Commit Graph

1342 Commits

Author SHA1 Message Date
Emil Ernerfeldt 328422dc62
Update MSRV to Rust 1.79 (#5421)
Mostly to fix `cargo-machete` CI
2024-12-01 18:58:35 +01:00
Valentin c86d0e5918
fix accidental change of FallbackEgl to PreferEgl (#5408)
I accidentally changed this in a previous commit when I meant to only
change the comment above it.

https://github.com/emilk/egui/pull/5392#discussion_r1859383653
2024-11-30 12:56:23 +01:00
lucasmerlin 10791cc43d
Add `Modal` and `Memory::set_modal_layer` (#5358)
* Closes #686 
* Closes #839 
* #5370 should be merged before this
* [x] I have followed the instructions in the PR template

This adds modals to egui. 
This PR
- adds a new `Modal` struct
- adds `Memory::set_modal_layer` to limit focus to a layer and above
(used by the modal struct, but could also be used by custom modal
implementations)
- adds `Memory::allows_interaction` to check if a layer is behind a
modal layer, deprecating `Layer::allows_interaction`



Current problems:
- ~When a button is focused before the modal opens, it stays focused and
you also can't hit tab to focus the next widget. Seems like focus is
"stuck" on that widget until you hit escape. This might be related to
https://github.com/emilk/egui/issues/5359~ fixed!

Possible future improvements: 
- The titlebar from `window` should be made into a separate widget and
added to the modal
- The state whether the modal is open should be stored in egui
(optionally), similar to popup and menu. Ideally before this we would
refactor popup state to unify popup and menu

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-11-28 16:52:05 +01:00
Samson 84cc1572b1
Update glow to 0.16 (#5395)
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---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2024-11-26 21:00:34 +01:00
Nicolas 88543270e0
Fix CI failures (#5407)
Fixes the RUSTSEC-2024-0399 issue with rustls and the errors in the
regression test
See:
https://rustsec.org/advisories/RUSTSEC-2024-0399.html
https://github.com/rustls/rustls/issues/2227

This also fixes the cargo deny runs which are currently failing

* [x] I have followed the instructions in the PR template
2024-11-26 20:09:59 +01:00
Valentin 7cee35c02a
document justification for FallbackEgl (#5392)
The previous link does not explain why we chose FallbackEgl. This is a
better link.
2024-11-26 15:23:43 +01:00
Valentin 6359ba7e66
forward x11 and wayland features to glutin (#5391)
eframe has features for selecting between x11 and wayland. eframe does
not forward the features to glutin. This makes glutin always compile
with both backends enabled. This change forwards the feature. This
allows users of egui to compile less dependencies when they only need
one of x11, wayland.

To understand this change, read the glutin Cargo.toml [1] and the glutin
build.rs [2]. You always have to enable glutin's glx feature with the
x11 feature. The other default features (egl, wgl) stay enabled. This is
intentional so that everything continues to work as before. We could
further minimize when egl and wgl are enabled, but that is not part of
this change. There is little reason to do so because those feature
already only add dependencies when you compile glutin for the right
platform (for example wgl on windows).

[1]
https://github.com/rust-windowing/glutin/blob/v0.32.1/glutin/Cargo.toml
[2]
https://github.com/rust-windowing/glutin/blob/v0.32.1/glutin/build.rs
2024-11-26 15:22:44 +01:00
Nicolas 12f9d6f42c
add painter.line() (#5291)
* Closes <https://github.com/emilk/egui/issues/5273>
* [x] I have followed the instructions in the PR template
2024-11-26 15:17:47 +01:00
lucasmerlin e28505077d
Update accesskit to 0.17 (#5372)
Updates accesskit and kittest. 

* [x] I have followed the instructions in the PR template
2024-11-26 15:16:08 +01:00
lucasmerlin 9ecc0b232c
Fix disabled widgets "eating" focus (#5370)
- fixes https://github.com/emilk/egui/issues/5359

For the test I added a `Harness::press_key` function. We should
eventually add these to kittest, probably via a trait one can implement
for the `Harness` but for now this should do.
2024-11-26 14:31:30 +01:00
GiGaGon 1787952a83
Create gray -> grey doc aliases (#5362)
As someone who uses "grey" instead of "gray", it is annoying that my
autocomplete can never find any of the "gray" color related things, so
this adds doc aliases for that.

* [x] I have followed the instructions in the PR template
2024-11-11 13:21:58 +01:00
lucasmerlin 3c7ad0ee12
egui_kittest: Allow passing state to the app closure (#5313)
The allows us to pass any state to the ui closure. While it is possible
to just store state in the closure itself, accessing that state after
the harness was created to e.g. read or modify it would require interior
mutability. With this change there are new `Harness::new_state`,
`Harness::run_state`, ... methods that allow passing state on each run.

This builds on top of #5301, which should be merged first

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-11-06 14:43:41 +01:00
Emil Ernerfeldt fc743d63b4 Add link to helpful article in font alpha TODO 2024-11-06 13:33:43 +01:00
lucasmerlin 5d6a58b917
Fix some typos (#5339)
The spell check pipeline in #5313 suddenly failed, this fixes these
typos and some more found via my IDEs spell checker tool
2024-11-04 09:51:34 +01:00
lucasmerlin ad14bf2490
Add `Harness::new_ui`, `Harness::fit_contents` (#5301)
This adds a `Harness::new_ui`, which accepts a Ui closure and shows the
ui in a central panel. One big benefit is that this allows us to add a
fit_contents method that can run the ui closure with a sizing pass and
resize the "screen" based on the content size.

I also used this to add a snapshot test for the rendering_test at
different scales.
2024-11-01 18:30:40 +01:00
Cody Neiman 21826bec18
Use proper `image` crate URI and MIME support detection (#5324)
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I removed the webp supported URI test given that the webp feature would
have to be enabled. I kept that webp is not supported in the other
tests.

There might need to be an additional warning in the changelog that image
support detection is now stricter.
2024-11-01 13:33:12 +01:00
StarStarJ 3f5cd74de7
Put font data into Arc to reduce memory consumption (#5276)
egui never accesses the `FontDefinitions`' member fields mutably, except
in `fonts_tweak_ui` where it cloned the `FontDefinitions` object anyway.

This patch reduces system memory consumption for shared font
definitions.
And also removes some overhead from copying (e.g. for the per
`pixel_per_points` font atlas)

Also it allows to keep a copy of the font definitions outside of egui.

In my App that uses international fonts:
Before:

![image](https://github.com/user-attachments/assets/f8dfb4f4-a21c-447c-8cf9-83025ad6e960)

New:

![image](https://github.com/user-attachments/assets/9f297fbd-e620-4b7e-a32a-65073ee805ed)


Note: If `Arc` is not wanted, then it could ofc be abstracted away.

I know this is quite a breaking change API wise, but would like to hear
your opinion.
2024-11-01 13:30:02 +01:00
YgorSouza 444c21a437
Prevent panic when copying text outside of a secure context (#5326)
* Closes <https://github.com/emilk/egui/issues/5293>
* [x] I have followed the instructions in the PR template
2024-11-01 13:21:59 +01:00
lucasmerlin bbbd936f50
Exclude icon.png from lfs (#5336)
* Closes #5331 
* [x] I have followed the instructions in the PR template
2024-11-01 13:21:05 +01:00
Emil Ernerfeldt 42652e223c
Update some crates (#5337) 2024-11-01 13:07:01 +01:00
TÖRÖK Attila 67c82ed5f2
wgpu: Bump to wgpu 23.0.0 and wasm-bindgen to 0.2.95 (#5330)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-10-30 18:53:22 +01:00
valadaptive 5bfff316c9
Fix documentation for file drag and drop (#5328)
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The `RawInput::dropped_files` documentation referred to `NativeOptions`,
but the `drag_and_drop` option was moved to `ViewportBuilder` and is now
enabled by default.

Note that drag-and-drop is not *explicitly* enabled by default here, but
rather is enabled by default in winit. We only override winit's default
if the API consumer specifies it. It might be a good idea in general to
provide explicit defaults for everything in `ViewportBuilder` so we're
not relying on winit's behavior, but that's best left for another PR.

* Closes N/A
* [x] I have followed the instructions in the PR template
2024-10-30 15:24:45 +01:00
Cody Neiman 2cd3485dd4
Update MSRV from 1.76 to 1.77 (#5322)
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* [X] I have followed the instructions in the PR template

I am preparing a separate PR that adds support for JXL with `jxl-oxide`,
which is unlikely to be added to the `image` crate anytime soon (more
context will be provided in that PR).

`jxl-oxide` makes use of the
[`array::each_mut`](https://doc.rust-lang.org/stable/std/primitive.array.html#method.each_mut)
API which was stabilized in 1.77, which is the motivation for this MSRV
bump.

Rust 1.77 was officially released to stable on 21 March, 2024.
2024-10-30 09:06:34 +01:00
lucasmerlin dafcfdad80
egui_kittest: Allow customizing the snapshot threshold and path (#5304)
This adds `egui_kittest::try_image_snapshot_options` and
`egui_kittest::image_snapshot_options`, as well as
`Harness::wgpu_snapshot_options` and
`Harness::try_wgpu_snapshot_options`

* [X] I have followed the instructions in the PR template
2024-10-29 19:52:21 +01:00
Arthur Brussee 759a0b2a21
Add option to initialize on existing wgpu setup (#5319)
When mixing and matching eframe with other wgpu applications
(https://github.com/tracel-ai/burn in my case), it can be helpful to use
an existing wgpu setup to initialize eframe with. This PR changes the
WpuConfiguration (in a non-backwards compat way :/), to either take some
options how to create a wgpu setup, or an existing wgpu setup
(consisting of an instance, adapter, device and queue).

* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-10-29 17:12:28 +01:00
Bruce Mitchener fba2dc85a3
egui-winit: Remove implicit `accesskit_winit` feature (#5316)
This is controlled by the `accesskit` feature and nothing needs the
implicit `accesskit_winit` feature, so use `dep:` syntax to prevent it
from being created.

* [x] I have followed the instructions in the PR template
2024-10-29 13:09:31 +01:00
MStarha 44877d490e
Respect `Style::override_font_id` in `RichText` (#5310)
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Currently `Style::override_font_id` does not affect widgets with their
`TextStyle` like `Button`s, `ComboBox`es, `CheckBox`es, etc. This PR
fixes this behavior such that all widgets using default configuration of
`RichText` are affected by this setting.
* [x] I have followed the instructions in the PR template
2024-10-29 12:51:17 +01:00
rustbasic 926799a167
Fix: Popup incorrectly calculates possible min width of popup causing panic (#5208)
Fix: Popup incorrectly calculates possible min width of popup causing
panic

* Closes #5206
2024-10-29 12:43:05 +01:00
zhatuokun c7d46ac9f9
Fix: `Sides` did not apply the layout position correctly. (#5303)
Same as last time, but use `available_rect_before_wrap` to avoid
containing infinity.
2024-10-29 12:42:02 +01:00
rustbasic 3f2bd14554
Fix: Window::default_pos does not work (#5315)
Fix: Window::default_pos does not work

Issues: Since `default_size` is not applied to `area`,
`style.spacing.default_area_size` is applied, causing problems.

* Closes #5314
2024-10-29 12:40:51 +01:00
Adrian Valcarcel-Schott 98916489f7
Add `ComboBox::close_behavior` (#5305)
Exposed the underlying PopupCloseBehavior of ComboBox in order to allow
more control of ComboBox behavior.

This allows ComboBox to be used rather than manually managing a popup
directly, while also gaining the convenience features of ComboBox such
as popup auto-sizing.

* [x] I have followed the instructions in the PR template
2024-10-29 12:39:44 +01:00
Zeenobit ce05b59689
Add `Window::scroll_bar_visibility` (#5231)
Trivial changelist to allow setting the scroll visibility on `Window`.
2024-10-29 12:35:48 +01:00
Dimitris Papaioannou ebb4646358
Impl from Box<str> for WidgetText, RichText (#5309)
`Box<str>` is an immutable heap-allocated string slice.
This PR makes it more convenient to use them in labels for example.

Before this PR
```rust
let text: Box<str> = "Hello".into();
ui.label(text.into_string());

let text_ref: &Box<str> = &"Hello".into();
ui.label(text_ref.clone().into_string());
// or
ui.label(text_ref.as_ref());
// or
ui.label(&**text_ref);
```
After this PR
```rust
let text: Box<str> = "Hello".into();
ui.label(text);

let text_ref: &Box<str> = &"Hello".into();
ui.label(text_ref);
```

* [x] I have followed the instructions in the PR template
2024-10-29 10:50:06 +01:00
rustbasic 288c74e332
Expand max font atlas size from 8k to 16k (#5257)
When using fonts with an average of 50,000 characters,
'epaint texture atlas overflowed!' may be printed and cause problems.
It is necessary to expand the max value related to texture.

* Closes #5256

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-10-29 10:42:28 +01:00
Emil Ernerfeldt 7b69ec3473
Move all existing .png images to git LGS (#5320)
* Sibling PR: https://github.com/emilk/egui/pull/5321
2024-10-29 10:04:07 +01:00
Wybe Westra 4622fff28c
Report egui::Window contents as children to accesskit (#5240)
Previously, all widgets would be listed in accesskit as children of the
toplevel window.
With this change, they will be reported as child of the `egui::Window`
they are in, Which should increase parseability of the ui for
screenreaders and integration tests.

Added an accesskit test to check that it is indeed working.

Co-authored-by: Wybe Westra <w.westra@kwantcontrols.nl>
2024-10-29 09:52:06 +01:00
lucasmerlin 4e101d25cd
Fix textedit intrinsic size metric (#5275)
Since textedit is doing the justify layout calculation itself, we need
to report the original desired_size as intrinsic size, instead of the
value passed to allocate_space.

I wonder though, is it still necessary that the TextEdit does the
justify calculation itself instead of relying on the ui layout to do it?
As far as I understand it, justify should be handled by the
ui.allocate_space call.
2024-10-28 13:58:34 +01:00
YgorSouza f75a235c90
Use boxed slice for lookup table to avoid stack overflow (#5212)
* Closes <https://github.com/emilk/egui/issues/5210>
* [x] I have followed the instructions in the PR template
2024-10-23 14:42:47 +02:00
frederik-uni 04ab5e7574
`Context::add_font` (#5228)
make it easier to add fonts. 

For example if I want to add a custom FontFamily or if the user wants to
add a Chinese fallback
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-10-23 14:29:44 +02:00
lucasmerlin d9a35a7289
Increase the threshold for snapshot tests (#5298)
* Related to #5295 
* [x] I have followed the instructions in the PR template
2024-10-23 11:19:39 +02:00
Emil Ernerfeldt 68d312d043
Revert "Fix: `Sides` did not apply the layout position correctly." (#5300)
Reverts emilk/egui#5232

I should have tested it first. `cursor` can contain infinites. There is
a better fix to be found @zhatuokun
2024-10-23 11:18:36 +02:00
frederik-uni e02be45007
iOS: Support putting UI next to the dynamic island (#5211)
winit::Window::inner_size returns size of safe area on iOS. use
winit::Window::outer_size on iOS
The dimensions of outer_size include the title bar and borders, but as
far as I know there is no way to actually display the title bar or
borders on iOS so it should be fine.

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* Closes #3547 
* [X] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-10-23 11:10:12 +02:00
lucasmerlin 13e65eb55b
Expose center position in `MultiTouchInfo` (#5247)
Expose the center / average position in MultiTouchInfo
2024-10-23 11:03:53 +02:00
YgorSouza e5c502f21e
Fix Ctrl+Shift+Z redo shortcut (#5258)
This shortcut was previously triggering the Undo action due to the
matches_logically method ignoring the state of the Shift key. This was
solved by simply inverting the order of the undo and redo arms, so the
undo is not matched if the shortcut corresponds to redo.

* Closes <https://github.com/emilk/egui/issues/5255>
* [x] I have followed the instructions in the PR template
2024-10-23 10:56:12 +02:00
zhatuokun 6add64e144
Fix: `Sides` did not apply the layout position correctly. (#5232)
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Run this code

```rs
        CentralPanel::default().show(ctx, |ui| {
            Sides::new().show(
                ui,
                |ui| {
                    ui.label("1");
                },
                |ui| {
                    ui.label("2");
                },
            );
            Sides::new().show(
                ui,
                |ui| {
                    ui.label("11");
                },
                |ui| {
                    ui.label("22");
                },
            );
            Sides::new().show(
                ui,
                |ui| {
                    ui.label("111");
                },
                |ui| {
                    ui.label("222");
                },
            );
        });
```

Before


![before](https://github.com/user-attachments/assets/2678f937-859e-422a-9171-5f2a63166c8f)

After


![after](https://github.com/user-attachments/assets/879892f1-a69d-4540-8e56-8b2448e939ed)
2024-10-23 10:54:27 +02:00
zhatuokun 3a0859b817
Fix: `Ui::new_child` does not consider the sizing_pass field of `UiBuilder` (#5262)
During the sizing pass we want widgets to use up as little space as
possible, but it does not consider the sizing_pass field of `UiBuilder`.
2024-10-23 10:53:26 +02:00
Justin Whear 7c1f06941e
Use id_salt on Table ScrollArea (#5282)
The salt is based on the table's `state_id`.

* Closes https://github.com/emilk/egui/issues/5281
* [x] I have followed the instructions in the PR template
2024-10-23 10:48:09 +02:00
lucasmerlin 67a54ec5ce
Improve egui_kittest documentation and update CONTRIBUTING.md (#5296)
This should hopefully make it easier for egui contributors and
egui_kittest users to understand the snapshot tests


* [X] I have followed the instructions in the PR template
2024-10-23 08:54:43 +02:00
lucasmerlin 70a01138b7
Add egui testing library (#5166)
- closes #3491 
- closes #3926

This adds a testing library to egui based on
[kittest](https://github.com/rerun-io/kittest). Kittest is a new
[AccessKit](https://github.com/AccessKit/accesskit/)-based testing
library. The api is inspired by the js
[testing-library](https://testing-library.com/) where the idea is also
to query the dom based on accessibility attributes.
We made kittest with egui in mind but it should work with any rust gui
framework with AccessKit support.

