +01:00
Emil Ernerfeldt abd028bad3
Add drag-and-drop APIs with payloads storage (#3887)
* Closes https://github.com/emilk/egui/issues/3882

This adds several methods to make drag-and-drop more ergonomic in egui.

In particular, egui can now keep track of _what_ is being dragged for
you (the _payload_).

Low-level:
* `egui::DragAndDrop` hold the payload during a drag

Mid-level:
* `Response::dnd_set_drag_payload` sets it for drag-sources
* `Response::dnd_hover_payload` and `Response::dnd_release_payload`
reads it for drop-targets

High-level:
* `ui.dnd_drag_source`: make a widget draggable
* `ui.dnd_drop_zone`: a container where things can be dropped

The drag-and-drop demo is now a lot simpler:


https://github.com/emilk/egui/blob/emilk/drag-and-drop/crates/egui_demo_lib/src/demo/drag_and_drop.rs

---------

Co-authored-by: Antoine Beyeler <abeyeler@ab-ware.com>
2024-01-29 11:14:18 +01:00
Andreas Reich 40ed503ebd
Re-try adapter creation if creation with WebGPU enabled fails and WebGL was enabled. (#3895)
* Filed this in relation to the changes here
https://github.com/gfx-rs/wgpu/issues/5142
* Fixes https://github.com/rerun-io/rerun/issues/4915

Draft until fully confirmed this works on Linux Chrome
2024-01-29 11:04:05 +01:00
Emil Ernerfeldt 5d0bc2bf7d
egui_plot: customizable spacing of grid and axis label spacing (#3896)
This lets users specify the spacing of the grid lines and the axis
labels, as well as when these start to fade out.

New:
* `AxisHints::new_x/new_y` (replaces `::default()`)
* `AxisHints::label_spacing`
* `Plot::grid_spacing`
2024-01-26 13:36:49 +01:00
Emil Ernerfeldt 6b0782c96b
Improve `Frame` API to allow picking color until after adding content (#3889)
Previously the `Frame` API only supported picking colors once, and then
adding widgets.

But what if you want to add widgets first, and THEN pick the colors for
the frame? Now you can!


```rs
let frame = Frame::default().inner_margin(4.0).begin(ui);
{
    frame.content_ui.label("Inside the frame");
    frame.content_ui.label("This too");
}
let response = frame.allocate_space(ui);
if response.hovered() {
    frame.frame.stroke = Stroke::new(2.0, Color32::WHITE);
}
frame.paint(ui);
```
2024-01-25 19:59:12 +01:00
Emil Ernerfeldt a815923717
Improve `Response.dragged`, `drag_started` and `clicked` (#3888)
If a widgets sense both clicks and drags, we don't know wether or not a
mouse press on it will be a short click or a long drag.

With this PR, `response.dragged` and `response.drag_started` isn't true
until we know it is a drag and not a click.
If the widget ONLY senses drags, then we know as soon as someone presses
on it that it is a drag.
If it is sensitive to both clicks and drags, we don't know until the
mouse moves a bit, or stays pressed down long enough.

This PR also ensures that `response.clicked` and is only true for
widgets that senses clicks.
2024-01-25 17:28:53 +01:00
Emil Ernerfeldt d190df7d25
Register callbacks with `Context::on_begin_frame` and `on_end_frame`. (#3886)
This can be useful for creating simple plugins for egui.

The state can be stored in the egui data store, or by the user.

An example plugin for painting debug text on screen is provided.
2024-01-25 12:33:42 +01:00
rustbasic e3cfcf7d2e
eframe: don't call `App::update` on minimized windows (#3877)
* Closes #3321
2024-01-25 10:15:38 +01:00
Emil Ernerfeldt 5388e65623
Smooth scrolling (#3884)
This adds smooth scrolling in egui. This makes scrolling in a
`ScrollArea` using a notched mouse wheel a lot nicer.

`InputState::scroll_delta` has been replaced by
`InputState::raw_scroll_delta` and `InputState::smooth_scroll_delta`.
2024-01-24 16:40:20 +01:00
Garoven 200051d5d8
Fix Android crash on resume with Glow backend (#3867)
Addition for <https://github.com/emilk/egui/pull/3847>
In previous one i only fixed crash occurring with Wgpu backend. This
fixes crash with Glow backend as well.
I only tested this change with android so most things i changed are
behind ```#[cfg(target_os = "android")]```.

