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Author SHA1 Message Date
Konkitoman 83aa3109d3
Multiple viewports/windows (#3172)
* Closes #1044

---
(new PR description written by @emilk)

## Overview
This PR introduces the concept of `Viewports`, which on the native
eframe backend corresponds to native OS windows.

You can spawn a new viewport using `Context::show_viewport` and
`Cotext::show_viewport_immediate`.
These needs to be called every frame the viewport should be visible.

This is implemented by the native `eframe` backend, but not the web one.

## Viewport classes
The viewports form a tree of parent-child relationships.

There are different classes of viewports.

### Root vieport
The root viewport is the original viewport, and cannot be closed without
closing the application.

### Deferred viewports
These are created with `Context::show_viewport`.
Deferred viewports take a closure that is called by the integration at a
later time, perhaps multiple times.
Deferred viewports are repainted independenantly of the parent viewport.
This means communication with them need to done via channels, or
`Arc/Mutex`.

This is the most performant type of child viewport, though a bit more
cumbersome to work with compared to immediate viewports.

### Immediate viewports
These are created with `Context::show_viewport_immediate`.
Immediate viewports take a `FnOnce` closure, similar to other egui
functions, and is called immediately. This makes communication with them
much simpler than with deferred viewports, but this simplicity comes at
a cost: whenever tha parent viewports needs to be repainted, so will the
child viewport, and vice versa. This means that if you have `N`
viewports you are poentially doing `N` times as much CPU work. However,
if all your viewports are showing animations, and thus are repainting
constantly anyway, this doesn't matter.

In short: immediate viewports are simpler to use, but can waste a lot of
CPU time.

### Embedded viewports
These are not real, independenant viewports, but is a fallback mode for
when the integration does not support real viewports. In your callback
is called with `ViewportClass::Embedded` it means you need to create an
`egui::Window` to wrap your ui in, which will then be embedded in the
parent viewport, unable to escape it.


## Using the viewports
Only one viewport is active at any one time, identified wth
`Context::viewport_id`.
You can send commands to other viewports using
`Context::send_viewport_command_to`.

There is an example in
<https://github.com/emilk/egui/tree/master/examples/multiple_viewports/src/main.rs>.

## For integrations
There are several changes relevant to integrations.

* There is a [`crate::RawInput::viewport`] with information about the
current viewport.
* The repaint callback set by `Context::set_request_repaint_callback`
now points to which viewport should be repainted.
* `Context::run` now returns a list of viewports in `FullOutput` which
should result in their own independant windows
* There is a new `Context::set_immediate_viewport_renderer` for setting
up the immediate viewport integration
* If you support viewports, you need to call
`Context::set_embed_viewports(false)`, or all new viewports will be
embedded (the default behavior).


## Future work
* Make it easy to wrap child viewports in the same chrome as
`egui::Window`
* Automatically show embedded viewports using `egui::Window`
* Use the new `ViewportBuilder` in `eframe::NativeOptions`
* Automatically position new viewport windows (they currently cover each
other)
* Add a `Context` method for listing all existing viewports

Find more at https://github.com/emilk/egui/issues/3556




---

<details>
<summary>
Outdated PR description by @konkitoman
</summary>


## Inspiration
- Godot because the app always work desktop or single_window because of
embedding
- Dear ImGui viewport system

## What is a Viewport

A Viewport is a egui isolated component!
Can be used by the egui integration to create native windows!

When you create a Viewport is possible that the backend do not supports
that!
So you need to check if the Viewport was created or you are in the
normal egui context!
This is how you can do that:
```rust
if ctx.viewport_id() != ctx.parent_viewport_id() {
    // In here you add the code for the viewport context, like
    egui::CentralPanel::default().show(ctx, |ui|{
        ui.label("This is in a native window!");
    });
}else{
    // In here you add the code for when viewport cannot be created!
   // You cannot use CentralPanel in here because you will override the app CentralPanel
   egui::Window::new("Virtual Viewport").show(ctx, |ui|{
       ui.label("This is without a native window!\nThis is in a embedded viewport");
   });
}
```

This PR do not support for drag and drop between Viewports!

After this PR is accepted i will begin work to intregrate the Viewport
system in `egui::Window`!
The `egui::Window` i want to behave the same on desktop and web
The `egui::Window` will be like Godot Window

## Changes and new

These are only public structs and functions!

<details>
<summary>

## New
</summary>

- `egui::ViewportId`
- `egui::ViewportBuilder`
This is like winit WindowBuilder

- `egui::ViewportCommand`
With this you can set any winit property on a viewport, when is a native
window!

- `egui::Context::new`
- `egui::Context::create_viewport`
- `egui::Context::create_viewport_sync`
- `egui::Context::viewport_id`
- `egui::Context::parent_viewport_id`
- `egui::Context::viewport_id_pair`
- `egui::Context::set_render_sync_callback`
- `egui::Context::is_desktop`
- `egui::Context::force_embedding`
- `egui::Context::set_force_embedding`
- `egui::Context::viewport_command`
- `egui::Context::send_viewport_command_to`
- `egui::Context::input_for`
- `egui::Context::input_mut_for`
- `egui::Context::frame_nr_for`
- `egui::Context::request_repaint_for`
- `egui::Context::request_repaint_after_for`
- `egui::Context::requested_repaint_last_frame`
- `egui::Context::requested_repaint_last_frame_for`
- `egui::Context::requested_repaint`
- `egui::Context::requested_repaint_for`
- `egui::Context::inner_rect`
- `egui::Context::outer_rect`

- `egui::InputState::inner_rect`
- `egui::InputState::outer_rect`

- `egui::WindowEvent`

</details>

<details>
<summary>

## Changes
</summary>

- `egui::Context::run`
Now needs the viewport that we want to render!

- `egui::Context::begin_frame`
Now needs the viewport that we want to render!

- `egui::Context::tessellate`
Now needs the viewport that we want to render!

- `egui::FullOutput`
```diff
- repaint_after
+ viewports
+ viewport_commands
```

- `egui::RawInput`
```diff
+ inner_rect
+ outer_rect
```

- `egui::Event`
```diff
+ WindowEvent
```
</details>

### Async Viewport

Async means that is independent from other viewports!

Is created by `egui::Context::create_viewport`

To be used you will need to wrap your state in `Arc<RwLock<T>>`
Look at viewports example to understand how to use it!

### Sync Viewport

Sync means that is dependent on his parent!

Is created by `egui::Context::create_viewport_sync`

This will pause the parent then render itself the resumes his parent!