It currently has support for:
- running the egui app, frame by frame
- building the AccessKit tree
- ergonomic queries via kittest
  - via e.g. get_by_name, get_by_role
- simulating events based on the accesskit node id
- creating arbitrary events based on Harness::input_mut
- rendering screenshots via wgpu
- snapshot tests with these screenshots

A simple test looks like this: 
```rust
fn main() {
    let mut checked = false;
    let app = |ctx: &Context| {
        CentralPanel::default().show(ctx, |ui| {
            ui.checkbox(&mut checked, "Check me!");
        });
    };

    let mut harness = Harness::builder().with_size(egui::Vec2::new(200.0, 100.0)).build(app);
    
    let checkbox = harness.get_by_name("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::False));
    checkbox.click();
    
    harness.run();

    let checkbox = harness.get_by_name("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::True));

    // You can even render the ui and do image snapshot tests
    #[cfg(all(feature = "wgpu", feature = "snapshot"))]
    egui_kittest::image_snapshot(&egui_kittest::wgpu::TestRenderer::new().render(&harness), "readme_example");
}
```

~Since getting wgpu to run in ci is a hassle, I'm taking another shot at
creating a software renderer for egui (ideally without a huge dependency
like skia)~ (this didn't work as well as I hoped and it turns out in CI
you can just run tests on a mac runner which comes with a real GPU)
 
Here is a example of a failed snapshot test in ci, it will say which
snapshot failed and upload an artifact with the before / after and diff
images:

https://github.com/emilk/egui/actions/runs/11183049487/job/31090724606?pr=5166
2024-10-22 12:39:00 +02:00
lucasmerlin 707cd03357
Set `Response::intrinsic_size` for TextEdit (#5266)
This allows me to correctly support multiline TextEdits in egui_flex
2024-10-15 09:13:34 +02:00
rustbasic 23728e145e
Fix bug causing wrong-fire of `ViewportCommand::Visible` (#5244)
Fix: variable name issue

I'm not sure, if there's any particular reason to do `self.active` .
I thought `self.visible` was the original intention.
2024-10-10 15:51:52 +02:00
Rusty-Cube 7bd6f83f18
Free textures after submitting queue instead of before with wgpu renderer (#5226)
* Closes #5224

I'm unfamiliar with wgpu, so I'd like someone to confirm, that calling
`wgpu::Texture` _after_ `wgpu::Queue::submit` is in fact the right thing
to do.

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-10-06 20:50:10 +02:00
Nicolas 0f2b427ff4
Allow easier setting of background color for TextEdit (#5203)
* Closes <https://github.com/emilk/egui/issues/5183>
* [x] I have followed the instructions in the PR template
2024-10-02 21:23:54 +02:00
lucasmerlin 1406e8717c
egui-wgpu: Fix docs.rs build (#5204)
This enables the rwh_06 feature in winit which is required to correctly
build egui-wgpu
- fixes #5202
2024-10-02 19:17:14 +02:00
valadaptive ac2466d14f
Update ScrollArea drag velocity when drag stopped (#5175)
Fixes #5174.

The drag velocity was not being updated unless the cursor counted as
"dragging", which only happens when it's in motion. This effectively
guarantees that the drag velocity will never be zero, even if the cursor
is not moving, and results in spurious scroll velocity being applied
when the cursor is released.

Instead, we update the velocity only when the drag is stopped, which is
when the kinetic scrolling actually needs to begin. Note that we
immediately *apply* the scroll velocity on the same frame that we first
set it, to avoid a 1-frame gap where the scroll area doesn't move.

I believe that *not* setting `scroll_stuck_to_end` and `offset_target`
when the drag is released is the correct thing to do, as they should
apply immediately once the user stops dragging. Should we maybe clear
the drag velocity instead if `scroll_stuck_to_end` is true or
`offset_target` exists?

* Closes #5174
* [x] I have followed the instructions in the PR template
2024-10-02 18:12:36 +02:00
Emil Ernerfeldt 24cd711f5b Fix typos 2024-10-01 10:41:59 +02:00
Emil Ernerfeldt 5f8f149444
Add `UiBuilder::layer_id`, and remove `layer_id` from `Ui::new` (#5195)
This adds `UiBuilder::layer_id` to replace `ui.with_layer_id`
2024-10-01 10:39:44 +02:00
Emil Ernerfeldt fe368bacc4 Release 0.29.1 - Bug fixes 2024-10-01 10:08:21 +02:00
Emil Ernerfeldt ce744e6f7a
Do not round panel rectangles to pixel grid (#5196)
* Closes https://github.com/emilk/egui/issues/5173
* Part of https://github.com/emilk/egui/issues/5163
* Related to https://github.com/emilk/egui/issues/5164
2024-09-30 15:48:41 +02:00
Emil Ernerfeldt 15d3d43aa3
Fix backspace/arrow keys in TextEdit on Linux (#5188)
* Closes https://github.com/emilk/egui/issues/5008
* Closes https://github.com/emilk/egui/pull/5182
* Bug introduced in https://github.com/emilk/egui/pull/4912

I suspect this will make IME no longer work on Linux, though I don't
know if it ever worked.
I rather have backspace/arrows working though.

Please help test this (I don't have Linux!)

# Tested on
* [x] Mac
* [ ] Linux Wayland
* [x] Linux X11
2024-09-30 13:23:02 +02:00
Emil Ernerfeldt 448e12d6b6
Fix id clash in `Ui::response` (#5192)
This adds a new `Ui::unique_id` used in `Ui::response`.

I'll make a follow-up PR where the old `id` is renamed `stable_id`, and
deprecate `fn id` to force users to think through which `id` they want.

* Closes https://github.com/emilk/egui/issues/5190
2024-09-30 13:20:34 +02:00
Emil Ernerfeldt 5390ecdf4a
Bug fix: click anywhere on a `Table` row to select it (#5193)
* Closes https://github.com/emilk/egui/issues/5184
2024-09-30 13:20:03 +02:00
Emil Ernerfeldt db3dcaf447
Remove debug-assert triggered by `with_layer_id/dnd_drag_source` (#5191)
* Closes https://github.com/emilk/egui/issues/5178
2024-09-30 13:19:53 +02:00
GiGaGon 679f6f57b1
Replace "an ui" with "a ui" (#5185)
Since ui's initial sound is a "y", it should be "a ui", not "an ui". 
Replaced case-sensitively using regex `([aA])n ([uU][iI])` replacement
`$1 $2`

* [x] I have followed the instructions in the PR template
2024-09-30 08:23:38 +02:00
Emil Ernerfeldt 59d71831fd Release 0.29.0 - Multipass, `UiBuilder`, & visual improvements 2024-09-26 15:32:02 +02:00
rustbasic dae1979dd3
Add back `Context::set_visuals()` (#5100)
My opinion is, it would be better to keep `Context::set_visuals()` so
that you don't get confused.

* Related #4744
2024-09-26 11:37:57 +02:00
Ethan Post 25abb74465
egui_extras: Add `TableBuilder::animate_scrolling` (#5159)
This will allow disabling the animation that occurs during
`scroll_to_row` calls. Follows the same coding style as the other scroll
options in `TableBuilder`.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-09-26 11:36:20 +02:00
Emil Ernerfeldt a72ebbeafc
Add a `cargo machete` CI step (#5171)
`cargo machete` looks for unused dependencies
2024-09-26 10:24:37 +02:00
Emil Ernerfeldt 92adfa57dc Improve comment in text layout code 2024-09-26 09:43:27 +02:00
YgorSouza a59e178131
Document the fact that the hex_color macro is not const (#5169)
It cannot be made const with the current version of Rust, and that is
counterintuitive since it does compile-time checks, so we make that
clear in the documentation. It might be possible to make it const once
MSRV is bumped to 1.82.

* See <https://github.com/emilk/egui/issues/5160>
* [x] I have followed the instructions in the PR template
2024-09-26 09:15:28 +02:00
Emil Ernerfeldt 3805584238
Fix bug causing tooltips with dynamic content to shrink (#5168)
Affects `.on_hover_text(…)` with dynamic content (i.e. content that
changes over time).

* Closes https://github.com/emilk/egui/issues/5167

`.on_hover_ui` with dynamic content can still hit the shrinking problem.
The general solution depends on solving
https://github.com/emilk/egui/issues/5138 but a work-around is to add
this to your tooltips:

```diff
 response.on_hover_ui(|ui| {
+    ui.set_max_width(ui.spacing().tooltip_width);
     // …
 });
```
2024-09-25 18:50:14 +02:00
Emil Ernerfeldt 5d46f67f79
Add `DebugOptions::show_unaligned` (#5165)
This tool highlights coordinates that are non-integer.

* Closes https://github.com/emilk/egui/issues/4927
* Will be used for https://github.com/emilk/egui/issues/5163

This is disabled by default (even in debug builds), because so many
widgets cause un-alignment currently.
2024-09-25 16:05:30 +02:00
Emil Ernerfeldt f97f85089d
Prevent text shrinking in tooltips; round wrap-width to integer (#5161)
* Closes https://github.com/emilk/egui/pull/5106
* Closes https://github.com/emilk/egui/issues/5084


Protect against rounding errors in egui layout code.

Say the user asks to wrap at width 200.0.
The text layout wraps, and reports that the final width was 196.0
points.
This than trickles up the `Ui` chain and gets stored as the width for a
tooltip (say).
On the next frame, this is then set as the max width for the tooltip,
and we end up calling the text layout code again, this time with a wrap
width of 196.0.
Except, somewhere in the `Ui` chain with added margins etc, a rounding
error was introduced,
so that we actually set a wrap-width of 195.9997 instead.
Now the text that fit perfectly at 196.0 needs to wrap one word earlier,
and so the text re-wraps and reports a new width of 185.0 points.
And then the cycle continues.

So this PR limits the text wrap-width to be an integer.