Both fixes are dirty thought. As
<https://github.com/emilk/egui/pull/3172> says that "The root viewport
is the original viewport, and cannot be closed without closing the
application.". So they break rules i guess? But i can't think about
better solution for now.

Closes <https://github.com/emilk/egui/issues/3861>.
2024-01-24 15:50:21 +01:00
Emil Ernerfeldt 5e7fa46451 Fix text selection crashes
Closes https://github.com/emilk/egui/issues/3881
2024-01-24 15:47:44 +01:00
Emil Ernerfeldt 41aad74552
Cross-widget text select (#3870)
* Closes https://github.com/emilk/egui/issues/3816


![cross-widget-text-selection](https://github.com/emilk/egui/assets/1148717/5582b9d2-8b04-47b7-9637-f48e44064a70)

Turn off with `style.interaction.multi_widget_text_select`.

There is an API for this in `LabelSelectionState`, but it's pretty
bare-bones.

This became really hairy implementation-wise, but it works decently
well.

# Limitations
* Drag-select to scroll doesn't work
* A selection disappears if you scroll past one of its end-points
* Only the text of labels and links are selectable
 
## TODO
* [x] An option to turn it off
* [x] An API for querying about the selected text, and to deselect it.
* [x] Scrolling past selection behaves weird
* [x] Shift-click to select a range
2024-01-24 15:45:22 +01:00
Bruno bcf032a08f
Allow read access to shapes added to painter this frame (#3866)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-24 13:32:10 +01:00
Emil Ernerfeldt 3a8e2348a5
`egui-wgpu`: turn off the default features of `wgpu` (#3875)
This makes all `wgpu` features opt-in for `egui-wgpu` users.

For `eframe`, I opted to enable some `wgpu` features so users can still
use `eframe` without having to also opt-in to extra ewgpu features
(eframe is batteries-included).
2024-01-24 09:43:40 +01:00
Emil Ernerfeldt 4d1a736016
Add `WgpuConfiguration::desired_maximum_frame_latency` (#3874)
Setting `desired_maximum_frame_latency` to a low value should
theoretically lead to lower latency in winit apps using `egui-wgpu`
(e.g. in `eframe` with `wgpu` backend).

* Replaces https://github.com/emilk/egui/pull/3714
* See also https://github.com/gfx-rs/wgpu/pull/4899

----

It seems like `desired_maximum_frame_latency` has no effect on my Mac. I
lowered my monitor refresh-rate to 30Hz to test, and can see no
difference between `desired_maximum_frame_latency` of `0` or `3`.

Before when experimenting with changing the global `DESIRED_NUM_FRAMES`
in `wgpu` I saw a huge difference, so I wonder what has changed.

I verified that `set_maximum_drawable_count` is being called with either
`1` or `2`, but I perceive no difference between the two.
2024-01-24 09:36:17 +01:00
Antoine Beyeler 11c89125f7
Add some drag-and-drop-related APIs in `Response` and `Memory` (#3876)
This PR adds the following APIs, which I found to be missing while
working on https://github.com/rerun-io/rerun/pull/4879:

- `Response::decidedly_dragged()`: tests if the corresponding widget is
being decidedly dragged
- `Memory::dragged_id()`: returns the ID of the dragged widget, if any
2024-01-24 09:32:38 +01:00
Brian Janssen 2c837d25a2
`egui_winit`: Allow getting the `clipboard` and `allow_ime` state (#3724)
The `egui_winit::State` contains both the `clipboard` and `allow_ime`,
but these are both private fields. In our implementation we use
`egui_winit` to do most of the lifting, but it would come really in
handy if we could access these values.

Instead of making the fields `pub` we opted for separate get/set
functions, that way calling side can't freely replace any of the values
fully and it's more in line with the style of the rest of the codebase.