#### ⚠️ This currently will make the fps/2 for every sync
viewport

### Common

#### ⚠️ Attention

You will need to do this when you render your content
```rust
ctx.create_viewport(ViewportBuilder::new("Simple Viewport"), | ctx | {
    let content = |ui: &mut egui::Ui|{
        ui.label("Content");
    };

    // This will make the content a popup if cannot create a native window
    if ctx.viewport_id() != ctx.parent_viewport_id() {
        egui::CentralPanel::default().show(ctx, content);
    } else {
        egui::Area::new("Simple Viewport").show(ctx, |ui| {
            egui::Frame::popup(ui.style()).show(ui, content);
        });
    };
});
````

## What you need to know as egui user

### If you are using eframe

You don't need to change anything!

### If you have a manual implementation

Now `egui::run` or `egui::begin` and `egui::tessellate` will need the
current viewport id!
You cannot create a `ViewportId` only `ViewportId::MAIN`

If you make a single window app you will set the viewport id to be
`egui::ViewportId::MAIN` or see the `examples/pure_glow`
If you want to have multiples window support look at `crates/eframe`
glow or wgpu implementations!

## If you want to try this

- cargo run -p viewports

## This before was wanted to change

This will probably be in feature PR's

### egui::Window

To create a native window when embedded was set to false
You can try that in viewports example before:
[78a0ae8](78a0ae879e)

### egui popups, context_menu, tooltip

To be a native window

</details>

---------

Co-authored-by: Konkitoman <konkitoman@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Sichert <mail@pablosichert.com>
2023-11-16 11:25:05 +01:00
LoganDark fb8fa67afd
egui: fix scroll not sticking when scrollbar is hidden (#3434)
Before:


https://github.com/emilk/egui/assets/4723091/4b42842c-4f34-45d1-9538-29cd0bfd614e


https://github.com/emilk/egui/assets/4723091/7544e300-5b9a-4b2b-aaa4-9acade69fa75

After:


https://github.com/emilk/egui/assets/4723091/d720286f-a166-4891-874a-350b15683587
2023-11-15 08:04:03 +01:00
Andreas Reich cd46691423
Updated to latest wgpu (0.18.0) (#3505)
Tested on M1 Mac:
* native
* webgl, firefox
* webgpu, chrome

all looking normal


Updated minor ahash version because 0.8.1 got yanked. Added some deny
exceptions for now - we'll have to update winit soon to resolve glow
related cargo deny errors (not a big issue though since we don't expect
wgpu and glow backends to be used at the same time)
2023-11-11 21:58:32 +01:00
Emil Ernerfeldt 6ba356d3d8
Replace `Id::null()` with `Id::NULL` (#3544)
Shorter and more idiomatic
2023-11-11 21:40:02 +01:00
Emil Ernerfeldt b27aa27e94
Add `emath::Vec2b`, replacing `egui_plot::AxisBools` (#3543)
Thanks to `impl From<bool> for Vec2b` one can now shorten some builder
calls, like:

Previous:
```rust
 egui::ScrollArea::vertical()
        .auto_shrink([false; 2])
```

New:
```rust
 egui::ScrollArea::vertical()
        .auto_shrink(false)
```
2023-11-11 21:31:36 +01:00
YgorSouza 03a1471ddb
Fix Table stripe pattern when combining row() and rows() (#3442)
* Closes <https://github.com/emilk/egui/issues/3076>
2023-11-11 18:36:40 +01:00
Francisco Ayala Le Brun 6a785d4b47
Taking over egui_glium (#3535)
Hello. I would like to maintain egui_glium. I have already updated my
fork to the newest version of glium. You can find it at:
https://github.com/fayalalebrun/egui_glium

Let me know about next steps regarding access to crates.io.

<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
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* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
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* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review you PR, but my time is limited!
-->
2023-11-11 18:35:57 +01:00
Arnold Loubriat 85e14e89bd
Fix Shift+Tab behavior when no widget is focused (#3498)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review you PR, but my time is limited!
-->

If no widget is focused (such as when an application just started or
after Escape was pressed), pressing Shift+Tab does not set the focus to
the last widget. I think this PR fixes that.
2023-11-11 09:16:38 +01:00
YgorSouza 59b4eff83d
Fix broken doc links in the demo app widget gallery (#3441)
* Closes <https://github.com/emilk/egui/issues/3439>
2023-11-10 21:39:49 +01:00
Phen-Ro 5f4046d68a
Use `impl Into<Stroke>` as argument in a few more places (#3420)
* Functions that take Stroke were updated to take Into<Stroke> to make
them consistent with other Into<Stroke> parameters.
* Vec2 implements DivAssign<f32>, to make it consistent with already
implementing MulAssign<f32> and Div<f32>.
* Vec2::angled() uses sin_cos() rather than an individual sin() and
cos() call for an immeasurable but hypothetical performance improvement.
* Disable the lock_reentry_single_thread() mutex test. Lock()ing twice
on the same thread is not guaranteed to panic.

* Closes <https://github.com/emilk/egui/issues/3419>.
2023-11-10 21:36:51 +01:00
LoganDark 5201c04512
egui: add redo support to Undoer (#3478)
* Closes #3447
* Closes #3448

Better implementation than #3448. (by accident since I did not see that
PR)
2023-11-10 21:36:21 +01:00
Rinde van Lon c0b14f4d4e
fix-inconsistent-naming (#3438) 2023-11-10 13:11:48 +01:00
Bayley Foster 4c74e92911
docs: fix typo (#3421) 2023-11-10 13:11:34 +01:00
Chris Cate 9ee6669f8f
Fix rounding of `ImageButton` (#3531)
* ImageButton rounding fix

* remove unnecessary struct creation

* added rounding method for ImageButton

* grammar fix

* simplify the code slightly

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-11-10 11:49:05 +01:00
Nolan Darilek d0ff09ac20
Update accesskit and accesskit_winit. (#3475)
* Update accesskit and accesskit_winit.