Related issues:
* https://github.com/emilk/egui/issues/4927
* https://github.com/emilk/egui/issues/4928
* https://github.com/emilk/egui/issues/5163

--- 

Pleas test this @rustbasic
2024-09-25 11:31:41 +02:00
Emil Ernerfeldt 9ef4d02ab8
More compact `Debug` formatting of `Color32` (#5162)
Especially when using the verbose `{:#?}`, which before would result in

```
Color32([
    255,
    0,
    0,
    255
])
```

but now becomes `#ff_00_00_ff`
2024-09-25 11:14:44 +02:00
Andreas Reich 1603f05818
Wgpu render pass on paint callback has now static lifetime (#5149)
A very common usability issue on egui-wgpu callbacks is that `paint`
can't access any data that doesn't strictly outlive the callback
resources' data. E.g. if the callback resources have an `Arc` to some
resource manager, you can't easily pull out resources since you
statically needed to ensure that those resource references outlived the
renderpass, whose lifetime was only constrained to the callback
resources themselves.

Wgpu 22 no longer has this restriction! Its (render/compute-)passes take
care of the lifetime of any passed resource internally. The lifetime
constraint is _still_ opt-out since it protects from a common runtime
error of adding commands/passes on the parent encoder while a previously
created pass wasn't closed yet.
This is not a concern in egui-wgpu since the paint method where we have
to access the render pass doesn't even have access to the encoder!
2024-09-23 11:48:09 +02:00
Christofer Nolander 6f7b9b9b87
Add support for mipmap textures. (#5146)
<!--
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
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* If it is a non-trivial addition, consider adding a demo for it to
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* Do NOT open PR:s from your `master` branch, as that makes it hard for
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`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

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* [x] I have followed the instructions in the PR template

Adds support for mipmaps in the `glow` backend.

Should be possible to implement for `wgpu` in the future as well, but
requires a custom compute kernel.
2024-09-22 19:16:16 +02:00
Swarkin 07ccf41bf9
Improve documentation grammar and wording (#5052)
This PR aims to make the documentation comments easier to read and
understand.
2024-09-22 19:15:11 +02:00
rustbasic 7c7190f98d
Clamp font size to between 0.1 and 2048 (#5139)
Fix: Font size limit to prevent panic
2024-09-22 19:14:03 +02:00
lucasmerlin c9df2f0783
Fix pan_zoom demo constraining windows (#5137)
fixes 

* Closes #5135
* [x] I have followed the instructions in the PR template
2024-09-22 19:13:01 +02:00
GiGaGon 02e795277f
Fix error in Response::dragged docs (#5143)
* [x] I have followed the instructions in the PR template
2024-09-21 12:48:29 +02:00
Emil Ernerfeldt 06f709481a
Keep track of why `request_discard` was called (#5134)
This will help debug spurious calls to it
2024-09-20 09:17:52 +02:00
lucasmerlin 9ba97a9a2f
Fix empty grids repeatedly requesting a discard (#5133)
* Closes <https://github.com/emilk/egui/issues/5132>
* [x] I have followed the instructions in the PR template

This does cause a slight difference in the amount of space allocated by
a empty grid, is this a problem?
Before:

<img width="113" alt="image"
src="https://github.com/user-attachments/assets/88c9c1a8-2ab8-4b01-8d57-0eb0655fa0e4">

After:

<img width="101" alt="image"
src="https://github.com/user-attachments/assets/8e1c9d1b-54d6-43b9-9e37-2614dd90d6fe">
2024-09-20 09:08:44 +02:00
Emil Ernerfeldt 5cc35d2212 Improve docstring of `Ui::new_child` 2024-09-19 14:41:18 +02:00
Emil Ernerfeldt e0f0b7f47f
Remember to call `ui.register_rect` for better debug (#5130) 2024-09-19 12:23:53 +02:00
Emil Ernerfeldt b1784249d2 Fix merge race 2024-09-19 12:01:10 +02:00
Emil Ernerfeldt 902c54e534 Add `💻` emoji to the system, theme selector 2024-09-19 11:56:54 +02:00
Emil Ernerfeldt b8d008177a Lower log level of "Loading new fonts" to `trace` 2024-09-19 11:56:38 +02:00
lucasmerlin 1b8737cf02
Interactive `Ui`:s: add `UiBuilder::sense` and `Ui::response` (#5054)
<!--
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
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`egui_demo_lib`, or a new example.
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* Closes #5053 
* [x] I have followed the instructions in the PR template


This fixes #5053 by adding a Sense parameter to UiBuilder, using that in
Context::create_widget, so the Widget is registered with the right Sense
/ focusable. Additionally, I've added a ignore_focus param to
create_widget, so the focus isn't surrendered / reregistered on
Ui::interact_bg.

The example from #5053 now works correctly: 


https://github.com/user-attachments/assets/a8a04b5e-7635-4e05-9ed8-e17d64910a35

<details><summary>Updated example code</summary>
<p>

```rust
            ui.button("I can focus");

            ui.scope_builder(
                UiBuilder::new()
                    .sense(Sense::click())
                    .id_source("focus_test"),
                |ui| {
                    ui.label("I can focus for a single frame");
                    let response = ui.interact_bg();
                    let t = if response.has_focus() {
                        "has focus"
                    } else {
                        "doesn't have focus"
                    };
                    ui.label(t);
                },
            );

            ui.button("I can't focus :(");
```

</p>
</details> 



---

Also, I've added `Ui::interact_scope` to make it easier to read a Ui's
response in advance, without having to know about the internals of how
the Ui Ids get created.

This makes it really easy to created interactive container elements or
custom buttons, without having to use Galleys or
Painter::add(Shape::Noop) to style based on the interaction.

<details><summary>
Example usage to create a simple button
</summary>
<p>


```rust
use eframe::egui;
use eframe::egui::{Frame, InnerResponse, Label, RichText, UiBuilder, Widget};
use eframe::NativeOptions;
use egui::{CentralPanel, Sense, WidgetInfo};

pub fn main() -> eframe::Result {
    eframe::run_simple_native("focus test", NativeOptions::default(), |ctx, _frame| {
        CentralPanel::default().show(ctx, |ui| {
            ui.button("Regular egui Button");
            custom_button(ui, |ui| {
                ui.label("Custom Button");
            });

            if custom_button(ui, |ui| {
                ui.label("You can even have buttons inside buttons:");

                if ui.button("button inside button").clicked() {
                    println!("Button inside button clicked!");
                }
            })
            .response
            .clicked()
            {
                println!("Custom button clicked!");
            }
        });
    })
}

fn custom_button<R>(
    ui: &mut egui::Ui,
    content: impl FnOnce(&mut egui::Ui) -> R,
) -> InnerResponse<R> {
    let auto_id = ui.next_auto_id();
    ui.skip_ahead_auto_ids(1);
    let response = ui.interact_scope(
        Sense::click(),
        UiBuilder::new().id_source(auto_id),
        |ui, response| {
            ui.style_mut().interaction.selectable_labels = false;
            let visuals = response
                .map(|r| ui.style().interact(&r))
                .unwrap_or(&ui.visuals().noninteractive());
            let text_color = visuals.text_color();

            Frame::none()
                .fill(visuals.bg_fill)
                .stroke(visuals.bg_stroke)
                .rounding(visuals.rounding)
                .inner_margin(ui.spacing().button_padding)
                .show(ui, |ui| {
                    ui.visuals_mut().override_text_color = Some(text_color);
                    content(ui)
                })
                .inner
        },
    );

    response
        .response
        .widget_info(|| WidgetInfo::new(egui::WidgetType::Button));

    response
}
```

</p>
</details> 



https://github.com/user-attachments/assets/281bd65f-f616-4621-9764-18fd0d07698b

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-09-19 11:55:21 +02:00
lucasmerlin bfafddfdec
Add `Response::intrinsic_size` to enable better layout in 3rd party crates (#5082)
This adds a `intrinsic_size` field to the Response struct which allows
me to grow a egui button frame while still being able to know it's
intrinsic size in
[egui_flex](https://github.com/lucasmerlin/hello_egui/tree/main/crates/egui_flex)

* Related to
https://github.com/emilk/egui/issues/4378#issuecomment-2333800938
* [X] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-09-19 11:55:09 +02:00
Emil Ernerfeldt 2a40d16e5a
Center-align all text vertically (#5117)
* Closes https://github.com/emilk/egui/issues/4929
* Builds on top of https://github.com/emilk/egui/pull/2724 by @lictex
(ptal!)
* Implement `Center` and `Max` vertical text alignment properly
* Change default vertical alignment of text to centering

The end result is that text centers better in buttons and other places,
especially when mixing in emojis.
Before, mixing text of different heights (e.g. emojis and latin text) in
a label or button would cause the text to jump vertically.

## Before
This is `master`, with custom `FontTweak` to move fonts up and down:
<img width="1714" alt="image"
src="https://github.com/user-attachments/assets/a10e2927-e824-4580-baea-124c0b38a527">
<img width="102" alt="image"
src="https://github.com/user-attachments/assets/cd41f415-197b-42cd-9558-d46d63c21dcb">


## After
This PR, with the default (zero) `FontTweak`

<img width="102" alt="image"
src="https://github.com/user-attachments/assets/15e7d896-66b1-4996-ab58-dd1850b19a63">

<img width="1714" alt="image"
src="https://github.com/user-attachments/assets/54ec708c-7698-4754-b1fc-fea0fd240ec9">
2024-09-19 11:44:29 +02:00
valadaptive bb9e874c83
Update sampler along with texture on wgpu backend (#5122)
<!--
Please read the "Making a PR" section of
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to test and add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

* Closes #5121
* [x] I have followed the instructions in the PR template

This unifies the code paths in `update_texture` somewhat, so that the
texture sampler and bind group are always replaced.