---------

Co-authored-by: Marijn Suijten <marijn@traverseresearch.nl>
Co-authored-by: Marijn Suijten <marijns95@gmail.com>
2024-01-23 12:49:28 +01:00
Emil Ernerfeldt 2f9a4ca6e8
Make `egui_plot::PlotMemory` public (#3871)
This allows users to e.g. read/write the plot bounds/transform before
and after showing a `Plot`.
2024-01-23 09:47:47 +01:00
Emil Ernerfeldt aa67d3180b
Add `Context::debug_text` (#3864)
This is a very easy way to show some text under the mouse pointer:

```rs
ctx.debug_text("foo");
```
2024-01-22 17:04:58 +01:00
Emil Ernerfeldt 31cc31a67b
Add `Align2::anchor_size` (#3863) 2024-01-22 16:47:50 +01:00
Emil Ernerfeldt 9fb83d3541 Use a selectable label for syntax-highlighted text in egui_extras 2024-01-22 14:47:58 +01:00
Emil Ernerfeldt ca6ce2dd92
Always set `response.hovered` to false when dragging another widget (#3860)
* Closes https://github.com/emilk/egui/issues/3841

⚠️ Breaking change!

This defines `response.hovered()` to never be true if any other widget
is being dragged.

If you want to detect if a widget is being hovered while another widget
is being dragged, use the new `response.contains_pointer` instead. This
is necessaert for things like drag-and-drop targets.

Overall, this removes special-casing of non-interactive widgets.
2024-01-22 14:37:53 +01:00
Garoven e46b0018b9
Fix Android crash on resume (#3847)
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Added Viewport reinitialization and Window recreation for Android on
resume event.

Closes <https://github.com/emilk/egui/issues/3674>.


https://github.com/emilk/egui/assets/95014675/7bc51ea5-3f63-4422-b5a0-ce8291612982
2024-01-22 12:13:28 +01:00
Emil Ernerfeldt 2d725d157f
Add `Response::contains_pointer` (#3859)
* Part of https://github.com/emilk/egui/issues/3841
2024-01-22 11:17:03 +01:00
One 894a53488a
Fix typo (#3800)
Fixes small typo in comment
2024-01-22 11:15:37 +01:00
Emil Ernerfeldt ff39fd6195
Fix: dragging to above/below a `TextEdit` or `Label` will select text to begin/end (#3858)
This also adds a `Galley::begin` method to match `Galley::end` (both
returning cursor positions).

* Part of https://github.com/emilk/egui/issues/3816
2024-01-22 10:49:42 +01:00
Emil Ernerfeldt d319489479 Fix deadlock during text selection 2024-01-19 15:48:45 +01:00
Emil Ernerfeldt f034f6db9f
Refactor: move text selection logic to own module (#3843)
This is a follow-up to https://github.com/emilk/egui/issues/3804 and a
pre-requisite for https://github.com/emilk/egui/issues/3816
2024-01-19 15:38:53 +01:00
Emil Ernerfeldt 3936418f0b
Fix: handle `IconData::default()` without crashing (#3842)
* Closes https://github.com/emilk/egui/issues/3839
2024-01-19 14:24:26 +01:00
Emil Ernerfeldt 76ec982958 Lower some logging from debug -> trace 2024-01-19 13:44:04 +01:00
Emil Ernerfeldt f7ec8f210d
Use runtime knowledge of OS for OS-specific text editing (#3840)
How text editing behaves depends on what OS we are running on.

`target_os` is a compile-time check, but `ctx.os()` is a runtime check,
that works also on web.
2024-01-19 13:37:10 +01:00
Emil Ernerfeldt b766a48fa7
Update wgpu to 0.19 (#3824)
* Closes https://github.com/emilk/egui/issues/3675

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
Co-authored-by: Mingun <Alexander_Sergey@mail.ru>
2024-01-19 10:14:13 +01:00
rustbasic 7733d1d87c
Bug Fix : `Response::is_pointer_button_down_on` is now false the frame the button is released (#3833)
* Closes #3809
* Closes #3669
* Closes #3791

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-17 16:33:11 +01:00
Emil Ernerfeldt f01d337fa8
Update to ehttp 0.4 (#3834) 2024-01-17 15:39:28 +01:00
rustbasic 7bde0252c1
Keep `ViewportInfo::maximized` and `minimized` up-to-date on Windows (#3831)
This works fine on Windows.
2024-01-17 13:01:33 +01:00
Nathan Adams 221a77dd5b
egui-winit: Don't consume clipboard shortcuts (#3812)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
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Please be patient! I will review your PR, but my time is limited!
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This breaking change seems to have snuck in during #3649. Previously it
would never consume these, today it consumes them unconditionally, and
with this change it'll ~~only consume them if egui wants text input~~
never consume them.