* Remove duplicated `libgtk-3-dev`

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-11-10 11:32:30 +01:00
YgorSouza 6326ef18d7
Make slider step account for range start (#3488)
Closes #3483
2023-11-10 11:17:16 +01:00
YgorSouza 7e2c65a82a
Fix upside down slider in the vertical orientation (#3424) 2023-11-10 11:16:38 +01:00
One e9f92fee4c
Fix some typos (#3459)
* Fix typo

* Change from what to was

It doesn't say WHAT changed only that there WAS a change
2023-11-10 11:12:52 +01:00
Emil Ernerfeldt 41f9df5cb3
Floating scroll bars (#3539)
* Move scroll bar spacing settings to a `struct ScrollSpacing`

* Add a demo for changing scroll bar appearance

* Add setting for ScrollBarVisibility in demo

* Add `#[inline]` to a `ScrollArea` builder methods

* Refactor how scroll bar show/hide is computed

* Add support for floating scroll bars

* Tweak color and opacity of the scroll handle

* Allow allocating a fixed size even for floating scroll bars

* Add three pre-sets of scroll bars: solid, thin, floating

* Use floating scroll bars as the default

* Fix id-clash with bidir scroll areas

* Improve demo

* Fix doclink

* Remove reset button from demo

* Fix doclinks

* Fix visual artifact with thin rounded rectangles

* Fix doclink

* typos
2023-11-09 18:41:58 +01:00
Clement Rey fd75adb3a0
migrate to mime_guess2 (#3456) 2023-10-11 14:24:55 +02:00
Emil Ernerfeldt 38b4234c32 Add `#[inline]` to all color-related function 2023-10-07 18:11:16 +02:00
Emil Ernerfeldt 2bc2fb9c39 Fix some lints found by clippy 1.73 2023-10-06 09:01:31 +02:00
Emil Ernerfeldt 12b6f2c3a0 Fix doc-link to egui_extras::install_image_loaders 2023-09-28 13:58:35 +02:00
Emil Ernerfeldt d975c1a401
Fix HTTP web demo (#3407)
* Revert ttf-parser from 0.19.2 to 0.19.1

0.19.2's doesn't work with wasm in debug builds

* Update to poll-promise 0.3.0

* Publish new web demo

* Fix typo in changelog

* Explain why image_viewer is not part of the official web demo app

* Fix typos

* Make rfd native-only dependency
2023-09-28 12:06:55 +02:00
Emil Ernerfeldt 5a0186fa2b Release 0.23.0 - New image API 2023-09-28 08:44:33 +02:00
Emil Ernerfeldt 9a947e5547 Final image API doc tweaks 2023-09-27 16:40:26 +02:00
Emil Ernerfeldt a128b10ef4 Update Rerun.io logo and copy 2023-09-27 15:27:51 +02:00
Emil Ernerfeldt dbf3405597
Explain the purpose of the `ImageSource::Bytes` URI (#3402)
Closes https://github.com/emilk/egui/issues/3363
2023-09-27 13:53:33 +02:00
Emil Ernerfeldt a9272e0e55
Update dependencies in Cargo.lock (#3401)
* Update to ehttp 0.3.1 with better error messages