Not sure whether removing and reinserting the texture from and into the
`textures` map, or creating a new bind group, has much of a performance
impact. An alternative, as described in #5121, would be to split the
functionality for updating a texture's data from updating its options,
so that we don't have to unconditionally update the bind group (or do
something like store the options to check if they're changed).
2024-09-19 09:16:42 +02:00
Emil Ernerfeldt f4ed394a85
Add UI to modify `FontTweak` live (#5125)
This will make it easier to get nice sizing and vertical alignments of
fonts
2024-09-18 13:43:33 +02:00
rustbasic e31b44f1a5
Fix: `Event::Copy` and `Event::Cut` behave as if they select the entire text when there is no selection. (#5115)
Fix: `Event::Copy` and `Event::Cut` behave as if they select the entire
text when there is no selection.

It's unexpected and disconcerting that this behavior occurs when there
is no selected area.
2024-09-18 11:17:02 +02:00
Emil Ernerfeldt 24205f572a
Fix text selection of only whitespace (#5123)
* Closes https://github.com/emilk/egui/issues/5078
* Closes https://github.com/emilk/egui/pull/5120
2024-09-18 11:14:21 +02:00
Emil Ernerfeldt ce3911bc0d In the options ui, show only the currently selected theme
* Closes https://github.com/emilk/egui/pull/5101
2024-09-18 11:13:55 +02:00
Emil Ernerfeldt 4dd89e2052 Fix some minor clippy lints from the future 2024-09-18 09:44:23 +02:00
rustbasic 1474c17b0d
Fix: panic when dragging window between monitors of different pixels_per_point (#4868)
Fix: panic when dragging window between monitors of different
pixels_per_point

This will continue to help us as we develop `egui`.
I hope you agree with my defense of `panic`.

* Relate #3959
* Relate #4088

* Closes #4178
* Closes #4179


There is also a way to add log if necessary.
```
                log::debug!("Anti-panic behavior occurs");
```

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-09-17 19:49:53 +02:00
Emil Ernerfeldt f38515afe9
Add `Slider::clamping` for precise clamp control (#5119)
This deprecates `.clamp_to_range` in favor of more control using
`.clamping`.

## Related
* https://github.com/emilk/egui/pull/4728
* Closes https://github.com/emilk/egui/issues/4881
* https://github.com/emilk/egui/pull/4882
* https://github.com/emilk/egui/pull/5118
2024-09-17 15:44:22 +02:00
Emil Ernerfeldt 1191d9fa86 Remove debug-assert that false-positived on large f32 values due to precision problems 2024-09-17 15:32:17 +02:00
Emil Ernerfeldt 7d6c83b37f
Fix `DragValue` range clamping (#5118)
When using a `DragValue`, there are three common modes of range clamping
that the user may want:

A) no clamping
B) clamping only user input (dragging or editing text), but leave
existing value intact
C) always clamp

The difference between mode B and C is:

```rs
let mut x = 42.0;
ui.add(DragValue::new(&mut x).range(0.0..=1.0));
// What will `x` be here?
```

With this PR, we now can get the three behaviors with:

* A): don't call `.range()` (or use `-Inf..=Inf`)
* B) call `.range()` and `.clamp_existing_to_range(false)`
* C) call `.range()`

## Slider clamping
Slider clamping is slightly different, since a slider always has a
range.

For a slider, there are these three cases to consider:

A) no clamping
B) clamp any value that the user enters, but leave existing values
intact
C) always clamp all values

Out of this, C should probably be the default.

I'm not sure what the best API is for this yet. Maybe an `enum` 🤔 


I'll take a pass on that in a future PR.

## Related
* https://github.com/emilk/egui/pull/4728
* https://github.com/emilk/egui/issues/4881
* https://github.com/emilk/egui/pull/4882
2024-09-17 14:44:20 +02:00
Emil Ernerfeldt 89da356b79
Fix: call `save` when hiding tab, and `update` when focusing it (#5114)
Fix for a regression in 0.28

* `App::save` will now be called when the web app is hidden (e.g. goes
to a background tab)
* `App::update` will now be called when the web app is un-hidden (e.g.
becomes the foreground tab)
2024-09-16 16:28:54 +02:00
Nicolas 1488ffa35a
Use `log` crate instead of `eprintln` & remove some unwraps (#5010)
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- I fixed the TODO to use the `log` crate instead of `eprintln`
- Set the rust-version in the `scripts/check.sh` to the same as egui is
on
- I made xtask use anyhow to remove some unwraps 

* [x] I have followed the instructions in the PR template
2024-09-13 14:23:13 +02:00
Emil Ernerfeldt 66076101e1
Add `Context::request_discard` (#5059)
* Closes https://github.com/emilk/egui/issues/4976
* Part of #4378 
* Implements parts of #843

### Background
Some widgets (like `Grid` and `Table`) needs to know the width of future
elements in order to properly size themselves. For instance, the width
of the first column of a grid may not be known until all rows of the
grid has been added, at which point it is too late. Therefore these
widgets store sizes from the previous frame. This leads to "first-frame
jitter", were the content is placed in the wrong place for one frame,
before being accurately laid out in subsequent frames.

### What
This PR adds the function `ctx.request_discard` which discards the
visual output and does another _pass_, i.e. calls the whole app UI code
once again (in eframe this means calling `App::update` again). This will
thus discard the shapes produced by the wrongly placed widgets, and
replace it with new shapes. Note that only the visual output is
discarded - all other output events are accumulated.

Calling `ctx.request_discard` should only be done in very rare
circumstances, e.g. when a `Grid` is first shown. Calling it every frame
will mean the UI code will become unnecessarily slow.

Two safe-guards are in place:

* `Options::max_passes` is by default 2, meaning egui will never do more
than 2 passes even if `request_discard` is called on every pass
* If multiple passes is done for multiple frames in a row, a warning
will be printed on the screen in debug builds:


![image](https://github.com/user-attachments/assets/c2c1e4a4-b7c9-4d7a-b3ad-abdd74bf449f)

### Breaking changes
A bunch of things that had "frame" in the name now has "pass" in them
instead:

* Functions called `begin_frame` and `end_frame` are now called
`begin_pass` and `end_pass`
* `FrameState` is now `PassState`
* etc


### TODO
* [x] Figure out good names for everything (`ctx.request_discard`)
* [x] Add API to query if we're gonna repeat this frame (to early-out
from expensive rendering)
* [x] Clear up naming confusion (pass vs frame) e.g. for `FrameState`
* [x] Figure out when to call this
* [x] Show warning on screen when there are several frames in a row with
multiple passes
* [x] Document
* [x] Default on or off?
* [x] Change `Context::frame_nr` name/docs
* [x] Rename `Context::begin_frame/end_frame` and deprecate the old ones
* [x] Test with Rerun
* [x] Document breaking changes
2024-09-13 14:20:51 +02:00
9SMTM6 08f5eb30a4
Add opt-out `fragile-send-sync-non-atomic-wasm` feature for wgpu (#5098)
Note this will break people depending on eframe or egui-wgpu with
--no-default-features.
I don't know what to do about that to be honest.

* Closes #4914 
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-09-13 13:00:18 +02:00
Emil Ernerfeldt f658f8b02b
Make `Slider` and `DragValue` compatible with `NonZeroUsize` etc (#5105) 2024-09-13 11:27:13 +02:00
Emil Ernerfeldt 2c8df65bf6
Fix: Make sure `RawInput::take` clears all events, like it says it does (#5104) 2024-09-13 11:26:50 +02:00
Tau Gärtli b5627c7d40
Make Light & Dark Visuals Customizable When Following The System Theme (#4744)
* Closes <https://github.com/emilk/egui/issues/4490>
* [x] I have followed the instructions in the PR template

---

Unfortunately, this PR contains a bunch of breaking changes because
`Context` no longer has one style, but two. I could try to add some of
the methods back if that's desired.

The most subtle change is probably that `style_mut` mutates both the
dark and the light style (which from the usage in egui itself felt like
the right choice but might be surprising to users).

I decided to deviate a bit from the data structure suggested in the
linked issue.
Instead of this:
```rust
pub theme: Theme, // Dark or Light
pub follow_system_theme: bool, // Change [`Self::theme`] based on `RawInput::system_theme`?
```

I decided to add a `ThemePreference` enum and track the current system
theme separately.
This has a couple of benefits:
* The user's theme choice is not magically overwritten on the next
frame.
* A widget for changing the theme preference only needs to know the
`ThemePreference` and not two values.
* Persisting the `theme_preference` is fine (as opposed to persisting
the `theme` field which may actually be the system theme).

The `small_toggle_button` currently only toggles between dark and light
(so you can never get back to following the system). I think it's easy
to improve on this in a follow-up PR :)
I made the function `pub(crate)` for now because it should eventually be
a method on `ThemePreference`, not `Theme`.