This is a blocker for updating our application, sadly :(
2024-01-17 12:13:11 +01:00
Emil Ernerfeldt 42013cd6c2
Fix `stable_dt` (#3832)
This broke in https://github.com/emilk/egui/pull/3172

Since 0.24.1, `stable_dt` has been fixed at 1/60s, which is a little bit
_too_ stable.

The code issue was the logic for asking "Is this the result of an
immeditate repaint?" was completely broken (always returning false).

* Closes https://github.com/emilk/egui/issues/3830
2024-01-17 12:10:51 +01:00
Romet Tagobert 9e924ec5f0
Fix unwraps in SVG scaling (#3826)
Added error messages when scaling to invalid sizes instead of panicking
through unwrap, returning to previous behavior.

Closes <https://github.com/emilk/egui/issues/3825>.
2024-01-16 09:57:48 +01:00
lucasmerlin 4c8b95f365
Fix clickable widgets blocking scrolling on touch screens (#3815)
Currently, when you try dragging a ScrollArea and start over a button,
the button blocks the ScrollArea from receiving the drag event.

This PR updates layer_rects_this_frame and layer_rects_prev_frame to
include the Sense and will use it to check if the previous layer has a
sense that would be a conflict.

<details><summary>Videos</summary>
<p>
(In both videos I'm clicking and dragging)

Before: 


https://github.com/emilk/egui/assets/8009393/83cc5a8a-2283-46d6-9337-164e1289f701

After (I modified the WidgetGallery to be scrollable, as you can see you
can now scroll over buttons and dragging the slider still blocks the
scroll):


https://github.com/emilk/egui/assets/8009393/be634cf8-3af2-4520-ba1c-bb8bfcc82997

Scrolling in the sidebar also works now:


https://github.com/emilk/egui/assets/8009393/d4309bec-22e1-4fb4-a425-7b029237849b


</p>
</details>

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-15 10:08:41 +01:00
Emil Ernerfeldt ce6876e5bd
Add keys `?`, `/`, `|` (#3820)
* Part of #3653 

Also move `enum Key` to own file
2024-01-15 10:08:22 +01:00
hinto-janai c3bc4e26b0
`ComboBox`: add builder method for height (#3001)
Matches the already existing `ComboBox::width()`.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-15 10:07:42 +01:00
Emil Ernerfeldt 5d2e192927
Selectable text in Labels (#3814)
* Closes https://github.com/emilk/egui/issues/3804

Add ability to select the text in labels with mouse-drag, double-click,
and keyboard (once clicked).
Hit Cmd+C to copy the text. If everything of a label with elided text is
selected, the copy command will copy the full non-elided text. IME and
accesskit _should_ work, but is untested.

You can control wether or not text in labels is selected globally in
`style.interaction.selectable_labels` or on a per-label basis in
`Label::selectable`. The default is ON.

This also cleans up the `TextEdit` code somewhat, fixing a couple
smaller bugs along the way.

This does _not_ implement selecting text across multiple widgets. Text
selection is only supported within a single `Label`, `TextEdit`, `Link`
or `Hyperlink`.


![label-text-selection](https://github.com/emilk/egui/assets/1148717/c161e819-50da-4b97-9686-042e6abf3564)


## TODO
* [x] Test
2024-01-14 15:17:55 +01:00
Emil Ernerfeldt 401de05630
Use `Self` everywhere (#3787)
This turns on the clippy lint
[`clippy::use_self`](https://rust-lang.github.io/rust-clippy/v0.0.212/index.html#use_self)
and fixes it everywhere.
2024-01-08 17:41:21 +01:00