* Explain why we are using an old cocoa

* cargo update

❯ cargo update
    Updating crates.io index
    Updating accesskit v0.11.0 -> v0.11.2
    Updating accesskit_consumer v0.15.0 -> v0.15.2
    Updating accesskit_macos v0.7.0 -> v0.9.0
    Updating accesskit_unix v0.5.0 -> v0.5.2
    Updating accesskit_windows v0.14.0 -> v0.14.3
    Updating accesskit_winit v0.14.0 -> v0.14.4
    Updating addr2line v0.19.0 -> v0.21.0
    Removing ahash v0.7.6
    Updating aho-corasick v1.0.1 -> v1.1.1
      Adding allocator-api2 v0.2.16
    Updating android-activity v0.4.1 -> v0.4.3
      Adding android-tzdata v0.1.1
    Updating anyhow v1.0.71 -> v1.0.75
    Updating arboard v3.2.0 -> v3.2.1
    Updating arrayvec v0.7.2 -> v0.7.4
    Updating async-channel v1.8.0 -> v1.9.0
    Updating async-executor v1.5.1 -> v1.5.3
      Adding async-fs v1.6.0
    Updating async-lock v2.7.0 -> v2.8.0
      Adding async-process v1.8.0
    Updating async-recursion v1.0.4 -> v1.0.5
      Adding async-signal v0.2.1
    Updating async-task v4.4.0 -> v4.4.1
    Updating async-trait v0.1.68 -> v0.1.73
      Adding atomic-waker v1.1.2
    Updating backtrace v0.3.67 -> v0.3.69
      Adding base64 v0.21.4
    Updating bindgen v0.65.1 -> v0.68.1
    Updating bitflags v2.3.1 -> v2.4.0
      Adding blocking v1.4.0
    Updating bumpalo v3.13.0 -> v3.14.0
    Updating bytemuck v1.13.1 -> v1.14.0
    Updating bytemuck_derive v1.4.1 -> v1.5.0
    Updating bytes v1.4.0 -> v1.5.0
    Updating calloop v0.10.5 -> v0.10.6
    Updating cc v1.0.79 -> v1.0.83
    Updating cfg-expr v0.15.1 -> v0.15.5
    Updating chrono v0.4.24 -> v0.4.31
    Updating cocoa-foundation v0.1.1 -> v0.1.2
    Updating concurrent-queue v2.2.0 -> v2.3.0
    Updating core-graphics-types v0.1.1 -> v0.1.2
    Updating cpufeatures v0.2.7 -> v0.2.9
    Updating crossbeam-utils v0.8.15 -> v0.8.16
      Adding deranged v0.3.8
    Removing dirs v4.0.0
    Removing dirs-sys v0.3.7
    Updating dlib v0.5.0 -> v0.5.2
    Updating dyn-clone v1.0.11 -> v1.0.14
    Updating either v1.8.1 -> v1.9.0
    Updating enum-map v2.5.0 -> v2.6.3
    Updating enum-map-derive v0.11.0 -> v0.14.0
    Updating enumflags2 v0.7.7 -> v0.7.8
    Updating enumflags2_derive v0.7.7 -> v0.7.8
    Updating enumn v0.1.8 -> v0.1.12
      Adding equivalent v1.0.1
    Updating errno v0.3.1 -> v0.3.3
      Adding event-listener v3.0.0
    Updating fancy-regex v0.7.1 -> v0.11.0
      Adding fastrand v2.0.1
      Adding fdeflate v0.3.0
    Updating flate2 v1.0.25 -> v1.0.27
    Updating form_urlencoded v1.1.0 -> v1.2.0
    Updating getrandom v0.2.9 -> v0.2.10
    Updating gimli v0.27.2 -> v0.28.0
    Updating glutin v0.30.8 -> v0.30.10
    Updating glutin_egl_sys v0.5.0 -> v0.5.1
    Updating gpu-descriptor v0.2.3 -> v0.2.4
    Updating gpu-descriptor-types v0.1.1 -> v0.1.2
      Adding hashbrown v0.14.0
    Updating hermit-abi v0.3.1 -> v0.3.3
    Updating iana-time-zone v0.1.56 -> v0.1.57
    Updating idna v0.3.0 -> v0.4.0
    Updating image v0.24.6 -> v0.24.7
      Adding indexmap v2.0.0
    Updating io-lifetimes v1.0.10 -> v1.0.11
    Updating is-terminal v0.4.7 -> v0.4.9
    Updating itoa v1.0.6 -> v1.0.9
    Updating libc v0.2.144 -> v0.2.148
      Adding linux-raw-sys v0.4.7
    Updating lock_api v0.4.9 -> v0.4.10
    Updating log v0.4.17 -> v0.4.20
    Updating memchr v2.5.0 -> v2.6.3
      Adding memoffset v0.7.1
    Updating miniz_oxide v0.6.2 -> v0.7.1
    Updating mio v0.8.6 -> v0.8.8
      Adding nix v0.26.4
    Updating num-traits v0.2.15 -> v0.2.16
      Adding num_enum v0.6.1
      Adding num_enum_derive v0.6.1
    Updating object v0.30.3 -> v0.32.1
    Updating once_cell v1.17.1 -> v1.18.0
    Updating orbclient v0.3.45 -> v0.3.46
    Updating os_str_bytes v6.5.0 -> v6.5.1
    Updating parking v2.1.0 -> v2.1.1
    Updating parking_lot_core v0.9.7 -> v0.9.8
    Updating paste v1.0.12 -> v1.0.14
    Updating percent-encoding v2.2.0 -> v2.3.0
    Updating pin-project-lite v0.2.9 -> v0.2.13
      Adding piper v0.2.1
    Updating plist v1.4.0 -> v1.5.0
    Updating png v0.17.7 -> v0.17.10
    Updating prettyplease v0.2.5 -> v0.2.15
    Updating proc-macro2 v1.0.58 -> v1.0.67
    Updating profiling v1.0.8 -> v1.0.11
    Updating quick-xml v0.26.0 -> v0.29.0
    Updating quote v1.0.27 -> v1.0.33
    Updating regex v1.8.2 -> v1.9.5
      Adding regex-automata v0.3.8
    Removing regex-syntax v0.6.29
    Removing regex-syntax v0.7.2
      Adding regex-syntax v0.7.5
    Updating ron v0.8.0 -> v0.8.1
    Removing rustix v0.37.19
      Adding rustix v0.37.23
      Adding rustix v0.38.14
    Updating rustls v0.20.8 -> v0.21.7
      Adding rustls-webpki v0.100.3
      Adding rustls-webpki v0.101.6
    Updating ryu v1.0.13 -> v1.0.15
    Updating scopeguard v1.1.0 -> v1.2.0
    Updating serde v1.0.163 -> v1.0.188
    Updating serde_derive v1.0.163 -> v1.0.188
    Updating serde_json v1.0.96 -> v1.0.107
    Updating serde_repr v0.1.12 -> v0.1.16
    Updating serde_spanned v0.6.2 -> v0.6.3
    Updating sha1 v0.10.5 -> v0.10.6
    Updating shlex v1.1.0 -> v1.2.0
      Adding signal-hook-registry v1.4.1
      Adding simd-adler32 v0.3.7
    Updating siphasher v0.3.10 -> v0.3.11
    Updating slab v0.4.8 -> v0.4.9
    Updating smallvec v1.10.0 -> v1.11.1
    Updating smithay-client-toolkit v0.16.0 -> v0.16.1
    Updating strict-num v0.1.0 -> v0.1.1
    Updating syn v2.0.16 -> v2.0.37
    Updating syntect v5.0.0 -> v5.1.0
    Updating system-deps v6.1.0 -> v6.1.1
    Updating target-lexicon v0.12.7 -> v0.12.11
    Updating tempfile v3.5.0 -> v3.8.0
    Updating termcolor v1.2.0 -> v1.3.0
    Updating thiserror v1.0.40 -> v1.0.49
    Updating thiserror-impl v1.0.40 -> v1.0.49
    Removing time v0.1.45
    Removing time v0.3.21
      Adding time v0.3.29
    Updating time-core v0.1.1 -> v0.1.2
    Updating time-macros v0.2.9 -> v0.2.15
    Updating toml v0.7.4 -> v0.7.8
    Updating toml_datetime v0.6.2 -> v0.6.3
    Updating toml_edit v0.19.9 -> v0.19.15
    Updating tracing-attributes v0.1.24 -> v0.1.26
    Updating ttf-parser v0.19.0 -> v0.19.2
    Updating tts v0.25.5 -> v0.25.6
    Updating typenum v1.16.0 -> v1.17.0
    Updating unicode-ident v1.0.8 -> v1.0.12
    Updating unicode-width v0.1.10 -> v0.1.11
    Updating ureq v2.6.2 -> v2.7.1
    Updating url v2.3.1 -> v2.4.1
    Updating waker-fn v1.1.0 -> v1.1.1
    Updating walkdir v2.3.3 -> v2.4.0
    Removing wasi v0.10.0+wasi-snapshot-preview1
    Updating wasm-bindgen-futures v0.4.36 -> v0.4.37
    Updating webbrowser v0.8.10 -> v0.8.11
    Removing webpki v0.22.1
    Updating webpki-roots v0.22.6 -> v0.23.1
    Updating which v4.4.0 -> v4.4.2
    Updating winapi-util v0.1.5 -> v0.1.6
      Adding windows v0.51.1
      Adding windows-core v0.51.1
    Updating windows-implement v0.44.0 -> v0.48.0
    Updating windows-interface v0.44.0 -> v0.48.0
    Updating windows-targets v0.48.0 -> v0.48.5
    Updating windows_aarch64_gnullvm v0.48.0 -> v0.48.5
    Updating windows_aarch64_msvc v0.48.0 -> v0.48.5
    Updating windows_i686_gnu v0.48.0 -> v0.48.5
    Updating windows_i686_msvc v0.48.0 -> v0.48.5
    Updating windows_x86_64_gnu v0.48.0 -> v0.48.5
    Updating windows_x86_64_gnullvm v0.48.0 -> v0.48.5
    Updating windows_x86_64_msvc v0.48.0 -> v0.48.5
    Updating winnow v0.4.6 -> v0.5.15
      Adding xdg-home v1.0.0
    Updating xml-rs v0.8.15 -> v0.8.19
    Updating zbus v3.10.0 -> v3.14.1
    Updating zbus_macros v3.10.0 -> v3.14.1
    Updating zbus_names v2.5.1 -> v2.6.0
    Updating zvariant v3.14.0 -> v3.15.0
    Updating zvariant_derive v3.14.0 -> v3.15.0