To showcase the new capabilities I added a new example that uses
different "accent" colors in dark and light mode:

<img
src="https://github.com/user-attachments/assets/0bf728c6-2720-47b0-a908-18bd250d15a6"
width="250" alt="A screenshot of egui's widget gallery demo in dark mode
using a purple accent color instead of the default blue accent">

<img
src="https://github.com/user-attachments/assets/e816b380-3e59-4f11-b841-8c20285988d6"
width="250" alt="A screenshot of egui's widget gallery demo in light
mode using a green accent color instead of the default blue accent">

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-09-11 17:52:53 +02:00
lampsitter f4697bc007
Use Style's font size in egui_extras::syntax_highlighting (#5090)
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* Closes https://github.com/emilk/egui/issues/3549
* [X] I have followed the instructions in the PR template

The syntax highlighting font size was always hardcoded to 12 or 10
depending on what case it was hitting (so not consistent). This is
particularly noticeable when you increase the font size to something
larger for the rest of the ui.

With this the default monospace font size is used by default.

Since the issue is closely related to #3549 I decided to implement the
ability to use override_font_id too.

## Visualized

Default monospace is set to 15 in all the pictures

Before/After without syntect:

![normal](https://github.com/user-attachments/assets/0d058720-47ff-49e7-af77-30d48f5e138c)


Before/after _with_ syntect:

![syntect](https://github.com/user-attachments/assets/e5c380fe-ced1-40ee-b4b1-c26cec18a840)

Font override after without/with syntect (monospace = 20):

![override](https://github.com/user-attachments/assets/efd1b759-3f97-4673-864a-5a18afc64099)

### Breaking changes

- `CodeTheme::dark` and `CodeTheme::light` takes in the font size
- `CodeTheme::from_memory` takes in `Style`
- `highlight` function takes in `Style`
2024-09-10 11:38:26 +02:00
lucasmerlin 89b6055f9c
Add `Ui::with_visual_transform` (#5055)
* [X] I have followed the instructions in the PR template

This allows you to transform widgets without having to put them on a new
layer.
Example usage: 


https://github.com/user-attachments/assets/6b547782-f15e-42ce-835f-e8febe8d2d65

```rust
use eframe::egui;
use eframe::egui::{Button, Frame, InnerResponse, Label, Pos2, RichText, UiBuilder, Widget};
use eframe::emath::TSTransform;
use eframe::NativeOptions;
use egui::{CentralPanel, Sense, WidgetInfo};

pub fn main() -> eframe::Result {
    eframe::run_simple_native("focus test", NativeOptions::default(), |ctx, _frame| {
        CentralPanel::default().show(ctx, |ui| {
            let response = ui.ctx().read_response(ui.next_auto_id());

            let pressed = response
                .as_ref()
                .is_some_and(|r| r.is_pointer_button_down_on());

            let hovered = response.as_ref().is_some_and(|r| r.hovered());

            let target_scale = match (pressed, hovered) {
                (true, _) => 0.94,
                (_, true) => 1.06,
                _ => 1.0,
            };

            let scale = ui
                .ctx()
                .animate_value_with_time(ui.id().with("Down"), target_scale, 0.1);

            let mut center = response
                .as_ref()
                .map(|r| r.rect.center())
                .unwrap_or_else(|| Pos2::new(0.0, 0.0));
            if center.any_nan() {
                center = Pos2::new(0.0, 0.0);
            }

            let transform = TSTransform::from_translation(center.to_vec2())
                * TSTransform::from_scaling(scale)
                * TSTransform::from_translation(-center.to_vec2());

            ui.with_visual_transform(transform, |ui| {
                Button::new(RichText::new("Yaaaay").size(20.0))
                    .sense(Sense::click())
                    .ui(ui)
            });
        });
    })
}

```
2024-09-10 11:04:13 +02:00
YgorSouza f897405a82
Use precomputed lookup table in Color32::from_rgba_unmultiplied (#5088)
Improves performances significantly (about 40 times) according to the
benchmarks.

* Closes <https://github.com/emilk/egui/issues/5086>
* [x] I have followed the instructions in the PR template
2024-09-10 09:50:56 +02:00
Tiaan Louw 1ccd056d19
Remove reference to egui::Color32. (#5011)
As most of the code refers to types in epaint, it makes sense to use the
Color32 alias from epaint as well.

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- [x] I have followed the instructions in the PR template
2024-09-09 14:34:13 +02:00
Nicolas 1c293d4cc8
Update `glow` to 0.14 (#4952)
Before making this PR, I did take notice of a similar PR,
https://github.com/emilk/egui/pull/4833, but as it appears to be
abandoned, I decided to make this PR.

**Missing**
One of the checks doesn't pass as wgpu still uses glow `0.13.1`

```shell
cargo deny --all-features --log-level error --target aarch64-apple-darwin check
```

* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-09-09 14:02:06 +02:00
Simon 9000d16d83
Export module `egui::frame` (#5087)
Remove the crate visibility of the frame module. Useful at least when
using `Frame::begin` as otherwise the returned type is opaque to library
users and prevents from creating containers that use `Frame` with a
similar interface.

Alternative is to only export `frame::Prepared` as `PreparedFrame` or
something, but I saw that other submodules of containers are already
public.

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* Closes #2106
* [x] I have followed the instructions in the PR template
2024-09-09 11:11:52 +02:00
Tau Gärtli 49fb163ae9
Add return value to `with_accessibility_parent` (#5083)
Extracted out of #4805

In [`egui-theme-switch`] I'm allocating a response inside the closure
passed to `with_accessibility_parent` so that my radio buttons have the
radio group as parent.

I'm working around the lack of return value with a custom extension
trait for now: [`ContextExt`]

* [x] I have followed the instructions in the PR template

[`egui-theme-switch`]:
https://github.com/bash/egui-theme-switch/blob/main/src/lib.rs
[`ContextExt`]:
https://github.com/bash/egui-theme-switch/blob/main/src/context_ext.rs
2024-09-09 10:36:56 +02:00
Tau Gärtli c6375efa22
Add `WidgetType::RadioGroup` (#5081)
Extracted out of #4805

I'm using this widget type in [`egui-theme-switch`] but since it's not
built in I have to call `accesskit_node_builder` which is a bit
cumbersome :)

* [x] I have followed the instructions in the PR template

[`egui-theme-switch`]:
https://github.com/bash/egui-theme-switch/blob/main/src/lib.rs
2024-09-09 10:36:13 +02:00
Emil Ernerfeldt 6b7f431237
Fix text sometime line-breaking or truncating too early (#5077) 2024-09-06 13:24:11 +02:00
Emil Ernerfeldt b2dcb7d8db
Fix bug in size calculation of truncated text (#5076)
The width of the elision character (`…`) was never included in the size
calculation
2024-09-06 11:30:32 +02:00
Emil Ernerfeldt 7cb61f8031
Deprecate `ui.set_sizing_pass` (#5074)
Use `UiBuilder::new().sizing_pass().invisible()` instead.

Also changes `UiBuilder::sizing_pass` to no longer turn the ui
invisible. You'll have to opt-in to that instead when it makes sense,
e.g. for the first frame of a tooltip, but not when auto-sizing a column
in a `Table`.
2024-09-05 12:44:12 +02:00
Girts f74152988f
Add `Options::input_options` for click-delay etc (#4942)
This takes 3 hardcoded constants from `input_state.rs` and puts them in
a `InputOptions` struct that then gets added to `Options`. This allows
adjusting these values at runtime, for example, to increase
`MAX_CLICK_DIST` for touchscreen usage.

* [x] I have followed the instructions in the PR template
2024-09-05 08:49:17 +02:00
Liam Rosenfeld df9cd21248
Conditionally propagate web events using a filter in WebOptions (#5056)
Currently egui will prevent all web events from propagating. This causes
issues in contexts where you are using egui in a larger web context that
wants to receive events that egui does not directly respond to. For
example, currently using egui in a VSCode extension will block all app
hotkeys, such as saving and opening the panel.

This adds a closure to `WebOptions` that takes in a reference to the
egui event that is generated from a web event and returns if the
corresponding web event should be propagated or not. The default for it
is to always return false.

Alternatives I considered were:
1. Having the propagation filter be a property of the focus in memory.
That way it could be configured by the view currently selected. I opted
away from that because I wanted to avoid lowering eframe implementation
specific stuff into egui.
2. Having events contain a `web_propagate` flag that could be set when
handling them. However, that would not be compatible with the current
system of egui events being handled outside of the web event handler.

I just recently started using egui so I am not sure how idiomatic my
approach here is. I would be happy to switch this over to a different
architecture if there are suggestions.

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2024-09-05 08:48:13 +02:00
Emil Ernerfeldt 2be93aca5d Fix visual glitch in `scroll_bar_rect` added in #5070 2024-09-05 08:09:35 +02:00
Emil Ernerfeldt 9fe4028f43
Add `ScrollArea::scroll_bar_rect` (#5070)
Useful for constraining the scroll bars to a smaller area. This will be
used by the new `egui_table` crate
(https://github.com/rerun-io/egui_table)


![egui_table](https://github.com/user-attachments/assets/cf2a4946-914d-4f5f-91f8-63da08345413)
2024-09-04 21:20:26 +02:00
Emil Ernerfeldt 0b92b93233
Add `ui.shrink_clip_rect` (#5068) 2024-09-04 17:01:41 +02:00
Antoine Beyeler 454abf705b
Add generic return values to `egui::Sides::show()` (#5065)
This addresses this comment:
- https://github.com/rerun-io/rerun/pull/7344#discussion_r1742140870


* [x] I have followed the instructions in the PR template
2024-09-03 16:25:22 +02:00
Tim Straubinger b9435541df
Allow non-`static` `eframe::App` lifetime (#5060)
I love egui! Thank you Emil <3

This request specifically enables an `eframe::App` which stores a
lifetime.