❯ cargo update -p ureq --precise 2.6.2
    Updating crates.io index
 Downgrading rustls v0.21.7 -> v0.20.9
    Removing rustls-webpki v0.100.3
    Removing rustls-webpki v0.101.6
 Downgrading ureq v2.7.1 -> v2.6.2
      Adding webpki v0.22.1
 Downgrading webpki-roots v0.23.1 -> v0.22.6

❯ cargo update -p plist --precise 1.4.0
    Updating crates.io index
 Downgrading plist v1.5.0 -> v1.4.0
 Downgrading quick-xml v0.29.0 -> v0.26.0

❯ cargo update -p ron --precise 0.8.0
    Updating crates.io index
    Removing base64 v0.21.4
 Downgrading ron v0.8.1 -> v0.8.0

* Remove unnecessary mut

* Silence over-eager clippy

* Add misisng `'static` lifetime to `run_simple_native`

* ❯ cargo update -p android-activity --precise 0.4.1

    Updating crates.io index
 Downgrading android-activity v0.4.2 -> v0.4.1
    Removing num_enum v0.6.1
    Removing num_enum_derive v0.6.1
2023-09-27 12:49:24 +02:00
Emil Ernerfeldt f138131bc8 Improve top-level crate docs, and sort features is Cargo.toml 2023-09-27 11:40:28 +02:00
Emil Ernerfeldt 8ef443948f
Improve the About windows in the demo library (#3400)
* Tweak size of rerun logo

* Move history of immediate mode to docs

* Add link to Rerun.io from demo-lib's About window
2023-09-27 11:38:52 +02:00
Emil Ernerfeldt 35945dea46
Misc code cleanup (#3398)
* eframe README: explain how to enable copy/paste

* Implement Debug for a couple of structs

* Code cleanup

* Better docs

* profile ron serialization

* CI: Allow "exclude from changelog" as the only label
2023-09-27 09:06:17 +02:00
Simon 4986b35701
Add `NativeOptions::window_builder` for more customization (#3390)
* added a window builder hook for more customization

* `EFrame` -> `eframe`

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-27 08:52:49 +02:00
Emil Ernerfeldt b3e19f5b7d
Move `App::persist_window` to `NativeOptions` and `App::max_size_points` to `WebOptions` (#3397)
* Move `App::persist_window` to `NativeOptions`

* Move `App::max_size_points` to `WebOptions`

* Build fixes
2023-09-27 08:48:48 +02:00
Emil Ernerfeldt 1b18f8e266
Add `Area::constrain_to` and `Window::constrain_to` (#3396)
* Rename `drag_bounds` to `constrain_to`

and allow turning off constraining for `Window`s

* Constrain DatePicker popup to screen

* Fix typo
2023-09-27 08:40:24 +02:00
Emil Ernerfeldt 1911248ade
Fix interaction with moved color-picker (#3395) 2023-09-27 08:20:04 +02:00
Emil Ernerfeldt 1b830bbcb4 Less loud warning when loading old memories 2023-09-26 21:29:04 +02:00
Emil Ernerfeldt 23ce4e70ca
Add option to show a callstack to the widget under the mouse (#3391) 2023-09-26 15:50:35 +02:00
Emil Ernerfeldt e8986b1e59
egui_extras: syntax-highlighting of .toml (#3388) 2023-09-25 17:48:22 +02:00
Emil Ernerfeldt 8bf0055bda
Better handle additive colors in plots (#3387) 2023-09-25 15:45:32 +02:00
Emil Ernerfeldt fdd493d48f
Misc cleanup (#3381)
* Give credit to recent big-time contributors in the main README.md

* Better named profiling scopes

* Document everything in memory.rs

* Better doc-strings

* Add a section about dependencies to the main README.md

* Improve egui_extras docs

* fix typos
2023-09-24 09:32:31 +02:00
Emil Ernerfeldt 99a1b5b62e
Add `Context::open_url` and `Context::copy_text` (#3380)
* Add Context::open_url

* Add `Context::copy_text`

* Fix doctest

* Fix another doctest
2023-09-24 09:31:21 +02:00
YgorSouza d77c446572
Prevent text from being cleared when selected due to winit IME (#3376)
Closes #3374
2023-09-23 15:27:34 +02:00
Emil Ernerfeldt 33a0f50f6a
Improve text truncation: always include elision character (#3366)
* Add Row::text

* Rename elide_at_width -> truncate_at_width

* Move text layout tests to own module

* Add test to check that elision character is always included

* Include elision character in more circumstances

* Append overflow character if we can't replace

* Always append … when eliding

* Add a secondary text to the text layout demo
2023-09-21 10:41:49 +02:00
Barugon c07394b576
Only show on-screen-keyboard and IME when editing text (#3362)
* Remove calls to `set_ime_allowed`

* Allow IME if `text_cursor_pos` is `Some`

* Only call `Window::set_ime_allowed` when necessary

* allow_ime doesn't need to be atomic

* Remove unused imports

* Fix assignment
2023-09-19 14:14:42 +02:00
George Burton 08c46acba1
`std::borrow::Cow<'_, str>` now implements `TextBuffer` (#3164)
* `std::borrow::Cow<'_, str>` now implements `TextBuffer`

* Add pr number

* Remove line from CHANGELOG.md

* Add missing semicolons

* remove extra semicolon

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-18 21:38:10 +02:00
daxpedda ad8b41cad6
Fix not taking clipping into account when calculating colum remainder (#3357) 2023-09-18 21:08:17 +02:00
Emil Ernerfeldt 6870d141d7
Add `Context::style_mut` (#3359) 2023-09-18 21:07:44 +02:00
Emil Ernerfeldt dbf9b79d06 Fix typo
Closes https://github.com/emilk/egui/issues/3346
2023-09-18 17:15:51 +02:00
Sebastian Reinhard 433d1fc239
file_storage: Wrap `File` in `BufWriter` (#3353)
When exiting my application, it would freeze for around a minute waiting to finish writing ca. 40MB to file storage.
Some quick profiling revealed that it was spending all that time in `File::write`,
presumably making a large number of system calls writing tiny amounts of data at a time.
We can avoid this by buffering writes using a `BufWriter`, just like we already do with `BufReader`.

With this change, my application takes around 1-2 seconds to exit, with the majority of that time spent serializing `ron`.
I'm sure there are further potential performance improvements there, but this is already an order of magnitude or two better.

I also fixed the call to `log::warn!`, which was using incorrect formatting syntax and not including the error message.
2023-09-18 16:40:29 +02:00
Emil Ernerfeldt 8073ca6fe0
Fix problems with tabs in text (#3355)
* Move ascent out of `GlyphInfo`

* Give a function a better name

* Make tab and thin space act more like a normal space
2023-09-18 14:09:15 +02:00
Emil Ernerfeldt fea9047abe
Fix moving slider with arrow keys (#3354)
It would sometimes get stuck on the same value due to "smart-aim"
2023-09-18 13:20:45 +02:00
Emil Ernerfeldt ceb8723c5e
Bug fix: arrow keys won't move focus away from TextEdit (#3352)
* Bug fix: arrow keys won't move focus away from TextEdit

* Fix using arrow-keys to move slider

* Typo
2023-09-18 13:08:41 +02:00
aspect 9c4f55b1f4
Remove Function() invocation from eframe text_agent to bypass "unsafe-eval" restrictions in Chrome browser extensions. (#3349)
* remove Function (eval) from eframe text agent for compatibility with browser extensions.

* cargo fmt on image viewer
2023-09-17 13:25:50 +02:00
Dunfan Lu d949eaf682
Fix typo in eframe/README.md (#3344) 2023-09-16 12:22:02 +02:00
Emil Ernerfeldt a3dfd08d71
More image polish (#3343)
* docs

* paint_texture_at

* comment

* Fix doc-tests
2023-09-15 10:57:25 +02:00
Emil Ernerfeldt 2bbceb856b
"Final" image polish (#3342)
* Improve the Image API a bit

* Improve image view demo

* Better names

* calculate -> calc
2023-09-15 10:13:50 +02:00
Emil Ernerfeldt d7d222d3f6
Polish image API (#3338)
* Imoprove docs for callback shapes

* Improve docs for loader traits

* Use snake_case for feature `all_loaders`

* Make loaders publix

* Slightly better error message on image load failure

* Improve image loading error messages

* Use `bytes://` schema for included bytes loader

* Try user loaders first

* Move `image_loading_spinners` to `Visuals`

* Unify and simplify code

* Make the main text of `Button` optional

This largely makes ImageButton obsolete

* Fix docstrings

* Better docs

* typos

* Use the more explicit `egui_extras::install_image_loaders`

* Simplify `Image::paint_at` function
2023-09-14 16:33:10 +02:00
Emil Ernerfeldt e367c20779
`egui_extras`: always depend on `log` crate (#3336)
* egui_extras: always depend on `log` crate

* syntax_highlighting fix: "serde" is always on

* Add "serde" flag to egui when using egui_extras
2023-09-14 11:20:34 +02:00
Emil Ernerfeldt 5e785ae00a
Add syntax highlighing feature to `egui_extras` (#3333)
* Add syntax highlighing feature to egui_extras

Enable "syntect" feature for great syntax highlighting of any language.

If not a simple fallback is used that works fine for C++, Rust, Python

* Check --no-default-features of egui_extras on CI

* spelling

* Fix building egui_extras without additional features
2023-09-13 20:39:40 +02:00
Emil Ernerfeldt 4b5146d35d
Add more profiling scopes (#3332) 2023-09-13 19:32:19 +02:00
Jan Procházka 67a3fcae38
Final polish for new image loading (#3328)
* add egui logo to widget gallery

* improve "no image loaders" error message

* rework static URIs to accept `Cow<'static>`

* remove `RetainedImage` from `http_app` in `egui_demo_app`

* hide `RetainedImage` from docs

* use `ui.image`/`Image` over `RawImage`

* remove last remanant of `RawImage`

* remove unused doc link

* add style option to disable image spinners

* use `Into<Image>` instead of `Into<ImageSource>` to allow configuring the underlying image

* propagate `image_options` through `ImageButton`

* calculate image size properly in `Button`

* properly calculate size in `ImageButton`

* Update crates/egui/src/widgets/image.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* improve no image loaders error message

* add `size()` helper to `TexturePoll`

* try get size from poll in `Button`

* add `paint_at` to `Spinner`

* use `Spinner::paint_at` and hover on image button response

* `show_spinner` -> `show_loading_spinner`

* avoid `allocate_ui` in `Image` when painting spinner

* make icon smaller + remove old texture

* add `load_and_calculate_size` + expose `paint_image_at`

* update `egui_plot` to paint image in the right place

* Add helpers for painting an ImageSource directly

* Use max_size=INF as default

* Use new API in WidgetGallery

* Make egui_demo_app work by default

* Remove Option from scale

* Refactor ImageSize

* Fix docstring

* Small refactor

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-13 16:27:08 +02:00
Emil Ernerfeldt fc3bddd0cf
Add more puffin profile scopes to `eframe` (#3330)
* Add puffin profile scopes to the startup and running of eframe

* puffin_profiler example: start puffin right away

* cargo format let-else statements

* More profile scopes

* Add some `#[inline]`

* Standardize puffin profile scope definitions

* standardize again

* Silence warning when puffin is disabled
2023-09-13 09:00:38 +02:00
Jan Procházka 2bc6814acc
Improved texture loading (#3315)
* rework loading around `Arc<Loaders>`

* use `Bytes` instead of splitting api

* remove unwraps in `texture_handle`

* make `FileLoader` optional under `file` feature

* hide http load error stack trace from UI

* implement image fit

* support more image sources

* center spinner if we know size ahead of time

* allocate final size for spinner

* improve image format guessing

* remove `ui.image`, `Image`, add `RawImage`

* deprecate `RetainedImage`

* `image2` -> `image`

* add viewer example

* update `examples/image` + remove `svg` and `download_image` exapmles

* fix lints and tests

* fix doc link

* add image controls to `images` example

* add more `From` str-like types

* add api to forget all images

* fix max size

* do not scale original size unless necessary

* fix doc link

* add more docs for `Image` and `RawImage`

* make paint_at `pub`

* update `ImageButton` to use new `Image` API

* fix double rendering

* `SizeHint::Original` -> `Scale` + remove `Option` wrapper

* Update crates/egui/src/load.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* remove special `None` value for `forget`