In general, I believe this is necessary because `eframe::App` currently
does not seem to provide a good place to allocate and then borrow from
long-lived data between `update()` calls. To attempt to borrow such
long-lived data from a field of the `App` itself would be to create a
self-referential struct. A hacky alternative is to allocate long-lived
data with `Box::leak`, but that's a code smell and would cause problems
if a program ever creates multiple Apps.

As a more specific motivating example, I am developing with the
[inkwell](https://github.com/TheDan64/inkwell/) crate which requires
creating a `inkwell::context::Context` instance which is then borrowed
from by a bazillion things with a dedicated `'ctx` lifetime. I need such
a `inkwell::context::Context` for the duration of my `eframe::App` but I
can't store it as a field of the app. The most natural solution to me is
to simply to lift the inkwell context outside of the App and borrow from
it, but that currently fails because the AppCreator implicitly has a
`'static` lifetime requirement due to the use of `dyn` trait objects.

Here is a simpler, self-contained motivating example adapted from the
current [hello world example](https://docs.rs/eframe/latest/eframe/):

```rust
use eframe::egui;

struct LongLivedThing {
    message: String,
}

fn main() {
    let long_lived_thing = LongLivedThing {
        message: "Hello World!".to_string(),
    };

    let native_options = eframe::NativeOptions::default();
    eframe::run_native(
        "My egui App",
        native_options,
        Box::new(|cc| Ok(Box::new(MyEguiApp::new(cc, &long_lived_thing)))),
        //                                           ^^^^^^^^^^^^^^^^^
        //                                           BORROWING from long_lived_thing in App
    );
}

struct MyEguiApp<'a> {
    long_lived_thing: &'a LongLivedThing,
}

impl<'a> MyEguiApp<'a> {
    fn new(cc: &eframe::CreationContext<'_>, long_lived_thing: &'a LongLivedThing) -> Self {
        // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
        // Restore app state using cc.storage (requires the "persistence" feature).
        // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
        // for e.g. egui::PaintCallback.
        MyEguiApp { long_lived_thing }
    }
}

impl<'a> eframe::App for MyEguiApp<'a> {
    fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
        egui::CentralPanel::default().show(ctx, |ui| {
            ui.heading(&self.long_lived_thing.message);
        });
    }
}
```

This currently fails to compile with:
```plaintext
error[E0597]: `long_lived_thing` does not live long enough
  --> src/main.rs:16:55
   |
16 |         Box::new(|cc| Ok(Box::new(MyEguiApp::new(cc, &long_lived_thing)))),
   |         ----------------------------------------------^^^^^^^^^^^^^^^^----
   |         |        |                                    |
   |         |        |                                    borrowed value does not live long enough
   |         |        value captured here
   |         cast requires that `long_lived_thing` is borrowed for `'static`
17 |     );
18 | }
   | - `long_lived_thing` dropped here while still borrowed
   |
   = note: due to object lifetime defaults, `Box<dyn for<'a, 'b> FnOnce(&'a CreationContext<'b>) -> Result<Box<dyn App>, Box<dyn std::error::Error + Send + Sync>>>` actually means `Box<(dyn for<'a, 'b> FnOnce(&'a CreationContext<'b>) -> Result<Box<dyn App>, Box<dyn std::error::Error + Send + Sync>> + 'static)>`
```

With the added lifetimes in this request, I'm able to compile and run
this as expected on Ubuntu + Wayland. I see the CI has been emailing me
about some build failures and I'll do what I can to address those.
Currently running the check.sh script as well.

This is intended to resolve https://github.com/emilk/egui/issues/2152

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* Closes https://github.com/emilk/egui/issues/2152
* [x] I have followed the instructions in the PR template
2024-09-03 09:29:19 +02:00
Emil Ernerfeldt 7bac528d4d
Add `egui::Sides` for adding UI on left and right sides (#5036)
* Closes https://github.com/emilk/egui/issues/5015
2024-09-02 10:47:20 +02:00
Nicolas be944f0915
Rename `id_source` to `id_salt` (#5025)
* Closes <https://github.com/emilk/egui/issues/5020 >
* [x] I have followed the instructions in the PR template
2024-09-02 09:29:01 +02:00
YgorSouza edea5a40b9
Remove the `directories` dependency (#4904)
eframe now has its own logic to find the storage_dir to persist the app
when the persistence feature is enabled, instead of using the
directories crate. The directory should be the same as before (verified
with a unit test).

* Closes <https://github.com/emilk/egui/issues/4884>
* [x] I have followed the instructions in the PR template
2024-09-01 10:47:28 +02:00
rustbasic 2a6a1302b8
Fix viewport not working when minimized (#5042)
Fix: The viewport stops working when the program is minimized.   

Fix: Logically, the weird parts have been normalized.
                                                               
**Issue :**
The viewport stops working when the program is minimized.
                         
* Related #3321
* Related #3877
* Related #3985
* Closes #3972
* Closes #4772
* Related #4832 
* Closes #4892
**Solution :**
When `request_redraw()` is performed in Minimized state, the occasional
screen tearing phenomenon has disappeared.
( Probably expected to be the effect of #4814 )
To address the issue of the `Immediate Viewport` not updating in
Minimized state, we can call `request_redraw()`.
2024-09-01 10:34:48 +02:00
Nicolas 90eeb76635
Make some `Memory` methods public (#5046)
Adding the proposed changes from @SymmetricChaos

* Closes https://github.com/emilk/egui/issues/5044
* [x] I have followed the instructions in the PR template
* [x] I ran the check script
2024-09-01 10:24:58 +02:00
Emil Ernerfeldt 7db8797850 Fix typo 2024-09-01 10:23:40 +02:00
Guillaume Gomez da04339f5e
Enable rustdoc `generate-link-to-definition` feature on docs.rs (#5030)
You can see this feature in action
[here](https://docs.rs/sysinfo/latest/src/sysinfo/common/system.rs.html#46)
or on any of dtolnay's crates and many others. I found myself going
through your project code recently on docs.rs and I was a bit sad I
couldn't have this feature enabled. This should fix it at next release.
:)
2024-08-30 11:22:29 +02:00
Juan Campa f2815b423e
Fix blurry lines (#4943)
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* Closes <https://github.com/emilk/egui/issues/4776>
* [x] I have followed the instructions in the PR template



I've been meaning to look into this for a while but finally bit the
bullet this week. Contrary to what I initially thought, the problem of
blurry lines is unrelated to feathering because it also happens with
feathering disabled.

The root cause is that lines tend to land on pixel boundaries, and
because of that, frequently used strokes (e.g. 1pt), end up partially
covering pixels. This is especially noticeable on 1ppp displays.

There were a couple of things to fix, namely: individual lines like
separators and indents but also shape strokes (e.g. Frame).

Lines were easy, I just made sure we round them to the nearest pixel
_center_, instead of the nearest pixel boundary.

Strokes were a little more complicated. To illustrate why, here’s an
example: if we're rendering a 5x5 rect (black fill, red stroke), we
would expect to see something like this:

![Screenshot 2024-08-11 at 15 01
41](https://github.com/user-attachments/assets/5a5d4434-0814-451b-8179-2864dc73c6a6)

The fill and the stroke to cover entire pixels. Instead, egui was
painting the stroke partially inside and partially outside, centered
around the shape’s path (blue line):

![Screenshot 2024-08-11 at 15 00
57](https://github.com/user-attachments/assets/4284dc91-5b6e-4422-994a-17d527a6f13b)

Both methods are valid for different use-cases but the first one is what
we’d typically want for UIs to feel crisp and pixel perfect. It's also
how CSS borders work (related to #4019 and #3284).

Luckily, we can use the normal computed for each `PathPoint` to adjust
the location of the stroke to be outside, inside, or in the middle.
These also are the 3 types of strokes available in tools like Photoshop.

This PR introduces an enum `StrokeKind` which determines if a
`PathStroke` should be tessellated outside, inside, or _on_ the path
itself. Where "outside" is defined by the directions normals point to.

Tessellator will now use `StrokeKind::Outside` for closed shapes like
rect, ellipse, etc. And `StrokeKind::Middle` for the rest since there's
no meaningful "outside" concept for open paths. This PR doesn't expose
`StrokeKind` to user-land, but we can implement that later so that users
can render shapes and decide where to place the stroke.

### Strokes test
(blue lines represent the size of the rect being rendered)

`Stroke::Middle` (current behavior, 1px and 3px are blurry)
![Screenshot 2024-08-09 at 23 55
48](https://github.com/user-attachments/assets/dabeaa9e-2010-4eb6-bd7e-b9cb3660542e)


`Stroke::Outside` (proposed default behavior for closed paths)
![Screenshot 2024-08-09 at 23 51
55](https://github.com/user-attachments/assets/509c261f-0ae1-46a0-b9b8-08de31c3bd85)



`Stroke::Inside` (for completeness but unused at the moment)
![Screenshot 2024-08-09 at 23 54
49](https://github.com/user-attachments/assets/c011b1c1-60ab-4577-baa9-14c36267438a)



### Demo App
The best way to review this PR is to run the demo on a 1ppp display,
especially to test hover effects. Everything should look crisper. Also
run it in a higher dpi screen to test that nothing broke 🙏.