* Update crates/egui/src/load.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add more examples to `ui.image` + add `include_image` macro

* Update crates/egui/src/ui.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* update `menu_image_button` to use `ImageSource`

* `OrderedFloat::get` -> `into_inner`

* derive `Eq` on `SizedTexture`

* add `id` to loaders + `is_installed` check

* move `images` to demo + simplify `images` example

* log trace when installing loaders

* fix lint

* fix doc link

* add more documentation

* more `egui_extras::loaders` docs

* Update examples/images/src/main.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* update `images` example screenshots + readme

* remove unused `rfd` from `images` example

* Update crates/egui_extras/src/loaders/ehttp_loader.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add `must_use` on `Image` and `RawImage`

* document `loaders::install` multiple call safety

* Update crates/egui_extras/Cargo.toml

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* reshuffle `is_loader_installed`

* make `include_image` produce `ImageSource` + update docs

* update `include_image` docs

* remove `None` mentions from loader `forget`

* inline `From` texture id + size for `SizedTexture`

* add warning about statically known path

* change image load error + use in image button

* add `.size()` to `Image`

* Update crates/egui_demo_app/Cargo.toml

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add explanations to image viewer ui

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-12 10:39:17 +02:00
Jackson Kruger dbcf15b49e
Add method to RichText making it easier to construct layout jobs (#3319)
* Slightly refactor and expose some parts of rich text to make it easier to construct layout jobs

* Cargo fmt

* Add documentation
2023-09-10 14:06:02 +02:00
Emil Ernerfeldt 62e27d623a Move README section on writing a new integration to the egui crate docs
Closes https://github.com/emilk/egui/issues/3326
2023-09-10 13:57:24 +02:00
zkldi 523aa6b8ba
feat: change to PointingHand when hovering over a button (#3312)
* feat: change to PointingHand when hovering over a button

* feat: make this a togglable option that is off by default

* fix: typo

* feat: use Option<CursorIcon> instead for the option.

* remove superfluous comment

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-08 09:37:03 +02:00
Emil Ernerfeldt 2338a854f9
Fix deadlock in the texture/image loaders (#3314) 2023-09-06 15:36:08 +02:00
Jan Procházka ec671e754f
Managed texture loading (#3297)
* add types from proposal

* add load methods on `egui::Context`

* implement loaders from proposal in `egui_extras`

* impl `From<Vec2>` for `SizeHint`

* re-export `SizeHint` from `egui` root

* rework `svg` example to use new managed `Image`

* split loaders into separate files + add logging

* add `log_trace`

* clean up `RetainedImage` from `svg` example

* refactor ehttp loader response to bytes mapping

* remove spammy trace

* load images even without extension

* fix lints

* remove unused imports

* use `Image2` in `download_image`

* use `visuals.error_fg_color` in `Image2` error state

* update lockfile

* use `Arc<ColorImage>` in `ImageData` + add `forget` API

* add `ui.image2`

* add byte size query api

* use iterators to sum loader byte sizes

* add static image loading

* use static image in `svg` example

* small refactor of `Image2::ui` texture loading code

* add `ImageFit` to size images properly

* remove println calls

* add bad image load to `download_image` example

* add loader file extension support tests

* fix lint errors in `loaders`

* remove unused `poll-promise` dependency

* add some docs to `Image2`

* add some docs to `egui_extras::loaders::install`

* explain `loaders::install` in examples

* fix lint

* upgrade `ehttp` to `0.3` for some crates

* Remove some unused dependencies

* Remove unnecessary context clone

* Turn on the `log` create feature of egui_extras in all examples

* rename `forget` and document it

* derive `Debug` on `SizeHint`

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* round when converting SizeHint from vec2

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add `load` module docs

* docstring `add_loader` methods

* expose + document `load_include_bytes`

* cache texture handles in `DefaultTextureLoader`

* add `image2` doctest + further document `Image2`

* use `Default` for default `Image2` options

* update `image2` doc comment

* mention immediate-mode safety

* more fit calculation into inherent impl

* add hover text on spinner

* add `all-loaders` feature

* clarify `egui_extras::loaders::install` behavior

* explain how to enable image formats

* properly format `uri`

* use `thread::Builder` instead of `spawn`

* use eq op instead of `matches`

* inline `From<Arc<ColorImage>>` for `ImageData`

* allow non-`'static` bytes + `forget` in `DefaultTextureLoader`

* sort features

* change `ehttp` feature to `http`

* update `Image2` docs

* refactor loader cache type

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-06 10:51:51 +02:00
Emil Ernerfeldt 82704bebbf
Update MSRV to Rust 1.70.0 (#3310)
* Update to Rust 1.70

* Fix renamed clippy lint

* Use let-else more

* Code cleanup

* Remove derelict Safety comments

* Enable more clippy lints
2023-09-06 07:59:24 +02:00
Emil Ernerfeldt 707ca04c08
Add opt-in `puffin` feature to `egui-extras` (#3307)
* Add opt-in `puffin` feature to `egui-extras`

Image loading can be slow.

Related to https://github.com/emilk/egui/pull/3297

* Silence warning
2023-09-05 14:11:29 +02:00
Emil Ernerfeldt 67168be069
Improve clippy, and add more docs (#3306)
* Silence a few clippy warnings

* Use named threads

* Remove some deprecated functions

* Document Context and Ui fully

* Use `parking_lot::Mutex` in `eframe`

* Expand clippy.toml files

* build fix
2023-09-05 14:11:22 +02:00
Emil Ernerfeldt 436996b79e
Update web-time to 0.2 (#3308) 2023-09-05 14:11:07 +02:00
Emil Ernerfeldt 46ea72abe4
Add control of line height and letter spacing (#3302)
* Add `TextFormat::extra_letter_spacing`

* Add control of line height

* Add to text layout demo

* Move the text layout demo to its own window in the demo app

* Fix doclink

* Better document points vs pixels

* Better documentation and code cleanup
2023-09-05 10:45:11 +02:00
Barugon cf163cc954
Add `scroll_area::State::velocity` (#3300)
* Implement `has_momentum`

* Add doc comment

* Call it `has_velocity`

* Implement `velocity` method

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-05 10:44:23 +02:00
Barugon 1b8e8cb38e
`eframe::Frame::info` returns a reference (#3301)
* Get a reference to `IntegrationInfo`

* Add doc comment

* Change `info` to return a reference

* Clone integration info

* Remove `&`

* Clone integration info in another place
2023-09-05 10:43:39 +02:00
Emil Ernerfeldt 8c84bbfde4
Prune old egui memory data when reaching some limit (#3299)
* Add generations to serialized state

* Make IdTypeMap into a field struct

* Less code duplication

* Implement garbage collection during serialization

* Add unit-test

* Add docstring

* Build fix

* another fix
2023-09-04 21:46:57 +02:00
Emil Ernerfeldt 9e86bb8d6a
Add opt-in `puffin` feature to egui (#3298)
* Add opt-in `puffin` feature to egui

* fix web build

* Fix web for realz
2023-09-04 15:01:22 +02:00
Barugon 72adf3bde3
Remove unnecessary code (#2860) 2023-09-04 11:43:24 +02:00
v-kat 59235ff01c
Changing menu_image_button to use ImageButton builder (#3288)
Co-authored-by: Ivy <fake@email.com>
2023-09-04 11:12:43 +02:00
Emil Ernerfeldt 5f742b9aba
Improve documentation of `eframe`, especially for wasm32 (#3295)
* Improve documentation of `eframe`, especially for wasm32

* remove dead code

* fix
2023-09-04 09:55:47 +02:00
Emil Ernerfeldt 209cbeb030
Replace instant with web_time (#3296) 2023-09-04 09:37:35 +02:00
Timon ea15987ad4
Change focused widget with arrow keys (#3272)
* Allow widget focus change with keyboard arrows

* remove set id function

* docs

* Emilk feedback round 1

* Fix compile error

* undo example

* Move out functions from range to memory.rs

* remove contains range

* Use docstrings

* code cleanup

* Improve candidate logic

* More tweaks

* Less `pub`

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-08-30 10:28:21 +02:00
Emil Ernerfeldt 70bfc7e09f
Add `eframe::storage_dir` (#3286)
* Add `eframe::storage_dir`

Now you can easily tell where eframe stores its state

* egui_plot: work even without the `serde` featur flag
2023-08-29 15:22:07 +02:00
Emil Ernerfeldt a59eda7a27
egui-winit: Recognize numpad enter/plus/minus (#3285)
Numpad enter should work the same as the normal return key.

Numpad plus/minus should now work for scaling ui
(together with cmd/ctrl)
2023-08-29 14:04:12 +02:00
Emil Ernerfeldt 7b169ec13d
Break out plotting to own crate `egui_plot` (#3282)
This replaces `egui::plot` with the new crate `egui_plot`
2023-08-27 17:22:49 +02:00
Sven Niederberger 87f12d782e
Allow setting the progress bar height (#3183)
* allow setting the progress bar height

* changelog entry

* remove the changelog entry
2023-08-27 14:28:55 +02:00
Sven Niederberger c722b7fd46
Plot items: Image rotation and size in plot coordinates, polygon fill color (#3182)
* plot item improvements

* update changelog

* fix links

* revert changes to the changelog

* clean up merge
2023-08-27 14:28:10 +02:00
Emil Ernerfeldt b6f46b000b Some clippy fixes from 1.72.0 2023-08-25 07:44:25 +02:00
Antoine Beyeler 2c5fc5a0a5
Added `mime` field to `DroppedFiles` (#3273) 2023-08-23 15:13:47 +02:00
Emil Ernerfeldt ec506c0a43
Use the minus character instead of "dash" (#3271)
* Use the minus character instead of "dash"

See https://github.com/rerun-io/rerun/issues/3053

* docstring

* fix
2023-08-22 15:35:27 +02:00
David M. Lary 32a63da580
Added Context::is_context_menu_open() (#3267)
I encountered a case where I needed to know if an egui context menu was
open, even if the mouse cursor was not in an egui area (full details in
discord).  I found that every resource I needed to detect that the menu
was open was either private, or pub(crate).  While it is possible to
wrap the `Response::context_menu()` in code to do state-tracking, it
becomes necessary to duplicate that code in every place you use a
context menu.

In this commit, I add `Context::is_context_menu_open()`.  Named similarly
to `Context::is_pointer_over_area()`, this method will return true if
any context menu is open.  This is possible because the context menu
uses a temp var with a fixed Id to store its state.  This method just
fetches the state, and interrogates it to see if there is a menu
present.

One helper method, `BarState::has_root()`, was added as all the fields
needed to perform the check were private to the `menu` module.

I've also updated the Context Menu demo to show the result of
`is_context_menu_open()` to verify the code functions as expected.
2023-08-22 15:35:15 +02:00
lucasmerlin 461328f54d
Fix iOS support in `eframe` (#3241)
* Fix the app only taking up half the screen size on iPad

* Fix request_repaint not working on iOS

* Always use run_and_exit on iOS since run_and_return is not supported by winit on iOS right now.

* Fix typo

* Fix eframe glow on ios

* Handle more cases
2023-08-22 14:35:18 +02:00
Brian Janssen 2c7c59820e
Expose area::State's Rect in Memory (#3161) 2023-08-16 12:52:36 +02:00
YgorSouza f0addc339c
Add tooltip_delay option (#3245)
* Add tooltip_delay option

Similar to the show_tooltips_only_when_still option, but allows the user
to configure a specific delay in seconds, and also makes the tooltip
disappear if the mouse is moved again.

Closes #3232

* Update crates/egui/src/response.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-08-15 19:48:36 +02:00
Andreas Reich b0735775f3
Fix plot formatter not taking closures (#3260)
and fix their their comments
2023-08-15 19:46:04 +02:00
Andreas Reich b896d641c5
Improved wgpu callbacks (#3253)
* Improved wgpu callbacks

* update documentation on egui_wgpu callbacks

* make shared callback resource map pub

* make it nicer to create epaint::PaintCallback from egui_wgpu callback

* constrain ClippedPrimitive lifetime to outlive wgpu::RenderPass

* Revert callback resources to TypeMap, put finish_prepare on callback trait

* doc string fixes
2023-08-15 17:17:39 +02:00
Emil Ernerfeldt 3c4223c6b1
Support images with rounded corners (#3257)
* Add `Rect::ZERO`

* Add `Rounding::ZERO`

* Add `RectShape::new`

* Add `Image::rounding` to support images with rounded corners
2023-08-15 09:29:30 +02:00
Emil Ernerfeldt 481f44828c
Improve "Reset everything" button in demo (#3255)
Closes https://github.com/emilk/egui/issues/3254
2023-08-14 18:57:39 +02:00
dmackdev 8ee506ec37
Added remove method for CollapsingState. (#3252) 2023-08-14 18:57:07 +02:00