Before:

![egui_old](https://github.com/user-attachments/assets/cd6e9032-d44f-4cb0-bb41-f9eb4c3ae810)


After (notice the sharper lines):

![egui_new](https://github.com/user-attachments/assets/3365fc96-6eb2-4e7d-a2f5-b4712625a702)
2024-08-30 09:57:32 +02:00
Emil Ernerfeldt 3777b8d274
Truncate text in clipped `Table` columns (#5023)
* Closes https://github.com/emilk/egui/issues/5013
* Columns with `clip = true` will have `TextWrapMode::Truncate` set
* Added setting `Column::auto_size_this_frame` (acts like a double-click
on column resizer)
* Set `sizing_pass` on all cells in a column that is being auto-sized
(e.g. on double-click)


![image](https://github.com/user-attachments/assets/360f6b59-c9a9-468b-8919-4b7e4fc6661a)
2024-08-29 10:38:19 +02:00
Nicolas 343c3d16c3
Remove wildcard imports (#5018)
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I removed (I hope so) all wildcard imports I found.

For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s

* [x] I have followed the instructions in the PR template
2024-08-28 12:18:42 +02:00
Emil Ernerfeldt 82036cf59a
Add `TableBuilder::id_source` (#5022)
* Closes https://github.com/emilk/egui/issues/4982
2024-08-28 10:27:21 +02:00
rustbasic 8e5492b6e8
Fix: Ensures correct IME behavior when the text input area gains or loses focus. (#4896)
Fix: Ensures correct IME behavior when the text input area gains or
loses focus.

Fix: Handling `state.ime_enabled` in multiple `TextEdit`.
Fix: A symptom of characters being copied when there are multiple
TextEdits.

* Related #4137
* Related #4358 
* Closes #4374
* Related #4436
* Related #4794 
* Related #4908 

* Related #5008

Fix Issues: When focus is moved elsewhere, you must set
`state.ime_enabled = false`, otherwise the IME will have problems when
focus returns.

Fix Issues: A symptom of characters being copied when there are multiple
TextEdits.
Deletes all current `IME events`, preventing them from being copied to
`other TextEdits`, without saving the `TextEdit ID`,

( Related Issues: Some `LINUX` seem to trigger an IME enable event on
startup. So, when we gained focus, we do `state.ime_enabled = false`. )
2024-08-28 09:40:04 +02:00
Emil Ernerfeldt a59f9ed279
Nicer looking text selection, especially in light mode (#5017)
* Closes https://github.com/emilk/egui/issues/4727

This changes the text selection painting from being painted on top of
the text, to being painted behind the text, but in front of any text
background. The result is much nicer looking text selection, especially
in light mode:

### The new selections
<img width="198" alt="Screenshot 2024-08-27 at 18 58 35"
src="https://github.com/user-attachments/assets/bd342946-299c-44ab-bc2d-2aa8ddbca8eb">
<img width="187" alt="Screenshot 2024-08-27 at 18 59 26"
src="https://github.com/user-attachments/assets/352bed32-5150-49b9-a9f9-c7679a0d30b2">


### What selections used to look like
<img width="143" alt="Screenshot 2024-08-27 at 19 03 08"
src="https://github.com/user-attachments/assets/f3cbd798-cfed-4ad4-aa3a-d7480efcfa3c">
<img width="143" alt="Screenshot 2024-08-27 at 19 03 23"
src="https://github.com/user-attachments/assets/9925d18d-da82-4a44-8a98-ea6857ecc14f">


### New selection of some text with a background
<img width="134" alt="Screenshot 2024-08-27 at 18 59 12"
src="https://github.com/user-attachments/assets/1d291d7f-efbd-4efd-b6d2-cd63c9fc4fa4">
2024-08-27 19:09:44 +02:00
Emil Ernerfeldt 58bc67e02f
Fix compilation of `egui_extras` without `serde` feature (#5014)
* Closes https://github.com/emilk/egui/issues/4771
2024-08-27 11:38:33 +02:00
Emil Ernerfeldt bd7d71e7fd Remove dead code
Closes https://github.com/emilk/egui/issues/4867
2024-08-27 11:33:18 +02:00
Douglas Dwyer 73bb4cedb4
Prevent `ScrollArea` contents from exceeding the container size (#5006)
When a `ScrollArea` is added to a `Ui` or its contents change
dynamically, the contents will briefly escape the container. This occurs
because `ScrollArea` internally maintains `content_is_too_large` flags,
from which it determines when to clip. The `content_is_too_large` flags
are calculated after painting, so they always lag one frame behind. This
can lead to flickering.

To fix this, I have changed the `ScrollArea` so that it always clips
scrollable content. I believe that this should fix things without
negatively impacting other behavior. To see this, consider how
`ScrollArea` calculates the `content_is_too_large` flag:

```rust
// This calculates a new inner rect, after painting, from the initial clip rect
let inner_rect = {
  // At this point this is the available size for the inner rect.
  let mut inner_size = inner_rect.size();
  
  for d in 0..2 {
      inner_size[d] = match (scroll_enabled[d], auto_shrink[d]) {
          (true, true) => inner_size[d].min(content_size[d]), // shrink scroll area if content is small
          (true, false) => inner_size[d], // let scroll area be larger than content; fill with blank space
          (false, true) => content_size[d], // Follow the content (expand/contract to fit it).
          (false, false) => inner_size[d].max(content_size[d]), // Expand to fit content
      };
  }
  
  Rect::from_min_size(inner_rect.min, inner_size)
};

let outer_rect = Rect::from_min_size(inner_rect.min, inner_rect.size() + current_bar_use);

let content_is_too_large = Vec2b::new(
  scroll_enabled[0] && inner_rect.width() < content_size.x,
  scroll_enabled[1] && inner_rect.height() < content_size.y,
);
```
If `scroll_enabled[d] == true`, then the actual `inner_rect` (which is
calculated after painting contents) will always be smaller than the
original `inner_rect`. Hence, it is safe to unconditionally clip the
contents to `inner_rect` whenever `scroll_enabled[d] == true`.

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* Closes <https://github.com/emilk/egui/issues/4742>
* [x] I have followed the instructions in the PR template
2024-08-27 10:22:32 +02:00
Hrafn Orri Hrafnkelsson 0f8614d69e
Avoid some `Id` clashes by seeding auto-ids with child id (#4840)
I was having trouble with id collisions and was not able to resolve it
using `push_id` and `child_ui_with_id_source`.

When investigating the issue I found
https://github.com/emilk/egui/pull/2262 which matched the issues I had
so I forked egui and implemented the changes from that PR for the latest
version.

It solved the issue for me.

I did not notice any regressions in my project or the egui web viewer.

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-08-27 09:43:57 +02:00
Michaël Monayron 82814c4fff
Fix virtual keyboard on (mobile) web (#4855)
Hello,

I have made several corrections to stabilize the virtual keyboard on
Android and IOS (Chrome and Safari).

I don't know if these corrections can have a negative impact in certain
situations, but at the moment they don't cause me any problems.
I'll be happy to answer any questions you may have about these fixes.
These fixes correct several issues with the display of the virtual
keyboard, particularly since update 0.28, which can be reproduced on the
egui demo site.
We hope to be able to help you.

Thanks a lot for your work, I'm having a lot of fun with egui :)
2024-08-27 09:42:35 +02:00
Emil Ernerfeldt a9a6e0c2f2
Remove the need for setting `web_sys_unstable_apis` (#5000)
* No longer required since https://github.com/emilk/egui/pull/4980

And despite some outdated comments, wgpu/WebGPU doesn't need it either
2024-08-26 16:31:38 +02:00
rustbasic 47c0aeb7b9
Add `Label::halign` (#4975)
Function to specify `Align` to `Label`

There are cases where you want to display `Label` on the left or right
regardless of other `Layout` specifications.

Before : Note the part showing the rust source code.

![20240818-1](https://github.com/user-attachments/assets/a08f7594-1ec1-4c6a-b96d-1a5f735d02c1)

After : Note the part showing the rust source code.

![20240818-2](https://github.com/user-attachments/assets/807ff9cf-f8cd-4415-9c78-b62869d1696d)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-08-26 15:38:00 +02:00
Nicolas 5a1ab9b2b8
Add `Slider::max_decimals_opt` (#4953)
As mentioned in #4950 I added `max_decimals_opt` to the Slider

* Closes <https://github.com/emilk/egui/issues/4950>
* [x] I have followed the instructions in the PR template
* [x] I ran the script in `scripts/check.sh`
2024-08-26 15:36:50 +02:00
VinTarZ 9f2f5f7292
Fix eframe centering on multiple monitor systems (#4919)
On multiple-monitor systems, eframe was incorrectly selecting first ones
dimensions for centering

Would also appretiate releasing 0.28.2 with fix included on crates.io
2024-08-26 15:36:30 +02:00
Emil Ernerfeldt 0513c05768
Fix CI (#5005) 2024-08-26 15:35:44 +02:00
rustbasic 555ea9f7aa
Refactor: use `if let` instead of `for` on `Option`s (#4934)
This is recommended by `rust-analyzer`

It might be a good idea to fix this to appease `rust-analyzer`.
2024-08-26 15:31:26 +02:00
Nicolas 560b2989a7
Update `web-sys` & `wasm-bindgen` (#4980)
This PR updates web-sys & wasm to the newest version.

(this was already part of the POC #4954 )

* Closes <https://github.com/emilk/egui/issues/4961>
* Closes <https://github.com/emilk/egui/issues/4958>
* [x] I have followed the instructions in the PR template
2024-08-26 11:38:30 +02:00